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Amstad Digital | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID1156950
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperAmstad Digital

INK news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1156950
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperAmstad Digital
  • PublisherAmstad Digital
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Amstad DigitalPublisher: Amstad Digital

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

INK Steam news

INK news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Long Time No See - 21 July 2022

    New Demo Build We have been reworking things in the background with new grapple mechanics and visuals. We still have art assets to finalize and levels to adjust but at least there is enough complete to publish early. Epic Online Services We are integrating Epic Online Services into Ink to provide us with a better service backend. Logging in is optional and doesn't change the game; it will mirror your Steam progress (achievements, stats, etc.) over to your Epic Games account if you do login. Engine Update Unreal Engine has been updated to 5.0 to bring performance improvements and allow us to switch to deferred rendering. Along with the engine update is a rewrite of the game mechanics to take advantage of Unreal Engine's Gameplay Ability System.

  • New Update - 30 December 2020

    In this update we have updated the engine to UE4 4.26 which has enabled us to use a new loading system which has been optimized for SSD's. This should result in faster load times in general. There is also a fix included that should help prevent a crash when loading a large scene for the first time which shows an error message similar to: GameThread timed out waiting for RenderThread after 120.00 secs

  • Massive Update - 24 November 2020

    Over the last few weeks we have been working on a lot of different parts to improve things. There should be some overall performance improvement and there are some Quality of Life changes as well. Rendering Path We changed from deferred shading to forward shading which has improved performance in our tests by up to 6 milliseconds (ms) in some places. The target render time for us is 11ms (roughly 90fps) so that it remains as smooth as possible for different devices even if a device has a lower target framerate. The reflections will be noticeably different as we cannot use Screen Space Reflections however they were causing artifacts that we were not happy with; there are still reflections but they are less mirror-like. If there are frame rate issues then try turning on the Async Projection in SteamVR (also known as motion smoothing) to see if that helps. Controls Rework The controls have…

  • Update Inbound - 13 November 2020

    In this update a few things were tweaked to hopefully reduce the load times in the game and updates to the tools which may or may not improve general performance. UE4 4.25.3->4.25.4 C++ compiler updated to the latest stable release Removed unused materials (A grand total of 50 core materials are used) Merged materials where possible (reduces shader permutation) Tweaked some mesh sizes to reduce memory usage Level One memory usage improved Shader caching optimizations (more specifically asynchronous compiling)

Patch notes and updates

S.noRelease datePatch nameGID number
130 December 2020New Update3917534300096296910
213 November 2020Update Inbound3872494575590447660

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