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Midnight Protocol

Midnight Protocol Steam news

LuGus Studios | Oct 13, 2021 | game

Released

2players observed · 24 September 2026 - 10:16:48 UTC

ActionAdventureIndieRPGStrategySteam Store

  • Latest observed players2 · 24 September 2026 - 10:16:48 UTC
  • SteamPulse tracked peak83
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Midnight Protocol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 24 September 2026 - 10:16:48 UTC
  • SteamPulse tracked peak83
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews445
  • Release dateOct 13, 2021
  • DeveloperLuGus Studios
  • PublisherIceberg Interactive

Genres: Action, Adventure, Indie, RPG, Strategy

Company pages: Developer: LuGus StudiosPublisher: Iceberg Interactive

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Midnight Protocol Steam news

Midnight Protocol news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Save Up To 90% On Iceberg Interactive Titles! - 6 December 2022

    m.OS loading m.OS system check..... OK All done >> Hackers! It's cold outside, a few scant leaves remain on the trees, desperately holding out against the inevitable. The perfect time to stay inside and try to play through your ever-increasing backlog of games... or add to it. You don't notice the snowflakes clinging to your window as your furiously type away at your keyboard, the room lit only by the blinding RGB from your rig. You're playing Midnight Protocol, and you've almost hacked your way into the Steam backend to set a 40% discount for your fellow gamers. Valve's VAC security systems are no match for you. Initializing... Deploying... Done. You've done it! From now until December 12th, the masses can pick up Midnight Protocol at 40% off! You're a hero of the people. And that's not all. Your advanced programs infected the entire system, putting a ton of Iceberg Interactive titles…

  • And The IndieCade Innovation In Interaction Design Award Goes To... - 22 November 2022

    m.OS loading m.OS system check..... OK All done >> Hackers! The illustrious IndieCade Awards show was held last Saturday, and as you may have noticed from our earlier announcements, we were nominated! It is our distinct pleasure to announce that we took home the Innovation In Interaction Design Award! We wanted to thank everyone who supported us through this journey, not least of all you hackers! And as Sam said in his award speech, devs, start making more hacking games please ♥ Midnight Protocol Twitter Facebook Iceberg Interactive Twitter Facebook YouTube Steam Publisher Page

  • Catch The IndieCade Awards Live This Saturday! - 2 November 2022

    m.OS loading m.OS system check..... OK All done >> Hackers! As you may know, Midnight Protocol was nominated in a few categories for the IndieCade awards. We wanted to remind you that the award show is happening this Saturday! You can catch the show live on Twitch, check the sidebar to the right to see when it starts in your timezone. Hopefully we'll bring home a trophy, but even if we don't, it's a show you won't want to miss! Midnight Protocol Twitter Facebook Iceberg Interactive Twitter Facebook YouTube Steam Publisher Page

  • Iceberg Puzzle Pack - Big Discounts On Puzzle Games! - 3 October 2022

    m.OS loading m.OS system check..... OK All done >> Hackers! If you can't get enough of the brain-melting goodness that Midnight Protocol has to offer, we've got good news for you! Every game in the Iceberg Puzzle Pack is on sale right now! Up to 70% off on five other games offering some amazing puzzling.

  • Midnight Protocol Is An IndieCade 2022 Nominee! - 27 September 2022

    m.OS loading m.OS system check..... OK All done >> Hackers! We are very excited to announce that Midnight Protocol was selected as a nominee in the 2022 IndieCade Festival! That was totally IndieCade's decision and not the result of hacking into a few databases. Totally. We've been nominated for the Systemic Design award. What does that mean? Well: The Systemic Design Award honors the craft of leveraging randomness and algorithmic content or behavior to create unique and innovative interactions. And that's not all! Apart from being specifically nominated for the Systemic Design award, we're also up for the Grand Jury Award, Jury Prix, Innovation in Experience Design, Innovation in Interaction Design, and Developer's Choice Awards! We wanted to thank all of you for your support over the course of the last year, and we hope we can bring home a trophy! If you want to catch the award ceremo…

  • v1.3.1 - 30 July 2022

    Quickfix: removed some unwanted line breaks from the Japanese Localization.

  • v1.3.0 - 30 July 2022

    m.OS loading m.OS system check..... OK All done >> Hey everyone! We have a major update for you today! Featuring the completion of the real time mode, community-made Japanese localization, new ICE to use in custom campaigns and an update to the Chinese localization. Read on down below for details! Patch notes: Added community-made Japanese Localization to the game. All credit goes to Masaru Funahashi and his team for this amazing effort! Completed real time mode, you can now enjoy the full game in real time! Added 2 new pieces of ICE for you to use in custom campaigns: Medusa and SYNC. Medusa is a high HP piece of ICE that will not punish you for running into it but triggers whenever you try to reveal it. For instance, when you use Sniffer on Medusa, you will trigger its ability. SYNC is a low HP barrier-type ICE that starts visible on the network. A single piece of SYNC is fairly easy…

