- State of the game - 1 December 2020
Hey everyone, Thanks for all your help and support when making Stratos. Unfortunately the sales weren’t as great as I’d hoped, so I’ve had to move my efforts away from the game and look to work elsewhere. I believe I’ve reached a somewhat stable build and am reasonably happy with where it’s at. If there are game-breaking bugs, I’ll definitely try to fix those. Otherwise, I can’t foresee creating more substantial updates in the future. Sorry for any inconvenience and thanks for your understanding, Al
- 50% off on Halloween Sale & v1.3 Update - 29 October 2020
Hey everyone, I’ve made a number of improvements to Stratos as well as including a story mode. Hopefully it gives the player more direction! New features Multi-stage storyline Characters and basic dialogue More side-quests World events the player can resolve, such as droughts & plagues Several more props Speech bubble conversations between crew Fixed some crew stats Expanded UI descriptions, including what the current weather is and the effects it has Fixed up the map: villages are evenly distributed V-Sync option
- Small update v1.1.3 - 4 September 2020
I’ve made a small update to Stratos which should address some issues users have experienced. I’m working towards a Story Mode for v1.2.0, so this update contains a few pre-requisite features, such as Captaincy. Captain A member is designated a captain at the start of the game. Captaincy will pass to another if they perish in combat. Cosmetic actions – talking to islanders and using ship wheel. Crew quarters & captain’s desk prop Issues Remove floating arrows Disabled UE4 VR plugin Clarified some text If a prop (chair, beds, etc…) is occupied, fire doesn’t destroy it Corrected gear when selecting “Old Soldier” background Stop battle music if fleeing combat World Increased Mineral node spawn chance ‘Crafting resource’ trader now in marketplace
- Hotfix 1.1.2 - 27 August 2020
Hey all, thanks for your patience as I try sort out some bugs. Fingers crossed it was done properly, please let me know if you find any other issues! Crew Fixed some crew standing still when injured Fixed injured crew not going to medical bay Fixed crew being stuck after dealing with a fire Props Furnaces should toggle properly Fixed chairs some being immovable Ship Fixed issue with crafting being stuck when removing an item from the queue World Trader encounters no longer sell Gold UI clarified when accepting quest Marketplace purchase and price fixed Player Switching camera to ship stops crew from teleporting back Backstory now saves correctly- unfortunately this will likely glitch any existing victory quests
- Hotfix 1.1.1 - 25 August 2020
Addressed a bug I accidently introduced in version 1.1 that would stop eating & drinking. Happiness doesn’t drop as much as it should. Corrected materials cost for new rooms I’ve been informed of a crafting issue, and building to a certain level, which I’ll be working on for the next update.
- Suggestions for the future? - 22 August 2020
Hey all, I’d love to hear your thoughts & opinions on the future of Stratos. What kind of gameplay elements would you like me to feature/prioritize in upcoming updates? Some ideas so far- Encounters Increase the variety of encounters, e.g. Pirates can intercept the player ship while travelling Storms that can damage the ship Story, Quests & Characters Create a Story Mode which drives the player through several steps Different quest types, e.g. Collection, Bounty Hunting Work on social immersion, giving the crew their own character, motivation & social relationships Increasing the kinds of activities crew conduct, making relaxing and working seem more natural World events & Mutators World-size events that occur randomly or as an option on a new game, e.g. Drought – no water resource islands Severe weather – blocks tiles and creates storms Region prosperity/celebration – boosts economy, m…
- Stratos Version 1.1 Launched! - 20 August 2020
Hey all, I’m happy to announce Stratos has just been updated to version 1.1! Main features include the introduction of special abilities, found on weapons & armour. Combat Attach and defence of enemy units now scale with player level Enemy fortifications- can only be destroyed by cannons Obstacles – take up unit space in the arena Corrected Bow & Arrow animations Quests Weapons and armour are now quest rewards UI Fixed some room descriptions missing Crafting menu is better organized for navigation Inventory menu is now a list, showing names of items & stats Audio Included some missing sounds for combat FX Separate controls for Music, Master & SFX volume Gear More weapons and armour Unlock new crafting recipes each player level up to 19 Wands that feature strong magical abilities Charms that improve passive stats in combats Ship Training Rooms – An Entertainment room that improves streng…
- Stratos has launched! - 17 July 2020
Hey all, Stratos has just moved out of Early Access! Latest updates include the soundtrack, graphics improvement and plenty of bug fixes. Thanks for your support! I look forward to publishing more updates in the future.
- Bug Fixes and Tutorial Update - 16 May 2020
Version 0.9.9 fixes some bugs & improves on the tutorial. No longer need to assign crew to a particular room, just a role. Individual Plants and Water Extractors produce resources, not just the room.
- v0.9.6 Now Live - 7 May 2020
Hey all, I’ve just launched another update to Azure, featuring bug fixes, material changes and tutorial improvement. Content-wise, there isn’t too much new included, but hopefully the gameplay experience will be a little nicer.
