SPSTEAMPULSELIVE ANALYTICS
Auto Fire

Auto Fire Steam metadata

Vertigames, LLC | Coming soon | game

Coming Soon

GameSteam Store content

AdventureRPG

  • Steam app typegame
  • Steam App ID1147880
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperVertigames, LLC

Auto Fire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1147880
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperVertigames, LLC
  • PublisherVertigames, LLC
  • Parent gameNot available

Genres: Adventure, RPG

Company pages: Developer: Vertigames, LLCPublisher: Vertigames, LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Auto Fire Steam metadata

Auto Fire metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1147880/metadata
Steam Communityhttps://steamcommunity.com/app/1147880
PCGamingWiki search
IGDB searchSearch IGDB for Auto Fire

Reviews, pricing, and metadata

Review summary

No Reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Viva la Vroom - 7 October 2022

    Something you never hear about in game development is the challenge of capturing footage for a trailer or some amount of publicity. Few games, particularly those with any kind of randomness or procedural generation, look 100% perfect at every moment during development. Even if there aren't bugs, you're trying to take a slice of time, a single image, where the game shines as what you envision it to be. It can take weeks and weeks and at the end of the process you feel a strange mixture of pride in what you have created and despair over all the things you have left to do. So over August and September as I've been catching snippets for use in the Seattle Indies Expo, I got a face full of the driving experience at times when I wanted to feel the Drive Magic. However, as you drive and shoot there are stalls (put in there intentionally) as the game resolves projectiles and impacts. That sort…

  • New stuff: Citadel Content and Sector Renown - 31 July 2022

    Some great new updates to Auto Fire this month. The UI got another level up with some improved screens and a more lived-in look. You can now go to the citadel and help those people out, building renown with that city. Citadels are a little more solid in their representation also, with one of only a few corporations keeping control of the populace across the country. Finally, the visuals took an uptick with better lighting, new desert terrain visuals and cleaned up foliage. Excited to be preparing for revealing to players this fall! Content: Sectors now have a renown level that gates new sector quests. Tutorial also now uses renown sector quests. Cleared up the skull rating and show it on the challenge tablet app. Cleaned up factions signficantly. At campaign generation there are only four corporate factions, two military factions, one citizen and one duellist faction. Set up each sector…

  • Big UI Update! - 26 June 2022

    I know iit's been a long time coming, but Auto Fire is back in action and cranking out the updates and improvements! There has been a major UI revision for just about all of the supporting screens and menus. Consumable gear was added so you can manually heal up in the field if you have the right items. There is a significant and growing tutorial that pops up how to play the game as situations present themselves. (And yes, you can turn them off in the settings!) More is in the works, including the long-promised arenas, the future looks shiny and chrome this year! Gameplay/Combat Some garages and repair outlets have a limited amount of gas or ordnance they can sell you. Consumable gear was created that can repair your internals, drop mines or smokescreens, or basically enact any normal equipment's function. You can also target yourself on specific sides for armor repair gear, and the UI r…

  • SIX Tactical Showcase - 6 December 2021

    I know we've been dark for quite a while... as distractions have started to slow down towards winter, things are starting to roll more effectively again. This past summer, I made a video for the Seattle Indies Expo, who was doing a feature on local tactical games. The intent here was to show off the game with a bit of “talk from the developer” rather than a fancy trailer. Back then I didn't want to steal their thunder and post it separately, but it's a good snapshot that shows some things you haven't seen before. Have at it!

  • Talkin' 'bout My Generation - 18 February 2021

    Something that is really enjoyable to me, believe it or not, is refining ways to generate cool maps. To see the result of a mad pile of code and some assets turn into something you can play can be a bit addicting. I’ve certainly got a lot to do for entirely new content, but since I was working on creating new types of maps, it was worthwhile to look back at how I was generating outposts. Auto Fire uses a few different generators: one for rolling terrain, one for piecing together city blocks, one for populating hand-crafted levels... Originally I had been using the straight terrain generator that I use for battlefields and the overworld maps... a method of laying out blobs of varying terrains using Voronoi regions. If you're unfamiliar those may sound froo-froo-fancy but for grids they are almost embarrassingly simple: Throw a bunch of spots down on the map that have a particular terrain…

  • Back in Black - 14 February 2021

    Whoa. Things have been quiet here for the entirety of 2020. Maybe we could call it intentional? Auto Fire has made great progress, but the updates posted to the web just never made their way here, and that's criminal. In the light of 2021 we apologize, and appreciate you sticking with us. Auto Fire has made significant strides, and there's a lot to talk about! Less Suffering, More Superstars Something that seeps from of the cracks of Auto Fire's early footage is the standard desert post-apocalypse Mad Max thing. That dust-n-misery vibe is actually not quite accurate. Yes, there are deserts, and yes there was an apocalypse... of sorts. However, most of humanity is holed up in high-tech walled cities, protected from the dangerous world outside, and they are... bored. Drivers are their heroes. The life of a driver is both a fight for your life and a hustle for followers... and the new UI h…

