- Updates for v1.1.2 - 13 February 2024
Some quality of life features have been added. Fast travel has been added. You can now teleport to a previously visited room from the map screen. An available dashes indicator has been added below the heroes feet. Traps are disabled when you clear a room (not Hardcore mode). Item text changed to indicate that an item is Passive. Escape key opens and closes in-game menu.
- V1.1 Update is here - 3 November 2023
Changes in V1.1.0 Along with the obvious bug fixes and minor QoL improvements a number of BIG new features have come in v1.1.0 and these mainly revolve around improving meta progression. Here's a list of the most notable ones. XP XP has been introduced which is gained by taking health from enemies. The more you hurt them the more XP you gain, its that simple. More Player Skills to Upgrade Previously Runes needed to be found so you could upgrade your players skills and there were 7 to find. There are now 23 skills that can be upgraded and unlocked with most being unlock-able by Runes but don't worry if you don't find them as the skills can also be unlocked with XP. If you are lucky enough to find Runes the skills can be unlocked early. Upgrading skills is now done via the new Rune room or in Purgatory and is no longer available via the Stats menu option. Purgatory Upon death or when you…
- v1.1.0 Purgatory, XP & More - 3 November 2023
Changes in V1.1.0 Along with the obvious bug fixes and minor QoL improvements a number of BIG new features have come in v1.1.0 and these mainly revolve around improving meta progression. Here's a list of the most notable ones. XP XP has been introduced which is gained by taking health from enemies. The more you hurt them the more XP you gain, its that simple. More Player Skills to Upgrade Previously Runes needed to be found so you could upgrade your players skills and there were 7 to find. There are now 23 skills that can be upgraded and unlocked with most being unlock-able by Runes but don't worry if you don't find them as the skills can also be unlocked with XP. If you are lucky enough to find Runes the skills can be unlocked early. Upgrading skills is now done via the new Rune room or in Purgatory and is no longer available via the Stats menu option. Purgatory Upon death or when you…
- V1.0.16 Patch notes - 9 August 2023
Quality of Life improvements Normal & Hardcore modes with normal being easier than previous versions. Ability to change & swap consumable & drop items. Death scene which takes you back to start of level. Bow balancing improvements. Dash out of attack. Spawner health indicators. Bloodlust animation speed increase. Improve Mech Boss special attack tells. Weeper Boss balancing Bug Fixes Inventory selection fix Bow not always firing Bind controls during game and save correctly Player getting trapped in a spawner when it first spawns Seeing hair through helmet. Dropped weapons sometimes disappearing when you leave the room Co-op same room detection fix And many others I forgot to document.
- Road Map Coming - 25 July 2023
We're not done yet but I need your help The feedback I've had so far is that its pretty damn tough. I did say brutal in the description but maybe I've gone a little too far. As a solo-dev its hard to get the balance right because you play the game an awful lot during development and you become a bit of a pro. As a result you up the difficulty to make it more of a challenge then when a new player comes along they go WTF! So I'm going to do a few updates to try and address a couple of points that have been highlighted. I'd also like to try and provide some kind of roadmap for whats to come so now is your chance... If there is anything you would like to draw my attention to then please head over to the discussions forum and add your voice. https://steamcommunity.com/app/1144130/discussions/0/3807281445020607253/ Thank you.
- Minor bug fixes - 24 July 2023
Add frame limiter. Fix missing character on character selection screen.
- Update notes for v1.0.9 - 24 July 2023
Problem loading French localization file caused menu to not appear correctly
- Coming 24th July 2023 - 26 May 2023
Polish your hammers and get your quivers ready for a bloody brutal battle in Smash Dungeon! After 5 years of blood sweat and tears I'm very proud to announce that Smash Dungeon will finally be released on the 24th July 2023. A build has been uploaded and accepted by Steam. In the coming weeks I will be doing as much testing as possible. Its been a very long and at times difficult journey but I'm really pleased so many of you have stuck by me and kept the faith. What can you expect? Every run will be different. Some will kind at the start and others you wont last more than a couple of rooms. Smash Dungeon can be fun but brutal and your key to survival will be in learning how to use the consumable power-ups, using special attacks, dashing out of trouble and finding as many passive items as possible from secret rooms, summoning rooms and rescuing the odd stranded wizard. And if you are loo…
- What's going on? - 9 November 2022
Its been a while since my last update so I thought I best let you all know where we are. What the hell have I been doing for the last 3 months? So so much... Weapon Boosts While play testing I noticed how damn hard it was. When you have hordes of enemies coming at you a hit a run tactic didn't help. So I made the weapon boosts last for an entire encounter and also made them stack-able. This means you can leave a couple of power-ups scattered around the dungeon then collect and activate them before an encounter and they will last until the encounter finishes. Each weapon boost has 3 levels too so if you find 3 chain lightning power ups and activate them before an encounter then you have level 3 chain lightning. The effects of the weapon boosts stacked and multiplied can be quite devastating. More Passive Items The changes to weapon boosts opened an opportunity to introduce a few more ite…
- Dash Attack - 20 July 2022
Knocking enemies away from you is an incredibly powerful tool in your arsenal so I've added a new consumable power up which pushes the enemies away from you when you land from a dash. This gives you a bit of breathing space after a dash away to escape enemies and also causes a little damage too.
