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Art of Boxing

Art of Boxing Steam news

Gold From Straw Games | Mar 9, 2020 | game

Released

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ActionCasualSimulationSportsStrategySteam Store

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  • Review score37% positive

Art of Boxing news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score37% positive
  • Total reviews75
  • Release dateMar 9, 2020
  • DeveloperGold From Straw Games
  • PublisherGold From Straw Games

Genres: Action, Casual, Simulation, Sports, Strategy

Company pages: Developer: Gold From Straw GamesPublisher: Gold From Straw Games

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Art of Boxing Steam news

Art of Boxing news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • QOL Improvements and Bug Fixes, more AI fixes - 27 January 2022

    Just a quick update to fix a few things. CHANGES: - Replaced most of the walking animations to remove the "herky-jerky" boxer walk. Fighters should walk much smoother around the ring. FIXES: - More tweaks to the AI, and how they use the ring. - Fixed some issues where certain combinations of AI boxer styles would not get close enough to eachother to land punches. DEV UPDATE: Work has started on the new press conference feature - and it is looking to be pretty hilarious. My idea is this: You will have random press conferences throughout your career, and the questions will be procedurally generated from the reporters, based on a matrix of sentence fragments. You will have the ability to change your character's expression when you answer, and speaking through the mic in your computer moves the characters mouth.' This system is already in place and working on my test build. NOW here is wher…

  • AI, QOL, BUGFIXES, AND MORE! PATCH NOTES 01-23-2022 ! - 23 January 2022

    First off, I really wanted this patch to introduce the first tier of ONLINE MULTIPLAYER... that was the plan. However plans don't always work out, and i guess this dev cycle was proof of that... This update took a while to get out because most of my time was spent trying to, unsuccessfully, implement working multiplayer over network, and experimenting with "Machine Learning AI" for the boxers. Unfortunately ML does not lend itself well to boxing, as the AI - instead of "learning to box" learned to cheese the system, and didn't act realistically. After struggling with that for a few weeks, I decided to go back and just tweak/improve my current AI. As far as MP, it is quite far along, but still has issues that need fixing, which is why it is not in this release (well it's hidden in there but disabled hehe). It's current state is: You can create an online boxer, join a server in any region…

  • Hotfix for Uppercut Looping Bug, Camera during KOs, and Ring Sponsors - 5 September 2021

    Just a small hotfix for a few bugs: BUG FIXES: - Fixed issue with uppercut animation looping continuously when thrown while leaning. - Fixed bug where camera would not reset to default position after a Knockdown. - Fixed bug where the sponsors were not showing up on the Ring mat/Canvas. - Increased the boxer's stats for your first few opponents so your first fights last a little longer.

  • Art of Boxing HAIR MODELS UPDATE!! - 2 September 2021

    Hey all, Back with another update! This one focuses more on the graphical aspect of the game, but there are some backend fixes as well. One of the things that really DIDN'T look good in the game was the hair models. I made them myself a LONG time ago as "placeholders" for something better in the future. Well I'm glad to say that today is "The Future" Marty... It was truly one of the main aspects of the game that stuck out as totally amateur. I know we ALLLL LOVED THE GIANT RIDICULOUS AFRO, but it had to go. It was actually obscuring our view of the fight haha! In fact, in the backend of the game, the Giant Afro and the Giant beard's Game Objects were actually labelled "Hair Stupid" and "Beard Stupid"... I decided not to change the names for posterity. ON TO THE UPDATE! NEW FEATURES: - BRAND NEW HAIR MODELS!!! 23 Total hair styles, with 7 different beard options. Many new options for eve…

