1984 Rewired news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score77% positive
- Total reviews13
- Release dateSep 9, 2021
- DeveloperFennec Trail
- PublisherFennec Trail
Genres: Indie
Company pages: Developer: Fennec TrailPublisher: Fennec Trail
1984 Rewired Steam news
1984 Rewired news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 26 - v1.0.3 Changelog - 17 July 2022
Changelog • Improved visual elements in first 20 levels • Fixed main menu UI bug • Added audio asset and applied minor improvements in jump action fx feedback • Added few new 3D asset • Fix text in tutorial panel and end level panel • Minor code improvement
- Patch 25 - v1.0.2 Changelog - 18 December 2021
This new patch adds the Cyber Radio feature that allows the player to see which track is playing and to shuffle them. Changelog • Added Cyber Radio with shuffle button • Minor fixes on UI • Asset optimization and performance improvement
- Patch 25 - v1.0.2 Changelog - 24 October 2021
This new patch adds the Cyber Radio feature that allows the player to see which track is playing and to shuffle them. Changelog • Added Cyber Radio with shuffle button • Minor fixes on UI • Asset optimization and performance improvement
- Patch 23 - v1.0.0 Changelog - 9 September 2021
It has been a long journey, longer than I thought, but we got there! The game is finally complete and it can leave the Early Access! But the journey of 1984 Rewired is not done yet, there are still few improvements and new assets that I'd like to add to the game in the next months. I'm still 100% committed to supporting the game and I really hope to receive new feedback from the gamers as it will help me to improve 1984 Rewired. A huge thank you to all the Early Access players that helped me pointing out bugs and flaws in the level design! Without you guys I wouldn't be able to release the final version of this game, thank you! This update adds an overall graphic improvement and it fixes a few minor bugs. It also "locks" new areas, the player is now required to complete every level in each area in order to unlock the next one. Changelog Overall graphic improvement Added background detai…
- Patch 22 - v0.9.1 Changelog - 25 July 2021
This update adds the last music track! Finally the soundtrack is complete with 10 '80 vibes unique tracks. It also adds few minor fixes, a couple of improved game elements and a final level for the game credits. It's playable from the 84th level or from the credits info panel. Now it's finally possible to play every Area in Speedrun Mode! Changelog • NEW music track • Added credits level • Minor fix in menu UI • Improved few interactive game elements • Every Area is now playable in Speedrun Mode • Minor fixes in Speedrun Mode
- Patch 21 - v0.9.0 Changelog - 4 July 2021
I'm sorry for the huge delay since the last patch. I had to take some time off from 1984 Rewired in order to sort out some personal issues first. In the last month I got back on track and I finally got every level done!! This update adds 5 NEW levels (79-83), plus the last boss level (84). So now there are 84 playable levels, divided in 8 Areas (10 levels each) and 4 boss levels. This was the target since day one, it took me more than I planned but I finally got there! I also took the time to fix various bugs and to add minor improvements in the gameplay. There are still few missing fixes and minor asset that I'd like to add, then the game will be finally 100% complete and ready to leave the Early Access! I've already planned a couple of new patches in the next weeks. Thank you for waiting! Changelog • 5 NEW Levels (79-83) • Last boss level (84) • Improved design Area 5 • Fixed bug in a…
- Patch 20 - v0.8.1 Changelog - 17 March 2021
This update adds 5 NEW Levels! (74 to 78). We are almost there! Six more levels to get to the 84th and last level of the game! I'm getting done the last 5 standard levels. The boss and last one would come shortly after the next update and it will include the last music track. Changelog • 5 NEW Levels • Generic optimization • Few new graphic asset • Graphic improvements on the background • Minor fixes
- Patch 19 - v0.8.0 Changelog - 22 February 2021
This update adds 5 NEW Levels! (69 to 73) and a brand NEW Music Track, now there are 9 unique 80s vibes tracks! I'm already working on 5 new levels, the next update should be ready by next week. I'm also going to add the last music track soon. Changelog • 5 NEW Levels • NEW Music Track • Minor graphic optimization • Minor fixes
- Patch 18 - v0.7.1 Changelog - 7 February 2021
This update adds few minor improvements and 5 NEW Levels! (64 to 68) Other 5 levels are almost done, soon I'll upload a new update which will bring the total up to 73 levels! Changelog • 5 NEW LEVELS • Minor bug fixes • Minor graphic improvements • Asset optimization