  • More to play! - 11 February 2022

    We hear you loud and clear: you like Midnight Protocol and you want to play more! The Midnight Protocol team has created a few custom campaigns, not only to showcase the power of our custom campaign editor, but also to give you a few more networks to explore. Enjoy! Kr4k3n - New Depths Enjoy the Midnight Protocol lore? This campaign officially puts you in the shoes of the infamous Kr4k3n. On the vast oceans of the net, some are above water, some struggle to swim, and some thrive as bottom feeders. Besides, a little money always comes in handy. >> Interface with this campaign IGF 2022 - A Hacking Retrospective Want to know how Midnight Protocol managed to get an IGF nomination? We have a confession to make! Retrace the footsteps of an intrepid game development studio as it finagles its way into a prestigious game award nomination at a watershed moment in hacking history. >> Interface wit…

  • v1.2.5 - 7 February 2022

    m.OS loading m.OS system check..... OK All done >> Hey everyone! We have another minor campaign editor! Campaign Patch notes: Fixed an issue where custom audio would not properly load on Mac Campaign buttons are now larger so the text does not get clipped Fixed a bug that prevented you from deleting your custom campaign saves in the game New networks no longer have an empty name

  • v1.2.4 - 27 January 2022

    m.OS loading m.OS system check..... OK All done >> Hey everyone! We have another campaign editor update for you as we continue to whip this thing into shape! Thanks again for your continued feedback! General Patch notes: The issue with the popups being broken after testing a custom map has been resolved Fixed a graphical issue where the credits count at the end of the mission was incorrect Fixed an issue where you couldn't change the loadout in The Dog Pound mission during a rollback Fixed the issue where decoy would not auto remove or release its turn after the duration expired This has now been replaced with a more paradigm-fitting message. (Since "void" is not really a thing here). Made it so that various API calls also log errors to in-game console. Fixed issue in PinionCompiler where variable declaration with two arguments broke Added a HasICE method to the API Campaign Patch notes…

  • v1.2.3 - Quickifx - 19 January 2022

    m.OS loading m.OS system check..... OK All done >> Hey everyone! A quick update! It seems some of you experienced a problem with the regular campaign in the wake of yesterday's update. In particular, the update caused an issue with a story event that can occur on the login screen. This update should fix that particular issue. Patch notes: Fixed an issue that hardlocked the game during a login screen story event Added the OnEnter event for connector nodes Added the following API functions: IsConnectionActive, IsObjectiveComplete, IsNodeEncrypted

  • Campaign Editor Update - 18 January 2022

    m.OS loading m.OS system check..... OK All done >> Hackers! Thank you for your patience as we continue to hammer out the custom campaign editor. There were 2 major issues preventing people from both uploading their creations to the workshop and playing them. Both of these should be resolved. Keep in mind that in order to enjoy workshop content, you need to accept Steam's EULA. If you were itching to upload your own creation, keep in mind that you will have to re-upload your campaign following this update. Thank you for your continued feedback! The Campaign Editor is a complex feature and your voice has been invaluable. Keep it coming! Full change list is below. It's a doozy. In addition, we added a more general scripting overview to the website. The API documentation has also been updated, appending a few new functions and fixing some examples that were wrong. General changes: Hive now…

  • The Midnight Protocol Campaign Editor Beta Is Here! - 12 January 2022

    m.OS loading m.OS system check..... OK All done >> Hackers! We're back with even more exciting news. Earlier this week we mentioned a bunch of cool things like awards and Humble Choice, and the ride doesn't stop there. We're very excited to announce that Midnight Protocol's Campaign Editor is now available in beta! First: yes, you saw that correctly. The modding tool allows you to use your mouse. The keyboard purists among you may consider it heresy, but trust us when we say it's much easier to create your own campaigns this way! As the name implies, the Campaign Editor allows you to create your own campaign from scratch. Write e-mails from strangers. Then write the player's potential responses. Create a mission very easily with your handy dandy cursor! Change the parameters of nodes. And give your creation a try. It's not just standalone missions. Through the logic tab you can tie ever…

  • Let's celebrate! - 11 January 2022

    What amazing start of the year! Not only did Midnight Protocol win the "Best Game Moment 2021" award from the Belgian podcast Bitkroeg, Midnight Protocol has also been nominated for a prestigious Independent Game Festival award (IGF). The game was chosen by the IGF jury as a finalist for the “Excellence in Design Award”, a category that pays attention to game design, level design and balanced gaming experience. What an immense compliment and honour to be mentioned among other amazing indie games we've enjoyed this year! We highly recommend checking out (and playing) the other nominations. In addition, we've been excited to welcomed thousands of new players to our hacker collective. Midnight Protocol is featured in this month's Humble Choice bundle. To celebrate these amazing moments, we are happy to tease our next update for the game: the introduction of our campaign editor! We can't wa…

