Palallel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score96% positive
- Total reviews52
- Release dateMay 27, 2022
- DeveloperGoatApe
- PublisherGoatApe
Genres: Action, Adventure, Indie
Company pages: Developer: GoatApePublisher: GoatApe
Palallel Steam news
Palallel news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Price update on Palallel - 30 March 2026
Hello everyone !We just wanted to push out a quick update to announce that the price of Palallel has been slightly altered.In short, the price has been reduced in the vast majority of countries where Palallel is sold in order to adapt to the current financial situation that a lot of countries face. Steam now allows us to adjust the pricing based on the purchasing power of each country individually.This new pricing should allow more people (we hope) to enjoy the game.We wish you a wonderful day ːsansː
- Our new project... - 29 March 2023
Hello everyone ːpraisesunː It's not your typical Palallel update. Today we will be talking about GoatApe (it's us btw), what we did in the past few months, and what we're working on. What we worked on After Palallel was released, we took a break from gamedev (yes, how dare they ːcsdmadː). But don't worry this break wasn't very long. We've been thinking about our next project and we choose 3 concepts that were appealing to all of the team. I won't be covering all of the attempts (more about this on discord) but we've been working on 2 prototypes on the foundation of the 3 concepts we chose. These two prototypes have been discarded for several reasons (interest in the final game, technical constraints, ...) and our focus has shifted to another concept codename : PPBB PPBB PPBB is our new project. We've been working on it for the past month and we're really excited to show it to you. PPBB…
- V1.04a - Difficulty adjusted on world 7 - 17 March 2023
Reduced difficulty in several levels of world 7 : 7-7 -> Reduced speed & max velocity of directional boxes. 7-8 -> Reduced number of steps by 1 and moves some platforms a bit. 7-10 -> Added a 'checkpoint' on the middle of the level. 7-12 -> Tweaked mass & velocity of boxes.
- V1.03a - Level fixes & improvements - 10 March 2023
2-10 -> Removed one coordination step. 2-END -> Tweaked final coordination parkour on side A. 3-10 -> Tuned down key movement speed & max velocity and adjusted the key path. 4-7 -> Tweaked size/position of some platforms. 4-8 -> Tweaked size/position of some platforms, one floor has been removed, and the final doors have been moved. 5-4 -> Tuned down the speed & max velocity of the balls. 5-B2 -> Scaled down the balls and added some protections to prevent balls from disappearing. 6-8 -> Scaled up the final collider.
- V1.02b - Fixed controller sensibility - 9 October 2022
Small update to adjust the controller sensibility (was way too low before)
- V1.02a - Character cursor precision improved & some levels tweaks - 6 October 2022
- Improved cursor precision to avoid issues when multiple buttons/elements stack. - Resize some simple buttons on MID & bonus levels - Scaled up some sprites on MID levels
- Demo is back online ! - 17 June 2022
Hello everyone ! Just a quick update about the demo. We had to turn it off with the friend pass issues we've had. Now that the game is released and most of the issues critical issues are fixed, we had time to bring it back with some modifications. During the playtests, we unlocked the first two worlds and we kept this with the first version of the demo. We changed that some weeks later to make it end on the level 2-3 (end of the first world, introduction to the world 2 mechanics). We've finally decided to tweak it a bit more and make the demo end at level 1-9 for two reasons : we think it's enough to understand the concept and the main interactions and we wanted to end the demo on a particularly fun level. If you want to try palallel or if someone you know wants to try palallel, don't hesitate to download the demo ! Disclaimer : For technical reasons explained in the most recent friend…
- V1.01c - Small level & UI fixes - 13 June 2022
- Fixed pressure button size on level 6-5. - Added some colliders on level 5-12 to avoid balls getting stuck. - Added player-only wall in level 5-END to avoid a softlock situation with the ball in the corner. - Fixed locked levels being accessible.
- V1.01b - Hotfix - 9 June 2022
Small update to fix the glitch that allowed the character to perform infinite jump against a wall.
- V1.01a - Multiple levels adjustments, fixed character colliders & key grab - 7 June 2022
- Level adjustments : 1-12 -> More space to pile up boxes to get to the upper level. 2-10 -> Easier jump on the last two jumps before the final foor. 3-10 -> Key slide on A-side has been rearranged to have fewer interactions and reflexes requirements. 3-7 -> Removed one step to beat the level, end door modified a bit and adjusted platform height on side B. 1-11 -> Keys moved & removed + other small adjustments. - Fixed an issue that prevented the player to throw a key when it was close to a wall. - Tweaked character colliders to prevent him from getting stuck on doors and obstacles.
- V1.00e - Small fixes - 6 June 2022
- Fixed 'one mile' achievement not progressing - Fixed 8-END ending not playing correctly. - Unlocked button 'Next level' on bonus levels (except bor x-B4)
- V1.00d - Controller interaction fixes - 1 June 2022
Fixed issue that caused a double interaction with logic elements (buttons, interruptors, ...) when using a controller.
- V1.00b - 27 May 2022
- Fixed achievements not unlocking correctly (or at the right time). - Fixed typo in the credits.
