Turtle Rush news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews3
- Release dateSep 30, 2019
- DeveloperAmkZul Media
- PublisherAmkZul Media
Genres: Action, Adventure, Casual, Indie
Company pages: Developer: AmkZul MediaPublisher: AmkZul Media
Turtle Rush Steam news
Turtle Rush news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Game is now out! - 1 October 2019
It's been a long road. It's finally here! Release time! I hope you fine folks all very much enjoy the game because frankly I would love to continue developing this game past update 2. I really do have grand plans but it will require loyal gamers to help me out! I can hint that I really would like to have a proper multiplayer version of the game. IN addition to hundreds of new levels. Anyway, it's been a really long day so it's time for me to pass out so if you have any questions comments or concerns please feel free to leave a comment!
- Progress - 2 September 2019
It has been 3 days since I clicked that publish button. So far, so good. 24 wish lists and 1300 page visits, which is really not half bad. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F35745857%2Fdb23047442e3563e1c32d6d56b5ea3f35100ad89.png That said work on Update one has begun! update 1 will include A variety of bug fixes. More Traps and locations to visit in the story morde as well as over all beautification of the landscape. Performance boosts! A considerable number of challenge levels. The Current goal is 50 short but difficult levels to in general frustrate the player into sending me hate mail. built in controller support. Steam Achievements! What I would like to put in Cloud Saving Intro videos to each story mode level. This is a bit difficult for me as I would be forced to delay possession or figure out a new trigger event to control all the start up logic. Th…
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