- Patch v1.16 - 14 November 2024
FIX: reduced frequency of 'emergency contact' messages reminding the player of the core mission if they fail to find the first story mission NPC FIX: amended 'cannot trade' message after delivering goods to a station FIX: bug where mission giver for bring resource mission says only 0.1t of a good is required when actually more is required FIX: bug where dock button does not show when trying to enter an enemy station for a mission FIX: bug where trading of specific resource becomes permanently disabled at the target station of a bring resource mission
- Patch v1.15 - 13 October 2024
MOD: Reduced impact on ship speed from 'Propulsion Expert' and 'Power to Engines' skills FIX: Bug where winning in the Ludist Arena does not trigger completion of reputation missions.
- Patch v1.14 - 27 September 2024
NEW: additional mission display slot in top-right of the screen FIX: bug where if you save the game during the 'Commandeer this' mission, before defeating the Octoi, it becomes impossible to proceed to the next mission unit FIX: bug where game turn ends even if you have missiles that you have not yet fired, in manual mode FIX: standard missions can no longer be accepted if you already have the maximum number of missions that can be displayed FIX: bug where it is possible to exceed equipment weight limits when boarding a new ship
- Patch v1.13 - 2 September 2024
FIX: bug causing inaccessible giant asteroids to be spawned FIX: tooltips on system map sometimes overflow the edge of the page
- Patch v1.12 - 27 August 2024
MOD: docking at stations now requires hostile ships to be 3 tiles away instead of 2 FIX: hostile ship range calculation for docking at station now adjusts for the fact that you can sometimes move and then dock in the same turn in 'manual' weapons mode FIX: bug where union defector sometimes does not appear in the specified target sector FIX: null reference exception causing varied strange behaviour when loading games (introduced in v1.11) FIX: bug occasionally creating invisible ships
- Patch v1.11 - 21 August 2024
MOD: improved mission tooltips and mission complete panels for Chapter 1 to clarify next steps FIX: bug where NPCs can reappear on player's ship after saving and loading. FIX: bug where ship in gas cloud has only 10% cover even when cover should be higher due to intervening asteroids etc FIX: bug when using precision attack skill when enemy is in 100% cover where equipment selection panel is shown but cannot be used
- Patch v1.10 - 17 August 2024
FIX: bug where defector doesn't leave the ship FIX: you now have the option to destroy loot that you don't have capacity for, preventing it from blocking your path FIX: bug where reporting a bug through the in-game menu option does not include a screenshot MOD: Cmdr Devos now guides you towards first campaign mission if you are unable to find it after exploring a specific number of sectors.
- Patch v1.09 - 15 August 2024
User Experience NEW: Tooltips for 'chapter' missions are now more helpful NEW: Tooltips for mission UI now clarify next steps in commandeer mission NEW: Goods delivery missions now say how much of good is required in mission UI Balance MOD: rebalancing of weapon damage for more advanced weapons MOD: reduced pace of enemy victory point and research growth for tactical , and increased for extinction MOD: skills that speed up movement can now only be used when enemy ships are nearby MOD: amount of goods needing to be delivered for delivery missions is now more varied Bugfixes FIX: bug causing missing mission target for wreck or giant asteroid missions FIX: bug where event panels show wreck exploration options after exploring wrecks
- Patch v1.06 - 30 July 2024
FIX: various issues that occur when saving and loading during the 'Time for Action' mission FIX: various issues that occur when saving and loading during the defector mission FIX: bug where when NPCs board your ship they are not immediately shown in cargo FIX: bug where NPCs with scripted missions can show the wrong dialog due to player's reputation FIX: bug where temporary commandeer skill is not removed after completing the commandeer mission FIX: bug where one sometimes gets both +1 and -1 adjustment to reputation for one's own faction for a mission Note: This patch fixes some issues with saving/loading during scripted missions. Therefore you may not see the effects of the fix if you continue from a previous save, if that save was made during a mission affected by the bug.
- Patch v1.04 - 26 July 2024
fix: bug where player can sometimes be blocked by non-hostile ships that follow the player, particularly in the tutorial sector. fix: bug with dialog for final Intelligence dialog when loading from saved game after starting final mission fix: bug preventing Precision Attack being used when multiple weapons with different ranges are equipped fix: confusing references target sector in mission display when mission unit requires you to equip an item
- Relic Space 1.0 is out now! - 19 July 2024
HIGH PRIORITY TRANSMISSION INCOMING: This is Commander Jorrell. Your efforts on behalf of our Order have not gone unnoticed. We now have a unique opportunity to infiltrate Reelys Station. Head to the Trade Hub immediately for further instructions... Yep, it's the full release, featuring the main campaign, steam achievements, controller support and more! Just remember that due to the scope of the changes, previous saved games may not be supported - if you wish to continue an existing saved game, you should select the 'previous' version from the 'betas' section of the Steam 'properties' menu.
