SPSTEAMPULSELIVE ANALYTICS
Relic Space

Relic Space Steam metadata

Fourfold Games | Jul 19, 2024 | game

Released

0players observed · 22 September 2026 - 13:56:37 UTC

RPGTactical RPGSpaceGrid-Based MovementOpen WorldSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,290
  • Revenue (VGI)$17,403
  • Review score81% positive

Relic Space metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)1,290
  • Revenue (VGI)$17,403
  • Review score81% positive
  • Total reviews43
  • Release dateJul 19, 2024
  • DeveloperFourfold Games
  • PublisherFourfold Games

Genres: RPG

Company pages: Developer: Fourfold GamesPublisher: Fourfold Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Relic Space Steam metadata

Relic Space metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1146420/metadata
Steam Storehttps://store.steampowered.com/app/1146420/
Steam Communityhttps://steamcommunity.com/app/1146420
PCGamingWiki search
IGDB searchSearch IGDB for Relic Space

Reviews, pricing, and metadata

Review summary

Positive

81% positive, 35 positive, 8 negative

Price and discount

$17.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

40

Platform releases
  • Steam 9 March 2023

Latest Steam announcements

  • Patch v1.16 - 14 November 2024

    FIX: reduced frequency of 'emergency contact' messages reminding the player of the core mission if they fail to find the first story mission NPC FIX: amended 'cannot trade' message after delivering goods to a station FIX: bug where mission giver for bring resource mission says only 0.1t of a good is required when actually more is required FIX: bug where dock button does not show when trying to enter an enemy station for a mission FIX: bug where trading of specific resource becomes permanently disabled at the target station of a bring resource mission

  • Patch v1.15 - 13 October 2024

    MOD: Reduced impact on ship speed from 'Propulsion Expert' and 'Power to Engines' skills FIX: Bug where winning in the Ludist Arena does not trigger completion of reputation missions.

  • Patch v1.14 - 27 September 2024

    NEW: additional mission display slot in top-right of the screen FIX: bug where if you save the game during the 'Commandeer this' mission, before defeating the Octoi, it becomes impossible to proceed to the next mission unit FIX: bug where game turn ends even if you have missiles that you have not yet fired, in manual mode FIX: standard missions can no longer be accepted if you already have the maximum number of missions that can be displayed FIX: bug where it is possible to exceed equipment weight limits when boarding a new ship

  • Patch v1.13 - 2 September 2024

    FIX: bug causing inaccessible giant asteroids to be spawned FIX: tooltips on system map sometimes overflow the edge of the page

  • Patch v1.12 - 27 August 2024

    MOD: docking at stations now requires hostile ships to be 3 tiles away instead of 2 FIX: hostile ship range calculation for docking at station now adjusts for the fact that you can sometimes move and then dock in the same turn in 'manual' weapons mode FIX: bug where union defector sometimes does not appear in the specified target sector FIX: null reference exception causing varied strange behaviour when loading games (introduced in v1.11) FIX: bug occasionally creating invisible ships

  • Patch v1.11 - 21 August 2024

    MOD: improved mission tooltips and mission complete panels for Chapter 1 to clarify next steps FIX: bug where NPCs can reappear on player's ship after saving and loading. FIX: bug where ship in gas cloud has only 10% cover even when cover should be higher due to intervening asteroids etc FIX: bug when using precision attack skill when enemy is in 100% cover where equipment selection panel is shown but cannot be used

  • Patch v1.10 - 17 August 2024

    FIX: bug where defector doesn't leave the ship FIX: you now have the option to destroy loot that you don't have capacity for, preventing it from blocking your path FIX: bug where reporting a bug through the in-game menu option does not include a screenshot MOD: Cmdr Devos now guides you towards first campaign mission if you are unable to find it after exploring a specific number of sectors.

