SPSTEAMPULSELIVE ANALYTICS
Carrier Battles 4 Guadalcanal - Pacific War Naval Warfare

Carrier Battles 4 Guadalcanal - Pacific War Naval Warfare Steam news

Cyril Jarnot | Jun 5, 2020 | game

Released

3players observed · 16 October 2026 - 07:25:54 UTC

IndieSimulationStrategySteam Store

  • Latest observed players3 · 16 October 2026 - 07:25:54 UTC
  • SteamPulse tracked peak23
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

Carrier Battles 4 Guadalcanal - Pacific War Naval Warfare news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players3 · 16 October 2026 - 07:25:54 UTC
  • SteamPulse tracked peak23
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews307
  • Release dateJun 5, 2020
  • DeveloperCyril Jarnot
  • PublisherCyril Jarnot

Genres: Indie, Simulation, Strategy

Company pages: Developer: Cyril JarnotPublisher: Cyril Jarnot

Top Steam chartsTop 100 gamesGame directorySteam Store page

Carrier Battles 4 Guadalcanal - Pacific War Naval Warfare Steam news

Carrier Battles 4 Guadalcanal - Pacific War Naval Warfare news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.15 - Leyte Gulf - 15 July 2026

    Scenario: Leyte Gulf, October 1944 (DLC)This scenario covers the landing at Leyte and the Japanese gambit to counter it using remaining carriers as decoy and seeking a surface battle.What-if options counterbalance a bit the overwhelming US powerKamikazes have been added to the Pilot moduleRules Update CAP and AA rules have been somewhat revised. CAP- Combat table reworked- Fighters gets +1 against unescorted non-strategic bombers- Ammunition depletion AA- AA 1% Confused, 3% Hit (reduced by weather).- US +1 Confused in 1943, +1 Hit in 1944.- Light AA capped at 40- Light + Heavy AA capped at 100Air attacks- -1% to Hit for every 7 pts of AA instead of 5. (100 pts of AA => max -15%). Heavy AA halved for this purpose.Air units:- Some heavy fighters have a strafing value of 2 instead of 1.- Air damage table reworked - P47-DTask forces- US TF may contain up to 6 CV per TF starting end-1944.- B…

  • 1.14 - Philippine Sea & Pilots - 5 December 2025

    Pilots (DLC)This option reflects the growing inexperience of Japanese pilots.Japan had expected a short conflict with Occidental powers. It had skillfull elite pilots but very few training programs.As the war protracted, the overall pilot quality quickly started to worsen, especially after the attritional battles of Midway and Guadalcanal.Scenario.: Philippine Sea Summer-1944 This scenario covers 3 major US operations of Summer 44: Securing Saipan, Guam, and Palau islands.June 44, with both major naval bases neutralized, Rabaul and Truk, the road to the Mariana islands is now wide open. Capturing them would allow B-29 strategic bombers to reach Japan.The Japanese were aware of the threat and strove to send more land forces to the Mariana islands. However most of reinforcement were intercepted and sunk by US submarines.The Philippine Sea would be the largest and last carrier battle of Wo…

  • 1.13 - Overhaul - 16 January 2025

    New 1944-Scenario Operation Hailstone (DLC) Multiplayer After giving the hand to the opponent, the program periodically checks if it is your turn to play. * A Next button invites to play your turn on another ongoing game. * You jump to next game or refresh current game state after your opponent’s turn without going back to the main menu. * Email notifications are only sent after 1/2h if you haven’t played your turn. Technical migration. Rules update - CAP Vectoring. - US Anti submarine Warfare in 44. - US Anti Aircraft Fire in 43+. - US torpedoes dud-issue solved in 44.

  • CARRIER BATTLES STILL ON BATTLE STATIONS - 23 November 2023

    Almost 4 years since its first launch, the game continues to be passionately followed and improved, with already 4 content-rich DLCs added to one of the most detailed simulation of the carrier battles in the Pacific.

  • 1.11 - Indian Ocean Raid & Royal Navy - 26 June 2023

    New Scenario: Indian Ocean Raid (DLC) - The Imperial Japanese Navy makes a foray into the Indian Ocean in an attempt to deter or destroy the British Eastern Fleet. - Enjoy British units Night duration depends on the map and the season.

