- UPDATE #16 v1.2.1 - Free Philo Stones, T4 Liquid Gold, and Spring 50% Off Sale - 20 March 2020
UPDATE #16 v1.2.1 -Added Spring 50% off Sale -Gave Everyone 2000 Philosopher Stones. We know a lot of people are bored stuck at home, so we wanted to give out some philo stones to help you have a little fun. -Added Tier 4 liquid gold.
- Update #15 v1.2 - 12 February 2020
EDIT: -FPS Cap and Spend Rate – Patched in a bug fix. This now limits the FPS back down to 60fps. This will also help with the extreme spending rates of everything that was happening. Sorry about the inconvenience. UPDATE #15 v1.2 -Skills – Skill Tree now has a ”Quick Fill” button after your first time shift. This will apply your currently available points to your previously applied skills of your last time shift. -Skills – Skill Points from the Faction Window bonus no longer automatically fill in themselves so that they can be applied with the Quick Fill feature that was added. Note: They will temporarily remove themselves from your ‘skill points spent’ for the window faction bar until you spend them. Keep in mind to reassign these before time shifting if you don’t want what they had defaulted to! -SALE – 50% off of the price of philosopher stone packs for the rest of this month. -Purc…
- UPDATE #14 v1.1 - 30 December 2019
UPDATE #14 v1.1 -Time Shifting – Time Shifting now only Shifts you to half of your MAX stages reached. For example if you reached a max stage of 800 and you time shift you will only go to stage 400 on your time shift ((Your mage level will also be 400)). Everything will reset as normal, but you will have skill points of the same Mage level’s worth (400 levels worth of skills points to spend in this example). You still have to spend everything like a normal time shift. This is mainly to speed up your climbing back up to your max path and MP/KP gains/farming. -- This should still allow you to have your burst killing speed of time shifting without making the grind of getting back up to your max stage quite as much of a hassle. It also has an added benefit of making your Master of Time buffs useful regardless of your distance into the game. -- Also note - After time shifting you’ll have 0 M…
- UPDATE #12 v1.0.9 - 1 December 2019
UPDATE #12 v1.0.9 -New Mage – The Newest Mage The Druid joins the halls of the Mage’s Guild. He can be viewed in the Mage’s window and is available in the Shop for Philosopher Stones. He has a special bonus for having him as an active or support mage of an Ingredient find chance for making Alchemy buffs. He also has a permanent 30% HP/DMG bonus for owning him once he’s purchased, regardless of if he’s selected at all or not. -Fairy Runes – Three New Fairy Runes have been added to unlock! Once you reach the stage to unlock these, they are permanently unlocked. They will be available that same Time Shift and any future Time Shifts from T0 Stage 1! This will allow you more freedom in your strategies as you open up more Boons to play with, especially paired with the adjustment of the Boon leveling below. -Skulls – The EXP deficit of skulls have been relaxed quite a bit. Even at 5 skulls now…
- UPDATE #11 v0.0.8 - 19 November 2019
UPDATE #11 v0.0.8 -Badges – More badges have been added to Tier 1 and higher -Mini-Badges – Mini-Badges have been added to the Tiers. These can be found on the right side of the tiers in the Liquid Gold window, and much like the normal badges, once unlocked, work from Tier 0 Stage 1. These give HP/DMG bonuses for reaching them. You can unlock one for reaching STAGE 250, 500, and 750 in each Tier. -Shop Item: Lost In Time - Returned at request but with a weekly limit of 2. -Bugs – Various bugs and typos fixed.
