- Episode 2 trailer at Realms Deep 2023 and Version 1.3 released - 26 September 2023
Along with releasing version 1.3 of DOOMBRINGER, we've got a fair few bits of news to share. Version 1.3 released - See below for a shortened list of what the new update brings. Realms Deep 2023 - We once again are featured on Realms Deep with a new trailer. Episode 2 is finally going to be shown in more than just screenshots. Coming September 30th. Realms Deep steam sale - We're participating in the Realms Deep steam sale also, so if you haven't already bought the single player, take this opportunity to do so. The sale will go on between 9/28 - 10/3 Community Duel Cup - One of our community members Fossil has taken it upon himself to host a one day duel cup this Sunday (October 1st). Sign up over at Challonge Weapons - QuakeC: Reorganized impulse list, YOUR WEAPON BINDS WILL NEED TO BE RESET. - QuakeC: Tesla beam was rewritten for more reactive and predictable visuals on "Curved" and "…
- Patch released 2023-03-04 - 4 March 2023
Patch notes: E1M4 : Fixed issue where the player could exit the ending elevator softlocking them out of exiting the map. E1M6 : Fixed issue where the player could exit the ending elevator softlocking them out of exiting the map. E1M7 : Fixed issue where an enemy was misplaced from upcoming episode 2 content in episode 1 causing a missing resources issue. Monster Troglodyte : Fixed missing gib model issue.
- DOOMBRINGER WINTER UPDATE AND STEAM SALE - 20 December 2022
Welcome and Merry Juletide to you all. A lot has happened in the time since last winter sale and it is time we share a bit of information about the progress on DOOMBRINGER Episode 2. We had hoped to be closer to a final release window by now. But alas real life has taken up a lot of focus for our main developer what with them changing their dayjob from a School teacher in Sweden to a game developer in Denmark. This has taken a lot of time from working on Doombringer and as a result, we are making up for lost time. A Troglodyte pushing forth followed by a pack of Gorgers. An enemy that will have a surprise for the unwary traveler. The Team But before we get in to the progress we have done let us present the current team working on Doombringer's game directly. Not to take away anything from all the great people helping us wherever they can. We couldn't do it without their support. But thi…
- DOOMBRINGER Version 1.2 released - 16 August 2022
As we unveil version 1.2 of Doombringer we want to point out the changes are many. But we will here highlight a shorthand list of improvements to the game since our last major patch. We also want to take the opportunity to ensure you all that work continues daily on Episode 2. Any updates we have on that will be shared on our twitter, or discord. There you will be able to follow along as we release screenshots or talk to us about the game and so on. A sneak peek from Episode 2 currently in development. Changelog : Maps : E1M5 Improved water effect Made signposting to pump opening more pronounced E1M6 Improved water effect Added water particles to cogwheels flowing the water E1M7 Fixed issue with framerate throughout the map Improved water effect on water pipe before yellow door duel3 adjusted layout, improving the survivability for the player out of control New paths has been added to D…
- DOOMBRINGER DUEL LEAGUE PLAYOFFS Saturday 19/3 (Postponed from 12/3) - 12 March 2022
We've been following the players over 10 weeks. We started with 19 players, and then they were whittled down to 13. Now this NEXT Saturday we will be left with the top shelf stuff. Four players remain to run a gauntlet set of matches towards the finish line! Zorakwar has remained undefeated throughout the round robin stage while Respa, Reki and Signis each has dropped the odd map or match. Make no mistake, these are all top tier players. But can anyone of them topple this god emperor's reign in DOOMBRINGER? Respa Reki and Signis are all that still stand in his way to complete domination! And while they have the potential to beat Zorak, will anyone of them find that little bit extra to make it through in the end? This Saturday (19/3, postponed from 12/3 due to illness) at 19:00 CET (Central European Time) we will find out. So join us at twitch.tv/timconlan and see the exciting finale of…
- DOOMBRINGER Episode 2 preview. - 22 December 2021
As the holidays are upon us we have decided to share with you some of the upcoming Episode 2 of DOOMBRINGER, The Chaos World Of Hlavh'yzh'ahk which will plunge you down the rabbit hole into a disparate universe breaking at the seams. Will you learn to regret walking through that portal? The Chaos World Of Hlavh'yzh'ahk This is the working name of DOOMBRINGER's second episode, which we hope to have ready before the end of the next year. In Episode 2 you can expect to see a much wider array of themes and places than what you got to experience in Episode 1. Where do we go? As you left the world behind, trying to find redemption for you and your people you get thrown into a cataclysm of worlds, observed by an indifferent lord. Death sometimes might be a blessing. New enemies In your quest you will face off against at least eight new enemies. This include stronger, faster, more aggressive va…
- Happy halloween! Update notes for October 30th - 30 October 2021
