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Pity Please!

Pity Please! Steam news

RebelMedia Interactive | Sep 12, 2025 | game

Released

0players observed · 22 September 2026 - 03:55:13 UTC

AdventureCasualIndieRPGSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Pity Please! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews1
  • Release dateSep 12, 2025
  • DeveloperRebelMedia Interactive
  • PublisherRebelMedia Interactive

Genres: Adventure, Casual, Indie, RPG, Simulation

Company pages: Developer: RebelMedia InteractivePublisher: RebelMedia Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Pity Please! Steam news

Pity Please! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Patch Notes 29/09/2025 - 29 September 2025

    Apologies for the late update addressing issues with Steam Achievements, the signboard, and some other things.Here's your list of fixes and changes! FixesAchievements have been fixed! (You should now be able to get all achievements)Pedestrian Spawning issue has been fixed (Pedestrians no longer stop appearing after a certain amount of time)Pedestrians are no longer stuck in wallsFixed Signboard (Signboard can now be properly equipped and unequipped)Fixed Save Issue (Signboard disappeared on loading file, small details of items were also lost)ChangesDecreased Energy burn rate (You should now be able to recover energy back while not being active)Increased Energy gain from sleeping (This still depends on what you use to sleep)Touched up UIand other Miscellaneous changes Additional fixes and changes will be addressed in a future update!

  • Pity Please! Devlog #10 - 31 October 2023

    Welcome to our 10th Development Log! In this update, we're thrilled to share the latest improvements and features that make Pity Please! an even more captivating survival experience. We've added a sophisticated weather system, enhanced pedestrian movements, done some environmental detailing, fully stocked island stores, and a streamlined user interface! We hope this will offer a more engaging and realistic journey through the challenges of the homeless lifestyle. Weather System Update One crucial aspect of homelessness is the constant battle with the environment. Pity Please! incorporates a sophisticated weather system to reflect that struggle. We've developed the system to track the weather patterns of the island, including air pressure, humidity, temperature, and local storm events. It also accurately represents the day-night and yearly weather cycles, like seasons. This weather syste…

  • Pity Please! Devlog #9 - 4 June 2023

    Welcome to the 9th Pity Please development log! In this update, we have some exciting new features to share with you, including a brand new university campus, fishing and panhandling minigames, and a vehicle update. We're thrilled to bring these new additions to the game and can't wait to tell you about them, so let’s dive into the details! New University Campus We're excited to announce the latest area in Pity Please! - a brand new university campus in the island town! The campus includes the main building, which is the heart of the university, as well as three other buildings - the lecture hall building, observatory building, and science & technology building. The historical lecture hall building is a beautiful structure that adds character to the campus. It's the perfect environment for students to learn draw inspiration from. The observatory building was built onto another historica…

  • Pity Please! Devlog #8 - 1 March 2023

    It’s 2023! Welcome back to the Pity Please! Game Development Log. If I am reading the title correctly, it looks like we’re on number 8 now! So, what have we been working on since our last devlog? New Icons We’ve been hard at work creating a huge catalogue of items that will be available in the game. Either via purchase, foraging, crafting, or as rewards or requirements for quests! Currently there are XXX, but there are plenty more to come, so be sure to follow the development on Twitter! https://i.imgur.com/71zzR3E.gif Character Generator We’ve made significant improvements to the code of our character generator. We can now generator NPCs at random, as well as “presets” that spawn with their own unique features like hair color, giving them more personality! https://i.imgur.com/xeTpc1g.gif https://i.imgur.com/8KrwCal.gif We’ve also optimised how the characters are generated in relation t…

  • Development Update - 17 November 2022

    We’ve got some good news, and some bad news for this development update... # We’ll Start With The Good News! We’ve been making a lot of progress with improvements to the game, including (but not limited to) traffic updates, character updates, and adding more life and survival options to the game. Additionally, we’ve received over 250 wishlists on Steam and we can’t thank you enough for your support! ## Traffic Updates There have been multiple improvements to the traffic system which makes it more efficient, and more visually appealing, like smoothing the animations. As the traffic system is an important part of the game, there have also been multiple bug fixes, with more refinements as development continues. ## Character Updates We’ve reworked the character pipeline in order to add more variations to the NPC and customization to the player character. To do this, we made a single charact…

Patch notes and updates

S.noRelease datePatch nameGID number
129 September 2025Patch Notes 29/09/20251811772772387593

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