  • Indian Ocean Raid - 17 October 2022

    Attached, a few screenshots of the Indian Ocean raid scenario to come. The foreseen rules for the armoured flight decks would be like this: - The chance to get an inoperative flight deck following a bomb hit drops from 75% to 25% per hit - A bomb or shell has more chance to hit the deck area rather than the hangar area Damage control is increase by 2 against a bomb hit, by 1 against a shell hit In parallel, there is a second game under development: War And Peace covering the Napoleonic wars between 1796 and 1815. See a screenshot and an ongoing Kickstarter campaign https://www.kickstarter.com/projects/787937257/war-and-peace-the-digital-version More screenshots There is even the possibility of a boardgames reprint ! Cheers !

  • War & Peace - Game of the Napoleonic Wars - 6 October 2022

    My second computer wargame in preparation, based on the superb work achieved by Mark McLaughin : War and Peace, Game of the Napoleonic wars. A Kickstarter Campaign is going to start soon ːsteamhappyː Link to the Kickstarter prelaunch page

  • Carrier Battles 1.10 - 23 July 2022

    MP * The play-by-email has been removed as the online asynchronous mode is replacing it * Delete online account * The saved game size has been cut by half for faster downloading * During the opponent’s turn, you may write a message, surrender or send a gentle reminder Air Search * The distance used to compute the chance to find is increased by 1 every 3 hexes * A major fire increases the chance of being discovered * Partial info transmitted by scout: the error may be up to 1/4 of the distance (was 1/5) Airstrike * Radio -20% instead of -15% per hex for the Japanese. Halved for a pure-fighter airstrike * The chance to find its target has been reduced for fighters and lone air units * Added a 1-hex margin for a safer return of long-range CAP Air Op * Variable fuel cost: the fuel amount has been doubled and fighters consume much less than bombers, see Air op rules * Ability to push aircraf…

  • AVALON DIGITAL PUBLISHER WEEKEND - 25 March 2022

    https://store.steampowered.com/news/group/36173274/view/5983600760817194145

  • 1.9 Submarines - 4 March 2022

    New content (in-app / DLC): - Submarines - New scenario Torpedo Alley, September 1942 Submarines - Assign patrol area, mission and target for your subs during the set-up of most of the scenarios - The computer will handle movement and encounter with enemy ships - TF will never be safe anywhere on map, so a decent DD escort is handful - Flip ships to see historical sunk date, torpedoes and depth charges - Manage your ASW forces Air Operation UX - Larger Hangar - New ASW bow when playing with submarines What’s next ? - The next version focus on technical enhancement before extending the game - It is the occasion to add small improvement on autopilot, counters, screen UX, etc…. Please revert with your best & realistic wishes

  • Nominate Carrier Battles in the Labor of Love category - 24 November 2021

    You like the game, You have enjoyed the frequent updates, You feel the support reactive, You would love to keep this game evolving Then, do not hesitate and nominate Carrier Battles 4 Guadalcanal in the "Labor of Love" category Steam opens the vote between Nov 24 - Dec 11 A great thanks !

  • 1.8 Cross-platform multi-player - 24 November 2021

    Multi-player - Play against anyone over internet on PC/Mac/iOS/Android - Turn-by-turn asynchronous 2-player game. You don't need to both connected at the same time - Take your time to play against a challenging human opponent - The game state is automatically saved in the cloud - Login and notifications by email - Less cheat opportunity - The multi-player is free for the time being. If run-time costs of the online architecture become expensive, then a small fee may be asked to players 1.8 Log - Display the day of event - Select a hex number in a log event to center the map on it Map - The map is now entirely displayed in 2D - The zoom has less inertia Fog of War - Non-disclosure in the log or damage window of accurate info on damage enemy ships - Sunk ships should not be automatically as sunk at the end of battle. Another round of air observation might be needed - Sunk ships during batt…

  • Carrier Battles 1.7 - 29 September 2021

    1.7 Scenarios - New what-if scenario: Operation FS July 1942. included with Advanced Fog of War - Watchtower: US carriers embed more fighters - Essex: reduced Japanese set-up area Air Operations - Preparation time estimates are more stable - CTRL-Z to undo the last action - Easier TF selection as airstrike target when within a stack - Possibility to rebase damaged air units when unable to land on their carrier - Search leg indication with a small arrow on the scout counter Miscellaneous - Ability to rename and/or duplicate a saved game - Do not reveal the loss of ship seaplane capability to the enemy - Advanced fog of war: do not display airstrike on map if your side believes that all enemy planes have been destroyed - When changing the return base of an airstrike, if some units may not land on the new base, they will split and keep their original destination

