Heart in the Dark news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateNov 5, 2019
- DeveloperSebastian Moratti
- PublisherSebastian Moratti
Genres: Action, Adventure, Early Access
Company pages: Developer: Sebastian MorattiPublisher: Sebastian Moratti
Heart in the Dark Steam news
Heart in the Dark news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 01.24 - 15 January 2024
Hello together, Before I am continuing the work on the rest of the story acts, I made a few additions and changes. -Add a move to target system while in time-shift mode -Add animation for the sprint boost in air -Add aim and shoot indicator -Add action camera -Add special elemental air attack -Adjust the teleport system -Adjust sword slashes -Adjust the animation speed in the time-shift mode -Adjust the combo system -Adjust motion blur -Adjust the gravity system -Adjust Enemy projectiles https://www.youtube.com/watch?v=l62yhiaqBF0&t=20s
- Patch 11.23 - 23 November 2023
Hello together, Besides working on the landscapes for Act 2 to Act 9, I made some changes to the game mechanics, which are now live and can be tested. -Add Wwise to the project. -Add a combat armor which build up piece by piece on the character, higher your combos goes more pieces will appear and increase the damage to the attacks. -Adjust the jump button of the gamepad for better air controls. -Adjust the stamina consumption of dodging from 50 to 5 in the tactical movement mode and in the normal mode from 60 to 20. -Adjust the animation speed of attacks when hitting enemies. Here are the first glances of Act 2 and Act 3
- Development Heart in the Dark - 7 July 2023
Hello together, Act 1 is finished, in this state it gives a good idea how Heart in the Dark will feels and look like. As I am working alone on the project, I have to spend the time wisely to finish the game as soon as possible, that means I will no more constantly update the game to steam. 1.) I will make now all the level designs from act 2 till the end of act 9. 2.) Integrate all mechanics and quests to the corresponding acts. 3.) Make the rest of the enemy types and integrate them. 4.) Make the rest of Leonidon´s features. 5.) Polish the game and release the finished game sometime in 2024. Hope this explains why i no more constantly update the game for now. For news about the progress or questions of any kind, please visit the Steam community hub, or the links below. Twitter: https://twitter.com/_HeartintheDark Discord: discord.gg/tfQFHuKSuZ or e-mail me: sebastian.moratti@heartinthe…
- Public Test Patch 02.23.2 - 25 February 2023
- Add magic eyes (can watch trough walls) - Add special ability UI - Add special ability level up logic - Adjust XP gain - Adjust particle effects - Adjust ranking combat counter
- Patch 02.23 - 16 February 2023
-Add collectible items in Act 1 -Changed puzzle difficulty Act 1 -Changed Boss difficulty in Act 1 -Reworked main menu interface -Reworked gameplay interface -Changed interface description -Reworked loading screen logic -Reworked hit feedback effect -Add ranking system -Add critical hit slow motion effect -Optimized elemental ground explosion -Adjust some sound effects
- Patch 01.23.2 - 9 January 2023
New loading screen logic Reworked animation for combat tactic movement Reworked jump logic Higher chance to hit special item with alchemy Reworked stamina logic New enemy death logic
- Patch 01.23 - 1 January 2023
Reworked Enemy melee attack logic Reworked Enemy animation logic Reworked Boss fight Fixed frame rate drop in the first map (Dahuam)
- Hotfix 12.22.2 - 25 December 2022
Hotfix Dahuam Landscape
- Patch 12.22.2 - 22 December 2022
New elemental combo effects and attacks
- Patch 12.22 - 11 December 2022
New combo system with 13 new attacks New music logic and 17 new music tracks Reworked AI perception Reworked door logic Reworked jump and glide mechanic Reworked target system Reworked sound effects for element attacks, hits, traps, enemies Reworked alchemy mini-game
- Patch 11.22 The Story begins - 7 November 2022
Story mechanic Story act 1 New collectibles New sound effects New lighting New elemental Armor
- Patch 9.22 - 3 October 2022
More items to collect New traps New camera movement New controls New health system New stamina armor
- NEW UPDATE COMING SOON! - 1 April 2022
I had updated the game from Unreal Engine 4.23 to 4.27 and with it comes a howl new set of features Some new features: Alchemy system Inventory system Collectable items Optimized shaders New combo system New target system New dodge system New sprint system New jump mechanic DLSS Support New Gamepad setup And many more... A list of all new features are listed in the patch notes after publishing. Thank you for the time... STAY TUNED! FOR MORE NEWS, CHECK OUT AND FOLLOW THE LINKS BELOW!
- Heart in the Dark What is NEW - 18 December 2020
Hey out there I changed and integrated the following... - Stamina regeneration and the counter of the actions Leonidon makes - In air Leonidon can now glide and expand his air time - Charged attack on the ground - Expand air attack combo for all elements - New Start-Screen - Teleport logic is reworked for expanded air combat What comes next: I will work on the story and quest logic and will draw the needed story elements and characters Try it out now for FREE in the Playtest 55 places are only available or support my work with buying the early access version it means everything to me I wish you an awesome and healthy time...
- Heart in the Dark Update - 13 November 2020
Update: - Tutorial - Jump mechanic - Free View - Combo-attack phase 1 - Dahuam world - Act 1 world - Simple puzzle mechanic - Sound logic - AI behavior SOON available the PLAYTEST feature of STEAM
- Heart in the Dark - 26 July 2020
Hi there, I implemented a new target movement mode and directional dodge Have a great time...
- Heart in the Dark - 16 July 2020
Hi there, I wish you a great time...
- Heart in the Dark - 14 July 2020
Hi there, When Leonidon mastered all four elements he can chain now his attacks in all elements together I made a few changes to the attack speed of Leonidon AI chose in terms of special conditions from different attacks Have a great time...
- Heart in the Dark - 3 July 2020
Hi there, New in the game: - new character menu - shield counter - combo counter - skill counter - AI close attack - combo point changer (Wechselum)
- Heart in the Dark - 22 June 2020
Hi there, Changes: AI behavior AI Shot Settings Login Screen Have a great time...
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 15 January 2024 | Patch 01.24 | 6300039510134128542 |
| 2 | 25 February 2023 | Public Test Patch 02.23.2 | 5059268543363625711 |
| 3 | 16 February 2023 | Patch 02.23 | 5059267908814548181 |
| 4 | 9 January 2023 | Patch 01.23.2 | 5035620387703417292 |
| 5 | 1 January 2023 | Patch 01.23 | 5000716037479058888 |
| 6 | 25 December 2022 | Hotfix 12.22.2 | 5000716037454169035 |
| 7 | 22 December 2022 | Patch 12.22.2 | 5000716037442100079 |
| 8 | 11 December 2022 | Patch 12.22 | 4980448574120051726 |
| 9 | 7 November 2022 | Patch 11.22 The Story begins | 4732747437214847597 |
| 10 | 3 October 2022 | Patch 9.22 | 4588629064125286495 |
| 11 | 4 June 2020 | Heart in the Dark | 3157533548740885633 |
| 12 | 3 June 2020 | Heart in the Dark | 3157533548735602239 |
| 13 | 30 November 2019 | Shorty Update | 2551782186265572797 |
| 14 | 19 November 2019 | New Char Interface | 3657414904104641337 |
| 15 | 9 November 2019 | State of Heart in the Dark | 2448197582024282758 |
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