- UPDATE #10 v0.0.7 - 16 November 2019
UPDATE #10 v0.0.7 -Sale – You can now find a First time buy sale in the shop for double philosopher stones. The sale only works one time. (You can use this sale even if you have purchased previously it will just count towards your next purchase of philosopher stones). -Offline Gains - Fixed a bug causing offline gains not to happen if you were getting the Daily Login rewards at the same time. -Trophies - The difficulty of Rank 2 trophies have been decreased -The Arachnid Queen - Passive bonus from owning her raised to 30% HP/DMG (Up from 25% HP/DMG) - You get this increase if you already own her. -Shop Item: Monster Hunter - Added to the shop. Monster Hunter gives a permanent bonus of +5% to Monster Population gains starting from the point of purchase. (This is only for future gains not for anything stored. It does affect anything in your “current” run. - anything you would get if you t…
- UPDATE #9 v0.0.6 - 8 November 2019
UPDATE #9 v0.0.6 -Balancing - There were a lot of buffs to your progression implemented in various forms. -Faction Levels – Each faction level you gain now increases your health and damage permanently as well. -Skulls – To help you know when, on a super push run, you’re pushing past when you should realistically be Time Shifting, we’ve added Skulls to between the mage and enemy health bars. You’ll see between 0 to 5 skulls stacking. When you start seeing skulls it means the difficulty of the monster is increasing and your experience gains are reducing. While you might find that you’re alright with pushing into 1 or 2 skulls of difficulty, pushing into 3 or 4 might be beyond what you enjoy. Progressing into 5 means you should Time Shift as you’ve hit the limit of your progression in that time shift with your current bonuses. If you find that pushing into 3 skulls is beyond what you enjoy…
- UPDATE #8 v0.0.5b - 4 November 2019
UPDATE #8 v0.0.5b -Stats Max Stage reached can now be found in stats page in a raw format. -Stats previously Max level reached can now be found in stats page in a raw format. -Fairy Runes – Got a visual update. They still function the same, it’s just a visual update to keep them more in line with the game’s appearance and the new liquid gold appearance. -Skills – We’ve loosened up the requirements for spending skills to unlock the next row of skills, this should allow you to make a bit more decisions when it comes to which skills you want and what strategy you’re looking for. -Skills – Tier 2 & 3 skill pages have been added. -Skills – Now show skill points spent. -Skills – Skills points auto-assigned from Faction bonus should no longer skip the beginning couple of skills it was skipping. -Background Movement – The background should now appropriately stop moving when you turn it off.
- UPDATE #7 v0.0.5 - 1 November 2019
UPDATE #7 v0.0.5 -SUPPORT MAGES – NEW SYSTEM – Support Mages have been added to the game! Support mages allow you to use additional mages at half value to support your main mage! This also allows you to ‘quick switch’ mages in the main game if you’re an active player who wants to make the most out of using multiple mages. There are a total of 4 Support Mage slots. You unlock the first Support Mage slot at Stage 750. The second at Stage 1500, the third at Stage 3000. The Fourth slot is available for Philosopher Stones in the Store and purchasable starting at stage 300. Using the slots you can mix and match builds and groups of mages to make your own party and strategies! -Mage Window - You can now see and assign your support mages in the Mage Window if you have the slots unlocked. -Mage Window - Your selected main mage now has a border around them. -FAQ – A FAQ page has been added for Su…
- UPDATE #6 v0.0.4 - 29 October 2019
UPDATE #6 v0.0.4 ] - Leaderboards Now display in the Tier – Stage format. - Leaderboards We’ve reset the leaderboards, they’ll repopulate over the next few days. Don’t panic :P. We’ll only reset them occasionally. - LIQUID GOLD System has been updated. You’ll now see each Liquid Gold SPELL has 10 Ranks with increasing level goals and increasing values. This should help you have shorter term goals and feel more progression on them as well. You can now also buy in stacks of x10, x25, and x100. As you level you’ll fill up gold bars and rank up your spells. Learning these spells is what gives you the benefit of the stats! While we do suggest Time Shifting, you can utilize the patch without doing so. You will retain your current buffs from liquid gold that you had prior to loading in this patch. Using the new liquid gold spells will subtract from those buffs until you equalize your buffs and…
- UPDATE #5 v0.0.3 - 25 October 2019
UPDATE #5 v0.0.3 - New Mage The newest Mage, The Arachnid Queen joins the halls of the Mage’s Guild. She can be viewed in the Mage’s window and is available in the Shop. She has a special bonus just like all of the other mages but also a permanent bonus of health and damage simply for owning her. This extra hp/dmg bonus will be active all of the time regardless of if she's active or not! - Mage Window You now need to hit the SELECT button to choose a mage. This allows you to look through the mages and look through their bonuses and art without switching mages in your main area. - Monster Population Monster Population now recieves a mulitplier to its gains when passing every 250 stages for that Time Shift. You can see your current mulitplier in the top left next to the stage section in the gold text. - Monster Population Reduced sliding scale on monster population significantly. You’ll f…
- Patch Notes v0.0.2b - 23 October 2019