- Distractions - 17 July 2022
Recently I have been doing a lot of play testing and a couple of things kept popping up. Firstly when you get a LOT of enemies coming for you things get a little bit too overwhelming. Its great to see swarms of enemies coming at the player but unless you have a big F%^#ing hammer it gets way too difficult. That brings me to the second thing I noticed. Despite the recent change to the sword and shield, there is still no substitute for a good hammer. This is something I'll be trying to address next. But first things first. What to do about the swarms? Place an object in a room that attracts the enemy, even if only for a few brief seconds. The art of distraction ːsteamhappyː The Training Dummy above is one of 3 new consumable items you can place to distract / attack the enemy to give yourself a little breathing space. The other two items are a more offensive option - Cannon & Tesla towers.…
- Shield Up - 4 July 2022
I'm currently play testing and balancing the enemies strength & health and I noticed the sword and shield was a bit under powered. This was because I forgot to give the player a buff when they raised their shield so now if you raise your shield between you and an enemy then you will reduce their attack by extra, sometimes completely nullifying their attack.
- The End Game! - 25 June 2022
Over the past few weeks I have been reviewing the art and improving the lighting for the levels and in the next few days I'll be updating the Steam page with some final screenshots, a couple of which I have already uploaded... Also I've decided on a look for the the final levels which will be set deep below the dungeon surrounded by lava with the constant threat of falling in to it and losing health / dying. The enemies in this area will also be mainly fire based but include some very fast grunts, some super hard guardians and some pretty tough creatures. There is still some work to do on the lava levels to make them look more varied and interesting but here's a look at how they are shaping up. Once this is complete I'll be moving on to play testing and balancing before release. Thank-you all for your patience. This has been a labor of love (and hate at times) and has taken way longer t…
- Going Rogue - A New Demo - 2 May 2022
To tie in with the Going Rogue Festival on Steam there is a new Demo... There's a new persistent realm to go with the randomness of the dungeons which will contain NPC's for you to interact with and receive side quests. There is also an early preview of the Wizards lab where you can use items you find in the dungeon to help you on your journey. Its still under heavy development but hopefully there will be some news on a full release date in the next couple of weeks. If you have any feedback hit me up in the Steam Community forums. Thanks
- A couple of new projectile enemies - 2 February 2022
I started to feel that the balance of the game wasn't quite right and we had too many melee based enemies which was making for fairly boring gameplay so to help break things up I'm adding more variation on enemy attacks, starting with some additional projectile enemies. Note, some of the actual attacks might change later such as spread attacks etc but for now here's what I have. First of The Fly is a human/fly hybrid that is indigenous to the Caves, crawling around throwing incendiary skulls at you. And then we have the much more elegant Succubus who launches a magic projectile towards you. Hope you like ːsteamhappyː
- Cheat Death - 26 January 2022
When you die in Smash Dungeon its not the end, although you will lose most of the items you found on that run. In a previous post I mentioned that you can find runes scattered throughout the dungeon. Runes are one of the items you will retain upon death and can be used to improve your characters abilities. One such ability is Resurrection. Resurrection will immediately restore your health to 50% max which means no returning to purgatory and no losing you items ːsteamhappyː
- Great Halls, more enemies, more deaths and more... well everything! - 22 January 2022
There's lots of development happened since the last update. Some of which is cosmetic and some which have changed the game quite drastically. I'll be announcing all the changes in a series of news posts over the next few weeks. In this post I'll be detailing possibly the biggest change which is moving from rogue-like to rogue-lite. you know, Death is not the end - Live, Smash, Die, Repeat! Welcome to The Great Halls The Great Halls are the upper most level of the dungeon. The ground floor if you like, and home to some of the Dungeons more friendly faces who will hopefully help you on your repeated attempts to Smash the Dungeon. On a run through the dungeon there are many items for you to find that can improve your abilities or later be used in the Great Halls to help increase your chances in the dungeon. One such item type that can be found are runes. If you return to the Great Hall wit…
- Floor indicators & more destruction - 6 October 2021
Since the last demo I've had a look to see what improvements I can make to improve the gameplay. As well as a lot of bug fixes There have been some changes and a lot of improvements. Most notable changes are... Power arrow direction indicator. New dashing enemy. Health fountain. More variety in floor layout. Secret room clues to help you locate them more easily. More destructible environment items. Pressure traps. Hud improvements.
- Demo v0.5 - Its not Diablo! - 7 September 2021
For anyone new to the page I'd like to state that this is NOTHING LIKE DIABLO!!! The demo should serve as a resource for anyone curious as to how the game plays but before you download it expecting a point and click Diablo game, let me stop you now. While this is equally at home with mouse & keyboard, you can think of it more as a twin stick combat game. So as I say in the short description, Gauntlet / Smash TV / Binding of Isaac. I've been working hard on the feedback I've received from the previous demo and they main updates are the combat and tutorial. The combat you see in the demo now is almost final. Only small fixes will be done and perhaps some balancing / speed issues will be changed. The tutorial is there to explain the mechanics to new players. I will be looking at a way to by-pass this for more experienced players. One possible idea I have on this is to introduce a persisten…
- Steam Next Fest - 16 June 2021
Many bugs were slaughtered in getting this to a stage were I felt happy to present a demo. That's not to say its totally bug free but its a damn sight better than it was 2 weeks ago. One or two things didnt quite make the cut such as details on how to control your hero. You can rebind the controls but below is an image showing the default controls. One bug I have just noticed is that its rather foggy if you start with the Archer which I'll look in to asap.