  • v1.2.1 - Quickfix - 7 January 2022

    Hey everyone! We're still hard at work on an exciting update which we'll be sharing soon, but in the meantime, we have noticed some people were having issues with the game soft locking since the last update. We're happy to report that that issue should have been fixed. Full patch notes are below. Fixed the soft lock issue: A lot of you were experiencing soft lock issues where the exit command wouldn't work or a data node wouldn't finish downloading. This issue happened if you restarted a mission after you failed it, which can happen quite easily in the race missions, for example. This issue has now been resolved. Trace chance is now visible: Whenever the trace happens in turn-based mode, you can see the %chance you had for the trace to fail. There was some confusion on how different trace effects stacked and we hope this change will make that more transparent. Alias command has been upg…

  • Midnight Protocol: Act 2 Real-Time Update! - 29 December 2021

    m.OS loading m.OS system check..... OK All done >> Hackers! As 2021 is coming to a close, we wanted to give you a little present heading into the new year: Real-time mode for Act 2 of Midnight Protocol! Want to fill your holiday season with some blood-pumping hacking action? Don't feel like going to the theater to watch The Matrix? Then this update is for you! Act 2 in real-time should present you with some seriously challenging networks, and we're excited to see how quickly you can tackle these missions. In 2022 you can expect the final real-time update (Act 3), as well as a campaign editor that allows you to create your own missions, e-mail chains, and more! Full changelist Act 2 of the real-time mode (up until the Dog Pound mission) Fixed a bug where Vorpal sword would mess with your deck slots if you rollback after unlocking it The jabberwock used to take half damage from breakers t…

  • v 1.1.1 - 26 November 2021

    As we continue with our work on some bigger additions, we wanted to make sure to get some bug fixes and gameplay tweaks out. Thank you so much for the continued support and feedback, keep 'em coming! Changelist Disclaimers at startup can now be skipped Copy now needs 4 slices to operate Damocles now needs 1 slice to operate Added the alias and unalias command to add you own custom aliases to the console. Grendel will now eat you if you move behind the line willingly (Depth First mission). Removed the double popup issue when the first berlin mission appears The turn off glitch and screenshake options were switched around, that is now fixed. Fixed the "End_This" message at the start of the Midnight Protocol mission Fixed the barricade description showing the real-time version in turn-based mode. Fixed a bug in the Force Quit mission that put the mission in deadlock. Fixed a bug where The…

  • Vote For Midnight Protocol In The Steam Awards! - 24 November 2021

    m.OS loading m.OS system check..... OK All done >> Hackers! We can’t thank you enough for all the love, support and feedback we’ve gotten since the launch of Midnight Protocol in October! And with the Steam Awards 2021 upon us, you can now nominate us for the Innovative Gameplay award! Be it taking down an ICE wall with Jackhammer, finding encrypted secrets or just playing hacker chess, Midnight Protocol feels different than any other hacking game and it can be enjoyed in many ways. We think that our unique keyboard-only controls truly immerse you in that hacker feel. If you agree, give us a vote!

  • A Thank You, And Future Plans! - 9 November 2021

    m.OS loading m.OS system check..... OK All done >> Hackers! We just wanted to post a quick update to thank you all for playing! We're thrilled to see how you've all been enjoying our take on the hacking genre. We set out to make something unique and different, and it looks like we've succeeded based on the experiences you've shared. Leave us a review! We got a few questions here and there about how folks can best support the game (other than buying and playing, of course). First, thank you for asking! Here are two things that would be of great help: 1. Tell your friends/family/favorite streamer about the game 2. Leave a review on Steam Leaving a review is very helpful for indie games like Midnight Protocol, as it helps us get higher up in the Steam charts. It also helps future players figure out if the game is right for them, so it's a win-win! Future plans! Of course, we've also been a…

  • v 1.1.0 - 28 October 2021

    Real-time mode engaged Midnight Protocol actually started out as a prototype with real-time mechanics. It quickly became apparent, however, that the real-time mode was very stressful, especially when you're still coming to grips with all of the game's systems. Experiencing Midnight Protocol with a live counter ticking down was still something very special so we included a real-time mode with the demo. Come launch day, the real-time mode was not included with the game. As the game grew, real-time mode needed a lot of custom work for certain programs and missions that rely heavily on the turn-based nature of the game, often leading to a complete redo of the program/hardware/mission/challenge. But fret not! Real-time mode is still on its way, and we will be releasing it incrementally. With v1.1.0, you can choose to start a new game in real-time mode, if you have completed the tutorial at l…

Patch notes and updates

S.noRelease datePatch nameGID number
130 July 2022v1.3.14587497456688469422
226 November 2021v 1.1.14224935490640011092
322 October 2021v 1.0.64103335143110031972
418 October 2021v 1.0.54698935641770633483
515 October 2021v 1.0.44698935641759633966
614 October 2021v1.0.34698935641755954973
713 October 2021v1.0.24101082696718385214

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