  • CB on Android - 21 August 2021

    Carrier Battles 4 Guadalcanal is now available on Android platform. It is quite similar to the desktop version, set aside screen size, some graphical tips and shortcuts. There is also a LITE version with a single scenario (Coral Sea) which allows you to see how it renders on your device. Enhancement which will come later - DLC Seaplanes and Advanced fog of war - Cross-platform multi-player Once this is in place, the iOS version can be upgraded with the modern look and feel

  • Carrier Battles 1.6 - 27 July 2021

    Airstrike Intelligence - Airstrikes can also be detected by airstrikes, CAP or scouts - You won’t see the detailed composition of an airstrike on map until it enters battle. Several level of intelligence are displayed in between TF Intelligence - After an air-to-sea battle, the enemy TF is displayed at the highest intelligence level - The 3rd level of intelligence shows the number of ships +/- 2 - TF location errors on false scouting reports have been slightly reworked, see Advanced Search rules New optional feature module Advanced Fog of War (DLC) Faster game loading time

  • Carrier Battles 1.5 - 20 April 2021

    1.5 New Scenario : Essex, September 1943 - features the carrier raid on the Gilbert islands and a plausible Japanese interception - it is included with the Seaplanes extra feature TF - Autopilot: the estimated time of arrival also mentions the arrival day Units - B24 has a greater air-to-air rating - Old Japanese BB, CV Hiyo, Junyo are faster UI: - Progress bar from scenario loading and faster IA phase processing - Conflicts between scrolling, zooming, double-click, long-click, right-click have been fixed Survey - you have been about one thousand to asnwer the questionnaire - thank you very much for this valuable feedback - results and roadmap will be gradually unveiled, stay tuned !"

  • 1.4 and Survey - 29 January 2021

    A big survey to improve the game The backlog of Carrier Battles 4 Guadalcanal is full of good ideas, thanks to all of you. Time has come to make some choices in order to build a decent roadmap. To do so, we need your expectations. Check out this survey! survey Non-owners of the game may answer the questionnaire. Feel free to share the link. The survey will remain open until mid-March approximatively. 1.4 TF - At least one surface escort ship is required per carrier - A CV TF without escort is forced to withdraw - Enhanced ships silhouettes - Allowed naval move hexes get highlighted before drawing the TF Damage - Torpedo damage is more likely to cripple a ship; check the rules for specifics (Damage & Repair) - TRS loaded with cargo are more likely to burn Left menu, map button - On the last phase of the turn, the number of unmoved TF on autopilot is shown in a yellow badge - On the last…

  • Seaplanes in Carrier Battles - 7 December 2020

    Seaplanes New option to manage your seaplanes - See and access seaplane bases - Click on any ship carrying seaplanes to enter Air Op with a zoom on current TF - Launch Search and CAP missions - Create seaplane base with tenders TF located in a seaplane spot hex - You are also allowed to observe and attack enemy seaplane bases by air and by sea Version 1.3 Search • Counters colors have been aligned with their search pattern • No choice of speed in the search pattern anymore. Seaplanes will always be slow and others fast • When seaplanes are manageable by the computer, surface TF will send reco seaplanes more often • Intercepted scouts have less chance to transmit TF position • Overcast and rain have more effects on detection Scenarios update • Extra seaplane tenders • Less fuel on airfields for 2P games • Wake starts with less fuel to prevent abused rebasing to the island from US CV • Co…

  • PBEM - JAPANESE - CHINESE - 17 September 2020

    Dear players of Carrier Battles 4 Guadalcanal, A new major version is now available. You may now play the game against a human opponent by using the PBEM system. Content Play-by-Email mode Possibility to launch a new game with a random side Possibility to select options at random without knowing which options are active or not The scenario info screen list the selected options for the current game Wake, Revenge Raid scenarios : new option Fixes The map should only controllable by keyboard and joystick. This will be prevent any joystick-like hardware to mess up with map scrolling Miscellaneous fixes Technical upgrade of Unity components Note Because of the necessary changes in the game data model, on former games, you may notice the absence of old events The PDF has been updated What’s next There is a huge roadmap ahead of us. The 1.3 should see the addition of one major feature among su…

  • Version 1.2 - Beta - 29 July 2020

    Hi all, Summer vacation are approaching for us and we wanted to leave a little gift for you ːsteamhappyː The Play by email feature is going to open for beta-testing Moreover, the following features comes with the 1.2 - Possibility to launch a new game with a random side - Possibility to select options at random without knowing which options are active or not - The scenario info screen list the selected options for the current game If you are interested by beta-testing this version, please write to the support (email link in the feedback section of the game) Cheers !

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.