- Dev Note 10 - Footstep Test - 12 January 2026
Hello, this is Oddone Games!It’s already 2026! Our development team has overcome many challenges, and we are working steadily with the goal of releasing the game within this year.As the four main regions of Tree of Life 2 have reached completion, we have added unique footstep dust effects tailored to each environment. Please turn up your volume to experience the immersive sound design for different surfaces!In our upcoming dev logs, we will provide a more detailed look and a full tour of each region.The team is constantly monitoring the Steam community and YouTube comments, so please feel free to leave any questions you may have.Official YouTube: Official X (Twitter): https://x.com/playtreeoflifeThank you for your continued support!
- DevNote9 - Live from PlayX4! - 23 May 2025
📢 It’s Been a While! Tree of Life 2 Joins PlayX4! Hello everyone, It’s been a while since our last update. We’re excited to share that Tree of Life 2 is participating in a local Korean game exhibition, PlayX4, held at KINTEX in Ilsan from May 22 to 25. This showcase is intended as a demo version playtest for the general public. If everything goes smoothly, we’re planning to move forward with an online alpha test in the near future. If you're nearby, this is a great opportunity to try out Tree of Life 2 ahead of everyone else! Event Video Booth Location You can find us at Booth C14 in Halls 3 & 4 of KINTEX Exhibition Center 1 (Gyeonggi Game Audition booth). We’d love to see your support and hope to meet you in person at the event! Our dev team is actively checking the Steam Community and Twitter, so feel free to reach out with any questions. https://www.youtube.com/@oddonegames https://…
- DevNote9 - Combat Hit Impact Improvements - 12 April 2025
Hello, this is OddOneGames. In this dev note, we’d like to introduce the improvements we’ve made to enhance the impact and feedback of combat. (Ah! Not there!) Through these updates, we aimed to deliver a better sense of weight and satisfaction when battling monsters. The video below was recorded within the editor during development, so the frame rate may be lower, but we wanted to share the direction we’re taking with these improvements. Improvements Hit Freeze Implementation - When an enemy is hit, there’s a brief 0.1 second freeze. - This momentary pause emphasizes the impact of the hit, making each strike feel stronger and more noticeable. Whitening Effect Added - The struck enemy briefly flashes brighter upon being hit. - This makes it easier to confirm whether your attack connected, and helps identify which enemy was hit in the middle of a group. Precise Hit Sensation - To deliver…
- DevNote8 - UI, Mastery and Skill - 4 April 2025
This video is a guide to the UI, learning masteries, and using skills in Tree of Life 2. Here are the main highlights: Players can perform the following activities: Gathering, hunting, crafting, building, animal husbandry, and farming. These actions accumulate mastery experience and allow players to learn different masteries. Each mastery grants special rewards. You can craft better items. You can equip wearable gear. You can unlock and use weapon skills. You can learn the next tier of masteries. If a player needs an item called "A", they can: Learn the relevant crafting mastery to make it. Trade items directly with another player. Purchase the item from the marketplace, if listed by another player. If a player wants to use a weapon called "B", they can: Learn the crafting mastery to make weapon B, or buy it from the marketplace. Learn the mastery required to equip/use weapon B. (This i…
- DevNote7 - Network Stress Test - 29 March 2025
This video features scenes from the recent stress test. This test was conducted as a private internal test. A stress test is designed to evaluate how much load (traffic, data requests, etc.) a network can handle. In particular, we focused on monitoring traffic and frame drops when a large number of people were gathered in a small area. Fortunately, the test proceeded without any major issues, and we were able to collect a variety of valuable data! Our development team actively checks comments on the Steam Community and Twitter, so if you have any questions, feel free to ask anytime. https://www.youtube.com/@oddonegames https://x.com/playtreeoflife Thank you!
