- 05 Dec 23 Early Access Build - 5 December 2023
- fixed a potential AI loop with it trying to use ord-only support weapons (such as PTRS rifle) vs unarmored targets. - claymores no longer allowed to fire into a hex with friendly units in it. - fixed Red Star Stingers to be properly flagged as an AA weapon (new games only). - multiplayer: fixed a desync bug when claymores were prompted for their attack. - Roosevelt's Butchers: fixed victory text to correctly say the points are for being on map 14, not 16.
- 15 Nov 23 Early Access Build - 15 November 2023
- possible fix for joysticks affecting slider input. - fixed Map 88 not being properly selectable in Battle Generator. - fixed StuG H missing purchase cost.
- 13 Nov 23 Early Access Build - 13 November 2023
- Heroes of Normandy Battlepack 3 DLC released - fixed M2 Bradley IFV not having an ATGM Depletion #. - Scenario Editor: added unit attributes May Fire at Unspotted Units, Mixed Arrival Group OK, Depletion # Override, and Ord Depletion #. - Scenario Editor: added support for negative elimination VP (own side loses these points if eliminated).
- 26 Oct 23 Early Access Build - 26 October 2023
- multiplayer: further fixes for counter images going missing on one computer. - Scenario Editor: added scenario attribute Alternating Setup (Random). - Scenario Editor: added SSR No Adjacent Activating Before Turn #. - Scenario Editor: added victory condition Most Units on Map.
- 20 Oct 23 Early Access Build - 20 October 2023
- fixed a crash on Mac when going to the options->interface screen. - fixed mounted units from being able to enter bunkers while still mounted. - added an option to disable the log file (on options->video, for lack of anywhere else appropriate to put it). - multiplayer: fixed bug with counter images going missing on one computer when two players with different DLCs in a set played a scenario from the one DLC they have in common. - Scenario Editor: added unit attributes AI Prefer to Load, No Jams, No Thermal Sights, Smoking Wreck (Intermittent), Stacking Group #, Vehicle Artillery. - Scenario Editor: added special victory flag Bonus Vic Points (Most Units). - Scenario Editor: added vic hex flag Easy Building Control. - Scenario Editor: added Terrain SSR Indestructible Buildings.
- 08 Oct 23 Early Access Build - 8 October 2023
- fixed artillery broken by previous build.
- 06 Oct 23 Early Access Build - 7 October 2023
- fixed a bug with unloading passengers from vehicles who were carrying things themselves; sometimes the carried items would not be properly marked to be in the unloading hex. - fixed a bug where the AI could sometimes select a team to capture vic hexes when it was inappropriate. - Map 22: fixed hex J7 to be light woods (Defiance only, was correct for Red Star). - Maps 24O/24OF: fixed incorrect wall terrain on hex I6 to only be to between I6 & I7. - Scenario Editor: added unit attributes Only Smoke (for artillery), Zone Artillery, and Start Towed (Alternate). - Scenario Editor: added victory conditions Exit G.O. Squads.
- 28 Sep 23 Early Access Build - 28 September 2023
- fixed a bug where the AI would move units into helicopter hexes with the intention of entering Melee. - fixed a bug where a unit that does a Close Assault and makes the morale roll but fails the assault roll would only be charged the MP for the move into the vehicle hex, and could try to do it again. - removed 'ding' sound when Chaotic Initiative is rolling a new initiative in the same Ops Phase. - attempted fix for scenarios sometimes not properly loading when not all packs for a module are owned. - Scenario Editor: added special vic hex condition No GO Enemy in LOS and Range and vic hex attribute Indomitability Disable. - Scenario Editor: added initiative option Chaotic w/Leadership. - Scenario Editor: added SSRs Daybreak, Muddy Terrain Bogdown Checks, Dirt Road Bogdown Checks. - Scenario Editor: added unit attributes Special Infantry Bonus, Area Mines (1-2), Indomitable Zone #, and…
- 18 Aug 23 Early Access Build - 18 August 2023
- fixed a bug where the AI was not checking stacking limits when placing units upstairs during Setup (really only caused violations in scenarios with specially-restricted limits, like Sniper's Den). - fixed a bug where the AI could want to move a unit into a particular adjacent hex, but it is an invalid move (due to cliffs or something), and then get stuck. - fixed a bug with Melee where Zero-FP units were still receiving a die-roll penalty if they were using a Support Weapon. - fixed ordnance units not properly completing their attack versus Barricades. - Battle Generator: fixed missing Soviet custom leader for Bear & Jackal campaign. - Battle Generator: fixed missing auxiliary units for Bear & Jackal campaign. - Battle Generator: added new battle type: Paratroop Assault (using the rules from the Falklands scenario 'Unexpected Drop'). This battle type can also randomly show up in campa…
- 21 Jul 23 Early Access Build - 21 July 2023
- added text to the message log when a 2 is rolled on an Ordnance Attack to indicate it is an automatic hit. - fixed a bug where a solo Leader sent into a Close Assault while carrying an appropriate weapon would not enter the target hex, even after making the the morale roll. - fixed Emplaced vehicles to be correctly unable to pivot. - fixed shots to rear hull of Emplaced vehicles to correctly ignore the emplacement. - fixed Auto-Rally getting stuck if there was a medic in a hex with mixed units and it wanted to heal a non-allowed one (related to Jul 10 change). - Sniper's Den: second attempt to replace map 16B that went missing.
