- Build 1.260: Lore's End - 26 June 2021
Blatantly copy pasted patch notes, as per usual! * Added Boss Portraits for Bosses 270-300 * Added Lore for Bosses 290-300. * Added 2 final Titans. * Added COOKING, the final feature. Unlock it by killing Titan 10! * Filled in some missing set bonuses for Space and Bread. * THE END now exists. I guess... you can beat NGU IDLE now. feels surreal. Love you all, -4G
- NGU INDUSTRIES EARLY ACCESS LAUNCHES APRIL 5 - 29 March 2021
It's happening! (In a week!) https://store.steampowered.com/app/1433990/NGU_INDUSTRIES/ Discord server is also here if you want a special title that will be IMPOSSIBLE TO GET after Early Access Launches: https://discord.gg/BbWNm2kDGe
- NGU INDUSTRIES: COMING APRIL 2021 - 14 January 2021
Hi All, While I've been updating NGU Idle the last year or so, I've also been working on a sequel . And now it's gotten far enough to have a Store page! https://store.steampowered.com/app/1433990/NGU_INDUSTRIES/ This is a sequel to NGU Idle, taking place in the same, strange world, with a brand new set of Features to poke and toy around with. The main gameplay is focused on building and optimizing a factory to build an ever-growing chain of supplies, and of course to build a robot army to conquer the known NGUniverse! If you like what you see, following or adding NGU INDUSTRIES to your wishlist would help me an awful lot c: Because I'm trying to crunch this bad boy out, I will be taking a break on NGU Idle updates til around June. I hope you'll understand! With Love, 4G
- Build 1.220 Released! - 30 November 2020
Hi hello friends, I manage to stop eating chocolate long enough to drop a hot new update on you! From the patch notes: * Added lore for Bosses 250ish to 270ish! That's a lot-ish of bosses. * Added portraits for the above mentioned bosses! * Added a new Adventure Zone! * Added a new set of gear! * Added some endgame upgrades! * Added some Basic rewards for Sadistic Challenges (in the form of Mayo.) * Added several big rewards for the Sadistic Troll Challenge! Including an idle-friendlier form of macguffins! * Also some rewards for Blind Sadistic Challenge! * Fixed a bug with Titan 12's respawn timer (it was a teensy bit too low.) * Swapped out the Sellout Shop Sales! * Added an EVEN LAZIER krissmuss event than last year's! Mark yourself as NAUGHTY or NICE and prepare to get trolled. * THE END BREATHES DOWN YOUR NECK. I think that's about it. It's an update. This is what the update did. Y…
- Build 1.210 Released - 24 September 2020
Hey friends, I rolled my face across my keyboard enough times and got lucky enough that it compiled into a new update for you all! Here be the patch notes: * Added 26 new Card Arts, along with some new card names! Yes, I wrote Arts in plural. I like Arts. * Added a special new card that maybe spawns after Sadistic....? Very spooky. * Added Several new unlockable player portraits. * Added some previously-missing set completion bonuses. * Added a secret new Hack! * Added a secret-er Blood Spell! * You will now Autokill Exile with 24 manual kills. * Fixed some issues with bonuses to Idle Attack's power which also TLDR; means idle attack is a bit stronger at the start. * Added a couple sadistic challenge rewards :). * Added the final move, Move 69. How do you unlock it? Simply go )W=SUs^%dre^&*(7# and then you have it! * New Sales in, Old Sales out, the usual. * I'm gonna go eat 2 entire ho…
- Build 1.200: A QUACKY UPDATE - 2 July 2020
Hey all, So the world's still on fire, but that's okay because I've made a COOL and SILLY update containing ducks! That makes everything better, right? Shamelessly copy-pasting the patch notes here: * Added ducks. * Added 3 new adventure zones onto the endgame. * Added TITAN 12. What is the Titan, you ask? Git gud and find out yourself! * Quack. * Added Story for bosses 224-248, which only appears on the SADISTIC difficulty. * Added portraits for bosses 224-248, and the corresponding Adventure zones. * Quack! * Added X new perks, Y new Quirks, and Z new Wishes, where X, Y and Z are some number >= 1. I'm too lazy to count. * Wish 192's speed was increased as per user whining - I mean requests. c: * Added items 453-505 - Over 50 new items! A few are not technically unlockable yet, but will be in time ;) * Quaaaaaaaaack. * Added the beginning of the end. * Added 4 new unlockable player por…
- Build 1.130 Released! - 14 May 2020