- Version 0.9.5 live - 24 April 2020
Hey all, For this update I’ve done some work on the tutorial and would love to hear your feedback on it. I’ve started working on different biomes and have included some architecture for the snowy region. Updated map Some bug-fixes https://discord.gg/qZ6aHn9
- Devlog 0.8.5 - 4 April 2020
Hey all, I’ve just launched an update to Azure which features the Quest System, Ship Painting, Map changes, UI overhaul & bug fixes. There’s a lot of content creation still to do, but features are coming into place. I'd love to hear your feedback here or at https://discord.gg/qZ6aHn9 !
- v0.8.1 Live - 14 March 2020
Hey all, Good news - I’ve just put version 0.8.1 live! Stats Hygiene Mess has been replaced with a ship-wide and room-based Hygiene stat. Rooms will get progressively messier each hour, with dust, mess then mice appearing if uncleaned. Labourers will clean them automatically if the Hygiene value drops too low. Poor Hygiene will reduce Happiness and increase the chance a crew member will become sick. Crew members with lower Resistance will be the first to become sick. Happiness Happiness is now a ship-wide stat, updated on the hour. Sources of Happiness & Unhappiness include Hunger, Thirst, Wages & Hygiene Unhappy crew may leave the ship Crew lower higher Fortitude will be the last to leave if too unhappy Visiting a new island will boost happiness on that hour New Rooms Washrooms Washrooms will provide a bonus to Hygiene stat, helping prevent crew from getting sick Navigation Deck These…
- New Ship Building mechanics - 4 March 2020
Hey all, After a radical overhaul of gameplay mechanics, I’m happier with the direction the project is going and just pushed the latest version on to Steam. The main game mode now features a 2.5D camera Ships now consist of sections and rooms Sections extend your ship length wise Rooms can be built and stacked Crew members can be assigned to rooms to provide functionality With this change, categories in the Workshop will no longer be compatible, and essentially disabled – sorry to anyone this annoyed. Many features are still missing- ones that would make it a game rather than a sandbox. If you’d like to check out the full-game through the demo, then I’d love to hear your feedback here or on Discord @ https://discord.gg/qZ6aHn9 Thanks everyone and cheers for your patience!
- Change of plan - 22 February 2020
Hey all, After some burnout and deliberation, I became disheartened with the direction the project was going and have reverted the design back a fair bit. The more complex ship-building system will be shelved for now, and re-implemented later in a reduced scope. Constructing the ship is now as previously designed- with a room based system. This should provide a much tidier and user-friendly approach to progress & allow me to focus on other gameplay mechanics. I’m much happier and more confident with this approach, but I apologise to anyone affected by the change.
- Version 0.7 is now live! - 20 January 2020
Hey all, Version 0.7 is now live & fully accessible through the demo! This version includes a re-fix of the UI, providing some clarity to buttons and menus. NPC roles have been reduced and changed Crafting is based on a productivity value Food and water production is now hourly-based, depending on crew members assigned as Farmers Food has been shrunk to a single value Meals no longer required to be made Chefs are optional and provides bonus to food production Completing objectives now provides chest rewards
- Azure v0.6.0 is live! - 21 December 2019
Hey all, Version 0.6.1 update is live now! This and all 0.6x versions focus on combat. The combat system is now based on an Auto-Chess style- the player will setup units at the start of combat round, then provide support abilities during the match as the heroes battle it out. Crew members become injured if they fall in combat, and will perish entirely if they fall again. Two arenas have been included to start with – Nature & Stone. Inhabitants of islands have their own gear sets, e.g. Metal, cloth Orc mobs may spawn on resource islands and prevent the player for harvesting nodes until they are defeated. I’m always looking for your advice and feedback, please feel free to comment with your thoughts!
- 0.5.9 Update Live - 2 December 2019
Hey all, Version 0.5.9 is a small update which addresses a fair few bugs and includes several more starter ships to choose from. It also features a Checklist menu, acting as a quick-view starter guide and providing expanded tutorial hints. Any feedback here, on Twitter or Discord is greatly appreciated! https://twitter.com/newstate3 https://discord.gg/qZ6aHn9
- v0.5.7 Now Live! - 24 November 2019
Hey all, Azure version 0.5.7 is now live! This update includes new Dioramas & NPCs- Taverns: Features Chefs and food sellers, with archery for your crew Manors: Home to aristocrats who trade in luxury goods I’ve expanded the role of crew Statuses. A new ship builder mode- placing single pieces instead of using the grid. Various bug fixes and an update UI.
- 6th November, v0.5.0 Launch - 6 November 2019
Hey all, Build v0.5.0 has just been released! This update makes several expansions to – Trading Prices are now regional Buy /sell / craft in bulk Merchants have limited supply, which replenishes every few days Ship builder Tidied up interface Dragging & placing now works as expected for different sized bits Map Undiscovered tiles are now covered NPCs Can now produce meals in bulk for use at meal time Statuses show current positive or negative effects GUI You can now access all citizens from citizen management