- V1.3.5 - Or rather just a fix for 1.3.4 - 28 February 2025
Hi everyone, This isn't really a new version, but the changes are noticeable so I put it under 1.3.5 Following the last two posts on community, I discovered an issue with november's update. When loading a save to the Battle prep screen (where you see the map and select your formation) the game would load the initial map data, instead of the updated one. If you finish the map in one go, you'll never notice it, and in most chapters in normal or easy, it didn't cause any issue, but there were several chapters where some enemy units would just disappear on reload, even though they were there when you saved. The main chapters affected where the following : -Ch6 The Legion : Injury wasn't enable on reload, so if one of your character died, they really died (they're not supposed to die in this chapter, even on normal/hard) -Ch8x Summoning : most enemies didn't appear on reload -Ch9 White drago…
- Small fix - Windows 11 trade bug - 27 February 2025
Hello, This is a small fix to correct an error occuring with the last update of Windows 11. It affects all SRPG Studios games built with a certain version: when trading an object with another unit on the map, if the object goes into an empty space, the game crashes. This update will solve this issue. There shouldn't be any unforseen effect of this patch, but as always please post in the community if you notice a bug. This weekend will be the two years anniversary of the game, we will launch a special discount at that time. With best witches,
- Esperia V1.3.4 - Skip and save changes, and some stuff - 30 October 2024
Hi everyone! This update has been delayed quite a bit, so it will have more content than the usual minor update, we're jumping straight to 1.3.4. Skip function -In order to avoid skipping scenes involuntarily (yes, I've read that one negative review), a confirmation windows has been added when you try to skip the story. This will prevent players misclicking on the space bar and missing a part of the story. It also applies to battles, note that "X" is also still useful to fast forward as well without ocnfirmation (and smoother in battle scenes). -The opening scenes are no longer automatically read when you load a save from the battle preparation screen. Since a skip confirmation windows has been added, it would have been very tedious to try to skip the opening scenes after being defeated in a map… It also didn't make much sense that the opening scenes would be read again after saving in…
- Esperia v1.3.2 - Quick fix - 14 July 2024
Hello everyone, This is a very small update to fix the character mission "Disguised Truth". Apprently one of the previous update broke the map and made it so Marie doesn't appear at the start. This update fix this issue and add the mercenary and soldier images that were missing in this chapter as well. With best witches,
- Esperia V1.3.1 - Also, it's summer sale! - 29 June 2024
Hi everyone! I was quite busy these past few weeks, sorry for the lack of news. This is a minor update correcting some bugs, I'm working on some more important improvements - and other 'big' things - but for now you'll have to do with this! -Video The opening video is back in the game! It was removed last year because the game engine sometimes froze when it was played (either only the sound was played, it messed with fullscreen or worse you had to restart). This has been fixed by the game engine devs and now it runs fine, at least as far as my tests go, so the start of chapter 5 will have the opening video played! -Art The boss character in Ch2 finally has a proper art. It will be updated in the demo soon as well. -Gameplay -It is now possible to cancel Nina's Undead summoning when choosing the tile. This will avoid the softlock that can happen if all adjacent tiles are occupied, and al…
- ESPERIA V1.3 - 1-year anniversary, New Battle UI and Transport - 1 March 2024
Version 1.3 It's already been one year since the launch of Esperia ~ Uprising of the Scarlet Witch ~! Version 1.3 of the game is available today, it's a major update that brings a lot of changes: New Battle UI Esperia has a new and improved Battle UI! -Now all data is displayed on the bottom of the screen, with a way to compare them faster. -Player and enemy units in battle have their starting position swapped: player/ally unit start on the left and enemies on the right. -Battle UI has a different color depending on the unit affiliation. -When a unit is defeated in battle, the "Face" image will fade away. Enemy's faces are not longer reversed. -A "Miss" message has been added when a unit successfully avoids an attack. -Fullscreen battles (with real battle scaling on) have a different ratio and prevent images and UI to be enlarged horizontally. Critical cut-in -Each player unit and main…
- Esperia V1.2.4 - Merry Christmas! - 26 December 2023
Hi everyone! I hope you had a wonderful christmas if you celebrate it! This update will fix some of the recent bugs and add a couple of minor stuff. UI -We introduce a new command to sort units based on their stats in the "Manage" screen in the base and preparatory screen. You can now sort unit them by HP, Str, Mag, Def and so on. This might help in maps with strong mages or defense units for instance. The sorting option will be reset each map. Graphics -The screen will now slightly shake on a critical hit in battle. -Sally's battle motion has been customised to match her art. Story -New dialog if Liliane talks to Elphin on Chapter 13 Fixes -There was an issue with displaying effective damage in combat and combat forecast when it came from a skill. Exorcism, Knight killer, Mage killer, Flyer killer and Killer instinct skills will now show the exact number in green. -The "Path" skill scr…