- 20 Jul 23 Early Access Build - 21 July 2023
- Sniper's Den: replaced map 16B that went missing in the last build. - Scenario Editor: added ability to use panel maps from different modules; module is set for each map when you select Change Map on the Map Layout screen. Note: this cannot be done with Days of Villainy and The Bear and Jackal maps, they are not standard sizes and don't match anything, and Heroes of the Motherland currently has no standard panel maps. - Battle Generator: added checkboxes for Allow Mixed Module Maps (similar to the above Scenario Editor feature) and Allow Duplicate Maps. - Scenario Editor: added unit attribute Setup Owner Locked.
- 14 Jul 23 Early Access Build 2 - 15 July 2023
- fixed a bug with RMB mouse mode not always updating the action buttons when left-clicking to change stacks - Paying the Toll: fixed AI Soviets not bringing on helicopters and AI Mujahideen placing weirdly when its first choice hex was not allowed. - Throwing the Bear back: fixed the Mujahideen Sniper being able to walk onto the board with his comrades.
- 14 Jul 23 Early Access Build - 14 July 2023
- The Bear & the Jackal DLC released - fixed a bug with mandatory helicopter exits where if you activated a unit in the same hex and moved away, you were still able to click the exit helo button even though they are not allowed to move at that point, and things got stuck. - Search & Destroy: fixed the US setup sometimes not properly placing all starting units. - Battle Generator: added a "Soviets & Guards" side selection for Bitter Harvest.
- 10 Jul 23 Early Access Build - 11 July 2023
- fixed diagonal move cost on the squares map for Day of Heroes; please note that the fixed diagonal hexside terrain cost only applies to new games. - fixed medics to not be allowed to rally/heal non-matching allies. - multiplayer: fixed game invitations failing when one player has the Battle Generator and the other doesn't. - Expected Company: fixed misplaced hedge effects between K7 & L7.
- 07 Jun 23 Early Access Build - 7 July 2023
- fixed Assault Movement and Hit & Run to no longer be allowed into a one-hex move that costs more than the adjusted MP. - stuff in preparation for The Bear & the Jackal (shooting for next week). - multiplayer: added all sorts of additional info to the log info for initial connections; if you have trouble inviting an opponent or receiving an invitation, please F3 in the same session so we can check the logs for clues.
- 30 Jun 23 Early Access Build - 30 June 2023
- fixed the Auto-Rally button improperly showing when a medic was in a hex with a non-healable shaken unit, such as a vehicle. - fixed a bug with LOS going between two hexes with a building on one side only causing it to be blocked if the building had protrusions into a third hex (Map 15: I6->H5). - fixed a bug with AI trying to collapse caves and having the attacking unit unselected, causing a loop. - fixed the scenario results info not being properly grabbed for Normandy Pack 2 scenarios on the module screen. - Blood-Stained Bocage: fixed PzVs to not have smoke shells. - Scenario Editor: added SSRs Rooftops Full Clear for Control and Crews Cannot Control. - Scenario Editor: added victory condition Trigger Events. - Scenario Editor: added event restriction Non-Vehicle Required. - Scenario Editor: added event effects Unit Group Ambush, Unit Group Fire & Melee, Explosion in Hex, Change #…
- 26 Jun 23 Early Access Build - 26 June 2023
- multiplayer: fixed a bug with multiple-MP-cost opfire sometimes not triggering properly on the firing player's computer. - Scenario Editor: added SSR Early Hours (Time of Day). - Scenario Editor: added unit setup restrictions One Squad+Ground Floor and Adjacent to Enemy. - Scenario Editor: added unit attributes Arrive Assault Move, Controlled By Initiative Winner, and Forward Observer (Dug-In).
- 21 Jun 23 Early Access Build - 21 June 2023
- fixed OFT penalty for vehicle rotation to be +1 instead of +2. - fixed a bug where vehicles with no turrets would not be selectable for opfire in a non-forward direction if they had not yet been selected in the turn. - fixed a bug where units that moved in Assault Move before firing and fired an ordnance weapon would sometimes skip their inherent and/or additional support weapon attacks. - fixed AI to not try to move out of a hex in flames in a direction that would cost too many MP for a Weapon Team with facing to move. - Scenario Editor: added terrain attribute Setup Max 1 Vehicle. - Scenario Editor: added unit attributes Concealed Arrival, Medic Heal, No Passengers, Skill Remove on Turn #. - Scenario Editor: added unit setup restriction Adjacent to MMC. - Scenario Editor: added event effects Roadblock Explosion and Skip Impulse.
- 08 Jun 23 Early Access Build - 8 June 2023
- added new feature, Click Confirmation; can be toggled for movement and/or firing on Options->Interface. Makes the selected actions require two clicks to perform, the first click 'grows' the mouse button you clicked as a prompt. (Will probably end up being the default eventually - pending fixing any bugs with it, tutorials being updated, and also don't want to confuse everyone used to the other system just yet.) - Scenario Editor: added unit attributes Foxhole Start (No Building), and Fight in Place. - Scenario Editor: added unit setup restriction Must be Within 2 of Leader
- 15 May 23 Early Access Build - 15 May 2023
- fixed Emplacement counters to be properly not allowed in Building or Huts hexes. - Battle Generator: fixed a bug where the purchase units button could be clicked multiple times, causing duplicate units and other undesirable effects.