- Emperium 1.5.8 Release Date Announcement! - 18 January 2025
A New Year! Hello everyone and welcome to the first Emperium update of 2025, you know it's really weird to think that I've been working on this game for as long as I have been. The earliest builds of the game were committed to Steam in August of 2019, and now 6 years down the line it's still something I think about a lot. Even when I take breaks from working on Emperium they're always just breaks, I've never ever thought for a moment that I would be done with this project. To bring in the new year I'm releasing an update that was supposed to go out last year but I got caught up in real life and was ultimately distracted in the final stages of development. I've gone back and (hopefully) wrapped a pretty bow on everything and it is now ready to release. In this post I'll outline everything coming in Emperium 1.5.8! Steam Achievements The headlining feature of this update are Steam Achieve…
- Bug Fixes - 9 July 2024
Fixes to some broken pieces of gear as well as collision problems in zone 3.
- Small changes! - 7 July 2024
Hello!! It's been a long time since the last update, I've taken a long break but I'm slowly chipping away at content again. This patch is a small under the hood change for things coming in 2.0. I will eventually have more information on 2.0 but that won't be for a bit!
- Emperium 1.5.5 Hotfixes - 28 October 2023
Fixed an issue involving unassigned weapon types
- Hotfixes - 23 July 2023
Hotfixes for 1.5.5 Fixed a bug involving loading into the Final Game raid encounter
- Emperium 1.5.5 Patch Notes - 12 July 2023
===============Emperium Patch 1.5.5================================= -New Hunt Targets have been added -New Raid has been added -New Story Chapter has been added ===============New Hunt Targets===================================== New hunt bosses have been added to the Sundered Plains and Deathstroke Marsh. They have unique spawn conditions and hints for those conditions have been added to the NPC in Agran City. ===============New Raid============================================ There is a new one boss raid, I won't say anything specific about it because it is spoilers. The raid will drop item level 160 accessories. ===============New Story Chapter===================================== The final story chapter for 1.0 has been added, begin level 30 by opening the menu and starting the quest. ===============System Changed======================================== In preparation for changes b…
- Emperium 1.5.5 Release date! - 5 July 2023
Emperium 1.5.5 Release Date Emperium 1.5.5 will be releasing on July 11th! It comes with a handful of new content as well as system changes to prepare for the eventual 2.0. Speaking of 2.0 there will be a blog post released at some point actually showing off some of the features in it, but I want to actually work on it for awhile so I can have something of substance to show. That's all for this post just a very small one, the next update will be about 2.0! Stay tuned!
- Emperium 1.5 Patch Notes - 27 June 2023
===============Emperium Patch 1.5================================= Content in this patch includes; -Nexus Dungeon Sunsetting Phase 3 -Abyss's Horizon Raid -The Breach Dungeon -New Gear Enhancement Material -Elemental Weapon Updates -Elemental Labyrinth Updates -Gathering Updates -Crafting Updates -Proofs of Victory Updates -New Story Chapters -Job Balance -Misc Additions and Updates -Bug Fixes ===============Nexus Dungeon Sunsetting=========================== With the implementation of patch 1.5 the Nexus Dungeon system has been completely removed from the game. Thank you to everyone who enjoyed it, my hope is to create content in the future that will make up for the lack of replayable content. ===============Abyss's Horizon Raid=============================== A brand new raid that drops item level 160 weapons and armor. The raid will be six bosses and feature less linearity than previo…
- Emperium Devlog #18; 1.5 release date announcement - 4 June 2023
Emperium 1.5 Release Date Hello everyone! I know I said I would have an update in mid May but I decided it was best to keep my head down and push through what I had left of the patch and not post anything, which leads us here to the start of June. As of today June 4th the patch is feature complete, meaning I'm comfortable with announcing that Emperium 1.5 "Nocturnum's Heart" will be releasing on June 27th 2023! This devlog will mostly detail the future plans for the game past 1.5 and into 2.0. Emperium 1.5.5 The next step after 1.5 is a small patch that contains a single one boss raid and Main Story Chapter 30. It will be released around a month after 1.5 and be the last content update to 1.X series of patches. This won't be a major named update but there will be more beyond the story and raid content that will be announced in a different blog post! Emperium 2.0 After Emperium 1.5.5 is…
- Devlog #17 Emperium 2 year anniversary - 24 April 2023