- DevNote 6 - Construction and Destruction - 21 March 2025
Hello, this is OddOneGames. Spring is here, and it's time for a big spring cleaning! This week, we have some exciting news about houses! First, let's talk about interior decoration. Have you cleaned up your house? Then it's time to decorate! Once you've gathered materials from various sources, you can either craft interior decorations yourself or purchase them from other players. You can place and move items freely to design your indoor space just the way you like. Additionally, a wall decoration feature has been added, allowing certain items to be placed on walls for display. Second, building destruction is now implemented. As some of you may know, Tree of Life 2 allows you to choose between PvP and PvE servers. If you opt for PvP, don't assume your house will always be safe. Powerful enemies might come and "clean up" your home as if they were bulldozing it to the ground. Too scary? Fe…
- DevNote 5 - Desert - 14 March 2025
We're giving you a sneak peek at the desert region in development. There are some minor frame drops, so we appreciate your understanding. The Desert Region is One of the Main Starting Areas. - The desert region is one of the four main starting areas in TOL2. - After passing through the beginner area and venturing deeper into the desert, you will find an oasis and a city. - Beyond the city, as you get closer to the Tree of Life, the region becomes increasingly dangerous. Regional Characteristics and Resource Distribution - Due to dry winds and arid land, wood resources are scarce in the desert. - However, resources that are scarce in other regions will be abundant in the desert. - Each region has different quantities and types of gatherable resources, leading to resource imbalance between regions. Economy and Trading System - The differences in regional resources create price variations…
- DevNote 4 - Cooperative Features in Tree of Life 2 - 1 March 2025
Hello, this is Odd One Games. We are continuously working on features related to in-game communities. In online games, interactions with other players are inevitable, and being able to effectively convey emotions is crucial. Our key focus is cooperation, and we are exploring various actions that players can perform together. 1. Cooperative Building The first feature, which we introduced in a previous update, is cooperative building. Although it wasn’t shown in the video, building a house with other players is much faster than doing it alone. Helping others or receiving help is one of the great joys of online gaming. 2. Cooperative Emotes We are working on adding more expressive character animations to enhance the game’s social experience. One of these features is cooperative emotes, which allow two players to perform an emote together. When Player A initiates an emote, Player B can inte…
- DevNote 3 - Construction System Improvement - 14 February 2025
Hello, this is Oddone Games. We’re excited to bring you news about the latest construction system upgrade! Construction System Improvement The process of constructing building frameworks has been implemented! Previously, each module had to be fully built in one step, requiring all necessary materials upfront. This often led to significant losses if mistakes were made during construction. With this Improvement, the construction system has become more efficient and detailed. Changes & Improvements Build the framework first with fewer materials You can now test different shapes and easily make adjustments before committing to the final structure. Animated construction modules Enjoy a more dynamic and immersive building process with fully animated construction modules. Co-op construction support Now you can build together with friends! The more players involved, the faster the construction…
- DevNote 2 - 7 February 2025
Hello from OddOneGames! We would like to take some time to talk about the Guardian Stone feature currently in development. What is the Guardian Stone? The Guardian Stone is a system that provides ownership within its area, unlike the "Guardian Tree" from the original Tree of Life. However, it does not offer destruction protection. Construction Block Usage Rights Destruction Protection ToL1 Guardian Tree O O O ToL2 Guardian Stone O O X How the Guardian Stone Works 1. Craft and place the Guardian Stone. 2. When activated (On), its area expands and is displayed on the world map and minimap. 3. All buildings and objects within the area become the property of the player who placed the Guardian Stone. 4. Activating it again will turn it Off. 5. Only the player who originally placed the Guardian Stone can toggle it On/Off. 6. While Off, friends or party members can register themselves (Self-se…
- DevNote 1 - 24 January 2025
Hello, this is OddOne Games. It has already been a month since our last update on development progress at the end of the year. Our development team is working hard to ensure we can conduct user testing before winter ends. We expect to run tests around mid-to-late February. Here’s what we’re currently working on: - Skills for each type of player weapon - Tier 5 dungeon - Tier 4 field and dungeon monsters - An instance party system, essential for fields and dungeons - A territory system for managing houses and castles The prison dungeon will be a Tier 5 dungeon. It will feature stronger monsters and rewards that match the increased challenge. If you have ideas for monsters that would fit the prison dungeon, feel free to leave a comment! This is a video of a monster battle test. The monsters will possess powerful skills, and players will face them with even stronger abilities. Monsters wil…
- Merry Christmas and a Happy New Year! - 24 December 2024
Hello, this is Oddone Games. Development of Tree of Life 2 is progressing smoothly. To prepare for a playtest this winter, our development team is working tirelessly around the clock. (Please note that the schedule may be subject to delays depending on development progress.) Here’s an update on what we’ve accomplished so far: Completed Content Beginner Areas : World, gathering, crafting, fishing, farming, items Characters : Customization, costumes, skills, mastery Monster Villages and Monsters : Skills Random Dungeon System Building System NPC Cities Chat and Emote System World Map and Mini-map Content in Development High-Level Areas and Content : World, gathering, dungeons Ranching and Life Content Trading System Mid-range Transportation System This year, our team faced many challenges in developing Tree of Life 2. Your encouragement has been a tremendous source of strength, helping us…
- We are releasing the gameplay trailer for Tree of Life 2 - 19 September 2024
We still have a long way to go, but we're working as quickly as possible to reward your continued support! As our first achievement, the gameplay trailer for Tree of Life 2 is now complete and released. We expect to have a playable test for you between fall and winter. Our development team frequently checks the Steam community and Twitter comments, so feel free to ask any questions you may have. We are also providing updates on the development process via Twitter (X) and YouTube. https://www.youtube.com/@oddonegames https://x.com/playtreeoflife Thank you!