- Esperia V1.2.2 - Minor fixes, new skill and event art - 10 December 2023
Hello everyone! This new version introduce two new skills, a new event art and fixes some issues that were noticed recently! I hope you enjoy the game, don't hesitate to leave a review if you do! Art -Added a new event CG "Gold Dragon" linked to the same achievement. The scene has been slightly adjusted as well. Gameplay -Added two skills : Zeal and Inertia *Zeal increases damage by the number of tiles the unit moved through. *Inertia adds an initial bonus damage of 5 then decreases it by the number of tiles the unit moved through. Both are available in the skill shop. -Added two secrets in Chapter 17 and 18 Fixes -Corrected a bug in Ch8 where thieves would open Eleanora's cell. -Corrected a bug in Ch18 where the front door of the castle wasn't opening the path properly when unlocked. -Corrected a bug in "Little Shadows" where the neutral faction enemies (cult members) didn't have skill…
- Esperia V1.2.2 - New art and minor fixes - 5 November 2023
Hi everyone, it's been a while! This new version fixes some issues that remained in the game and adds new art (character and background). Here is a list of the changes : Art: -Character illustration for Urien (Ector will have one as well later) -New original background for the Throne room, it replaces the old one in several chapters -New background for several other chapters : *on chapter 12 (Inside the castle) *on chapter 13 (prison entrance) *on chapter 15x (cave) Balancing: -Small terrain changes to Ch8x map -Arthur in Chapter 16 has a new set of skills, his level decreased by 1. Fixes: -Fixed the random weapon attributed to ballista in randomized difficulty : they received a random bow (2-3 range), instead of a ballista. -Fixed a terrain issue on Chapter 16 where Berserkers could freely move over the houses -Fixed one of the enemy unit's portrait in Chapter 20 -Fixed a graphical iss…
- Esperia V1.2.1 - Minor fixes - 16 August 2023
Hello! This is a minor fix after the V1.2 update, it addresses the following issues : -On chapter 7, one of the ally soldiers with Marius was randomized in other difficulties (easy/normal/hard). This was likely beneficial for players as random units tends to be more powerful in early game, but now the 3rd rider is back. -Some illustrations for the soldiers were missing in the map dialogs of Chapter 7 -The prices of some items has been modified. Poison cloud was way overpriced (costing the same as a A-rank magic weapon while being D), for the rest it's mainly overall balance, low rank magic is cheaper, higher rank a bit more expensive, same with support magic. -There were two chests in gold rush 1 & 2 that were actually "villages". I wonder who lived there... They're back to be chest now. -The description of some stores in the maps was written as "empty" instead of store. -There was a gl…
- ESPERIA V1.2 - New Game Mode (Randomized) & New UI - 11 July 2023
Version 1.2 is here! Be ready because there are a lot of things to cover! For old players, please stick to the end as the last part might be important for you! New Difficulty mode - Randomized A new difficulty mode has been introduced, if you play a new game in this difficulty, all the enemies will have a random class, equipment and skills (except for key characters). This means you can face a dragon while trying to rout some bandits, or discover that the head of the group of stealthy assassin suddenly became an armored knight with the Seduction skill. This mode, by definition, isn't really balanced, but I find it quite fun to play! It's probably a good option if you want to replay the game (or who knows, even stream it!). If it's well received, we may add a mode randomizing the player units as well in the future. UI and Graphic changes New Unit Menu and Deploy menu -The old menu that w…
- Small fixes - 8 June 2023
Hello, this update fixes a couple of issues : -Some tiles were wrongly positioned in Chapter 11, so even if the door was broken, it wouldn't open. -Text in the epilogue was displaying on the center of the image on top of characters skins, making it hard to read. -Some minor map adjustement on quests
- Esperia V1.1.9 -Map changes in preparation for V1.2 - 31 May 2023
Hello! This update main purpose is changing map sizes in preparation for the next main update, here are the main changes : -The 'size' of all maps has been changed, however, the game area itself didn't, which means you probably won't notice the difference, except on very big maps that now have 'black bars' on their left and right, too. The reason for this change is because all that empty space on each side of most maps was unused. Now, the black parts on each side will welcome the terrain description, as well as part of the menu and objective screen, freeing the view of the current map. -None of these changes apply to maps already loaded. Basically, if you saved *during* a map, that map won't be changed and you still have the useless black bars that can't welcome any UI (this is linked to the 'important' note below). -While I was at it, I changed Ch3 and 4 maps a bit. The game area itse…
- Esperia V1.1.8 -New illustrations - 18 May 2023
Hello there! This is a rather small update with graphical changes. New : -Fullbody illustrations have been added for the "Dragon Knight" and "Assassins" NPC units in the story. We will try to add some other illustrations like that in the future. -There was a minor rewriting of the ending scenes in Prolog and Chapter 4 as it could be hard to follow what happened. -It was actually in the last update but I forgot to mention it : objective screen is now visible at all time when you open menu on the map. Fixes : -On Hard mode, if Alex was equipped with a short sword and had no or weak level up, he could "lose" the fight against the enemy in the arena in Chapter 3. This has been fixed. Mouse control on fullscreen has been set up on default, the way the game goes fullscreen should look a bit different now, butyou can use your mouse! If you encounter an issue please mention it in the community!…