- Palallel is now available on steam ! - 27 May 2022
Palallel is now out on steam ːzaggrinːːpraisesunːːcozybethesdaː It's been a year and a half since we started working on Palallel on our spare time and we're delighted to see the game taking form and to be able to share it with you today. Before we go into the thanks part, we have two small messages for you : If you encounter an issue in game, please contact us on the steam forums or on Discord. If a level is too hard for you, you can skip up to two levels for each world (on the pause menu). Choose wisely ! All levels have been neatly tested one by one, but we lack time to properly test it with external players. We know some levels might feel frustrating or even be particularly difficult. We'll do our best to solve the issues you'll encounter in the next few days. GoatApe is composed of three members : Thomas Lourties, Simon Colin and Corentin Pacaud Boehm. All musics have been composed…
- Important Price & Friend Pass Update - 22 May 2022
Hello everyone ! We have an important update about two things : Friend Pass & the game's price. The Friend Pass is canceled, the price has been adjusted to 5.99$ (4.99€) and ~4.8$ (4€) on the first week. Friend Pass There's no good way to approach this but unfortunately, we have to cancel the Friend Pass due to some technical issues. Don't worry tho, we'll adjust the price accordingly. We thought that the Friend Pass was a great way to increase the game's accessibility. You just have to buy the game and ask your friend to download the Friend Pass version to start playing. We prepared the Friend Pass for a long time but we didn't want to disable the demo (that was supposed to be replaced by the Friend Pass) until the release. For those who don't want the technical explanations, you can skip to the next chapter. Testing on the Friend Pass version was yesterday and as you understand it, it…
- Palallel is coming on May 27 ! - 7 May 2022
Hello everyone ːzaggrinː It is with great pleasure that we can announce that Palallel will be released on May 27 at 5,99$ (4,8$ the 1st week) ! In addition to the new trailer you can check out above, we also updated the steam page to present all of the content and functionalities Palallel will support at launch. Key points to remember : 144 Levels individual levels (among these : 8 trials levels, 8 logic rooms and 32 bonus challenges) 36 Achievements to unlock ! 10 Themed environments Several mechanics and interactive objects to challenge your brain and dexterity Some easter eggs… Character customization pushed to the limit Thank you for your interest in the game. If you want don't hesitate to add the game to your wishlist. This will help the game's popularity (and it help us a lot as well !). See you soon for more ːcozybethesdaː
- Dev Update - April 2022 - 24 April 2022
Hello there ːstimulationː We'll keep this short this time, don't worry, we have some good news today ! Release Date Announcement We chose in the past months to not talk about the release date until we're ready. That's why we only gave you a window of "March To July". While we can't tell you right now the precise date, we're working on the final details and we should be ready to announce the date alongside a new trailer in early May (yes early this time ːsansː). Past & Current Work We wrapped up the final levels and we can finally announce that the game's is fully playable from start to finish. I guess Palallel is now kinda gold ːpraisesunː Achievements are still in the oven (mostly for the visuals) but they'll be ready soon. Controllers are now fully supported (Xbox & PS Controllers expect PS5 sorry !). Musics are almost done, we only have two themes left until we start the final mix st…
- Development Update Palallel / Return of the demo - March 2022 - 9 March 2022
Hello ːtobdogː ! We're happy to be here to talk about what we've been working on and what's coming next for the game in the near future. Return of the demo You heard it, the demo is back ! We tweaked the content and added some new functionnalites since the last time (controller support, richer option menu, new musics & sounds, planing mode, ...). We'll let you discover all of this by yourself ːdipː. Playtests Playtests are still running (they have been for 3 weeks) and the first feedbacks we've received are very useful. Thanks to them, we've fixed a lot of bugs that appeared since the last updates and we tweaked a huge amount of levels. We're still working hard on the difficult balance. Our goal is to avoid frustrating and/or difficulty spikes (these spikes were reported especially in the END levels which are a bit special). Don't worry however for all of you Dark Souls lovers out there…
- Development Update Palallel - End of 2021 - 18 December 2021
Hello everyone ːpraisesunːːpraisesunːːpraisesunː, It's been a while since we talked about the game. We had (and still have) quite some things to handle. Since the Steam Next Fest, we worked on multiple fronts, here's a quick overview of what happened : We reworked the network system and switched to the steam network API to handle multiplayer. After the first playtest sessions, some people ran into issues with lags & disconnections. Even though Palallel isn't heavy networking-wise, our previous servers were located in France. This meant high ping for non-EU players and instability. With this rework, this shouldn't be an issue anymore as players will connect directly without the need for a relay server. Along with this rework, we also heavily modified the invitation system to fully utilize the steam API. Creating games, sending invites, and joining is now faster and easier (less time in m…
- Some news & October Steam Next Fest ! - 2 September 2021
Hello everyone, It's been a while since we talked to you, so here we are ! First of all, we will be part of the October Steam Next Fest ! During this event, you will be able to try the game in a short demo with a friend for free. This demo will showcase some basic levels that will be rather easy compared to the rest of the game. They will introduce you to the game and all of the core mechanics. We currently aim at a 60-90min demo with 24 levels. We are also discussing with some people to make an introduction stream at the start of the event to present the game and answer some questions you might have. We will have some news about this later as we come closer to the fest. Finally, we will release a small trailer that will introduce newcomers to the game's concept and main mechanics. That's all for the steam fest. We will now spend some time explaining what's next for Palallel and what's…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 17 March 2023 | V1.04a - Difficulty adjusted on world 7 | 5125698536858616321 |
| 2 | 10 March 2023 | V1.03a - Level fixes & improvements | 5070528810296456571 |
| 3 | 9 October 2022 | V1.02b - Fixed controller sensibility | 4613399405951023593 |
| 4 | 6 October 2022 | V1.02a - Character cursor precision improved & some levels tweaks | 4613399405940669225 |
| 5 | 13 June 2022 | V1.01c - Small level & UI fixes | 4480532686363178447 |
| 6 | 9 June 2022 | V1.01b - Hotfix | 4480532686349086614 |
| 7 | 7 June 2022 | V1.01a - Multiple levels adjustments, fixed character colliders & key grab | 4469272893511877098 |
| 8 | 6 June 2022 | V1.00e - Small fixes | 4469272893507934593 |
| 9 | 1 June 2022 | V1.00d - Controller interaction fixes | 4469272893490323849 |
| 10 | 27 May 2022 | V1.00b | 4437747060830575080 |
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