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Super Toy Cars

Super Toy Cars Steam news

Eclipse Games | Jun 6, 2014 | game

Released

0players observed · 23 September 2026 - 17:01:42 UTC

IndieRacingMultiplayerArcadeLocal MultiplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score59% positive

Super Toy Cars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score59% positive
  • Total reviews408
  • Release dateJun 6, 2014
  • DeveloperEclipse Games
  • PublisherEclipse Games

Genres: Indie, Racing

Company pages: Developer: Eclipse GamesPublisher: Eclipse Games

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Super Toy Cars Steam news

Super Toy Cars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Super Toy Cars v1.0.5a - 5 July 2014

    Hi, It's been a while since last update, so I think it's about time we added something here :o) So we've implemented quite a few fixes and minor features that have been requested both in the forums and by people either personally, through mail or in youtube videos. Here is a list of the features: - Changed start grid FX to be 'after' the start gate, not before it so that they are more visible. We have fixed the issue whereby it triggered every lap in replays too. - Added a new step in the tutorial explaining the different camera options. - Sensibly improved collisions using 'invisible walls' all over the game to replace per-object collisions. The cars now behave a lot better after crashing against a wall. - Fixed audio bugs in the engines due to sudden rev changes. - Added the possibility of revving the engine in the count-down (although it has no gameplay utility yet) As always, we're…

  • Super Toy Cars v1.0.5a - 5 July 2014

    Hi, It's been a while since last update, so I think it's about time we added something here :o) So we've implemented quite a few fixes and minor features that have been requested both in the forums and by people either personally, through mail or in youtube videos. Here is a list of the features: - Changed start grid FX to be 'after' the start gate, not before it so that they are more visible. We have fixed the issue whereby it triggered every lap in replays too. - Added a new step in the tutorial explaining the different camera options. - Sensibly improved collisions using 'invisible walls' all over the game to replace per-object collisions. The cars now behave a lot better after crashing against a wall. - Fixed audio bugs in the engines due to sudden rev changes. - Added the possibility of revving the engine in the count-down (although it has no gameplay utility yet) As always, we're…

  • Mac Version now available - 28 May 2014

    Mac version is now available! It's still work in progress, so please be patient with regards to bugs you may find. Anyway, please report them all so we can fix them ASAP. Thanks!

  • Mac Version now available - 28 May 2014

    Mac version is now available! It's still work in progress, so please be patient with regards to bugs you may find. Anyway, please report them all so we can fix them ASAP. Thanks!

  • Windows Release Candidate 1.0.0a - 17 May 2014

    So I think we've reached a point where we can call this version 1.0. It doesn't have everything we would like it to have, but it has everything we think it needs. That doesn't mean we don't want you to give us your feedback or give us suggestions, quite the opposite. Please, keep them coming we'll do our best to implement them. Anyway, here's a list of the last fixes and features added since last build: v1.0.0a: - Moved Input code to use XInputDotNet which may help with controller compatibility - Implemented option to wipe progress (in Extras menu) - Option to change the number of laps in quickrace races (not other game modes) - Fixed issue with never ending races - Added deferred lighting for High quality settings only. - Fixed a few engine sounds - The tomato cans now have the see-through property - AI players can now use Matte and Pearlescent paintjobs - Fixed episode unlock notifica…

  • Windows Release Candidate 1.0.0a - 17 May 2014

    So I think we've reached a point where we can call this version 1.0. It doesn't have everything we would like it to have, but it has everything we think it needs. That doesn't mean we don't want you to give us your feedback or give us suggestions, quite the opposite. Please, keep them coming we'll do our best to implement them. Anyway, here's a list of the last fixes and features added since last build: v1.0.0a: - Moved Input code to use XInputDotNet which may help with controller compatibility - Implemented option to wipe progress (in Extras menu) - Option to change the number of laps in quickrace races (not other game modes) - Fixed issue with never ending races - Added deferred lighting for High quality settings only. - Fixed a few engine sounds - The tomato cans now have the see-through property - AI players can now use Matte and Pearlescent paintjobs - Fixed episode unlock notifica…

  • New version 0.104.1 - 4 April 2014

    So, a bit late, but here's the new version features: - Fixed issue with xbox controllers rumbling in replays - Fixed issue with the camera type appearing with the wrong type in the options screen - In Evade mines will only appear while players are a bit far away - Added lightnings and thunders to street level - Engine sounds from other cars can now be listened to - New tutorial - All cars have now one alternative paintjob. - Other minor bugfixes I personally love the shark skin for the Super Nine ;o)

  • New version 0.104.1 - 4 April 2014

    So, a bit late, but here's the new version features: - Fixed issue with xbox controllers rumbling in replays - Fixed issue with the camera type appearing with the wrong type in the options screen - In Evade mines will only appear while players are a bit far away - Added lightnings and thunders to street level - Engine sounds from other cars can now be listened to - New tutorial - All cars have now one alternative paintjob. - Other minor bugfixes I personally love the shark skin for the Super Nine ;o)