Changelog : Maps : E1M9 Fixed minor polygon issue by yellow key. Fixed issue where two soldiers would get spawn in the wall by the blue key. Fixed issue with Aswang trap before blue key. aduel3 added aduel3 arena duel map rekaduel1 added rekaduel1 arena duel map Netcode QuakeC: Massively refactored client prediction code QuakeC: Unified SSQC and CSQC weapon code to a single shared file, instead of mirrored versions QuakeC: Added QW-esque player extrapolation, so player models should no longer clip through walls when moving at high speeds QuakeC: Readded spectator extrapolation with new error correction, so high PL or otherwise choppy clients should be smoother to spectate QuakeC: Added new system for handling viewmodel animations Engine: Added DB2 protocol as to not completely break compatibility Monsters Aswang Fixed issues where Aswangs would get stuck in mid air at times. Functions A…
- Update notes for June 21st - 21 June 2021
Changelog : Maps : E1M1 Moved bolter to Shotgun position. Moved shotgun to top of spiral stairs. Reduced monsters in start room and closets of second room. Reduced cartridge ammo E1M2 Reduced cartridge ammo E1M3 Reduced cartridge ammo Fixed clipping issues at the bottom of the slime pit E1M4 Reduced cartridge ammo Replaced large cartridge boxes with armor shards E1M5 Made all switches to secret exit into valves Reduced cartridge ammo Fixed non clipping bug with metal girder over slime pit Increased light radius of secret exit elevator E1M6 Increased size of trigger box around red key to make sure trap doors open Added signposting for path from switch outside red room to lowering stairs Added extra health potions to signpost for the continued path towards red key Fixed two texture bugs around the area after the blue key E1M7 Fixed bug with skipping directly to Quad pavilion making monste…
- DOOMBRINGER is a new first-person shooter from veterans of the Doom and Quake communities - 5 June 2021
Need a new retro styled FPS? Veterans of the Doom and Quake communities seem to have delivered with DOOMBRINGER. Read the full article here: https://www.gamingonlinux.com/2021/06/doombringer-is-a-new-first-person-shooter-veterans-of-the-doom-and-quake-communities
- DOOMBRINGER LAUNCH SHOWCASE - 29 May 2021
https://i.imgur.com/jmP7znp.gif DOOMBRINGER RELEASES JUNE 4TH LAUNCH SHOWCASE JUNE 5TH Following DOOMBRINGER’s release TastySpleen.tv will play host to the DOOMBRINGER Launch Showcase! It will be a celebration of all things DOOMBRINGER and a deep dive into newly added features. To top it off, there will be two showmatches. A duel between Gaiia and Signis, followed by a 2v2 TDM bout with Zorakwar, CixxyWuffie, Vig1lante and prod1G. Bring your friends, bring your enemies, come and revel in the glory that is DOOMBRINGER! TWITCH.TV/TASTYSPLEENTV 8PM CEST 2PM EDT 11AM PDT
- DOOMBRINGER Americas Cup #1 - 30 April 2021
Bald Eagles. Freedom. DOOMBRINGER? Welcome, it's time to crown a new King. 1 double elimination bracket, literally some money and the best North America has to offer: this Sunday it's time to duel! Where Join the DISCORDBRINGER Streamed live on twitch.tv/TimConLAN Sign up (and view full details) on Challonge When May 2nd at 2:00PM Eastern Time Check-in starts an hour prior What Format Double Elimination Best of three Upper Bracket Best of one Lower Bracket LB Final Bo3 UB Final Bo5 Grand Final Bo7 (1 map advantage to winner's bracket) Map Pool Duel 1 Duel 2 Duel 3 Duel 5 GT4 Fata Morgana Aggressor
- Grenade Launcher Antilag & Other Improvements - 28 April 2021
Americas Cup #1 This Sunday (May 2nd) will see the first official DOOMBRINGER competition outside of Europe. Sign up on Challonge. The event will be streamed with commentary on twitch.tv/TimConLAN. Patch Notes Netcode - QuakeC: Grenade launcher now has antilag - QuakeC: Knockback from projectiles is no-longer 0 if within antilag resim range - QuakeC: Projectile prediction is now delayed appropriately if ping is above server's max projectile rewind (by default 110ms) - QuakeC: Removed unnecessary extrapolation when spectating players - Engine: Fixed movement prediction colliding with local player entity - Engine: Added DB1 protocol as to not completely break compatibility Weapons - QuakeC: Fixed SSG, SG, and Rail out of ammo animations - QuakeC: Fixed LG and Rail hum sticking in position instead of following players - QuakeC: Fixed gotlung sound looping - QuakeC: Potentially fixed ghost…
- Netcode Overhaul, Crosshair Customization, & Duel3 Art Pass - 10 April 2021
Summary In anticipation of the DOOMBRINGER Americas Cup #1, Reki has overhauled the client prediction side of the netcode, as well as added some tweaks on the server side to make ping differentials feels more fair. Weapons are now predicted (with cl_weapon 1) which removes latency between input and seeing weapons fire. Kristus has also been busy finishing the art pass for Duel3, featured in this update. The artstyle for Duel3 is similar to that of Duel5, with gothic architecture and brightly burning braziers. This style is planned to be explored further in the second campaign episode. He also slaved over creating a new crosshair system, with lots of customization options to choose from. This will be expanded even more in the future, and feedback is welcome in the Discord. Primeval has cooked up some spicy new music tracks, some featured in the last update. Much more of his work will be…