- Update #17 - Small update - 28 January 2026
This update brings a few minor gameplay changes. Gameplay changes: Slightly decreased speed and damage of Examiner Draco's burst attack. Slightly increased chance of getting a wand in chests, shops, etc. Slightly increased chance of spawning a challenge room (platforming or combat). Slightly increased chance of a challenge room being a combat one.
- Farm Together 2 - Full release available now! - 30 May 2025
Today we're releasing Farm Together 2, the farming experience that anyone can play! We've made a huge effort to create a fun and relaxed farming experience. We hope you have a good time playing it! https://store.steampowered.com/app/2418520/Farm_Together_2/ This couldn't have been done without the help of the community! We really want to thank you for the useful feedback that has helped shape the game during the whole year it's been on Early Access. We've done a total of 91 updates so far, polishing the game and adding new content. And this is just the beginning! Expect new things in the future, including free content updates and seasonal events. The game will feature a 7-day 10% discount, which can be combined with additional discounts by getting it on a bundle if you already had the first game, or an even better discount if you own the whole Milkstone collection!
- Update #16 - Graduation fix - 24 March 2025
Today we're releasing a small update fixing an issue with the Graduation mission not showing up, and we're also removing the Game Telemetry feature, as we're no longer monitoring it. Improvements: Disabled Game Telemetry feature. Bugfixes: Fixed Graduation mission not being available after Ascending. This should also fix the problem retroactively, for saves that already Ascended and didn't have the mission available.
- Update #15 - Widescreen FOV fix - 30 October 2024
Today we're releasing a small update with a single fix: Bugfixes: Fixed FOV setting not working properly in ultrawide/surround aspect ratio setups. FOV setting would be used as the total horizontal angle of the screen, meaning 130º wasn't wide enough on those cases. We've changed so the value is assigned to a 16:9 aspect ratio, and actual FOV is increased/decreased based on the screen aspect ratio.
- Farm Together 2 - Early Access now available! - 7 May 2024
Today marks the start of the Farm Together 2 Early Access! We hope you have fun playing the game, and don't forget to let us know of your impressions of the game, as well as suggestions or any kind of bug you may find! https://store.steampowered.com/app/2418520/Farm_Together_2/ The game will feature a promotional launch discount, so don't miss the chance to grab it now!
- Farm Together 2 - Coming soon! - 13 February 2024
Today we're announcing our next game, Farm Together 2! https://store.steampowered.com/app/2418520/Farm_Together_2/ This sequel to the successful improves over the original game in every way, offering a better polished experience and becoming the best way to enjoy your own farm! We plan on releasing Farm Together 2 on Steam Early Access Q2 2024, at a price of $19.99. Until then feel free to wishlist and join our Discord Server to have a chat about the game!
- Army of Ruin - Available now! - 8 June 2023
Today we're releasing the 1.0 version of Army of Ruin! During the past 8 months we've been in Early Access, we've released over 25 updates adding lots of new content and features, such as 24 playable charactes, over 100 weapons and evolutions, and over 60 different trinkets, many of which were based on the community feedback we've got during the whole process. We believe Army of Ruin has become a great game with lots of contents to unlock and lots of fun to have while doing so, and we hope you think the same way, whether you are a new player or a returning backer! As always, we're eager to hear suggestions and feedback for future content, be it in the Steam forums, in the official Subreddit, or in the official Discord server! We're also releasing the official Soundtrack and new bundles to get the game combined with other items (such as our previous games) at a reduced price. The game wi…
- Update #14 - Corvus is back! - 15 December 2022
Hi! It's been a while since our last update, as we've been working hard on our latest game Army of Ruin, but we've finally finished an update we promised to do. Today's update brings a new unlockable character, Corvus the Vampire. This mighty creature can feed from the vital energy of other beings, and he better do, as his life is constantly going down! Corvus is unlocked by clearing a new quest that will show up on Chapter 6. It's a challenging one, so prepare your best gear! New content: Added Corvus the Vampire, unlockable via a special quest available on Chapter 6
- Army of Ruin - Available now on Early Access! - 27 October 2022
https://www.youtube.com/watch?v=3sIroXzaDBc Wreak havoc on countless foes with mighty weapons and deadly spells! Enhance your skills to face even greater dangers! Army of Ruin is an auto-shooter where you become the Bullet Hell. https://store.steampowered.com/app/1918040/Army_of_Ruin/ Army of Ruin is now available on Steam Early Access for a very low price, and with a temporarly launch discount on top of that! Go get it now!
- Update #13 - Onslaught bugfix - 6 October 2022
Hi! Today we're releasing a small hotfix for an issue reported in the forums: Bugfixes: Fixed player getting pushed out of bounds by the door force field on Onslaught mode. While we're at it, make sure to check out our newest game coming out soon, Army of Ruin: https://store.steampowered.com/app/1918040/Army_of_Ruin
- Unveiling our upcoming new game - Army of Ruin! - 30 September 2022
Hi! Today we're announcing our next game, Army of Ruin! https://store.steampowered.com/app/1918040/Army_of_Ruin/ https://www.youtube.com/watch?v=3sIroXzaDBc Get ready to wreak havoc on hundreds of enemies with mighty weapons and skills, and upgrade your powers to face even greater dangers! We plan on releasing Army of Ruin on Steam Early Access in late October, at a price of just $3.99 Until then feel free to wishlist and join our Discord Server to have a chat about the game!
