- APRIL FOOLS UPDATE - 31 March 2022
Have fun (((:
- Patch 2.2.2.8 - 14 March 2022
Optimised human game modes. Should now be possible to play HvH modes without dropping to 20 fps lol Increased human recoil. Increased chinook helicopter sound effect volume. Fixed an issue where you sometimes got default item drop notification. Other minor changes. We noticed most people seem to really enjoy playing as human, so we plan to add more weapon variation for human character class and also rework the combat animation system for humans. We also plan to add the ability to crouch and vault. Feel free to let us know if there is anything you would like to be added or tweaked in future updates :)
- Patch 2.2.2.5 - 13 March 2022
Fixed an issue where name tags (or whatever you would call them) were shown on all players if aiming at one specific player. Tweaked burst fire mode timeings. Added free item drop for Ukraine Flag. Fixed some issues with our official server.
- UPDATE 2.2.2 - 11 March 2022
Changes: Added small 1v1 map: 'Skytek 1v1 Arena' Fixed an issue where the server browser displayed server IP as server name Added NVIDIA DLSS support. Tweaked quality settings to actually affect performance lol Fixed an issue where the VSync dropdown did not change the VSync count Tweaked human reloading Reduced drone sniper spread Optimized Maple island map Improved Victory and game mode selection screen Removed some unused configuration files and options from server configs. Multiple minor tweaks and bug fixes Known issues: Spectate causing connection timeout weird frame rate issues(at least for potato PCs like mine) Human reloading animation being weird lol
- SPRING UPDATE 2.2.0 - 6 March 2022
Improved reconciliation for client side prediction. Movement corrections from the server should no longer be able to cause massive rubber banding chains when playing as drone. Heavily nerfed human move speed Added interpolation between fixed movement updates for local player, to make movement more smooth. Removed snow and winter objects. Added slight smoothing to human recoil (might be improved further in later updates) Added the option to set grass density and render distance. However, this can have massive impact on performance at this point. So in case of low frame rate, it is recommended to turn grass density down to 0. Added clouds. Improved scoreboard UI Other minor UI changes Changed server configs path from game data path to game directory.
- xMas Winter Update v2.1.0 - 24 December 2021
Added xMas and Winter Content. Reduced human in air movement. Fixed human jump logic to be fully deterministic in order to avoid rubber banding when jumping. Minor bugfixes.
- PATCH 2.0.1.6 - 21 July 2021
Added shotgun specific tracer effects. There are now 6 different shotgun patterns which are dynamically created individually for each client. Added different shoot SFX for shotgun and sniper. Tweaked Lag compensation(Server rewinding) to work better with the movement sendrate limits implemented in the last update. Tweaked movement syncing for remote clients to now be tick based instead of individual for each client to prevent lag compensation from being randomly inaccurate. Fixed an issue in the human movement script. Fixed an issue were the green drone skin would make the drone fuselage invisible. Fixed an issue were remote human players shoot sound effects wouldn't play Enabled 'Stop NaNs' on drone camera, to temporarly silence some NaN issues until the cause has been 100% fixed. The shotgun patterns are played in order and were added to work with the shotgun tracer effects, to avoid…
- Patch 2.0.0.1 - 2 July 2021
Patch notes: Optimized game networking and improved movement interpolation Fixed some UI text scaling issues Fixed an issue where players sometimes would not spawn after arena mode
- DRONE WARS 2.0 RELEASE - 30 June 2021
Drone Wars 2.0 was made entirely from scratch and is technically a whole new game. So what's new? Well literally everything, but here are some of the most important improvements 2.0 comes with: New custom networking. New and better movement which is now server authoritative, with client side prediction, server side reconciliation and server rewinding(lag compensation) and is thereby way more secure. Humans are now a playable class. The drone model has also been recreated from scratch and the overall look of the game has improved by a lot. Way better looking UI (especially the main menu). A voting system, so each player can vote for the next game mode at the end of each round. Some new inventory items. Watch the latest devlog:
- Drone Wars 2.x Devlog 8 - 4 October 2020
>Click here to get to watch the video
- Drone Wars 2.X Devlog - 5 August 2020
>Click here to get to watch the video
- Video Devlog 6 - 19 June 2020
Watch on YouTube
- Video devlog 5 - 27 May 2020
New Drone Wars devlog on YouTube! >Click here to watch it on YouTube
- EASTER EVENT! - 7 April 2020
HAPPY EASTER! Easter event will be live from 8.4.2020-14.4.2020 Unfortunately we didn't have much time to make this event since we prioritise to work on the LCU 2 Update, but here is what the easter event contains: Mystery Gifts will drop during the easter event, these are basically the same as mystery chests, but the Mystery Gifts don't require a key to open them. Added some easter decorations. "Happy Easter!" Achievement is now unlockable. NOTE: Looks like some players don't get item drops. If thats the case with you, try to reinstall the game, that fixed the problem in all the cases we know. Unfortunately We don't know the exact cause of it, so we cannot fix it yet
- TEASER VIDEO FOR: Larger Content Update 2 (LCU 2) - 5 April 2020
Press here to get to the video on YouTube These are a few clips from the closed testing/experimenting of our next huge content update. It's, main feature is the new flying system, that still needs some improvements though. Unfortunately, we cannot, and we don't want to set a release date for the update yet, because we don't know how long some of the things will take, and how strong our motivation will be. Also we might add Drones vs Humans, some new weapons and the progression system in this update, and if we do that, it will take A LOT more time anyways.
- APRIL FOOLS EVENT! - 31 March 2020
April fools event will be live from now on, until the third of April. Have fun!
- PATCH NOTES V 1.2.0.0.3 - 21 March 2020
Tweaked 'round end screen' to display the in-game nickname of premium users instead of their Steam name, if they have a Steam independent in-game nickname. Fixed and issue, where the player name in the "Terminated by player" text didn't get displayed in golden, if killed by a premium player.
- PATCH NOTES V 1.2.0.0.2 - 20 March 2020
Fixed the issue that all UI disappears when pressing ESC in the inventory section of the main menu. Fixed GUI darkmode. Should now work for non premium users as well. Tweaked the econ load script. The item unequip issue, should now be fixed or at least strongly reduced.
- PATCH NOTES (V 1.2.0.0.1) - 19 March 2020
Fixed leaderboards/global stats UI issue, and increased displayed entries to 100 instead of 20. The issue where the game unequipped your inventory items should be fixed now.
- LARGER CONTENT UPDATE 1 (v 1.2.0.0.0) - 18 March 2020
Update contains: Reworked in-game UI controlling Improved some UI elements Added global stats/leaderboards. The new leaderboard will automatically sync with the current stats, so you will keep your progress. Implemented Premium edition features. Implemented a lot of new skins and reworked the game’s econ system. Reworked round end screen, and added score display to it. It should now get displayed for everyone every time now. Made in-game scoreboard dynamic, it sorts players by WP score now. In-game scoreboard now displays the local player UI item blue. Added reload UI animation Improved reload cooldown particle effect. Tweaked reload animation to be timed correctly with the reload time. Upgraded projects unity version. This has caused a lot of new issues, but most of them should be fixed by now. Tweaked broken glass issues at gas station door. Added dropdowns for anti-aliasing, and VSyn…