  • Patch v1.09 - 15 August 2024

    User Experience NEW: Tooltips for 'chapter' missions are now more helpful NEW: Tooltips for mission UI now clarify next steps in commandeer mission NEW: Goods delivery missions now say how much of good is required in mission UI Balance MOD: rebalancing of weapon damage for more advanced weapons MOD: reduced pace of enemy victory point and research growth for tactical , and increased for extinction MOD: skills that speed up movement can now only be used when enemy ships are nearby MOD: amount of goods needing to be delivered for delivery missions is now more varied Bugfixes FIX: bug causing missing mission target for wreck or giant asteroid missions FIX: bug where event panels show wreck exploration options after exploring wrecks

  • Patch v1.06 - 30 July 2024

    FIX: various issues that occur when saving and loading during the 'Time for Action' mission FIX: various issues that occur when saving and loading during the defector mission FIX: bug where when NPCs board your ship they are not immediately shown in cargo FIX: bug where NPCs with scripted missions can show the wrong dialog due to player's reputation FIX: bug where temporary commandeer skill is not removed after completing the commandeer mission FIX: bug where one sometimes gets both +1 and -1 adjustment to reputation for one's own faction for a mission Note: This patch fixes some issues with saving/loading during scripted missions. Therefore you may not see the effects of the fix if you continue from a previous save, if that save was made during a mission affected by the bug.

  • Patch v1.04 - 26 July 2024

    fix: bug where player can sometimes be blocked by non-hostile ships that follow the player, particularly in the tutorial sector. fix: bug with dialog for final Intelligence dialog when loading from saved game after starting final mission fix: bug preventing Precision Attack being used when multiple weapons with different ranges are equipped fix: confusing references target sector in mission display when mission unit requires you to equip an item

  • Relic Space 1.0 is out now! - 19 July 2024

    HIGH PRIORITY TRANSMISSION INCOMING: This is Commander Jorrell. Your efforts on behalf of our Order have not gone unnoticed. We now have a unique opportunity to infiltrate Reelys Station. Head to the Trade Hub immediately for further instructions... Yep, it's the full release, featuring the main campaign, steam achievements, controller support and more! Just remember that due to the scope of the changes, previous saved games may not be supported - if you wish to continue an existing saved game, you should select the 'previous' version from the 'betas' section of the Steam 'properties' menu.

  • Full Release 19 July 2024 - 9 July 2024

    Hi all, that's right - Relic Space is finally ready to transition out of Early Access, with the release date set for 19th July! Here's a preview of what the full release will include: Main Story Campaign This is the big one - a whole new game mode allowing you to continue on from the story-based missions previously available in the tutorial, right through to an epic victory scenario. We'll avoid going into details to avoid spoilers, but I can say it should take at least 10 hours to complete, and has been designed so that there continues to be an incentive to participate in the random missions already in the Early Access version (adding significantly more hours to a run!). In addition to the main story missions, the universe of Relic Space will also be fleshed out by numerous brand new dialog options with random NPCs. And look out for a major new faction - with 5 challenging new ship cla…

  • Roadmap Progress Update - 28 October 2023

    Hi all, it's now Month 7 and I want to give you an update on development relative to the roadmap. EA Plans As planned, the remaining months of the Early Access revolve around adding the main storyline, and I've been making good progress on this, including new story missions, as well as large amounts of story planning which can't easily be shared in the usual way. The main story missions will not only bring more handcrafted, lore-filled dialogues, but will also introduce whole new game mechanics. As a simple example (already developed) some missions will now require you to transport NPCs, rather than goods or other items - you can also chat to the NPCs while they are on board your ship! This is just a simple example - without giving spoilers, the late game missions will bring major new mechanics to help keep things fresh and surprising... Update Timetable Adding more story also introduce…

