SPSTEAMPULSELIVE ANALYTICS
A Thousand Years

A Thousand Years Steam metadata

Baraonda | Oct 24, 2022 | game

Released

0players observed · 4 October 2026 - 11:51:29 UTC

StrategyEarly AccessAuto BattlerRTSProcedural GenerationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)150
  • Revenue (VGI)$1,090
  • Review score100% positive

A Thousand Years metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)150
  • Revenue (VGI)$1,090
  • Review score100% positive
  • Total reviews5
  • Release dateOct 24, 2022
  • DeveloperBaraonda
  • PublisherBaraonda

Genres: Strategy, Early Access

Company pages: Developer: BaraondaPublisher: Baraonda

Top Steam chartsTop 100 gamesGame directorySteam Store page

A Thousand Years Steam metadata

A Thousand Years metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1147090/metadata
Steam Storehttps://store.steampowered.com/app/1147090/
Steam Communityhttps://steamcommunity.com/app/1147090
PCGamingWiki search
IGDB searchSearch IGDB for A Thousand Years

Reviews, pricing, and metadata

Review summary

5 user reviews

100% positive, 5 positive, 0 negative

Price and discount

$8.00

Platforms

Windows, Mac

Categories

Single-player, Steam Cloud, Steam Leaderboards, Family Sharing

Achievements

Not available

Platform releases
  • Steam 24 October 2022

Latest Steam announcements

  • Update v0.7.0 - 19 December 2024

    Many improvements in this update and useful additions (like the "move all" buttons), thanks to feedbacks from users and fellow devs. The highlight on pratically all elements of the UI turned out to be very useful to discover hidden functionalities of the game, for parts that are not yet covered by tutorial or hints. You just need to explore the user interface with the pointer to find out things you didn't know! Also, a couple of critical bugs were fixed among other quality-of-life fixes and additions (like the map panning speed with keys and the bar on cities to show the upgrade progress). The complete changelog: v0.7.0 - Added highlight effect on mouse-over for all interactable elements - Changed all references to "Shop" in "Upgrades" (to avoid confusion with pay2win mechanics) - Main Menu, shows how many florins are available near the Upgrades button - Move panel, city icon can be cli…

  • Update v0.6.9 - 26 September 2024

    In this update the loots, which are an important part of the game, received a big rework/rewrite. Also, you can now obtain some "years" by completing quests. Since time is a resource like all others in the game (the most important one), you will now lose it while playing but you can also regain back some of the time lost! Resources and items in loots received some major changes too. You will receive resources that are useful for the current phase of the game, hence you won't receive advanced resources in the initial phase of the game. If you miss any basic resource (like wood or iron) it's more probable that you will receive them in loots. Items (weapons, armors, etc), are now grouped by category. So, the items you'll receive can be a pack of magic items (scrolls + potions), weapons or armors + shields. No more totally random items like before. Here is the complete changelog: - Resource…

  • Working on a new faction - 19 May 2024

    We are working on a new faction with five new characters. This will be the faction of 'neutrals' that will be guarding the structures on map. Until now, you had to combat against units of the opponent faction in order to capture the structures on map. This was a temporary solution, and the appropriate faction was planned to be made in the future. The Rogues So here they are! The rogues are bandits and outlaws. They are banished from cities and that's why they settled themselves in old temples, mines or near ports. They took control of the resources of the place they live in, so they will fight until death to keep them! Unlike the units that you control, which are very generic, every unit of the rogues have a specific role: there are two warriors, a captain, an archer and a mage. Finally, at least a new game mode will be based on this new faction. In this game mode you will have to hunt…

  • Update v0.6.8 - 7 March 2024

    In this update I added villagers and fixed some critical bugs. With villagers, for the first time we have an idea of the people living in these lands. These poor souls calmly walk in their cities until the hordes of angels and devils suddenly appear for the battle! Also, a very cool "blinking" effect has been added in battle when the units are hit. This is very useful in the mess of the battle to understand who is taking damage and who is not. A lot of polishing and fixes have been done. In particular, a critical saving/loading bug that could cause issues with resources (making impossible to find the wood resource in some cases on map). Also fixed some bugs related to camera movement while pausing the game. This is the complete changelog: v0.6.8 - New villager characters! They run in their homes when battle starts - Units blink when they take damage by weapon, arrow or magic - Fix, miss…