  • Dev streamin' and more new stuff - 30 October 2019

    There have been improvements to Auto Fire both big and small! There was a list as long as my arm of bugs and nitpicks that I discovered when showing off the game at the Roguelike Celebration. Quality of life improvements are always crowd-pleasers, and they happen to also be me-pleasers since I’m playing the game everyday. More importantly, I started setting an eye to a longer play arc than I have now. That includes laying the foundation for loot, health and damage that’s defined by a progression arc. This means that I can balance numbers globally, as well as more easily drop in enemies and items to the game and have the system distribute them more easily. This wouldn't affect your experiences that much just yet (aside from some new items dropping!) but I’m looking forward to bulking up the content soon. Finally, I've been having fun streaming Auto Fire development every week, and it's g…

  • October Update! - 10 October 2019

    Since the Seattle Indies Expo at the start of September, I've been hard at work on the core systems of Auto Fire. This has been in anticipation of showing the game again, this time at the Roguelike Celebration in San Francisco this past weekend. These folks are all about player choice, so I wanted to make sure I was able to show off different playstyles, and show that the player's choice of car really matters. That's already the case with the weapon and equipment loadout slots on each chassis, but now there are special abilities baked right in. Speed PerksThe first vehicular ability is the speed perk, which activates a passive ability whenever you are driving at 60 MPH or over. These were created for each of the three base cars for different effects: Ram Blast: The Stallion has a speed perk that triggers an explosion whenever it collides at high speed. Hyperfocus: The driver of a Panthe…

  • Slo-mo Auto Ballet - 14 September 2019

    Thanks to regular pushing from a friend, I finally got around to giving Auto Fire a bit of new flair! One of the challenges of the game for many new players is that they didn't always grok how time progressed: That is, the fact that time is always paused when the game is waiting for your next move. Now with some time manipulation, that fact is a bit clearer... and cooler.

  • See Auto Fire at the Seattle Indies Expo right next to PAX! - 1 September 2019

    On PAX Sunday (September 1), there is an special event just down the street from the Convention Center… The Seattle Indies Expo 2019. In this magical place you will find a great selection of local developers showing their newest stuff and I’m super-excited to say that Auto Fire was selected to be among the games featured! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35717062%2Fdb50c1fa3d2c180a42747f54c4cdaa599561bac2.jpg The Seattle Indies group is a vibrant community that supports the work of game creators across the Pacific Northwest. It’s a pretty amazing group, and it’s exciting to see such strong support for game development in the Seattle area. The SIX is separate from PAX and free of charge, so it’s a great chance to slip in and see games that you won’t find anywhere else. I’ll be there demoing from noon to 9PM with the most polished auto combat yet. Some rad…

  • New art from an exciting guest artist! - 29 August 2019

    Hey all! I just wanted to take a moment to crow about Auto Fire's new title image, which was commissioned from legendary car combat illustrator Denis Loubet! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35717062%2F806f44444ae7e921c62556e430d0c55aafc1f193.png This is super-exciting and my inner 1984 kid is absolutely nerding the hell out right now. Denis has created art for a lot of my favorite things from that decade from Car Wars and Autoduel to Ultima and Champions. He did almost all the art for the original Car Wars pocket box, and created so many iconic works from that world. I feel like he was pretty instrumental in establishing what I thought was key to the Car Wars universe: The people and culture around the cars being as important as the cars themselves. It's something that I think has been lost a bit and would love to be able to bring back. Crash City GURPS…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1147880
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperVertigames, LLC
PublisherVertigames, LLC
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo Reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Engage in classic car combat in a tactical RPG that roams across outlaw lands in a world where drivers are worshiped like celebrities. Salvage equipment and cars and build the sexiest, deadliest ride. Work for a corp, haul cargo, fight in the combat arena or become a savior. The choice is yours.

About this game

"It's become a game of chess, by wheel and trigger." Auto Fire is a reinterpretation of the great auto combat games of the 1980's. It combines the tactical combat planning, dynamic world-generation, and player advancement of Roguelikes with outlaw landscapes, sexy cars and the ongoing quest for fame. Refine your vehicle, take on missions and build a name for yourself in a world where the only way to thrive is to drive. Engage in classic car combat Plan each move with turn-based tactics Explore a unique generated world Salvage loot and build your arsenal Acquire and load out sexy cars Haul cargo through dangerous territory Fight rivals in the Combat Arena Play the media and build your fame

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Drogas ilícitas

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Auto Fire's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Auto Fire's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Auto Fire at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.