Hello friends! I just got off the toilet after about 5 weeks straight, which means... a new update! Patch notes blatantly copy-pasted here: * If you didn't know already, NGU IDLE was my first crack at coding something big, and to both learn how to code in C# and use the Unity Engine. That NGU IDLE has turned into an actual game on Steam, should be an insult to competent coders everywhere. * TLDR; There's a lot of dumb, weird bugs and other things that could use fixing/improving so here I am, doing that! *NOTABLE* changes include: * Upgrades that improve the ratio of converting boost into the Infinity cube now work on filtered boosts. * Turned two non-working macguffins into something smarter and sexier. * Watermelon buffed from 25=> 30 base seed reward. * Fixed card recycle bonus being better than it should have been (RIP) * Fixed THE BEAST being set to V2 for new files. * Added a toolt…
- Build 1.120 Released! - 6 April 2020
Hello friends! Here's another update where i slapped my keyboard around a few times with my real human hands and content came out the other end. Patch notes are: * Added a bunch of bonus Accessories to loot! You'll find a lot of shiny new stuff to plunder in a lot of earlier zones to expand the variety of accessories you can slap onto yourself! * (ENDGAME SPOILERS BEGIN NOW) * Added a series of quirks for cards in the endgame. * Also added a couple wishes, for the same purpose! * Tweaked a couple later accessories to keep balance with the new arrivals. * Added one final, really sellouty accessory slot for AP. Only Evil+ players can buy it. I literally can't add any more - the pain is over! The FINAL final Accessory slot will go to something... much more trolly. * Also switched up the sales which I really should have done last patch, I'm sorry :C * KONGREGATE ONLY: I had to reduce the ra…
- Build 1.110 Released! - 9 March 2020
Hi frens, 4G here again to poop out a lovely update for you, this time focus was put on extending the available adventure zones and a whopping 34 bosses of DEEP LORE. Patch notes are as follows: * (ENDGAME SPOILERS STILL IN EFFECT OF COURSE) * Added Story for bosses 201=>224 - only unlocked in Sadistic mode! Spoooky. * Added TITAN 11 to the game? What is it? It's... a thing! * Added boss Portraits for the newly storied-up bosses and Titan! Thanks, Musluk! * Removed a massive A/D nerf in sadistic to bend to game's balance to my will. * Added 3 new Zones to the game! They appear after Titan 10 and continue the progression from there. * Added 40ish new items to the game! They go along with the new zones, of course. * Added about 14 new Wishes to the game - more card tiers woooo!! * Also buffed a few things to a lesser extent - number and blood hacks, A/D cards, drop chance cards.... * Ther…
- Build 1.101 Released! - 31 January 2020
Hey all, small update this time - just to clean up some small bugs from the new feature and to add to it a bit more. Patch notes are being copy pasted.... now! * (ENDGAME SPOILERS STILL IN EFFECT OF COURSE) * Buffed a few card bonuses either slightly or moderately - this applies to all FUTURE cards made. * Added more card upgrades - Better Tagging, which improves the effect that tagging gives, and Recycle bonuses for yeeting cards - yeeted cards can advance the card/chonker spawn timer or even award mayo progress! * Added tooltips when casting or yeeting a card, telling you what the heck happened! * You can now set your custom pow/bar/cap purchases to 0, if you want. * Fixed some bugs, most notable of which was the chonker spawn timer not using the card speed effect. Whoopsie-doodle. * Oh, and a bug on Kongregate where the new pack gave the AP value instead of the actual heart for the w…
- THE FART OF THE CARDS UPDATE (Build 1.100) - 23 January 2020
Hi, 4G here with arguably the biggest content dump ever made, except for that time about 5 hours after I ordered and devoured a 2 pound mega-burrito. Behold, the patch notes for the dang thing. (BIG LATEGAME SPOILERS INCOMING! LOOK AWAY, NEWBIES!) * Added the Cards feature to the Game! Unlocked by defeating The Exile, you will be able to gather and cast a variety of goofy looking cards and boost all of your stats even higher! It's like this is an Idle game or something. * Added 6 new resources: Angry Mayo, Sad Mayo, Moldy Mayo, Ayy Lmayo, Cinco De Mayo, and Pretty Mayo! Cards will use these different types of mayo to Cast and thus obtain their stat bonuses! * Added 50+ NEW Perks, 50+ NEW Quirks, and 50+ NEW Wishes, spanning late Evil=>Sadistic! This is precisely one metric butt-ton of upgrades. * Added 7 new fruits. One is Fruit of Quirks, which grants QP. You can unlock this around ear…
