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The Long Gate

The Long Gate Steam news

David Shaw | Sep 21, 2020 | game

Released

0players observed · 6 October 2026 - 01:53:05 UTC

AdventureIndieAtmosphericPuzzleDifficultSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive

The Long Gate news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score78% positive
  • Total reviews46
  • Release dateSep 21, 2020
  • DeveloperDavid Shaw
  • PublisherInductance, LLC.

Genres: Adventure, Indie

Company pages: Developer: David ShawPublisher: Inductance, LLC.

Top Steam chartsTop 100 gamesGame directorySteam Store page

The Long Gate Steam news

The Long Gate news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Improvements and Fixes - 1.2.8 - 27 July 2021

    New Content Players can no longer move while the level selection room is spinning. This is to prevent players falling through the level if they time a jump wrong. There is now a symbol on the tool interfaces designating tool interfaces which data can be transferred to. Increased the size of some sliders to make them easier to click on. Fixes and Optimizations Saving the game has been reworked and is now more similar to how other game's auto-save features, and saving is limited to approximately 30 times per second. Multiple bugs which caused the game to save excessive amounts have been fixed. This version of the game is identical to the Nintendo Switch version, releasing July 29th, outside of the following differences which are unique to the Switch version. Graphics scalability settings Game menus Interface hints (icons showing you what mouse button to click are replaced with controllers…

  • Minor Update - 1.2.7 - 12 May 2021

    New Content The movement of the elevators and of the 4-bit computer in the quantum levels now scale their speed more consistently across different frame rates. You can now use the back buttons or pause menu buttons to return from the options menu. Fixes and Optimizations Fixed a bug that would cause the quantum level elevators to disable their floor selecting controllers if they arrived at their destination floor too soon. They would only move this fast if the game was running at or near 120 FPS. Fixed a bug that allowed players to get the quantum elevators stuck by calling them while they were already moving. Improved a bug where players could fall though the level selection room tunnels leading toward the portals.

  • Minor Update - 1.2.6 - 5 May 2021

    New Content Added some particle and lighting effects to the new final level Fixes and Optimizations Fixed a bug introduced into some filter graphs in the last update which prevented them from updating Fixed some small collision issues in two different levels Made it harder to jump on top of analog filter circuits Fixed a typo changing "virtical" to vertical Fixed an unintended change which prevented the player from returning from the final area after completing the game Fixed a new bug that prevented players from using the tool interface controlling the sequence generator in digital level in the first of the side rooms

  • Major Update - 1.2.5 - 2 May 2021

    New Content New final level Circuit symbols now scale based on distance from the player Updated menus Adjusted the volume of some sound effects Made some slider and button collision boxes larger Added some small details to a few areas Added functionality to the tool interfaces to test for and prevent the player from trying to use them if an object is in the way Adjusted the detection boxes and opening speed of some doors Fixed a visual issue with one of the analog puzzle boxes which made it hard to understand Made some black relays clear because they look better and it wasn't really necessary to make them non-transparent in the first place (Secret stuff which will be announced soon) Fixes and Optimizations Fixed several missing or misaligned collisions Puzzle pieces that didn't need to save their state no longer do Filter circuits, graphs, and puzzle boxes now all do a better job of onl…

  • Major Update - 1.1.4 - 23 December 2020

    New Content Added an opening scene to further introduce the player to the setting and story when creating a new game. Switched to a new method of moving sliders which is more precise and easier to use Added two hidden secrets (one easy to find and one hard) Added two new achievements, one for each of the new secrets Made it possible for players to return to an early game area that they once couldn't Improved menu layout and appearance Opened up the tolerance on the analog filter / graph puzzles so that slider positions don't have to be as precise. Added more hints and made other hints clearer Made changes to some menu text to make it's meaning more clear Fixes and Optimizations Updated from Unreal Engine 4.24 to 4.25.4 (this includes lots of Linux fixes and optimization improvements) Fixed a missing collision under the stairs in the analog level Fixed minor menu bugs Major CPU optimizat…

  • Second Update - 1.0.4 - 29 September 2020

    New Content: Added a FOV slider to the options menu Made some slight improvements to the options menu layout Added a new achievement for completing the game without using hints Added ability to exit the pause menu without needing to press the return button Improved the way that movement speed is calculated for moving circuit components based on frame rate Bug Fixes: Filled a gap in the collision on the bottom floor of the digital level Fixed a bug that sometimes set the hints level to engineer when opening and re-opening the options menu The quantum puzzle's step counter will no longer go over the max when finishing it The reset button on the second quantum puzzle will no longer bypass the puzzle to open the door

  • First Post-Launch Update - 25 September 2020

    New Content: Players will now have to select the level of hints/difficulty that they want when starting a new game and can still change this setting at any time. Three new puzzles have been added to the tutorial area of the digital level Lots of new hints were added for the new difficulty modes Several existing hints have been changed Instructions on using the secondary interaction have been made more clear A new Easter Egg was added to a new hidden area Several small art improvements and additions Loading a save file after beating the game will now place you at a new checkpoint in the factory so that you can continue exploring without having to create a new game. Some behind the scenes additions to lay the groundwork for future updates Bug Fixes: The final analog puzzle can no longer be bypassed / cheesed The level selection rooms will now rotate correctly after the third rotation and…

  • Futuristic, mysterious, full of physics and circuits - puzzle game The Long Gate is out - 22 September 2020

    Developer David Shaw has now released The Long Gate, a thoroughly mysterious puzzle game full of quantum physics and circuits set up as puzzles. Read the full article here: https://www.gamingonlinux.com/2020/09/futuristic-mysterious-full-of-physics-and-circuits-puzzle-game-the-long-gate-is-out

  • The Long Gate Opens! - 22 September 2020

    The Long Gate is now available on Steam. Buy it now while the launch week discount lasts and be one of the first to find all the secret locations and messages.

  • The Long Gate Live Stream - 17 June 2020

    Come hang out, ask questions, and watch a live demo of The Long Gate be played by the developer. Also join us on Discord https://discord.gg/N8ByB3P

  • The Long Gate - 16 June 2020

    I started work on the Long Gate almost four years ago, and during that time also graduated from engineering school, wrote two novels, and worked as a robotics programmer. During this busy and stressful period of my life, one thing I wanted dearly was to create a world that was both beautiful and relaxing to be in. Then, given my background and love of challenging puzzle games, circuit based puzzles felt like a natural thing to fill this cavernous world with. I created nearly everything in The Long Gate as a lone developer, then, in 2019 began working with my longtime friend Nick Newman on the game’s original soundtrack. One aspect of the game that is important to me was to make learning how to solve the many different types of puzzles feel as intuitive as possible for players. There are no written instructions or "in your face" tutorials. It was also important to me that the principles…

  • The Long Gate Q&A - 16 June 2020

    Come ask questions about The Long Gate and related topics.

Patch notes and updates

S.noRelease datePatch nameGID number
127 July 2021Improvements and Fixes - 1.2.84038024692303771535
212 May 2021Minor Update - 1.2.74105572344341683612
35 May 2021Minor Update - 1.2.64072920612496344130

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