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N.a.N Industry VR

N.a.N Industry VR Steam news

Armin Rigo | Sep 20, 2019 | game

Released

0players observed · 24 September 2026 - 19:34:37 UTC

IndieSimulationPuzzleBuildingVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive

N.a.N Industry VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score96% positive
  • Total reviews23
  • Release dateSep 20, 2019
  • DeveloperArmin Rigo
  • PublisherBaroque Software

Genres: Indie, Simulation

Company pages: Developer: Armin RigoPublisher: Baroque Software

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N.a.N Industry VR Steam news

N.a.N Industry VR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New location for the source code - 19 February 2021

    Hi everybody, A quick note to let you know that the game is still Open Source. The shut down of bitbucket's hg support caused the source code to move. It is now at https://baroquesoftware.com/hg/nan-industry-vr/ . See you! Armin

  • NaN Industry VR is becoming free - 30 October 2019

    NaN Industry VR will turn into a free and open-source game during the month of November. You live and learn! The general administrative overhead of managing a small paid game doesn't justify itself at all. This game didn't sell well enough to even cover the $100 price you need to pay to Steam to put your game up in the first place. What I learned in this experience is that it doesn't really make sense to put non-professional games on Steam---or at least non-professional VR games, whose market fraction is still quite limited. What prompted this? I've recently put two games (including NaN Industry VR) on the unofficial store "SideQuest" for the Oculus Quest, and this game already has many hundred downloads there. The key difference is probably that it's free. People expect less from a free game and are more forgiving of, say, the amateur look; but more people play it and can really judge…

  • Better editing, and better support for Knuckles controller - 13 October 2019

    Hi, The latest update contains two important new features: When editing, you can now move and rotate already-placed blocks by dragging them---no need to first go to the "Selection" tool. The Selection still exists but is now really only useful when you really want to select a number of blocks and move or remove them all together. The button mappings of the Knuckles controllers (from the Valve Index headset) is now a bit saner. I played with the idea of displaying a glove instead of a controller, and reacting to hand gestures, but this is (IMHO) not as easy to use as the current way. More about that later, possibly. Enjoy!

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