Galactic Management news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score33% positive
- Total reviews3
- Release dateJan 3, 2020
- DeveloperCorkscrew Developments
- PublisherCorkscrew Developments
Genres: Casual, Indie, Simulation, Strategy, Early Access
Company pages: Developer: Corkscrew DevelopmentsPublisher: Corkscrew Developments
Galactic Management Steam news
Galactic Management news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- DevBrief#4 - Corona, 0.3 and beyond - 25 March 2020
Hello fellow sys-admin'ers! COVID-19 First of all we want to say that we hope you and your families are all safe. The current crisis regarding the COVID-19 virus situation has really changed the way we live, work and play, affecting thousands of people around the world. We wish you all the best in coming weeks and months and we are truly sorry for those who have lost loved ones. We are currently in lockdown here at CSD towers and we are able to continue working away on our projects but of course we hope that this situation is over as quickly as possible but to borrow a very old phrase, the show must go on. 0.3 - UI Updates We are still working on latest batch of update and fixes for the 0.3 but we felt this would be a good oppotunity to show you the latest UI updates. We have now simplified and updated the entire UI, this will be the new base from which we will continually add improveme…
- 0.2.8 IS NOW LIVE! - DEVBRIEF#3 - A New Galaxy Is Spawned - 9 February 2020
Hello fellow sys-admin'ers! I hope you're all having a wonderful weekend, its been another busy one here at CSD towers. We've been flat out working away on the latest batch of updates and fixes to Galactic Management and the 0.2.8 update is a big one! A Galaxy is born... Today we started the rollout of the new Galaxy implementation to the public & beta branches, this will be the initial base model that I will be improving over the coming patches. Over the new few releases further improvements will be made to the main map including nebula's & gases along with a few other pieces I'm keeping secret for the moment ;) If only we had a list of planets.... One of the major items we've been busy working on is the Planetary List, an overview of your planets and how they are performing in general. This will provide a quick and easy go to for sys-admins to check Here players can quickly scroll thr…
- DevBrief#2 - Updates ahead! - 21 January 2020
Hello everyone, we hope you're all having a great week! This weeks developer briefing is here and we have some new updates to share with you regarding the UI and how Production Lines have been improved. Catchup Since our last Devbrief we've been busy working on the background functionality for the new Shipyards, Refineries, Mines & Farms. Each category will have its own manageable "production line" capable of producing a wide variety of products that the Empire deems fit for its needs. These will be included in the next major patch around about 2 weeks time. On to the news... Planet Factory List & Star Information UI Improvements One of the key aspects of Galactic Management revolves around the Production Lines and their management. We have now added a new screen to the Star Info display and add some additional cosmetic improvements to help management each Planets factories. Here we hav…
- 0.2.2.2 NOW LIVE! - 13 January 2020
Hello everyone! We hope you're having a great start to the week! 0.2.2.2 is now live and ready for download! We've managed to pack in new buildings and behaviours along with persistent music volume and the Music Player. We also buffed a few items such as the Reactors and Life Support Generators to help keep your early settlements away from danger, well, as much as we could ;) Each new department will support up to 5000 people before it becomes ineffective. Once you are over 5000 people then the positive value of the department will become a negative decrease...look out for those riots! The new buildings include... Police Department - will reduce your crime daily by 1 point Health Department - This will increase the general health of the colony 1 point per day Fire Department - This will increase the health and happiness of the colony but will feature in new improvements coming in later…
- New UI Updates are Live! - 9 January 2020
Hello everyone! The weekend is almost upon us and another wave of improvements & additions are here before we head off for a few days of R&R. The big item today is the Production Line interface. Here we have done away with the old method of multiple screens that should really belong in one place to make it easier for players to make the required changes to their production. This will be going live in the next hour and our final update of the week before we tackle the Music Player features! Have a great weekend folks!
- Small Update - 7 January 2020
Hello everyone, I hope you're all having a great week! We're just finalising a minor update for 0.2.2.1, this includes some UI fixes, additional buttons in preparation for 0.2.2.2. This should be released in the next few hours. We have now added the starting implementation for Fire & Rescue services along with the Refinery. While these buildings are not yet in-game the inital button positioning is now completed. Both these items are due to be released in 0.2.2.3. along with Police, Health and Education departments. We also added in further Events such as the food shortage/famine to accompany the many dangers and requests looming around the universe. The biggest noticeable update in this small update is the Notifcations You will now receive updates when a planet's resources are running low, this will help you take action before things get "too crazy" ;) Have a great rest of the week!
- DevBrief#1 - The Early Access Adventure Begins! - 5 January 2020
Hello everyone, we hope you're all settling into 2020 with ease. This is our first developer briefing for Galactic Management and hails a key milestone in the games development. Thank you We would first like to say thank you from the bottom of our hearts to those who have already purchased Galactic Management, we truly appreciate your support and hope to reward you in the coming months with some great surprises. Since we launched our inital EA release on Friday we've already had some really excellent feedback and taken this on board using it to drive our first update/patch as a result of those responses. This resulted in our first released feature to the live EA build. New feature Our first new feature is the inter-star traffic which we will be progressing this week to help provide that living-breathing galaxy that we hope will help players immerse themselves into GalMgmt. Our plan for…
- 0.2.2.1 NOW LIVE! - 4 January 2020
Hi everyone! So here comes our first patch of the EA release, this includes new UI improvements & tutorial updates to help explain the mechanics of the game. Here is the change log.... 1. Updated Capital Confirmation text - removed some duplicate words 2. Added Notification when buildings are bought 3. Updated Purchase Buildings Accept & Cancel buttons to be more clearer 4. Updated main text colours 5. Updated Save/Load Menu UI 6. Updated Production Line Item Selection 7. Added more tutorial/help pages More updates will be coming soon! Thanks CSD
- Galactic Management Now Available! - 3 January 2020
Hi Everyone! That wonderful time we've been waiting for has finally arrived! Galactic Management is now available on Steam - Early Access! Come and join in the fun on this adventure!
- Early Access Release Date! - 1 January 2020
Happy new year to you all! 2020 is certainly going to start with a bang here at CSD towers. Our first release, Galactic Management, will release on Steam under Early Access this coming Friday 3rd January! We hope you'll come and join us in this adventure in the stars above!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 January 2020 | Small Update | 2592316573916524246 |
| 2 | 4 January 2020 | 0.2.2.1 NOW LIVE! | 2592316573904901210 |
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