- Voxelgram 2 – Coming August 14! Demo Available Now - 9 June 2025
Did you know Voxelgram 2 is coming on August 14? The demo is available now and is part of Steam Next Fest. Play it today and add it to your wishlist!Voxelgram 2 features 250 new puzzles and a fresh set of rules, now with two colors in play.If you own the previous game, you'll also get access to the original puzzles, reworked to fit the new two-color rules. This brings the total puzzle count to 500!And if that's not enough, the game will also include procedural puzzles and a Workshop.The demo gives you access to 45 new puzzles, the procedural generator, and 10 of the original puzzles, converted to the two-color system.
- Update #32 - undo/redo with mouse, resolution related fixes for Linux - 25 April 2025
Features Back/Forward (M4/M5) buttons on mouse will now undo/redo moves. Bugfixes Removed resolutions with non native aspect ratio (resolutions with black bars on sides/top). When game was running on one of them, mouse position was not matching what was calculated and processed by Unity UI system. Fixed issue where switching from windowed mode to full screen would allow game to run on unsupported resolution.
- Update #31 - Linux graphical fixes and new gameplay setting - 22 April 2025
New Features You can now enable/disable "Skip Trivial" feature in Gameplay settings. Bugfixes Game has been switched to use Vulkan API for SteamDeck/Linux devices, which should fix issue with puzzle preview in main menu rendering as bunch of black triangles, partially, or not at all.
- Update #30 - Fixes for SteamDeck font issues. - 11 March 2025
Small update to fix the issue of Korean, Japanese and Chinese font not displaying properly on Steam Deck. If you are having issues with labels moved to weird position, please check if you are not on version 2.1.13, if so, update again.
- Voxelgram 2 is coming - 10 March 2025
https://store.steampowered.com/app/1820620/Voxelgram_2/ Voxelgram 2 is coming later this year. There will be 200+ new puzzles, with 2 colors instead of 1. Puzzles from Voxelgram 1 will be playable with these new rules if you own the original game. Workshop support! Procedurally generated puzzles!
- Update #29 - Custom colors support - 24 November 2024
Features You can now adjust colors of hints, cursor and marked cell. Improvements Procedural puzzles should on average generate 2-3x faster. Bugfixes Fixed issue with Workshop collection getting "finished" indicator even if it wasn't finished
- Update #28 - Highlighting available hints and bug fixes - 4 July 2024
Highlight for available Hints I've added a quality of life option, to highlight hints, which can be progressed. They will be blue if you can remove, or turn green something on line they represent. It doesn't give you 100% accurate suggestions. It's only taking into consideration single row at a time, so if you made a mistake somewhere else this can give you incorrect hint, so it shouldn't make game too easy. If you don't like this option, you can turn it off in settings -> gameplay -> highlight available hints. Bug fixes Since patch release there were quite a few issues reported, thank you for spotting them all! Fixed issue with ghost cells - voxel wouldn't render, but hints would Fixed duplicated input with scrolling layers after restart Fixed issue with scrolling while not selecting anything specific Fixed issue where restarting puzzle while in preview mode would lock the game Fixed i…
- Update #27 - Larger dioramas, saving random puzzles progress and DLC - 24 June 2024
https://store.steampowered.com/app/1966470/Voxelgram__DLC_1/ This one is big. If you face any issues after updating, you can roll back to 1.9.11, previous released version in beta branch. After update game will import progress to new save file, so in case of any corruption you can roll back safely. Dioramas larger than 40x24x40 40x24x40 was initially choosen due to performance reasons. But I grow as a programmer, and 5 years since release was enough to figure out how to deal with this problem. So this limit is gone. DLC is built of larger dioramas, workshop sets can also be now bigger! Random Puzzles progress saving This was one was requested multiple times, but it required major changes to the game. But now it's here! Progress for procedural puzzles is now saved. There is 1 slot for each combination of size and type, so you can have multiple puzzles in progress if you desire. UI improv…
- Update #26 - 9x9x9 size for random puzzles - 19 March 2023
Minor update to add a new 9x9x9 size to procedural puzzles.
- Update #25 - Czech Language - 26 September 2022
With this update, Voxelgram now supports Czech Language, thanks to one of the community members! Other changes: Concert diorama was slightly changed to fix an issue where one of the puzzles was hidden behind another one Voxel selection updated to be more accurate Engine update - please report if you run into any issues with this build.
- Update #24 - 60 new puzzles, Steam Deck Verified - 16 May 2022
Free content update and a 50% discount to celebrate. Voxelgram is now also verified to run well on Steam Deck! 6 new dioramas. 60 new puzzles.
- Update 1.7.10 - Workshop sorting - 8 January 2022
An option to sort (downloaded/subscribed) dioramas have been added. Completed dioramas will be now moved to the end of the list, to help with the issue of browsing subscribed collections for new puzzles. This can be turned off in options -> workshop.
- Update #23 - gamepad sensitivity fix - 21 April 2021
Small update to address issue related to screen refresh rate. Gamepad and keyboard based rotation should no longer be affected by refresh rate of screen. You might need to adjust your sensitivity in settings if your screen supports values other than 60hz. Gamepad sensitivity can now be in range instead of previous
- Voxelgram is a sweet 3D version of Picross and it's now on Linux - 19 April 2021
Putting Picross / Nonogram into 3D, Voxelgram is a pretty great puzzle game that sees you use your logical brain to work out what shapes are hidden inside blocks. Read the full article here: https://www.gamingonlinux.com/2021/04/voxelgram-is-a-sweet-3d-version-of-picross-and-its-now-on-linux
- Update #22 - Tutorial changes - 20 March 2021
Tutorial has been modified slightly, based on feedback and the most common misunderstandings of the rules. Some of the puzzles will start partially solved. This should visually help with understanding the rules. Additional hints have been added to early puzzles. Combined with previous change should help with avoiding most common mistakes.
- Update #21 - Improvements to Workshop Importer - 23 February 2021
Improvements and bugfixes related to workshop importer/uploader. Fixed issue with previews uploaded to workshop sometimes showing all puzzles in solved state. After importing puzzle there are now 2 previews displayed to show both solved and unsolved state. .vox importer now handles Flip X/Y/Z operations. Changes made to puzzle size will no longer require game restart to display properly in preview.
- Update #20 - Workshop stability improvements - 11 February 2021
This patch fixes issues related to unstable internet and busy workshop servers. All downloaded workshop entries should now be accessible and visible even if list fails to refresh. Fast changes on selected workshop diorama should no longer result in broken vote widget.
- Update #19 - Bugfixing patch - 1 February 2021
Maintenance patch. Stability improvements Fixed typo in translations
- Update #18 - Gamepad changes and bugfixes - 1 May 2020
Puzzle size indicator in lower right corner will now also highlight currently active side for slicing. Gamepad support was redesigned as to try and address issues with Dualshock and Xbox One controllers. Fix for an issue where workshop sorting would not work after game restart.
- Update #17 - UI improvements - 15 April 2020
With these update few smaller changes to the UI were introduced. Options menu now has an option to revert game to last valid state Dioramas are now sorted by their names in Workshop to keep collection together Button to play next random puzzle of the same type was added to the end screen Button to play next not finished puzzle in diorama was added to the end screen