- NEW CARDS! - 12 March 2021
Todays patch adds 10 new cards into Chroma. All these cards are of course freely available to everyone. The cards are: Upon Thy Soul Cinder Eddy Unhallowed Ground The Charred Witch Dance Reminiscence Lukaag, the Tetragroth The House Always Wins Winging It Lying in Wait Also included is a balance patch: Tani: Secondary: 0N 1CD: Shuffle a random Card from your Hand into your Deck to draw a Card. Your Opponent does the same. Bebu: Secondary: At the start of your turn, add your unspent mana from last turn to your mana pool until end of turn as Neutral mana. Siege Baron: Primary: Discard a Card to draw a Card. Bloom Vagrant to 2/2. Bloocans to 2/2. Will of the Wood health reduced to 3.
- Missing tutorial text bug fix - 18 February 2021
Sometimes the tutorial wouldn't load in properly, showing no text to the players. This bug was very tricky to find since it doesn't show up in the engine. We hope we got it though. Apologies for the issue.
- Minor Patch - 15 February 2021
Just a few attempts at bug fixes. Praying they work.
- Patch 13.02.2021 - 13 February 2021
Balance patch to prepare for the upcoming tournament. Check the announcements channel in Discord for more information. Harbinger Primary no longer activates instantly when triggered by Ghror Battle Standard. Tulogg changed to: Taunt. If I leave your Story, I instead go home and then I return to your Hand after one turn has passed. I gain +2/+2 for the rest of the game. -> This gives Tulogg the same protection Maul has. Healing Rains healing to 3. Span to 5. Carrion Sprites mana cost to 2N2D. Five Words changed to: You may only play Five Words if you took damage during your Opponent’s last turn and if you and your Companions haven't dealt damage this turn. Until the start of your next turn, prevent all damage. Void Five Words. Bebu Bumo secondary changed to: At the start of your turn, add up to 3 unspent mana from last turn to your mana pool until end of turn. (Oldest mana first.) Bebu B…
- Patch 10.02.2021 - 10 February 2021
Added a second tutorial. This tutorial focuses mostly on mana costs but also covers a variety of different topics. UI bug fixes: Knife Made Wise Companion position bug; tooltip length setting resetting; Spells not playable on the whole board; right clicking cards to remove them from your deck responsiveness; item info going outside the screen.
- Patch 07.02.2021 - 7 February 2021
Improved Bot AI significantly. They should now behave much more similar to actual players. In this process we have reduced the amount of decks available to the bots for now, we’ll be increasing this again in the future. Fixed a few bugs exclusive to single player. Fixed a variety of multiplayer bugs. Improved matchmaking, specifically connecting to a server. We would also like to give you a brief overview over what our immediate priorities are: Fixing UI bugs. Further work on connectivity issues. Improving the friend challenge system.
- Patch #2 05.02.2021 - 5 February 2021
A few language fixes for both English and Chinese localization. Awkward Serendipity changed to: Secretly target a Page. The next time during your Opponents turn, a Companion in that Page would take damage, prevent it. The Companion can't take damage until the start of your next turn. Mangarchitect bot cards now cost 1N more. This has no impact on the hero ability.
- Small patch - 5 February 2021
Minor text updates for Chinese.
- Patch 05.02.2021 - 5 February 2021
Fixed bug with tooltip selection. Fixed bug with Civatakh Elder token art. Mulligan buttons now get hidden after making your selection. You can now see your opponents floating mana. Untargeted Spells now have a selection highlight. You can now left click on your cards in hand instead of dragging them. You can now right click cards in the match history. You can now right click cards while your opponent is making a selection. Added VFX for: Duvdank-Gugu Ultimate, Wears-Many-Minds Ultimate and The Envoy Ultimate. Improved Chinese translation. Balance Grahdaza Hima changed to “The first Spell each turn you play from your Hand is played an additional time. After I attack, you may play a Spell from your Ashes for free. If you do, Void it.” Merry Expedition changed to "Shuffle target allied Companion into their controllers Deck. Change their Mana Cost to 1I. The next time they enter their cont…
- Patch revert (IMPORTANT!) - 4 February 2021
For about 10 minutes today we had a patch live with a bug that stops you from playing Permanents. This has been reverted and fixed, so please update the game again the issue will be fixed. Apologies, we're trying to work very quickly right now to cover as many topics as we can. We've taken measures to prevent an issue like this from happening again.
- Patch 03.02.2021 - 3 February 2021
Added Chinese translation. Ashes now show the newest card first.
- Fix for tooltips. - 3 February 2021
Apologies
- Patch 03.02.2021 - 3 February 2021
Minor UI fixes, optimization and connectivity improvements.