  • Month 4 Roadmap Update - 9 July 2023

    Hi all, the Month 4 Update is here, right on schedule for the Early Access roadmap: Here's the lowdown on what's new: Full Pilot Skill Tree The Pilot Skill tree has been completed and refreshed, and now includes 18 brand new pilot skills (taking the total to 32 - not including up to 3 skill levels for each skill). New skills include 'Commandeer' - allowing you to capture and fly enemy ships 'Drone Pilot' - allowing you to deploy combat drones (new 'utility' equipment) New maneuvres: 'Strafe' and 'Reverse thrusters' In addition, skills have been rebalanced (particularly cooldown times); some new skill levels have been added to existing skills; new upgrade paths have been introduced; and it is now also possible to manually or automatically reorder skills in the hotbar. Improvements to wreck exploration and mining As suggested by players (including Splattercat in his great stream) Wreck ex…

  • Roadmap Progress Update - 5 June 2023

    Hi all, just a quick progress update on the Early Access Roadmap! We're currently midway between Month 1 and Month 4, and I'm happy to report that the core new features scheduled for the Month 4 update are essentially complete. These include A big update to pilot skills Improvements to wreck exploration and mining A new 'endless' game mode allowing for more open gameplay Fast travel mechanics In addition there's been some important planning regarding the lore and storyline. It's always the little things - like fixing bugs, UI enhancements, performance issues - that take up an unexpectedly large portion of development time. So we're not really ahead of schedule - the time between now and Month 4 (July) will be taken up with these minor improvements and bugfixes. But if you can't wait to try the new features above you can join the Relic Space Discord to access the Beta branch, which has a…

  • Hotfix v1.14 - 28 April 2023

    FIX: bug where Naveen stations fail to spawn across the system when playing in tutorial mission mode FIX: incorrect tooltip for fuel indicator in system map MOD: removed 'new mission targets' messages

  • Hotfix v1.13 - 25 April 2023

    FIX: bug where lights indicating whether wrecks have been explored do not deactivate after wreck is explored FIX: bug causing fewer ships than intended (particularly for main factions) to appear in early sectors NEW: added fuel and credits info to system map screen NEW: add 'v' to cycle to bottom text MOD: visual improvements to lights indicating wheher wrecks have been explored

  • Month 1 Roadmap Update - 23 April 2023

    It’s almost exactly a month after the Early Access Roadmap was published, and the first major update is now live! As planned, the focus of this update is on responding to the most urgent issues and feature requests raised in feedback from players following the Early Access launch. (Future Roadmap updates, by contrast, will focus more on adding new game content.) These fall into 3 main areas which I’ll dive into below (major UI improvements, difficulty and balance, and bug fixes) along with some additional bonus features I’ll cover at the end. A full list of changes can be found here. UI improvements One of the most frequently requested changes from Early Access players so far has been improvements to the system map, to make it easier to locate missions available from specific factions as well as the specific goods that are needed for some mission types. I could see that this would be a…

  • Hotfix v1.05 - 23 March 2023

    Bug fixes: FIX: stubborn soft-lock that occurs when saving and loading in the middle of an 'emergency transmission' mission, while not in 'random missions' mode. FIX: various issues that occur when a relic ship mission unit follows a distress call mission unit FIX: bug where relic ships do not immediately appear in station shipyards after completing a relic ship mission Quality of Life: MOD: game no longer pauses audio when changing focus to other windows applications (useful for streamers) Textual fixes: FIX: text overflow when credits go into six digits FIX: skill description text error when using level 2 repair FIX: an issue with the mission text for relic ship missions

  • Roadmap for Early Access - 19 March 2023

    With the frenzy of Early Access launch now behind us, now seems a good time to look ahead and discuss what's still to come during the Early Access period itself. Below is the current roadmap. So the first priority - with a timescale of approximately 1 month - is to push out a major update that fixes the most significant remaining bugs and balance issues and adds the most requested UI features. Some issues may also be addressed by further hotfixes. This will be followed by major quarterly updates, focussing first on pilot skills, and then on developing the main storyline, the associated Intelligence faction, and more random mission types. In general I take a flexible approach to development, and this roadmap is subject to change in response to both player feedback and new ideas on my part. So if you have any suggestions or comments on the roadmap please let me know either right here on S…