Patch Notes v0.0.2b - UI Update Changed and added to various parts of the UI. Most of the tabs from windows have been removed and made buttons on the main game screen to make them more convenient and quick to use and spend you currencies. You’ll see various other minor UI changes as well. Currencies on the main screen are now all on the right hand screen. Experience percent has moved to the bottom right hand corner. - Tutorials Various tutorials have been added to the game for windows and systems. Even if you already have the windows or systems you will still get the tutorials that you haven’t seen before. Remember you can click the X to close tutorials or they will auto-close after 60 seconds. - Locking/Unfolding We’ve locked various aspect of the game around low stage unlocks. We’ve actually had this requested a lot so that the mechanics unlock in a way that make them easier to unders…
- Patch Notes v0.0.2a - 21 October 2019
Patch Notes v0.0.2a - Leaderboards Added – Leaderboards for Highest Stage reached have been added. You can find their window button in the bottom left hand corner. Tutorial/FAQ – Window Faction should now properly function. Arcanist (And other areas where bonus exp shows up) Now has a minimum of 10% EXP when awarding EXP. (This isn’t from enemies, just from the Arcanist rewards and bonus EXP drops like the bonus in Curse Eater, when you see it in Daily/Weekly quests etc). - Store Item – Potion Bundle: Now grants 50 Health Potions and Rage Potions. (up from 25 each) - Store Item – Time Displacement has been removed. - Store Item – Small Ingredient has been removed. - Store Item – Lost In Time Added. This will instantly reward you with 10% of your currently stored Knowledge Points and 20% of your currently stored Monster Population. - Store Item – Master of Time Added: On Time Shift gain…
- Patch v0.0.2 - Permanent Window Factions - 19 October 2019
Patch Notes v0.0.2 - New PERMANENT System!: Window Factions – The majority of windows now have a bar at the bottom that represents the Window Faction. Using the window can increase your reputation with the window’s Faction and leveling up with them will grant you PERMANENT rewards that DO NOT RESET on Time Shift. Hovering over the bar at the bottom will give more specifics on exactly what you need to do in order to gain reputation with the Faction. -All windows will currently go to lvl 25. We'll raise this after we get the balancing tuned. Arcanist – Increases Arcane Scrap drop amounts per level. Liquid Gold – Increases Liquid Gold drop amounts per level. Fairy Runes – Adds a Rune to a random Boon (what you spend your runes in) per level. This randoms each time you Time Shift. Dragon Eggs – Chance on Time Shift to not reset current buffs! Curse Eater – Increases the rewards from her Tre…
- v0.0.1a Patch Notes - 16 October 2019
-------------------------------------- 10-15-19 Patch Notes v0.0.1a -------------------------------------- -Mage DPS can now be found in bottom center of screen below indicators. -Added descriptions for windows with ‘coming soon’ on them. -Clarified some windows about time shifting mechanics -Cursed Amulet indicator now lights up when you have 200 amulets. -Added a Total value in each of the -Runes (T:xx%). We will add it to the others in the future. -Missions should now be working as intended again. -AutoMove toggle now disappears correctly when off. -Sigil Activator Weekly Quest has been removed and replaced with gaining Mage Levels. -Skills Tree: Skills are no longer clickable when covered. -Various typos fixed
- Dev Blog #3 - 7 October 2019
We’re a little over a week away from the launch date for Early access! The planned release date is October 15th barring any unforseen circumstances! We’re still making significant changes, improvements and balancing changes to the game as we head towards launch time. We had a small round of some player testing and based on feedback we have made one major change. PRESTIGING We’ve decided to include a loose prestige. I say “loose” because we haven’t removed anything from the core game so you’ll still be able to push really hard like you would’ve before but due to the feedback we have gotten we want to include the system. The majority of the playtesters feel they’re conditioned in the idle/incremental games to want to rebirth/prestige as soon as they slow down so they were instantly looking to do so in a lot of cases. Some of them enjoy the prestiging mechanic. Others enjoyed pushing and l…
- Dev Blog #2 - 26 September 2019
Dev Blog #2 We continue to make a ton of improvements and balancing changes to the game. We want to have still quite a polished experience even though we’re launching into Early Access. One aspect I’m particularly happy with myself is that we’re moving into more story elements and almost a more RP setup for the windows and introductions. We even updated the Steam store page with a whole new text set that matches it. The most major change in this notice is the removal of the Equipment System. Don’t worry though, we’ll be replacing it with two new systems instead! The mages came to us and explained that they don’t care about armor, they’re mages, and they really don’t want to be lugging all this heavy armor around. So after much negotiations with the mages we’ve decided to take out the armor system. In reality what it was providing was another source of permanent stat gain which you alrea…
- Dev Blog #1 - 20 September 2019
We've already made a ton of improvements and updates to the game in anticipation for launch day in OCTOBER! We don't want to announce too many of the mechanical changes just yet as we want you guys to have a ton to explore on launch day. As we get closer we might start slowly revealing the new systems. There are quite a few fun ones in the mix! We did want to show off just how something as simple as some graphical changes/updates can really adjust the feeling of the game! I personally wasn't satisfied with how bare bones the windows were feeling, they weren't leaving me with that Magician feel, so I took the time to update their appearance while still trying to keep them clean. Now they're surrounded by book pages to give it a bit more of a Mage and Research feeling. I also took the transparency of the interior of the window down a little so you could see what was going on in your main…