- Patch v.1.0.4f - 2 September 2026
- You can now teleport to the Wardens' Crucible from the map menu. - Added an equipment configuration point next to the final boss. - The final boss now has more prominent telegraphs for melee attacks. Additionally, his HP, stun power, hitboxes, and attack timings were slightly adjusted. - More Runes should now count for the purposes of Elementalist and Spiritualist achievements. - Versatility Rune: cooldown reduced 1.5s -> 1s. - Fixed Dash input buffering lingering for too long. - Fixed graphical issues on certain devices. - Various bug fixes. Thank you for your bug reports and the huge support! I can't reply to every post and comment, but I try to read all your feedback and address the issues as soon as possible.
- Epic looking pixel-art hack-and-slash 'Divinum' adds Linux / Steam Deck support - 1 September 2026
Divinum is a wonderful looking pixel-art hack-and-slash action-adventure with some fun exploration, and now officially supported on Linux / Steam Deck. Read the full article here: https://www.gamingonlinux.com/2026/09/epic-looking-pixel-art-hack-and-slash-divinum-adds-linux-steam-deck-support/
- Patch v.1.0.3c - 31 August 2026
- Sanctite drops from enemies were increased across the board. - Trial menus now tell about the trial abandon/restart feature. - The Trial of Aspiration in Shimmering Caverns received multiple adjustments that should make it more fair. While the final difficulty was doable even without any upgrades, this one was disproportionately harder compared to the other trials. - Fixed an issue with wall jump triggering when wall climb should have triggered instead. - Achievement stats now sync more often and more consistently. Steam Deck A Linux/SteamOS version is now supported and active by default. It should perform at a comfortable 90+ fps and lower battery consumption than before.
- Patch v.1.0.2b - 30 August 2026
- Fixed a bug where the player could get locked out of getting Crystalline Resonator. Existing saves in this state should be also fixed. - Fixed the Fury: Devastation Mastery failing to cause damage. - Fixed Apotheosis failing to trigger some effects on entering Furious Surge. - Increased Sanctite drops from undead enemies in the Coast of the First Heroes - A few map openings leading to important areas are now slightly more prominent. - Removed delays in interactive tutorials for Block and Dash. Regarding Steam Deck performance Currently Divinum runs on Deck via Proton. Recent testing has shown that a Linux build can achieve more than double of the current performance, but I need more time to ensure that it works without issues — please wait for an update in the following few days.
- Hotfix v.1.0.1b - 30 August 2026
Fixed some encounters with projectiles not working correctly.
- Patch v.1.0.1a - Various fixes and adjustments - 29 August 2026
- Fixed the Reflection achievement being impossible to obtain. - The Crucible completion indicator should now never get reset. - Fixed the Wrath rune being able to destroy walls in an unintended way. - Fixed a few cases where the ambient audio was not playing. - Music should now play during all Trials of Aspiration. - Fixed a few cases of Fjor getting stuck in a platform or being able to climb outside of level bounds. - Mouse cursor should now be unable to go outside the game window. - Fixed some enemies' HP and stun resistance being slightly higher than intended under certain conditions.
- Hotfix v.1.0.0f - important fixes - 29 August 2026
- Fixed a bug where Fjor could get stuck in the air after attacking immediately after falling off a platform. - Big fixes for Sanctite performance. - Minor overall performance improvements. - Fixed certain cases where walls could be destroyed from the wrong side.