  • THE 1000 PUNCH UPDATE! (MOVEMENT AND PUNCH MOCAP REWORK!) - 26 August 2021

    ART OF BOXING 1000 Punch Update! Hey everyone, back with a MAJOR update to all facets of the game. A lot has changed and I will attempt to walk you through all the changes, and fixes in this update. Also a look forward to what is on-deck/next to KO. Without further ado, lets get into the details! NEW CHANGES TO THE PUNCH SYSTEM: OK. So after my purchase of an Xbox Kinect - I dove into mocap... in my living room! And it actually worked really well! My main issue with Art of Boxing's fighting (haha well there are many...) was that you could lean, and you could punch.... but you couldn't do BOTH at the SAME TIME! Every time you pressed punch, your boxer would straighten up and punch from an upright position. And every punch was the exact same. So here is my solution: https://media.giphy.com/media/yWOnyGXEo3ElxxUGS1/giphy.gif The GIF isn't great, and is taken from my workspace comp from wit…

  • Hotfix for Career Mode - 3 August 2021

    - Quick fix for the mouse locking up, during the tutorial, when making a new career.

  • Update 08/02/2021: Fixes for Champion Mode & Mocap Beginnings - 2 August 2021

    Hey all back with another update... NEW IN THIS UPDATE: - My first mocap is in the game! I got annoyed with the boxers walking through the ropes when they enter the ring, like the ropes were not there... and finding a mocap animation of someone "getting into a boxing ring" was not very easy! So after the purchase of an Xbox Kinect, I was able to capture myself doing the motion in my living room! It actually works quite well! I started to record some boxing movements, but I wasn't happy with how they looked... because of my skills haha! Gonna wait for my boxer buddy to help mocap those. - New physics (again) for collisions. It's getting closer. Still not happy, but I have removed some of the boxer's upper-body sway, given more power to your punch-muscles, and increased the size of a few body part colliders to try and combat "phantom punches". - Some helpful tutorial windows, when you rea…

  • Small Hotfix for Jabs - 23 July 2021

    Just a small hotfix for jabs in both orthodox and southpaw. Also added a small tweak to AI to make them a bit more interesting/move around the ring more.

  • Small Hotfix for a few bugs - 21 July 2021

    Just a small hotfix for a few things: FIXES: - Fixed issue with training, where timer would not end and you could train forever... :-P - Fix for less clipping through the mat when fighters are knocked-out and lying down/ragdoll. - Slowed down the punch animations just a bit... - Fixed a bug where you couldn't jab while in the southpaw stance. - Fix for Mac version for Silicon-Based M1 macs - Minor optimization fixes

  • THE "ITS A BRAND NEW GAME" UPDATE FOR ART OF BOXING!!! - 15 July 2021

    This update, as the title states, is probably the largest update to the game since release. I pretty much have only slept and coded since the last update. Many hours have gone into this one, so hold onto your seats - and let's dive into the details!! NEW ADDITIONS THIS UPDATE: - First off, the entire rendering system for graphics has been upgraded to what Unity calls the "Universal Render Pipeline" (URP). This new system of graphics rendering is far more advanced, and superior in every way, than the Standard Rendering Pipeline (SRP) that Art of Boxing was developed on. Most importantly it not only LOOKS better, but performs at a much higher FPS rate due to advanced streamlining. This has increased performance AND the look of the entire game. Win-Win. - Because of the change to URP, the post processing effects had to be re-done, and the results are great! Since the rendering is more stre…

  • STEAM WORKSHOP FOR ROSTERS! FPS IMPROVEMENTS AND MORE!! - 10 July 2021

    Hey, Back with ANOTHER update! :-) Yeah that's right... a year with no updates and than two in a row :-D NEW STUFF IN THIS UPDATE: - Steam Workshop is now working for you to upload your rosters! This was supposed to be a major feature for the game. The ability to share custom rosters amongst Steam Users. I hope one day to have rosters for all the major weight divisions and eras, for some awesome sim boxing! - HOW TO UPLOAD ROSTERS: The Steam and "Roster Uploader" UI is a little clunky for the moment... but what you want to do it go to the "Rosters" tab from the main menu. Edit your however you want, and save it with a filename. When you are finished editing and ready to upload, click the yellow button to bring up the "Steam Workshop Uploading Tab". Fill out all the info, and type in your roster filename into the last field. I hope to see some awesome stuff on the workshop! Next step wil…