- Update #12 - Fire rate bugfix - 13 September 2022
Hi! Today we're releasing a small update fixing a single issue reported in the Discord server. Bugfixes: Fixed weapon fire rate being inconsistent depending on framerate. This change affects most weapons (except for beam weapons), increasing their actual fire rate to the expected values. Weapons with higher fire rates will see a more noticeable increase, and the lower the framerate you were playing on, the more noticeable the effect will be.
- Update #11 - Graduation - 3 June 2022
Hi! Today we're releasing an update bringing a new challenge, available after performing an Ascension. "Graduation" is a tough quest, consisting of 6 lengthy floors and dangerous bosses. It also includes the 2 bosses that got unlocked after finishing the main quest, so there's now a way to unlock their Bestiary entry.
- Update #10 - New Enemies! - 8 March 2022
Hi! Today we're releasing an update for the game, featuring the Drakes, a new kind of flying enemies! New Content: New enemies: Accursed Drakes, Frost Drakes and Blight Drakes. Improvements: Changed background color of the "Low Mana" warning to Purple (we tried using the weapon's color, but it was a bit too chaotic, and you should already know the weapon you're using anyways). "Low Mana" warning sound is now different from the "Low Health" one. Added different sounds when the Amulet, Dash and Skill are ready to be used again. Bugfixes: Fixed rare case where enemies would teleport non-stop accross the room. Fixed reflection cubemap not working properly in some cases (it's only used on low quality settings).
- Update #9 - Big update! - 15 February 2022
Hi! Today we're releasing a new update for the game, featuring a bunch of new content that we hope you'll enjoy! New content: New weapons: Added 4 new starter weapons, unlocked right away: Rod of Darkness Mjölnir Dragonfury Plaguebearer New room type: Gilded Treasure Chest. These treasures contain a random high level weapon, but you'll need to spend some coins to get it! New dungeon type (campaign only): Onslaught dungeons. These are linear dungeons where you can only advance. Added Photo mode to take nice pictures from weird angles! Gameplay changes: Amulets now have levels mid-run, the same as weapons. This level grants an increasingly powerful passive bonus (now unlocked by default). Adjusted a bunch of unpopular perks to make them more interesting. Kraz's Trance is now stopped ahead of time when the fight ends. The stats screen now shows campaign upgrades. Reduced fire rate reductio…
- Update #8 - Small bugfix/performance update - 13 January 2022
Hi! We're releasing a small update today, bringing a number of small bugfixes and performance improvements done during the console port. We'd like to apologize for the lack of meaningful content updates since the game's release. The main reason behind this drought is the console ports taking more time than expected, as the new consoles (PS5 and Xbox Series) aren't as compatible with the previous generation as one would expect, and had to be treated as a whole new platform, delaying the whole process. However, the ports are almost complete and we'll able to resume work on new content soon. We've planned a new set of starter weapons (to increase initial weapon variety), a new enemy family and a new unlockable character. See you soon! Improvements Done several performance improvements to the "Town" theme. Minor overall GPU usage improvements. Bugfixes Fixed wrong enemy spawn location in th…
- Update #7 - Minor improvements and fixes - 9 December 2021
Hi! Today we're releasing a small update with a few improvements and fixes to issues reported over the past days. Improvements: Weapon DPS values shown in character sheet, shop window, chests, etc. Will now show the final value, with stat buffs already applied. This means values will change depending on your current state, for example if you open the character sheet while jumping with the Bunnyhopper perk. Improved "Very High" Antialias setting quality. "Ziggurat Trial" mode now has a random theme on every floor. Bugfixes: Fixed some minor mesh merge issues. Fixed beam weapons not stopping when the player dies. Fixed Onos' ragdoll collision potentially causing player weapon model to disappear. Fixed leaderboard scores not sending "Money found" values. Fixed leaderboards having Experience Level / Floor values switched.
- Update #6 - Chinese localization, performance improvements, leaderboards! - 1 December 2021
Hi! Today we're releasing a new update bringing a few new features and some performance optimizations. New features: Added Chinese localization Added Leaderboards for all classic modes (one leaderboard per combination of mode, character and difficulty) Improvements: Changed Classic Modes' select character screen button behavior a bit, so a game can be started with the A button instead of the X one. PS5 controllers will now show PS button images, instead of Xbox ones. Instead of being completely invulnerable, players can now lose health on the tutorial, but will stop at 20% health. Added a number of aggressive optimization steps during level load. This reduces CPU and GPU usage, and should help improve framerate by up to 10% in big rooms and themes. However, this could lead to some visual problems in specific spots, so please report them if you find any. Bugfixes: Fixed some attacks targ…
- Update #5 - German localization - 22 November 2021
Hi! Today we're releasing a quick update featuring German language, and a couple bugfixes. Enjoy! New features: Added German language Gameplay changes: Slightly reduced difficulty of some fight modifiers. Bugfixes: Fixed Sirius beam damage multiplier updating only at skill activation. Fixed Money Spent/Found values being inverted.
- Update #4 - Bugfixes, Performance improvements & Skill indicator! - 19 November 2021
Hi! Today we're releasing an update fixing a number of issues reported over the past days, as well as some tweaks that should improve performance on lower end computers. We're also adding a new option (disabled by default) to show skill indicators near the crosshair, in case you want to quickly know if your cooldowns are ready, etc. We also want to apologize for a lack of content updates in the past weeks. Because of the time spent on the console ports, we've delayed a bit the content additions. However, we'll soon start work on a couple of new characters, and new starter weapons, along with new enemies, all of that for free, so stay tuned for updates! Improvements: Added Crosshair skill indicator (disabled by default) Minor performance improvements regarding lights and HDR usage on lower game qualities. Gameplay changes: Decreased health of Goblin Gunslingers a bit. Limited number of "…