- Esperia V1.1.7 - QoL update - 8 May 2023
Hello everyone! Today we have an important update: lot of new QoL and improvements and some minor fixes. -Unit info on the map is now more detailed! We added a detailed unit info on the map, before you only had the HP, level and xp of the characters when you were hovering on them, now you can have the main battle stats and equipped weapon. This will avoid perpetually opening and closing the unit menu to see detailed stats. You can change how much details you want in the config menu, if you pick "M" as a size it's close to the old layout (by default it's on XL, the highest detail). -Unit markers have been added on the map. When you select one of your units to move, a small icon will appear on top of others units if : *You can talk to this unit with this character (you don't need to put yout unit right next to it to see) *You have a relationship with this unit (to help position your units…
- Esperia V1.1.6 - Small fixes and graphic changes - 23 April 2023
Hello everyone, This update fixes a couple of bugs and bring minor graphic changes : Fixes : -Diana and Marius A-rank bond was disabled, probably the unfortunate result of a test. It should appear if you have unlocked it now. -Alex and Nina C-rank bond wasn't properly triggering, which means the bonus wasn't active and B-rank bond was locked as a result. This is fixed, B-rank will temporarily grant back the C-rank effects once you've read it. -"Close Bonds II" quest was actually leading to Close Bonds I map, and thus, could be replayed with no limit. This has been fixed, it now leads to the right map. Graphic: -The map sprites of several characters have been modified and/or recolored: Nina (necromancer), Sylvie (marksman), Sara (bishop), Elphin (sage), Linus (dragon knight) and Melvis. -The White and Dark dragons now have corresponding colors in battle. I will keep the mouse control on…
- Esperia V1.1.5 - Balancing, small fixes and mouse control? - 15 April 2023
Hello everyone, this update aims at fixing some issues and change balancing, please read it to the end! Balancing : -We added swords and spears effective against armor units: "rapier" and "shock lance". Generals were especially hard to kill with full hp, so this should level up the field a bit. We also added a chest containing a rapier in the Governor house in Ch4 that will help against the boss in Ch5. -The 4th character quest with Disguised Truth has been rebalanced, with a small increase in Elphin's tome durability, reinforcements have D instead of C rank weapons and the boss B instead of A. Rewards for defeating him is now a A-rank charm. Fixes : -The "Berserk" class skill was giving a bonus of +8 in STR/SKL/SPD instead of +4! It was giving the right +4 bonus but triggered twice... How were you guys even dealing with enemy berserkers in hard mode...? -On Chapter 11(a), two villages…
- Esperia V-1.1.4 - New quest maps - 4 April 2023
Hello! We added two new quest maps available after chapter 15 : another Gold Rush and another Close Bonds map, it's the same map but with a different layout and obviously stronger enemies. This should help people struggling with gold and help improve some of the late game relationships. Fixes : -Reduced the gold reward from Twin Swords quest from 10000 to 5000 golds. The bonus was too high compared to other quests, especially considering this map's other rewards. -Fixed an issue with Astrid-Sara A-rank relationship where the wrong scene was displayed. -Fixed a bug in the Knight of the Sun quest where opening the door gave a sword for absolutely no reason. -Also very minor editing in the text of that chapter. Apparently the Steam Deck issue was solved last update! If you enjoyed the game, please consider leaving a review, it really helps!
- Esperia V1.1.3 - Issues on Steam Deck and others - 31 March 2023
Hi everyone! This update fixes several minor bugs and aims at solving the "Steam Deck text display" issue. Apparently, the text in dialogs and narration is cut for Steam Deck users, this update has a chance to solve this. I say "a chance" because I don't own a Steam Deck myself, for those who use one, please reply in the comments here or in the community if the problem is solved or if it hasn't changed. Other issues solved : -There was a problem with Sara and Nina relationship: C rank wasn't triggering properly (thus B was unavailable, as well as the usual bonus). This is solved, some of you might see both C and B ranks if you haven't read it yet (they have I and II in the name), in that case, please look at the first before ~ -Liliane and Diana A-rank relationship was wrongly displayed in the extra menu (honestly they're kinda A rank from the start, but they don't have a pairing ending…
- Esperia V1.1.2 - new fixes - 25 March 2023
Hello, this new update fixes some of the game bugs -Characters who reached max bond level without triggering the conversation could get a pairing ending, which resulted in some characters having multiple pairing endings. It is fixed now. -Some relationship events were appearing too early, causing issues within the story -There was a graphical bug on Gustav and Sara relationship lvl 2 -Helen can now be promoted with the usual item (Class badge) -Xp granted has been reduced for some charms. -Some other fixes on dialogs/proofreading.