  • MAJOR OPTIMIZATION UPDATE & MESSAGE FROM THE DEV - 8 July 2021

    MAJOR OPTIMIZATION UPDATE & MESSAGE FROM THE DEV It's been a while... more on that in a second. But lets start with the good news: The development of Art of Boxing HAS RESUMED!! After a year of Covid-19, technical issues with my workstation, financial issues... and total procrastination... I have finally decided to plunge back into the development of "Art of Boxing". UPDATE FEATURES: - MAJOR OPTIMIZATION OVERHAUL, game should be playable again :-/ - Graphical improvements - Updated to newest Unity version with LTS - Controller Support fix - Made the game easier at the beginning of career - Collision with ropes changed - improved collision between boxers - fixed bug where cuts were triggering weird graphical effects in sparring - you can only spar once per training session - UI improvements Words from the Dev: I want to apologize for leaving the game in the state it was. I had worked so…

  • Total Graphics Overhaul, Physics Collision Overhaul! The Biggest Update Yet! - 7 April 2020

    First off, I decided to wait on the updates and make a nice big one this week - and wow its kinda serious! First off the major change is the Crowd. Totally new realistic hi poly models for close to the ring, and lower models in the distance. I also got rid of those stupid smiling dudes, they looked horrible. Anyways, in my efforts to figure out how to fill a stadium with models (that aren't smiling low poly, crappy looking models), I ended up staying up 72 hours straight, working on the game. By day two, I had learned about 8 different ways to render 1000+ animated characters on one screen, and finally on day two, had found the one way that worked for my objective.... Originally I thought, I'll just do the crowd quick and call it an update~! Wellll after figuring all these optimizations out, I realized, hey, I can do this to the whole project! Long story short - there were a few objects…

  • Art Of Boxing - Monthly Update (Release - April) - 2 April 2020

    Hey all!, It been a great release on Early Access so far! The game was horribly NOT ready on March 9th, and I buckled to the pressure of friends telling me to "just release the game, its Early Access who cares if theres bugs/optimization...?" Well it wasn't the best idea - and I wish I had waiting a month, but oh well lessons are learned! For those of you that haven't dared try the game since release - it has changed A LOT! From a complete overhaul of the graphics rendering system, to new ropes, to FPS optimizations, and keyboard controls! The game now runs reasonably well on almost any computer, Windows, Mac, and Linux! NOTABLE CHANGES SINCE RELEASE: Version 0.0.31 "ROWING / TRAINING" UPDATE! (03/29/2020) - ADDED a rowing machine to the training Gym. This is a new workout that enables you to gain HP. - REMOVED getting an attribute point after every win. The only way to level up your at…

  • MAJOR GFX Overhaul, Rendering, and Min System Reqs!!! - 20 March 2020

    For those of you not keeping tabs on the giant discussion thread, I have decided to completely OVERHAUL the way Art of boxing renders it's graphics. Prior to today, Art of Boxing employed one of the most advanced graphics "Pipelines" known to man. It is capable of really amazing stuff, and for those wondering, it is called the "HDRP pipeline". It uses some of the most advanced techniques on earth as far as rendering graphics on-screen, and is typically being used to develop for "Next-Gen" systems with advanced shaders, and a bunch of other cool stuff we don't really need. The capabilities of this engine (in the right hands ,.... uhh cough... ) is incredible, as you can see from one of their official videos of a "CyberPunk"-like city rendered in perfect 3D: https://www.youtube.com/watch?v=KgcU2HBOXAw I just want people to understand what this update does... some insight into video game d…

  • Mac version is now available to Play / Test for those interested! - 14 March 2020

    Mac version is now available on the Steam store... Let me know how it plays Mac Users! AoB

