ICARUS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players5.7K · 21 September 2026 - 22:40:24 UTC
- SteamPulse tracked peak52,305
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score74% positive
- Total reviews63,310
- Release dateDec 3, 2021
- DeveloperRocketWerkz
- PublisherRocketWerkz
Genres: Action, Adventure, Simulation
Company pages: Developer: RocketWerkzPublisher: RocketWerkz
ICARUS Steam news
ICARUS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Icarus Week 250 Update | Electric Seed Extractor - 17 September 2026
Welcome to Week 250. This week we are adding a brand new deployable to the T4 Tech tree - the Electric Seed Extractor. This new deployable will help farmers harvest seeds from plants at a much faster rate than its T1 equivalent. We also have a quick peak at next week where we have decided to add a brand new highly requested animal companion - the Kiwi. Notable Improvements: Fixed Strawberry Plant collision that was preventing them from being harvested or sickled. Increased the Vapor Condenser inventory size so it can hold all potential rewards. Added a checkmark to Blueprints once their required mission is completed if they need one. Fixed the Pig Trophy and Geothermal Spider Vestige so they now provide their intended rewards. Improved the UI when taming juvenile animals. Adjusted the collision on Roof Lights to make them easier to place. This Week: Electric Seed Extractor This week we’…
- Icarus Week 249 Update | Inaris Powerbank - 10 September 2026
Welcome to Week 249. This week we’re adding a brand new item to the Workshop: the Inaris Powerbank. This allows you to bring a pre-charged power bank down with you, giving you a portable way to charge items on the fly. We’ve also updated the Volcanic Stomper, giving it a more subdued coat that better fits its volcanic environment. Noxious Crusts have received some slight adjustments too, and will now spoil and break down into their original ore. Finally, we have a sneak peek at next week, where we’ll be introducing a new high-tier Seed Extractor. Notable Improvements:Improved SMPL3 Missions so that the 'Hidden Cache' no longer spawns creatures inside the crate and correctly spawns creatures native to that biome. Fixed Tamed Conifer Wolf not retaining custom phenotypes when it dies Lithium tools now show their correct effects and state when active on clients Icon texture optimization on…
- Icarus Week 248 Update | Scoria Deep Ore Veins - 3 September 2026
Welcome to Week 248. This week, we’re introducing Scoria Deep Ore Veins to all maps, meaning they will no longer be exclusive to Prometheus and can now be found across Icarus. We also cover a fix for a long-standing issue where fire could appear to never extinguish for clients, even after it had been successfully put out. And finally, we take a quick look at what’s coming next week: Workshop Power Banks. Notable Improvements: Cleaning up Client Side Ghost Fire Particle that could occur on clients as a result of server desync Fixed an issue with the Forest Wolf not correctly displaying its textures and fur when skinned Reverted Gold and Sulfur icons back to original as they were easier to tell apart Increased Sun/Moon position updates to be 50ms instead of 200ms to help with smooth shadow movement at sunrise/sunset. Fixed using taxidermy knife on Piglet rewarding the Piglet Trophy instea…
- Icarus Week 247 Update | Slinker Saddles - 27 August 2026
Welcome to Week 247. This week, we've updated 11 existing Saddles to work with the Slinker, bringing the total number of Saddles available for the Slinker to 14. We've also made a range of optimization and cleanup improvements to Elysium, which will reset Foliage and Voxels on the map. Finally, we'll take a quick look at what's coming next week, with Scoria becoming available on all maps through Deep Ore Veins. Notable Improvements: Optimized Foliage on the Elysium Map Fixed duplicated Ore Voxels on Elysium which where stacked on top of each other Removing numerous floating trees, shrubs, and meshes from the Elysium Map Removing a number of and inaccessible voxels from the Elysium Map Balanced Reaver dive attack damage output This Week: Slinker Saddles This week, we’re releasing the full set of Saddles for the Slinker, giving you more options to comfortably ride your companion across al…
- Icarus Week 246 Update | Metal Weapon Rack - 20 August 2026