- Patch 02.02.2021 - 2 February 2021
Reworked card frames and card text. Readability of cards should be drastically improved. Improved main menu buttons. Still WIP. Performance optimization. Balance Stolen From The Dark changed to: Void a non-Avatar Companion from either Ashes. Restore health to yourself equal to their attack. Once a turn, if Stolen From The Dark is in your Ashes, after an allied Avatar enters the Story give the Avatar +2/+1. Then, at the end of your turn, return Stolen From The Dark to your Hand. Null dreams first ability to 3N. Null Dreams second ability requires 3 cards to be voided. Resonance mana cost increased to 2N1A2I. Forgotten mana cost changed to 2V. The Headsman’s Axe mana cost increased to 1N1V. Just A Small Favor mana cost increased to 3N2I. Just A Small Favor text changed to: Choose one. If you played a “Bag of Crowns” this turn, choose two instead: Develop; disarm all opposing Companions; d…
- Chroma’s Interactive Tutorial is Now Live! - 31 January 2021
It was only yesterday when we shared the information about the overhaul coming to Chroma’s new player experience. It was in that update that we also shared the information that Chroma would not be receiving an in-game tutorial. So, you may be surprised to hear that an in-game interactive tutorial is now live in Chroma: Bloom & Blight! What changed? To be clear, an in-game tutorial is something we always wanted to bring to the game. We are a very small team and balancing what Chroma needed to launch didn’t bring about any easy decisions. Clearly, the ‘play to learn’ approach we took was not what some players enjoy when starting their Chroma journey. Since the game’s release, we have been working around the clock to build a tutorial. This wasn’t an easy task, but we realised it was an important one based on your feedback. We’re incredibly proud of what the team has been able to achieve in…
- Patch 31.01.2021 - 31 January 2021
Added a gameplay tutorial. This tutorial covers the basics. We’re going to add an additional tutorial with some more advanced mechanics as well soon. Updated the visual for Companions being able to attack. This is still a bit work in progress, feedback is appreciated. Fixed the wrong Ashes count bug and deck saving bug. Improved the optimization. Added a welcome message for new players. Fixed wrong hero ability tooltips. Adjust rank floors from every 1000 MMR to every 500 MMR. Once you reach a rank floor you can’t drop below it anymore. Immediate plans Add tutorial 2. Add Chinese translation. Release a new balance patch. Improve feedback and responsiveness of main menu UI. Adjust card frames to increase readability.
- Chroma's New Player Experiences is Being Reworked - 29 January 2021
As you know, Chroma: Bloom and Blight released yesterday and we’ve been blown away by your support for the game. As of writing this, over 7000 of you have downloaded Chroma, a number we dreamed of hitting in the opening month, not the opening 20 hours! One of the most important parts of any game release is the feedback from the community, and trust us when we say we’ve been listening. There has been a lot of feedback towards the new player experience, more specifically the lack of a tutorial. Before we go into the rework of the new player experience, we wanted to answer the question we’ve been asked a lot, ‘why’s there no tutorial’? The short answer here is lack of time. We are a very small development team, and with development resources running tight we had to release the game. A tutorial was something we spoke a lot about, but committing development to a tutorial would have put the g…
- Patch 28.01.2021 - 28 January 2021
Hey, welcome to the first patch of many. Thank you very much for playing Chroma. We're aware that there are a variety of UI issues that require work and I promise you: We're on it! Our immediate plans are entirely centered around improving the UI and easing the learning curve. Onto the patch notes: Fixed an issue which caused Emotes to be displayed twice in the inventory. Added deckbuilder tooltips. Fixed the options menu not always remembering your selected options. Fixed various minor issues with the lore page. Fixed various minor issues with the inventory page.
- Chroma: Bloom and Blight is now available - 28 January 2021
Chroma has officially been released! Since starting development on Chroma: Bloom and Blight 18 months ago I think all of us (developers) have been through just about every emotion possible. So, it’s with great delight that I can finally say these words...you can play Chroma now! Where to start? As you know, all cards in Chroma are free and available to you the moment the game opens. This can make learning Chroma a little overwhelming, so, where do you start? There's a learn tab at the top of the home screen. This tab is not a strict tutorial (we couldn’t bring it upon ourselves to force you through another card game tutorial), instead, it will explain the basics of the game’s mechanics and in-game UI. Once you’ve read through the learn tab we recommend you jump into some bot matches or casual matches with the starter decks. The mono-color starters are slightly easier to pilot over the d…
- Chroma: Bloom and Blight is releasing on the 28th January - 5 January 2021
The past 18 months have been a true rollercoaster ride for Chroma, from penciled ideas to an overwhelming Kickstarter campaign. So, it's with great excitement that we can confirm Chroma will release on Steam on Thursday 28th January. As you'll know, Chroma will release with all cards unlocked and available to all players. This 'truly free-to-play' approach isn't just for the launch of the game, but is the case for all future expansions - not a single card pack can be found in Chroma. We are currently working hard to ensure you are offered a deep and diverse experience at launch, here's what you can expect on day one: -Casual and Ranked matchmaking (Bo1 & Bo3 (with sideboard)) -In-depth tutorial to understand the core mechanics of Chroma -240 cards representing 4 diverse factions -22 Heroes, all bringing their own powerful abilities to the story -Private matchmaking -In-game spectate mod…