  • New Version v0.100.0 (March 27th, 2014) - 27 March 2014

    Today is build day again! So here you have the latest version of the game. Here you have a list of bugs fixed and new features you'll find in the latest version: - Added a bunch of new achievements (up to a total of 27) and new stats the game tracks - Implemented screnshot taking sound - Fixed issue with the editor not hiding the options panel when placing new objects - Fixed issue with the sound volume when boosting in a jump - Fixed small bugs in the editor - Various editor usability changes - Implemented new backgrounds in the editor too - Track nodes now update correctly when moving them - Fixed issue with track editor tracks not keeping the background - Implemented a system to avoid cars easily tipping over - Implemented a 'Yeah!!!' message when someone hits a mine or trap you left - Revamped Street levels with new rain effects :o) - New paintjobs for Sputs Allroad, Shibuya WRC4 an…

  • New Version v0.100.0 (March 27th, 2014) - 27 March 2014

    Today is build day again! So here you have the latest version of the game. Here you have a list of bugs fixed and new features you'll find in the latest version: - Added a bunch of new achievements (up to a total of 27) and new stats the game tracks - Implemented screnshot taking sound - Fixed issue with the editor not hiding the options panel when placing new objects - Fixed issue with the sound volume when boosting in a jump - Fixed small bugs in the editor - Various editor usability changes - Implemented new backgrounds in the editor too - Track nodes now update correctly when moving them - Fixed issue with track editor tracks not keeping the background - Implemented a system to avoid cars easily tipping over - Implemented a 'Yeah!!!' message when someone hits a mine or trap you left - Revamped Street levels with new rain effects :o) - New paintjobs for Sputs Allroad, Shibuya WRC4 an…

  • Beta v0.96.0 - 20 March 2014

    So today (March the 20th, 2014) I've uploaded a new version Beta v0.96.0. These are the new features: - Added support for rain for the street tracks (still not implemented in the game) - Fixed issue whereby mines were spawned in the air in Evade mode - Reduced the times the power-ups stay in the track - Added more graphic options as requested in the forums - Fixed bug whereby power-up icons were still visible after eliminating players or in replays - Fixed issues with the photo camera. You can now use it to travel around the scene. - Added different filters to the screenshot camera - Added the possibility to save screenshots (to My Pictures folder) in the screenshot camera - Reviewed Kitchen and Garage tracks - Other minor bugfixes Hope you like them. There's a few less than usual because we've tackled some of the most importante feedback and some other we tried and couldn't this week.…

  • Beta v0.96.0 - 20 March 2014

    So today (March the 20th, 2014) I've uploaded a new version Beta v0.96.0. These are the new features: - Added support for rain for the street tracks (still not implemented in the game) - Fixed issue whereby mines were spawned in the air in Evade mode - Reduced the times the power-ups stay in the track - Added more graphic options as requested in the forums - Fixed bug whereby power-up icons were still visible after eliminating players or in replays - Fixed issues with the photo camera. You can now use it to travel around the scene. - Added different filters to the screenshot camera - Added the possibility to save screenshots (to My Pictures folder) in the screenshot camera - Reviewed Kitchen and Garage tracks - Other minor bugfixes Hope you like them. There's a few less than usual because we've tackled some of the most importante feedback and some other we tried and couldn't this week.…

  • Weekly build 13/3/2014 - 14 March 2014

    A new build has been published on 13/3/2014. Here's the list of new features: - Fixed bugs with Achievements (Fun with Friends and Obsessive Collector) - New HUD - Using R instead of Alt for some button presses to avoid issues with Alt+Tab - Fixed issues with some ramps like the one in Babyroom 3, Kitchen 1 or Garage 2. If there are more, please report them and they'll be fixed. - Implemented more 'traditional' hold-to-drift drifting mechanic - Improvements and new can tunnel in Kitchen levels - Implemented option to look behind using the keyboard (Tab key by default) - Fixed issue with sound volume not responding to modulation in the options - Fixed glitches in the user stats screen - New Paintjobs for: Horns Hot Rod, Horns P100, Sputs Golem and Scoiattolo Estocada - Other minor bugfixes The more 'traditional' hold-to-drift mechanic has been widely asked for. I'd like to know your opin…

  • Weekly build 13/3/2014 - 14 March 2014

    A new build has been published on 13/3/2014. Here's the list of new features: - Fixed bugs with Achievements (Fun with Friends and Obsessive Collector) - New HUD - Using R instead of Alt for some button presses to avoid issues with Alt+Tab - Fixed issues with some ramps like the one in Babyroom 3, Kitchen 1 or Garage 2. If there are more, please report them and they'll be fixed. - Implemented more 'traditional' hold-to-drift drifting mechanic - Improvements and new can tunnel in Kitchen levels - Implemented option to look behind using the keyboard (Tab key by default) - Fixed issue with sound volume not responding to modulation in the options - Fixed glitches in the user stats screen - New Paintjobs for: Horns Hot Rod, Horns P100, Sputs Golem and Scoiattolo Estocada - Other minor bugfixes The more 'traditional' hold-to-drift mechanic has been widely asked for. I'd like to know your opin…

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