Welcome to Week 246. This week, we’re adding a new Metal Weapon Rack, giving prospectors a stylish new way to display their tools. We also go into a bit more detail about the power cut that occurred in the studio during last week’s livestream, which affected our development work over the weekend. We’ve also got a preview of the next Great Hunt on Elysium and its accompanying free patch, which we’re dubbing Newton. Finally, we take a sneak peek at what’s coming next week: Reworked Slinker Saddles. Notable Improvements: Chocolate Cake is now fixed and can be deployed and pieces collected and eaten as normal Fixed the mission drill's electricity state on Dry Run as it was not updating correctly, which could stall the mission after reconnecting Optimized ambient and weather audio (rain, hail, and biome ambience) across the game for better performance Grenades now stack to 10 to cater for up…
- Icarus Week 245 Update | Tusker Breeding & Phenotypes - 13 August 2026
Welcome to Week 245. This week, Tuskers are getting a major expansion with the introduction of breeding and new phenotypes to discover, collect, and breed into your herd. We’re also taking a sneak peek at the Tier 3 Metal Weapon Rack, giving you another option for storing and displaying your prized gear while matching your base’s design. Notable Improvements: Fixed Olympus scan missions where picking up the Radar early could prevent mission completion Improved Accumulation quests with clearer equipment requirements, map icons, hints, and location updates Styx Highrise construction mission now accepts both Wall and Ceiling Bunker Lights Projectile Damage and Extended Ammo attachments now unlock correctly via Ranged Weapons Livewire search areas now reappear after reconnecting; Location 2 travel areas expanded to prevent bypassing Fixed User Reports not recording the current mission in Op…
- Icarus Week 244 Update | In-World Fish - 6 August 2026
Welcome to Week 244. This week we're making the waters of Icarus more diverse, with fish now accurately represented in the world based on their fishing locations. Alongside this, we're introducing the Carbon Fishing Rod to help you catch them. We're also bringing the Dedicated Server Browser out of beta following a much-needed update, including a range of fixes and quality-of-life improvements. Finally, we're taking a sneak peek at what's coming next week: Tusker Breeding and brand new phenotypes. Notable Improvements: Fixed issue where the Garbage collection could cause crashes when reserving UID's for objects Fixed issue where in some cases AI was not spawning correctly in the world when players are moving around the terrain. Updates to Accumulation hint text and objectives update to provide more context and structure to the mission Fixed issues with faction mission spawners where the…
- Hotfix Version 3.0.21.155391-rel-DangerousHorizons - 1 August 2026
We've released a number of hotfixes this weekend to address important issues and get improvements into players' hands as quickly as possible, rather than waiting for the next scheduled update. Thanks for your patience and continued support while we continue working to improve the game. Contains the Following Fixes Fix for OFFENDER not spawning cave worms as intended Preventing Double Calling of Prebuilt Complete following the older flow Preventing Double Spawning of Loot in some prebuilts
- Hotfix Version 3.0.21.155383-rel-DangerousHorizons - 1 August 2026
This hotfix address issues encountered in the following missions. These will fix both new missions and missions in progress once updated. Contains the Following Fixes LIVEWIRE - Fixing issue if you kill the wolf pack before triggering the travel event the mission cannot be progressed. Upon Updating Wolves will spawn and be counted before travelling. Will fix existing prospects. LIVEWIRE - Fixed issue where new wolf dens would duplicate on reload NEXUS - Fixing Mutated Creatures not spawning in the lab as intended RELICS - Fixing Soldiers not spawning in the central lab as intended COURIER - Fixing issues with Soldiers spawning at camps BREAKOUT - Fixing Structure Spawning and Decal Cleanup LIBERATION - Fixing Secure Status Mission Step NOMAD, SHADOWED, TEMPEST, DISPATCH, FRACTURE - Fixing issue where objectives would not display as a result of a completed building event not firing as in…
- Hotfix Version 3.0.21.155335-rel-DangerousHorizons - 31 July 2026
Contains the Following Fixes Fixes for many missions involving prebuilt structures, where the structures would not spawn preventing mission start Fixes for many missions involving prebuilt structures, where the structures would not cleanup on mission complete (this abides by the server settings) Fixes for prebuilt structure name collisions with existing structures from other missions, preventing new structures from spawning when they should have There may be cases where existing missions may spawn duplicate structures, this will be a once off as now prebuilt structures are tracked more closely and references persist like the didn't before
- Icarus Week 243 Update | Livewire Revamp - 30 July 2026