  • Update v0.6.7 - 15 June 2023

    For this update I focused on balancing a lot of aspects of the game, like the damage and parry system. Some of them have been reworked in depth. The info UI during battles was just a placeholder in the previous version, now the layout is much better! I finally introduced a new curve trajectory for arrows and fixed a ton of bugs that were on my backlog for a long time. Also a critical bug was fixed that was giving units with shield and armor quite unlimited protection... v0.6.7 - Improved battle UI layout - Arrows, on launch they make a more natural trajectory - Game balance, reworked how unit speed works in battles - Game balance, reworked parry system, rebalanced parry bonus values for items - Game balance, parry should be more frequent for units with high agility - Game balance, reviewed weapon damage and protection values for armors - Game balance, increased city capture speed - "How…

  • Update v0.6.6 - 21 May 2023

    A new update is ready, with a lot of improvements and many reworked parts! New useful notifications are displayed during battles and the retreating mechanic now works in a more appropriate way. v0.6.6 - New appearing/disappearing effect for units in battle - Retreat, units now must reach the battlefield border in order to retreat - Battle, added notification on unit when ammo is depleted - Battle, unit level-up is now displayed with a new cool text and rank icon - Battle, added the name of the city in the UI - Map, units retreating are now semi-transparent - AI, improved behaviour with "exclusive" actions - Added hints with wepon/armor/shield info on mouse over - Improved bullets handling and damage - Added protection values to shields - Rebalanced items parry and protection values - Fix, retreating units won't stop fighting anymore - Fix, fixed disappearing fx on shield - Fix, fixed a…

  • Update v0.6.5 - 9 March 2023

    With this update we released a much more stable version of the game, with a lot of fixes and scenery optimizations. v0.6.5 - Fix, survive waves mode freezes once the mission is over - Florins won cannot exceed the max unlockable items cost - Fix, now party banners overlap correctly - Fix, Demon, was too slow in battle - Sceneries, optimizations and small fixes - Sceneries, enabled instancing for many materials - Sceneries, small changes to Woodcutter and Mine - Darker shadows for main light in sceneries - Tutorial, new steps, changed some texts - Tutorial, fixed camera glitch when pointing a city And a personal note: last year I was so lucky working almost full-time on this project. It was a fantastic year and I was able to make huge progresses on the game. This year things have changed and I had to start a new job as a freelancer. This is why updates and new content will come at a slow…

  • Update v0.6.4 - 10 December 2022

    With this update we introduced a new tutorial system and we solved a lot of problems related to resolutions different from 16:9. Now the UI layouts should adapt dynamically to show all content correctly regardless of the specific resolution of the screen. v0.6.4 - New tutorial that explains the basic game mechanics - Support for aspect ratio resolutions different from 16:9 - "How to play" is not automatically showed anymore on first mission (but is still available in the menu) - New intro clip scene - Fixed a bug that was generating too small maps in some mission modes Game balance - Now is more hard to get only one depot at the start of the game

  • Roadmap - 18 November 2022

    A new public roadmap is now available on Trello at this link: https://trello.com/b/tXiJBnBk/a-thousand-years In the roadmap I defined all the important tasks for the next two main releases (v0.7 and v0.8 in this case) with some info and what is currently in progress. On the roadmap you can find out what is coming next and what is planned for the future. One of the most interesting things, that is planned for the v0.8, is the introductoin of the heroes and the evocation room. It's one of the biggest things that still need to be added to the game. I can't wait to start working on that but first we have to fix a lot of other aspetcs of the gameplay and we have to add other contents (like new magic scrolls, the golems, the villagers...) that will come first. Cheers, Max