  • TO THOSE OF YOU EXPERIENCING LAGGY GAMEPLAY AND CRASHES!! - 13 March 2020

    First off I'd like to personally apologize for the crappy gameplay a lot of people have been experiencing. I can't tell you how aggravating it is to have people not experience the game, as it was designed. However good news! I believe most issues are solved - the main issues were caused by the ropes physics, and I have replaced every rope in the game. However I am starting to realize the game requires about 5Gbs of memory to run relatively smoothly. I will keep optimizing and try to get this under 4GBs as a lot of older rigs have that. Here is the changelog: Version 0.0.17 UPDATE (03/11/2020) - Replaced every single rope in the game, as they were causing crashes and performance lag! Once I changed the ropes, the game literally started running at 10,000 frames per second (not joking!) after figuring out that problem, and getting the speed back to normal, everything seems to be running be…

  • Art of Boxing is Officially Released to Early Access on Steam! - 9 March 2020

    The game is finally available for the public to play. Not gonna lie, it could have been tested more thoroughly. But hopefully you guys can help with that! Please send bug reports to: [email protected] Or post them in this Thread~! KNOWN ISSUES: - A crash during the first "Olympiadic" tournament in career mode. I may have fixed this today, but whoooo knows? TO GET AROUND THIS you have to skip the first tournament.... sorry your gold medal for your trophy cabinet will have to wait. - DO NOT USE COMMAS when editing fighters names or cities! The data is stored in .csv files (comma separated values), so using a comma can mess up the rosters. I will add a "check" for this in the future, but for now, NO COMMAS! - Sketchy numbers in the "copybox" score in between rounds in tournaments and play now fights. The significant strikes do not show correctly until later rounds it seems. The jud…

  • The Greatest Boxing Game Of All Time RELEASES ON MARCH 9TH! - 4 March 2020

    Yo, Steam, man, what's up, man? I caught you on that cut with Dayz, Man, you were booming But I caught these foul slouch gamers, you know I mean? Talking foul about you the other night On the corner of the boulevard, man, I wasn't with that But I ain't know you well enough to defend you though, right? But you seem like you got true game But peep game, man, they've been playing me all my life, man You know I won the title a couple of times Did right, you know what I mean? But they can't hurt us, man, we gonna do it Get up in this ring, man, put on these gloves Let me show how to handle yourself, man You don't got nobody out there with you I gots to show you, man, get up in there, move that head, man Come on to me, man, but when you come, man You gotta come for blood, man Come up to me, man, come on, bust that mans whole Man, talking that stuff about you Hey, Rumplestiltz here speaking Wi…

  • Workshop Integration & Upcoming Early Access Release! - 26 February 2020

    Hey all, Been a while since I wrote an update. Hope all is well! I have been hard at work on the game... ok that's kind of a lie. Lets start with the bad and work into the good? First of all, the Linux version is not working. Its possibly going the way of the Mac version for now.... Than next bad news: MULTIPLAYER ONLINE WILL NOT BE READY FOR RELEASE... well that might be a lie too... I'll see what I can do - in the next week or so - I had MP online working, but than made so many changes to the offline game - that the online MP is running a version from about 2-3 months ago... so updating it will take priority over the next few days - but for the moment - I have removed the "Multiplayer Online" tag from the Steam Store. DO NOT GET IT TWISTED. THIS GAME IS DESIGNED TO BE MULTIPLAYER ONLINE. So it is coming. But at first it will be basic... just think Grand Theft Auto.... but with about 1…

Patch notes and updates

S.noRelease datePatch nameGID number
127 January 2022QOL Improvements and Bug Fixes, more AI fixes4237326104320141889
223 January 2022AI, QOL, BUGFIXES, AND MORE! PATCH NOTES 01-23-2022 !4237325463683136286
35 September 2021Hotfix for Uppercut Looping Bug, Camera during KOs, and Ring Sponsors4020014099100435319
43 August 2021Hotfix for Career Mode4038025597327929802
52 August 2021Update 08/02/2021: Fixes for Champion Mode & Mocap Beginnings4038025597325471172
623 July 2021Small Hotfix for Jabs4038024692289717409
721 July 2021Small Hotfix for a few bugs4038024692281275202
82 January 2020Patch Notes Jan 2nd, 20202592316573899304900

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