- Patch 17 - v0.7.0 Changelog - 31 December 2020
The last update of 2020 adds a NEW Boss level, a NEW music track and other improvements. This has been a hard year, I tried to keep up with all the work but I haven't got as much done as I wanted. The last updates introduced few new features that were still missing, now I got all the asset needed to complete the game. I'm ready for the final rush: with the next updates I'll add the last 20 levels! Stay tuned and Happy New Year!! Changelog • Improved collision with moving elements • Added graphic details in Area 3 • NEW Boss Level • NEW Music Track • New audio asset • Fixed bug on selection level menu
- Patch 16 - v0.6.2 Changelog - 16 December 2020
This update adds a NEW Power Up and 5 NEW Levels! The new Power Up allows the player to teleport through the levels. In the next update I'll focus on the next Boss/Special Level and I'll add a new audio track. Changelog • Fixed issue in Next button in pause menu • Improved level design in Area 3 • 5 NEW Levels • NEW Power Up • New Graphic Asset • New audio asset
- Patch 15 - v0.6.1 Changelog - 8 November 2020
This patch adds 5 brand NEW Levels and some NEW challenging traps! I'm currently working on the next set of 5 levels which will add a new floppy disk power up. I'll also follow some feedback I got in order to improve the level design in the third Area. Changelog • 5 NEW levels • NEW laser traps • NEW Graphic Asset • Fixed minor bugs • Code and asset optimization
- Patch 14 - v0.6.0 Changelog - 9 October 2020
I finally added the new game mode which will allow you to speedrun through every set of 10 levels in a row! It took me more than expected as I had to fix various bugs in the main menu and new ones caused by the new speedrun mode. I also focused on improving the design in levels from 22 to 31 based on players' feedback. I'm currently working on a brand new set of levels and a new power up. Changelog • Added Speedrunning Mode • Fixed bug in animator system • Fixed bug in loading screen • Improved level design Area 3 • Added graphic details in level 22-25
- Patch 13 - v0.5.1 Changelog - 18 September 2020
This patch is just an hotfix for a bug in the Starting Menu. I also added small improvements on some of the levels in Area 3. In few days the next patch will be ready with the new Speedrunning Mode and other gameplay improvements. Changelog • Fixed minor bug in Starting Menu • Small improvements in Area 3 levels
- Patch 12 - v0.5.0 Changelog - 9 August 2020
This update is focused on audio FXs and various other improvements. I also added a NEW music track, now there are 7 unique tracks. I'm still working on the new game mode which should be ready in the next update. Changelog • Added FX asset • NEW music track • Minor UI improvements • Minor gameplay improvements • 3D Asset optimization
- Patch 11 - v0.4.1 Changelog - 12 July 2020
Update11 with 5 NEW levels which brings the total count to 52! I also added a NEW trap and improved the design in levels from 11 to 20. In the next update I'll focus on gameplay improvements and a new game mode. Changelog • Fix bug on time records • Fix graphic bug in Area 2 • 5 NEW Levels • NEW Trap • Improved levels in Area 2
- Patch 10 - v0.4.0 Changelog - 21 June 2020
New Update with 5 NEW levels and a NEW Power up! Use the Glitch Power to switch between realities! I also added a new trap and focused on fixing minor issues. I'm already working on the next 5 levels. Changelog • Fix minor bug on jump pad • 5 NEW Levels • NEW Power Up: Glitch • 3D asset optimization • New Traps • Minor Main Menu fix
- Patch 09 - v0.3.3 Changelog - 17 May 2020
A small patch with couple of fixes for minor bugs and some asset optimization. A 5 NEW levels pack will be ready soon! Changelog • Improved collisions between player and moving blocks • Fix minor bug on jump pad • 3D asset optimization
- Patch 08 - v0.3.2 Changelog - 1 May 2020
In this update I focused on optimization and I added some new audio and graphic asset. A NEW Boss level is available and the 2nd Area got improved. I'm currently working on the new Area's levels which will add new mechanics and features. Changelog • Assets and code optimization • Improved player movement • NEW Boss Level • NEW audio asset • Minor audio fixes • NEW Graphic asset • Improved environment details • Added details in 2nd Area
- Patch 07 - v0.3.1 Changelog - 4 March 2020
The 4th area is now complete! This Update adds 5 brand new levels! I also started improving the level design in levels from 22 to 31. Soon the whole area will get a deep restyle. Changelog • Fixed minor movement bugs • Improved design in levels 22 and 23 • Added new Graphic Asset • 5 NEW Levels (37 to 41) • Added new Audio Asset • Minor graphic improvements
Patch notes and updates
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