1.5 Status update Hello everyone, I know I promised more frequent updates only to bring another almost two months of radio silence, but in all honesty I haven't been working on the game too much. Progress has been made but we're still not close to releasing 1.5. Which is something I'm not happy with, so I will be pushing to finish the patch sometime in may for a hopeful June release. I will post another update mid may with more details on that. In terms of actual progress on the patch the raid is the bulk of what will be there on release and it currently sitting at around 85% done, all that needs to be done is designing the final boss setting up loot tables and a playtest. 2 Year anniversary Kind of hard to believe that it has been 2 years since Emperium was first released, and just like last year there will be an event in game to celebrate the occasion. Starting tomorrow a new patch wi…
- Emperium Dev Log #16 - 15 January 2023
Introduction Hello everyone! This is the blog post of 2023 and it's sort of crazy that the game has been public for almost two years now. It's been a long long road but this year will conclude the first major cycle of updates for Emperium. This does not mean the game is finished, far from it, and there's plenty of content coming still. Today's post will detail what is coming in Emperium Version 1.5. But before I can talk about the actual content I want to announce the name of the patch...introducing Emperium 1.5.0 "Nocturnum's Heart" the term Nocturnum was first introduced in 1.4 and will be brought back and expanded more in this patch as it has significance going back to the Magnus Ren. Raids and Dungeon The raid for 1.5 will be six bosses long, it's not going to be as long as Citadel simply because I wish to spend more time on the final boss given how important it is. The raid itself…
- Short update on version 1.5 - 25 December 2022
Happy Holidays! I just wanted to put out this brief update to assure people that the game is still being worked on and version 1.5 is going well! I would have put out a full announcement for 1.5 today but I want to let it cook another week or so just to get more of it ready to show off. But I'm looking forward to getting really deep into this patch dev cycle as it represents a big moment in the history of the game. From the very start back when version 1.0 released I always knew what the final patch was going to be and most importantly the final boss. Finally being able to work on that content is incredibly satisfying and also a bit scary as I've reached the end of the plan I had originally set out, but that just means I have to plan again. And I have, version 2.0, while it hasn't started development yet, has been in the planning stages for quite some time now and as soon as 1.5 wraps I…
- Emperium 1.4 Patch Notes Preview - 25 November 2022
Emperium 1.4 is releasing on November 29th! Here are the Patch Notes, job changes will be released on Monday! Emperium 1.4 "King's Fall" Update Content in this update includes.... Nexus Dungeon Sun setting Phase 2 Nocturnum Temple Raid Arcane Archives Dungeon Elemental Weapon updates Accessories 2.0 Hunting System Updates New Story Chapters Job Balance Misc Additions and Updates Bug Fixes Nexus Dungeons As stated in the version 1.3 patch notes further aspects of the Nexus Dungeon system are being removed. The Nexus has been completely closed if you character is still inside the nexus when version 1.4 releases you will be prompted to teleport out. You are now unable to purchase the Nexus related accessories from the exchange vendor in Agran City. Any extra Magnus Ren coins can be sold for Unaspected Aetherial Dust. Nocturnum Temple Raid A new two boss high difficulty raid will be made av…
- Emperium Devlog #15; 1.4 Release date, state of the game - 24 November 2022
Emperium 1.4 release date After 6 long months full of burn out I have finally finished Emperium's fourth major update "King's Fall" will be releasing on November 29th, with the preview notes being posted tomorrow November 25th. Since it has been so long since the last Devlog detailing the 1.4 update, this log will mostly be a refresher on the content coming next Tuesday. There will also be a brief update on Emperium 1.5 the final update for Emperium 1.X cycle of patches. The Content Coming with the release of Emperium 1.4 you will be able to go through 5 more chapters of the main story, since this is the penultimate patch the story involving the Nightsworn will be mostly wrapped up, but there is a single loose end that will bring everything to a conclusion in 1.5. Unlocked through the main story you will go through the Arcane Archives, located below the Citadel of Night it is home to an…
- Emperium Devlog #14 - 1 June 2022
Introduction Hello! Welcome to the June update, this last month was fairly productive, there is still a fair amount of work to be done but here is a quick update going through each of the major pieces of content coming in this update! Raid: 85% Done Dungeon: 0% Done MSQ: 5% Done Hunt Updates: 0% Done Elemental Weapon: 95% Done As you can see the raid has been the primary focus of development, it's mostly done it just needs the loot and some boss testing. The main story is usually the last thing I work on as I like having the actual content as a framework for the story. For example instead of making the story first and then the dungeon, I like having the dungeon then the story. As a kind of scaffolding. The new Elemental Weapon stages are tied into the new content, tier 6 is made with a raid material and tier 7 made with Hunt Target materials. Generally the patch is on schedule for its r…