- Full Release 19 July 2024 - 9 July 2024
Hi all, that's right - Relic Space is finally ready to transition out of Early Access, with the release date set for 19th July! Here's a preview of what the full release will include: Main Story Campaign This is the big one - a whole new game mode allowing you to continue on from the story-based missions previously available in the tutorial, right through to an epic victory scenario. We'll avoid going into details to avoid spoilers, but I can say it should take at least 10 hours to complete, and has been designed so that there continues to be an incentive to participate in the random missions already in the Early Access version (adding significantly more hours to a run!). In addition to the main story missions, the universe of Relic Space will also be fleshed out by numerous brand new dialog options with random NPCs. And look out for a major new faction - with 5 challenging new ship cla…
- Roadmap Progress Update - 28 October 2023
Hi all, it's now Month 7 and I want to give you an update on development relative to the roadmap. EA Plans As planned, the remaining months of the Early Access revolve around adding the main storyline, and I've been making good progress on this, including new story missions, as well as large amounts of story planning which can't easily be shared in the usual way. The main story missions will not only bring more handcrafted, lore-filled dialogues, but will also introduce whole new game mechanics. As a simple example (already developed) some missions will now require you to transport NPCs, rather than goods or other items - you can also chat to the NPCs while they are on board your ship! This is just a simple example - without giving spoilers, the late game missions will bring major new mechanics to help keep things fresh and surprising... Update Timetable Adding more story also introduce…
- Month 4 Roadmap Update - 9 July 2023
Hi all, the Month 4 Update is here, right on schedule for the Early Access roadmap: Here's the lowdown on what's new: Full Pilot Skill Tree The Pilot Skill tree has been completed and refreshed, and now includes 18 brand new pilot skills (taking the total to 32 - not including up to 3 skill levels for each skill). New skills include 'Commandeer' - allowing you to capture and fly enemy ships 'Drone Pilot' - allowing you to deploy combat drones (new 'utility' equipment) New maneuvres: 'Strafe' and 'Reverse thrusters' In addition, skills have been rebalanced (particularly cooldown times); some new skill levels have been added to existing skills; new upgrade paths have been introduced; and it is now also possible to manually or automatically reorder skills in the hotbar. Improvements to wreck exploration and mining As suggested by players (including Splattercat in his great stream) Wreck ex…
- Roadmap Progress Update - 5 June 2023
Hi all, just a quick progress update on the Early Access Roadmap! We're currently midway between Month 1 and Month 4, and I'm happy to report that the core new features scheduled for the Month 4 update are essentially complete. These include A big update to pilot skills Improvements to wreck exploration and mining A new 'endless' game mode allowing for more open gameplay Fast travel mechanics In addition there's been some important planning regarding the lore and storyline. It's always the little things - like fixing bugs, UI enhancements, performance issues - that take up an unexpectedly large portion of development time. So we're not really ahead of schedule - the time between now and Month 4 (July) will be taken up with these minor improvements and bugfixes. But if you can't wait to try the new features above you can join the Relic Space Discord to access the Beta branch, which has a…
- Hotfix v1.14 - 28 April 2023
FIX: bug where Naveen stations fail to spawn across the system when playing in tutorial mission mode FIX: incorrect tooltip for fuel indicator in system map MOD: removed 'new mission targets' messages
- Hotfix v1.13 - 25 April 2023
FIX: bug where lights indicating whether wrecks have been explored do not deactivate after wreck is explored FIX: bug causing fewer ships than intended (particularly for main factions) to appear in early sectors NEW: added fuel and credits info to system map screen NEW: add 'v' to cycle to bottom text MOD: visual improvements to lights indicating wheher wrecks have been explored
- Month 1 Roadmap Update - 23 April 2023
It’s almost exactly a month after the Early Access Roadmap was published, and the first major update is now live! As planned, the focus of this update is on responding to the most urgent issues and feature requests raised in feedback from players following the Early Access launch. (Future Roadmap updates, by contrast, will focus more on adding new game content.) These fall into 3 main areas which I’ll dive into below (major UI improvements, difficulty and balance, and bug fixes) along with some additional bonus features I’ll cover at the end. A full list of changes can be found here. UI improvements One of the most frequently requested changes from Early Access players so far has been improvements to the system map, to make it easier to locate missions available from specific factions as well as the specific goods that are needed for some mission types. I could see that this would be a…
- Hotfix v1.05 - 23 March 2023
Bug fixes: FIX: stubborn soft-lock that occurs when saving and loading in the middle of an 'emergency transmission' mission, while not in 'random missions' mode. FIX: various issues that occur when a relic ship mission unit follows a distress call mission unit FIX: bug where relic ships do not immediately appear in station shipyards after completing a relic ship mission Quality of Life: MOD: game no longer pauses audio when changing focus to other windows applications (useful for streamers) Textual fixes: FIX: text overflow when credits go into six digits FIX: skill description text error when using level 2 repair FIX: an issue with the mission text for relic ship missions
- Roadmap for Early Access - 19 March 2023
With the frenzy of Early Access launch now behind us, now seems a good time to look ahead and discuss what's still to come during the Early Access period itself. Below is the current roadmap. So the first priority - with a timescale of approximately 1 month - is to push out a major update that fixes the most significant remaining bugs and balance issues and adds the most requested UI features. Some issues may also be addressed by further hotfixes. This will be followed by major quarterly updates, focussing first on pilot skills, and then on developing the main storyline, the associated Intelligence faction, and more random mission types. In general I take a flexible approach to development, and this roadmap is subject to change in response to both player feedback and new ideas on my part. So if you have any suggestions or comments on the roadmap please let me know either right here on S…