Welcome to Week 243. This week we're revamping one of the very first missions ever created for the game: Livewire on Olympus. Our goal is to continue revisiting older missions like this, bringing them in line with the quality and design standards of our more recent content. We're also giving you a small preview of what's coming next week: in-world fish and a new fishing rod. These additions are designed to make the world feel more alive, with fish of that location now naturally inhabiting rivers and lakes across Icarus. Notable Improvements: Fixed cases where Mission Rewards (Blueprints, Workshop Items, Legendary Weapons) were not always unlocking correctly, causing players to lose their rewards when leaving the active session The Lava Hunter will no longer attack random creatures or endlessly chase players across the map Optimized Prebuilt Structure loading to reduce stuttering during…
- Icarus Week 242 Update | Workshop Flashlight - 24 July 2026
Icarus is free to play this weekend and to celebrate we are enabling a double experience weekend! Not only this but all of our DLC is on sale with a special 'Free Weekend Bundle' which packs the base game and all our major expansions into a single bundle with a additional discount. https://store.steampowered.com/bundle/81998/Icarus_Free_Weekend_Bundle/ Welcome to Week 241. This week, we take a look back at some of the standout patches and updates from the past year. We’re also introducing a brand-new Workshop flashlight to help light the way on your next expedition. Plus, we’re sharing a sneak peek at some new upcoming Great Hunts content and taking an early look at an Olympus mission that’s getting a major revamp coming next week. Recap: Free Weekly Update Recap Over the last year we have had 52 free weekly updates - some major ones are described below. Mendel Update A complete overhau…
- Free Weekend & Double XP Event - 23 July 2026
ICARUS FREE Weekend & Double XP Event So grab some friends and jump into the game, with Double XP which lasts throughout. ICARUS 80% Off & Special Discounted Bundle Icarus and all DLC are on sale, with a special limited time 'Free Weekend Bundle' that contains our major expansions. https://store.steampowered.com/bundle/81998/Icarus_Free_Weekend_Bundle/ The Bundle Includes Icarus (80% Off) The core Icarus game, featuring the Olympus map, continuously updated with 69 missions, unique creatures, 5 Tech Levels, Oil, Exotics and much more. Experience the culmination of 241 free weekly content updates. Dangerous Horizons (25% Off) Icarus' second major expansion, introducing the Elysium map, 17 new missions, a drivable vehicle, new mounts, 35+ creatures, introducing the Tundra and Geothermal Biomes, resources, radiation gameplay, and more. New Frontiers (33% Off) Icarus' first major expansion,…
- Icarus Week 241 Update | Single Barrel Launcher - 17 July 2026
Welcome to Week 241, This week we're introducing a brand new weapon archetype: the Launcher. The first weapon in this category is the Single Barrel Launcher, allowing you to load and fire grenades with far greater precision than throwing them by hand. We also discuss the community feedback surrounding last week's screw recipe changes and the adjustments we're making in response. Finally, we give a sneak peek at what's coming next week with the reveal of a brand new Workshop item. Notable Improvements: Steel Screw Recipe Reverted from 1->10 to 1->100 Fixed numerous issues with the contents of Pouches/Bag weight, it was not being calculated or updated correctly Fixed an issue where removing food buffs on clients would only remove the UI and not the actual effect (clicking the x in the top right corner) Fixed an issue where underground debuffs would not be removed from players when using u…
- Icarus Week 240 Update | Foundry Update - 10 July 2026
Welcome to Week 240, This week, we've updated the T4 Foundry Mesh, reducing its size while preserving its full functionality - a popular community request. We also perform a slight balance of the recipes found on this, the anvil and the forge. We're also kicking off the first in a series of refreshed Olympus Missions with the updated Rustic Mission. In addition, we've fixed a long-standing bug that could, in certain circumstances, cause players to lose Workshop items when sending them back to space via dropships or exotic exchange pods. Finally, we're giving you a first look at a brand-new weapon archetype arriving next week: the Launcher. Notable Improvements: Fixing issue in the Styx Mission Repopulation where you could get the mission into a failure state and be unable to progress Fixing issue where trying to dismiss buffs on mounts by clicking the X button in the corner would not wo…
- Icarus Week 239 Update | MXC Oxite Dissolver - 3 July 2026