- Emperium Devlog #13 1.4 Announcement - 8 May 2022
Emperium 1.4 Hello! Welcome to the first devlog on Emperium 1.4. This is the second to last major update for Emperium, and while these last two updates will have major features they will overall be smaller than something like 1.3. Now lets begin talking about the content!!! Firstly the name of this patch is....King's Fall As made clear in the patch title, this update focuses on the Nightsworn King, and your final confrontation against him, however before you can fight him you must learn who he really is. Major Content in 1.4 includes... New 2 Boss Raid: Magnus Ren Ruins New Dungeon: Arcane Vaults Additional Steps to the Elemental Weapon Expanded Hunting System 5 New Story Chapters Accessories Update What I'm most excited about is the raid, I've been planning it for a similar amount of time as the Citadel of Night. I don't think it's too much of a spoiler to say you will be fighting Arch…
- Emperium 1.3 "Into the Dark" Patch Notes - 23 April 2022
Emperium 1.3 is releasing on April 26th! Here are the Patch Notes, job changes will be released on Monday! Emperium 1.3 "Into the Dark" Update Content in this update includes.... Nexus Dungeon Sun setting Phase 1 Isle of Umbra Zone Citadel of Night Raid Ruined Sewers Dungeon Hunting System Gathering Updates Item Crafting Update Emperium 1 Year Anniversary Event New Story Chapters Job Balance Misc Additions and Updates Bug Fixes Nexus Dungeons Due to the sun setting of the Nexus system game play elements tied or associated to the Nexus will be removed/changed. The Nexus Chapter of the Eternal Quest will be removed. Hard Mode Dungeons will no longer drop +1 Keys. Weekly Chest in Agran City will be removed. Physical Entrance in Daybreak Desert has been removed. The Minted Coins vendor will be removed in 1.4, you will be able to convert Minted Coins to Vials of Unaspected Aetherial Dust. Th…
- Emperium Devlog #12 - 2 April 2022
Emperium 1.3 Hello! Welcome to the 12th devlog and it's a big one. This is the Anniversary month Emperium released originally on April 27th 2021, while it won't be released on the exact same day cause the 27th isn't a Tuesday this year, so we're going to start all the anniversary stuff on the 26th! Emperium 1.3 is releasing Tuesday April 26th This patch release will coincide with the anniversary event which will run for two weeks (From the 26th of April to May 10th) Emperium 1 Year Anniversary To Celebrate the 1 year anniversary of the game there will be an in game event that involves a quick quest culminating in a special meeting. In the final cutscene there is a special dialogue that hints at the future of the game. To coincide with the release of the patch there will also be a special anniversary sale the game will be 33% off for 1 week. Emperium 1.4 So Emperium 1.4 is next, there wi…
- Devlog #11 Emperium 1.3 Status Development Update - 6 March 2022
Intro Hi everyone! Welcome to the March Emperium Update, this is coming out a little bit later due a certain game being released recently that has been eating all my time. Despite playing other games I have been working on Emperium. This months update will focus on running through the progress of the patch as a whole, there are some details about the anniversary as well. Progress I'm going to break down each of the 3 segments of the patch into percentages just to show the progress of each. Raid: 90% Main Story: 20% Hunting System: 15% While this might not seem as far along as I'm saying it is, but the Raid is such a significant part of patch development in Emperium that it took two months to create a full 9 boss raid. The remaining features of the patch require significantly less development time, In terms of the raid itself currently 8/9 bosses are done, all the loot has been made all…
- Emperium Devlog #10 1.3 Dungeon and Hunting system preview - 1 February 2022
Introduction Welcome back to the Emperium Devlog, This is February's entry and this month we're showcasing the dungeon and hunting system! Now like everything in Emperium 1.3 it's still very early and is subject to change. Hunting System Firstly what I wanted to do with the hunting system is iterate on the idea of World Bosses with something more interesting than a simple random spawn per reset. The basis of the Hunting system is that, in any given zone there will be at least 1 boss that can only spawn when certain conditions are met. These conditions can be a handful of things, and discovering what those are is up to you as the player to discover. However, there will be hints available at a new NPC known as the Hunt Master. Hunt Masters are only in zones with active hunts, so at the moment old zones will not have a Hunt Master, however I am looking into expanding this system if it goes…