- Divinum is OUT NOW! - 28 August 2026
Divinum has finally launched! I can't thank you enough for your incredible support throughout these 10 years since the game's development began, and I really look forward to seeing what stunning combos and creative builds you can come up with!Here is the initial post-release plan for the game:Identifying and fixing bugs and balance issuesAddressing player feedback and suggestionsLocalizing achievements into all supported languagesAdding new localizationsAdditionally, replayability-focused content and extra challenges are planned for upcoming updates over the next few months.Join the community in Discord to stay tuned! https://discord.gg/4a9mAKbUSX-- Sigil Games, solo dev of Divinum
- Release Date Reveal and New Trailer! - 14 July 2026
Divinum launches on August 28, 2026 for Windows and Mac!Also, a new trailer just released! Among other exciting things, here you can get a first look at a brand-new weapon!Thank you to everyone who played the demo, shared feedback, and supported the game throughout development. I can’t wait for you to experience Fjor's full adventure, master the combat system, find secrets, fight bosses and discover cool combos and builds.Join the Discord community for more news and to chat with other players while waiting for launch:https://discord.gg/4a9mAKbUSX
- Demo Updated for Steam Next Fest - 23 February 2026
Divinum demo is now updated to 0.39.1 with extended story prologue and huge improvements to animations, movement, and combat flow. Try the updated demo and find out who arrived at the island aboard the mysterious ships!Saves from previous versions may work, but it is recommended to make a new one, at least for the prologue, or you will miss content. This is the final content update for the demo.
- Demo is now playable! - 29 November 2025
Divinum demo is now available! It includes a story prologue and a mid-game combat slice with a wide variety of enemies, abilities, and a new major mechanic. Lots of new content that didn't exist in the playtest, and old things that have been reworked: you can try it right now!Bugs can be reported in Divinum Discord: https://discord.gg/4a9mAKbUSX If you're interested, here's more details on what's new from the playtest version:Changes/additions:- Added a separate map button (default: Tab/Select).- Added a combo counter and a new game mechanic related to it unlockable in the combat challenge mode.- Added an alternative Uppercut that keeps you on the ground, performed by quick-tapping up+attack instead of holding it.- Added magnet effect for collecting Sanctite.- Rune menu now also shows the number of collected Life and Mana shards.- Shop interface now can contain more items at once.- Norm…
- Playtest Wrap-Up & Next Steps - 7 November 2025
The playtest is coming to an end by the end of this week, and it has been incredibly helpful in shaping the game! You guys filled a total of 422 feedback forms with thoughtful, supportive, and encouraging comments.Most of the commonly mentioned issues are already being addressed, with many improvements already implemented.Thank you all for playing, testing, and sharing your thoughts on Divinum! Up next, you can expect a demo build coming soon. Stay tuned!
- Playtest is now open to everyone for a limited time! - 7 August 2025
Divinum's first public playable build is finally here! It's available on Windows and MacOS. After playing, when you quit, you will be offered to fill in a quick survey. We need your feedback to help us make this game the best it can be!The playtest launches alongside the Tiny Teams and Gamedev.ist Debut festivals we're excited to be part of. Check them out to see other amazing indie games!
- New trailer & we're on OTK Expo! - 26 May 2025
Great news! Divinum is participating in the OTK Expo Steam event, and our new trailer was shown on the Expo pre-show's livestream! The trailer is now available on the store page as well, showcasing more of Divinum's diverse combat and game world, and revealing a new catacomb boss—check it out and share with your friends! Some screenshots and other media on the store page also got updated.
- New gameplay teaser & playtest applications open! - 26 March 2025
Hello everyone! Happy to tell that we're making a lot of progress with the development. We wanted to share a new teaser trailer showcasing the game world, combat and a bit of progression systems. Check it out on Divinum's store page, and help us by sharing it with your friends! Also, we recently opened playtest (aka closed alpha/beta test) signups to be able to gather people's feedback on how the game actually plays. To apply for the future playtest, press "Request access" on Divinum's store page. When the playtest is launched, you'll be notified. (Participation is not guaranteed and amount of total invites will depend on how much testing is deemed necessary.)
- Development of Divinum resumes! - 6 November 2024
For the most part, Divinum has been a solo developer effort. I never intended to abandon it completely, but as much as I wanted to keep working on it, personal and financial reasons made it impossible, forcing me to pause indefinitely. Not delivering on time and failing to keep everyone updated caused a lot of anxiety, but I felt it would be best for my well-being not to think about the project until I was truly ready to continue. Now, after many years, there are enough resources and a small team, and the game’s vision has become significantly clearer. In the last few months, we've made huge progress, which is reflected on the fully overhauled store page, featuring up-to-date screenshots, an updated description, and a gameplay video! Wishlist and follow to stay updated on upcoming playtests, demo, and release date announcement! https://i.postimg.cc/28qR4pt3/grounded-fight.gif