Welcome to Week 239, This week brings a brand new item to the Workshop, joining the growing set of Deployables: the MXC Oxite Dissolver. We’re also sharing updates on a planned rework of the Olympus quests, as we begin revisiting and improving some of the game’s earlier content. Finally, we’ve got a preview of what’s coming next week: an update to the Tier 4 Foundry. Notable Improvements: Fixed over 60 Destructible Meshes with material issues Scuttler Rebalance, lowering their health and damage to reflect their size and role Fixing Moa and Arctic Moa's Fur around the faces as it was not displaying correctly Removed the extra 10000 shattering damage that was added to the Iron Sledgehammer Fixed the Manufacturers in world widget as it was not displaying craft times correctly Fixed Collision and creature setup of the Skulk This Week: MXC Oxite Dissolver This week, we're introducing a brand…
- Icarus Week 238 Update | Cured Leather Backpack - 25 June 2026
Welcome to Week 238, This week's update introduces the new Cured Leather Backpack, giving prospectors another craftable storage option while on the surface. Made entirely from materials gathered while on planet, it's designed to help you stay equipped and organized without relying on workshop gear. We're also giving you a preview of what's coming next week: a brand-new workshop item, the MXC Oxite Dissolver. Notable Improvements: Large Texture optimization pass reducing assets from 4k down to 2k where appropriate Numerous LOD fixes to meshes in game and Shadow fixes Fixed Crashes that could occur when using right click and performing actions on items in the inventory Update Vocalization states when in radioactive areas so they use the correct audio Small adjustments to the Gribber Corpse and Ram Trophy so they are more performant This Week: Cured Leather Backpack This week we're introdu…
- Icarus Week 237 Update | Expanded Norex Trader - 18 June 2026
Welcome to Week 237. This week, we are expanding the Norex Trader inventory to provide access to boss vestiges that are not normally available on all maps. We are also making a few balance adjustments to the Sandwyrm Queen and its associated items. In addition, we're including a preview of next week's update, which will introduce a new addition to the planetary crafted backpack lineup. Notable Improvements: Adjusted gestation speeds on several animals which better represents their size/stature Optimization and improvements to Transport pods, including Norex Trader station Fixes to prospect game settings on dedicated servers as their size was too small at some resolutions Fixed issues with Simple Building Shadow logic not behaving as intended This Week: Expanded Norex Trader This week, we're expanding the Norex Trader's inventory. The trader will now sell Vestiges from all World Bosses i…
- Icarus Week 236 Update | Ubis Husbandry & Phenotypes - 12 June 2026
Welcome to Week 236. This week introduces Ubis breeding, allowing Prospectors to establish their own breeding populations of these iconic swamp birds. Looking ahead, next week's expansion of the Norex Trader will provide new ways to access world boss rewards across more maps. Notable Improvements: Optimizing a number of collision setups of many expensive mesh setups UX Pass on Aquariums, fixing client desync issues, optimizations, improved LOD setups, improvements to visuals and more Norex Trader now trades for Sandworm Scales instead of Caveworm scales This Week: Ubis Husbandy & Phenotypes This week, we're expanding the possibilities of ranching on Icarus with the addition of breedable Ubis. These towering swamp birds have long roamed the wetlands of Icarus, and while juvenile Ubis could already be collected and raised, Prospectors can now breed them as part of their husbandry operatio…
- Icarus Week 235 Update | Deep Cycler & Obsidian Veins - 5 June 2026
Welcome to Week 235. This week, we're expanding access to Obsidian by adding Deep Ore Veins to Olympus, Styx, and Elysium. This makes the resource readily available across all maps and gives prospectors more opportunities to gather it, regardless of where they choose to play. We're also introducing the Deep Cycler, a new Tier 5 device that allows players to reconfigure Deep Ore Veins. This provides greater flexibility when managing deep mining operations and opens up new options for resource acquisition. Looking ahead, we're giving a sneak peek at next week's update, which introduces Ubis Phenotypes and Breeding. Notable Improvements: Lava Broodlings will no longer attack & kill other creatures by default as this would result in less active creatures in the Volcanic Biomes Basic Building Beams have had their placement guide helpers corrected and are no longer squished and unreadable Res…
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