- KRISSMUSS UPDATE 1.003! - 13 December 2019
* Added a bunch of KRISSMUSS goodness! KRISSMUSS is a nonspecific NGU holiday that totally isn't like Christmas! It still has a fat guy in a red suit and gifts, though. * Added a special KRISSMUSS present for you, in the money pit menu. Click the shiny red/green button! There's something for everyone in it! * Re-added the KRISSMUSS theme, for a limited time. Scorch out your retinas with some red/white/green stripped menu borders! * Fixed a lotta tiny old/annoying bugs that accumulated over the months. Still like, 50+ remaining :D! * Added a couple secret festive art changes. * CHALLENGES GOT REWORKED. People complained of the tedium of completing 20/25/80 challenges, and I agree! So, a lot of those challenges got reduced to 5 or 10 completions! Your current completions got approximated to this new system, and rewards have been scaled up to give you the same end-benefit. DON'T PANIC, cha…
- Build 1.002 Released - 19 November 2019
Yay, update time! Let's dive into it: * First off, the Adventure menu now has ART. Amazing. All the enemies you encounter will have their portrait shown in the middle section of the screen - this includes TITANS, the ITOPOD, and any enemy that didn't have existing art yet! * Thanks again to the mighty Musluk for whipping up 99 new pieces of sexy art! * Added new UI beneath automerge and boost for autotransform, if you have that unlocked! This is my apology for moving the auto transform setting in patch 1.001. Sorry :c * Kitten Mech and Rob Boss are no longer premature eject-ulators. * New Sellout Sales! An Accessory Slot, MacGuffin slots, blue heart and lazy ITOPOD Shifter are on sale now. * (Newbies, avert your gaze now or be spoiled on lategame content!) * Added 2 new perks, 9 new Quirks, and 5 new wishes - mostly for the lategame! * One Sadistic Perk was "downgraded" to Evil, and als…
- Build 1.001 Released - 21 October 2019
Copy pasting the in-game patch notes 'cause woooo l am so lazy: * Taking in a lot of new feedback from you cute little newbies, I've made a bunch of small tweaks to the early game This Includes: * Hiding more buttons early on, until they're actually relevant. * Improved drop chance from Caves by about 20%, and from HSB by about 30%. * Reduced scaling EXP cost of the first 12 inventory spaces, down to a flat 2 EXP each, and basic Filter 100 => 20 EXP. * ITOPOD kills now award EXP from floors 1-149, both when online and offline. Previously this didn't kick in until floor 150. * Added/highlighted more text on several key items to help explain things better. * Some UI is now hidden til you're closer to unlocking them, to declutter the UI for newbies. * Added a hover tooltip on the inventory menu button to highlight major keyboard shortcuts. * From now until whenever I decide to take it out,…
- Babby's First Patch (v 1.000-1) - 4 October 2019
Hey guys, Small patch here to fix some initial issues with the launch and the new content, nothing huge: * STEAM: Fixed everyone being named Bob - you should now see your Steam name in the Fight Boss and Adventure menus instead. We'll miss you, Bob. :c * Fixed several wishes that weren't applying their effects - as always I blame everyone but myself. * Fixed a few icons being blurry/jpeg'd. * Added a tooltip reminder when hovering over the AP packs that you need the Steam Overlay enabled to get the purchase confirmations to show.
- HOLY MOLY NGU IDLE IS AVAILABLE NOW TO PLAY - 1 October 2019
Hi hello 4G here, I don't know what else to tell you. THE GAME IS OUT NOW TO PLAY ON STEAM. Go play it. Love it. Caress it. Whisper sweet nothings into its ear. Also review it and stuff if you want. This is just a weird ramble at this point why are you still reading this? Love, 4G
- NGU IDLE Launches October 1st! - 25 September 2019
Attention whoever see these notices! NGU Idle will be available to play on Steam on October 1st! That's right, less than a week from now, you'll be fighting some brown blob-things and wearing gross equipment and filling pretty, colorful bars and watching a whole lotta numbers go up! Hype!
- First Post! Also here's a link to the game's discord. - 3 September 2019
https://discordapp.com/invite/5revMxD Come on in and shitpost with the rest of us!