  • Update v0.6.3 - 28 October 2022

    A lot of quality-of-life improvements with the last update! Mostly related to map and exploring. v0.6.3 - parties movement are now more reactive to commands - defenders in structures are detected from distance (no need to explore them anymore) - parties now reach and leave from the center of cities - fixed duplicated depots in enemy cities - added new map size (tiny) - added surrender button (system menu) Game balancing - more resource randomness added to starting cities - map size increasing in campaign stages is more gradual

  • -2 to Early Access release! - 22 October 2022

    Here we are, finally! The release of ATY is closer than ever. Recent Next Fest was useful and lot of people played the demo. And even though time has passed quickly over the past few months, we managed to finish the most important parts of the game. Campaign mode It's the "1000 years mode" and the main challenge of the game. You have a budget of time that must be used wisely to face 7 generated missions. You will lose time while the game flows and if the time drops to zero the campaign is lost. Also, an optional "roguelite mode" will end the campaign if you lose a mission (a stage of the campaign) against the enemy. If you lose, you have the chance to unlock new items and units in the shop and try again. Later we will implement some ways to recover some of the time lost (a prize for the solved quests, special events and other ways). Maybe we'll need to better balance the "length" of the…

  • Upcoming Demo - 22 July 2022

    We are working hard these weeks polishing and refining our game 'cause we think we are almost ready to publish a public demo. This is such an important milestone for us and we don't want to leave any critical bug or gameplay problem behind. We introduced some interesting features lately, like the possibility to craft spells and potions using resources. You can equip your units with these crafted items, as for any other item, and they will decide when to use them in battle. I.e., angels have a teleport scroll that instantly takes back one unit to the nearest city. When the unit is in danger because his health is low, he will try to use the teleport. Angels have a repertory of more defensive scrolls, while devils have more offensive ones. Crafting recipes can be acquired playing around in the Alchemist screen or you can learn new recipes by solving quests and finding loots on map. Later w…

Patch notes and updates

S.noRelease datePatch nameGID number
128 October 2022Update v0.6.34706851091175993845

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1147090
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$8.00
Free to playNo
Discount0%
Original price USD$8.00
Current price USD$8.00
Release dateOct 24, 2022
DeveloperBaraonda
PublisherBaraonda
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type5 user reviews
Positive review percent100%
Positive reviews5
Negative reviews0
Total reviews5
Steam recommendationsNot available
AchievementsNot available
Average playtime forever573 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1147090/

Short description

Real time strategy, auto-battler and city management game. Organize and equip small squads of angels and devils in a procedurally generated world. Conquer and expand your cities in a campaign against time.

About this game

It's the year 1000 and the war between angels and devils for the Earth has begun. Choose your side, grow your population of humans and expand your realm. In this strategy game everything is in real time, and time is a precious resource to manage. Campaign You have a time budget and 7 missions to complete. Use your time wisely. City management Your cities will need resources to expand and sometimes managing their logistic will get quite challenging. Use resources to produce the equipment for your army and craft magic items. Auto battler Define your strategy choosing the equipment for your soldiers. You can keep them safe with shields and armors, equip them with offensive or defensive scrolls, give them potions for the worse situations. Your units will decide by themselves how to use their inventory and how to attack the enemy. Unique features Auto-battle system, organize your squads and watch them fighting. AI guided units, they are autonomous in battle once equipped with weapons and scrolls. Everything is in real time. No waiting for enemy turns. Handle multiple battles and manage different tasks at the same time. Unique setting and factions, choose the pure Angels or the evil Devils. Unique handmande illustrations, atmosphere and music.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
23Steam Cloud
25Steam Leaderboards
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $8.00
  • Highest observed: $8.00

A Thousand Years's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $8.00, the highest is $8.00, and the first visible tracked price is $8.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

A Thousand Years's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $8.00, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $8.00. The latest run records $8.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $8.00
  • Current list price: $8.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records A Thousand Years at $8.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$8.00$8.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $8.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$8.00$8.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $8.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$8.00$8.00No discountSteam Store

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