Patch notes and updates

S.noRelease datePatch nameGID number
114 November 2024Patch v1.161783238125204307
213 October 2024Patch v1.156211118320235559801
327 September 2024Patch v1.146339469370184501727
42 September 2024Patch v1.136240387642467825235
527 August 2024Patch v1.125875595438705372313
621 August 2024Patch v1.115875595438683507759
717 August 2024Patch v1.106909171012601975256
815 August 2024Patch v1.096909171012594648829
930 July 2024Patch v1.065963413094365471925
1026 July 2024Patch v1.045963413094353505993
1128 April 2023Hotfix v1.145133583642653523757
1225 April 2023Hotfix v1.135133583642645327303
1323 March 2023Hotfix v1.055125698536879422730
1415 March 2023Hotfix v1.045125698536851856229
1513 March 2023Hotfix v1.035070528810306076204

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1146420
Live current players0
SteamPulse tracked peak4
Live count (today's peak floor)0
Price$17.99
Free to playNo
Discount0%
Original price USD$17.99
Current price USD$17.99
Release dateJul 19, 2024
DeveloperFourfold Games
PublisherFourfold Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent81%
Positive reviews35
Negative reviews8
Total reviews43
Steam recommendationsNot available
Achievements40
Average playtime forever1,267 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1146420/

Short description

Experience deeply simulated, hex-based space combat as an elite starship pilot. Explore a ruined solar system, upgrade your ship, and lead your faction to greatness in this tactical, space RPG with 4X elements.

About this game

Relic Space is a turn-based, roguelike RPG with '4X' strategy elements in which you help rebuild civilisation following a galactic catastrophe. In the role of a legendary Omega pilot, you'll engage in deeply simulated, hex-based space combat as you explore and complete missions in over 40 distinct sectors , while acquiring new ships, and upgrading them with hundreds of equipment options . Tactical turn-based space combat Use your tactical skills on a hex grid with fast-paced ‘one-tile-per-turn’ mechanics inspired by traditional roguelikes, but with a fluid, modern feel. Deep Simulation Realistic combat mechanics simulate damage to individual ship components. Each weapon, engine or utility item can catch fire, leak power, and acquire many more status effects. You will also need to manage heat, energy and fuel levels by making smart movement and equipment choices. Non-linear exploration Freely traverse a procedurally generated solar system with handcrafted elements. 4 main factions and 7 minor factions pursue research, trade, construction projects, and other goals irrespective of your actions – though your actions affect their success or failure! Flexible development Use your growing reputation and influence to acquire more powerful ships and equip them with countless weapon and utility combinations. Acquire new piloting abilities through a flexible skill tree, and research relics to unlock new powers and equipment. Immersive setting Progress through a rich narrative campaign threaded with endless procedurally generated stories in a detailed setting inspired by hard sci-fi. Real Space Movement rules based on actual space physics: motion in a straight line is free, but turning, starting or stopping cost energy. It is the year 2612 and the galaxy lies in ruins. You are a member of Omega, the elite pilot wing of a community of survivors known as the Order. Originally an elite military organization set up to protect posthumanity from high-impact, low-probability threats, the Order is a community of genetically engineered supersoldiers with a fierce sense of tradition. After failing to prevent the devastation known as the Fall, their core aim is to recover lost know…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência Atos criminosos
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $17.99
  • Highest observed: $17.99

Relic Space's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $17.99, the highest is $17.99, and the first visible tracked price is $17.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Relic Space's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $17.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $17.99. The latest run records $17.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $17.99
  • Current list price: $17.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Relic Space at $17.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$17.99$17.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $17.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$17.99$17.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $17.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$17.99$17.99No discountSteam Store

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