SPSTEAMPULSELIVE ANALYTICS
Artificial Extinction

Artificial Extinction Steam metadata

100Hr Games Inc | Mar 13, 2020 | game

Released

0players observed · 23 September 2026 - 21:20:32 UTC

ActionAdventureIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak63
  • Units sold (VGI)7,920
  • Revenue (VGI)$101,000
  • Review score76% positive

Artificial Extinction metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak63
  • Units sold (VGI)7,920
  • Revenue (VGI)$101,000
  • Review score76% positive
  • Total reviews262
  • Release dateMar 13, 2020
  • Developer100Hr Games Inc
  • Publisher100Hr Games Inc

Genres: Action, Adventure, Indie, RPG, Strategy

Company pages: Developer: 100Hr Games IncPublisher: 100Hr Games Inc

Top Steam chartsTop 100 gamesGame directorySteam Store page

Artificial Extinction Steam metadata

Artificial Extinction metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1167320/metadata
Steam Storehttps://store.steampowered.com/app/1167320/
Steam Communityhttps://steamcommunity.com/app/1167320
PCGamingWiki search
IGDB searchSearch IGDB for Artificial Extinction

Reviews, pricing, and metadata

Review summary

Mostly Positive

76% positive, 198 positive, 64 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Full controller support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 13 March 2020

Latest Steam announcements

  • Artificial Extinction Owners Get an Additional 15% Off the Sequel - 7 June 2026

    Artificial Extinction 2 launches June 10th!As a thank you to everyone who supported the original Artificial Extinction, I've created a Complete The Set bundle on Steam. If you own Artificial Extinction, you'll receive an additional 15% discount on Artificial Extinction 2 through the bundle. The discount also stacks with launch and sale pricing.The sequel ended up being a much bigger project than I ever imagined. There were periods where I burned out, stepped away from development, and wondered if I would ever actually finish it. What kept me going was a small but incredibly supportive community of players who continued to offer feedback, encouragement, and support throughout the journey.Looking back, one of the biggest lessons I learned is that it's easy to keep adding features and chasing perfection. If I could give one piece of advice to other developers, it would be this: finish soon…

  • Artificial Extinction 2 Demo is LIVE! - 10 November 2025

    Hello AE1 players. I’ve spent almost five years building the sequel as a solo developer, and with a trembling finger I finally clicked the “Release” button. The free demo for Artificial Extinction 2 is now live on Steam.What is AE2?Artificial Extinction 2 combines RTS base-building with FPS combat and classic tower defense. You build turrets, mine resources, manage energy, and try to survive the waves while protecting your base. When things get rough, you can take direct control of your FPS soldier and fight to stabilize the battlefield.Hybrid gameplay: Plan from above or jump into the FPS soldierDeeper strategy: Energy, positioning, tech unlocks, timingDynamic enemy waves: Multiple attack routes and unit types11 languages in the demo: English, Simplified Chinese, Japanese, Korean, German, French, Latin American Spanish, Brazilian Portuguese, Polish, Russian, Ukrainian Gameplay VideoAbo…

  • 65% Off AE1 – Final Chance to Grab the Original At This Discount Level! - 26 July 2025

    Commander, To thank everyone who supported Artificial Extinction 1, we’re offering a deep limited-time discount — the biggest we’ve ever done. AE1 is now 65% off — only until August 2. After that, this offer ends — and it won’t be coming back. Whether you’re returning to the fight or discovering AE1 for the first time, now’s the time to jump in and experience the war that started it all. What’s Coming Next A brand-new Artificial Extinction 2 demo is on the horizon. Get ready for expanded RTS/FPS hybrid gameplay, new turrets, upgraded drone systems, and brutal AI encounters. Wishlist Artificial Extinction 2 here You’ll be notified the moment the demo goes live. Loyalty Has Its Rewards Get AE1 for just $4.89 before August 2. Players who own AE1 will receive exclusive savings when Artificial Extinction 2 launches. Thank you for joining the fight, — AE Dev

  • Update to Newer Game Engine for compatibility with Newer CPUs - 12 February 2022

    Intel CPUs Gen10th and newer have compatibility issues with Unreal Engine 4.21 so this update brings Artificial Extinction upto Unreal Engine 4.25.

  • AE2 Developmental Update #3: Launch Of Artificial Extinction 2 Store! - 4 February 2022

    Greetings! Development of AE2 has been going well and we're happy to announce the Steam Store page is up! We're excited to share the trailer with you which shows you some of the early development footage. We hope you enjoy it! As the game progresses we will update the trailer and release more footage. Onto other news! With the launch of the AE2 store page, all update posts concerning the game will be posted there. To keep up to date, join us in that community to see future announcements. We will be releasing a post sharing details about the turrets fairly soon. Currently there are 8 different turret classes, each with their own function. Stay tuned for that post! What's Next? We will be focusing on the resource aspects of the game. Resources will be needed to build, upgrade and repair your defenses. The resource mining process is vastly improved from AE1 and will encourage the player to…

  • AE2 Developmental Update #2 - Dropship, Drones and Troops! - 13 November 2021

    Greetings! Development has been going very well, we are working on more complicated features that take more time to code. One of them will be featured today! Thanks to all the valuable feedback the community has given us, it's been very beneficial towards the development process. Dropship, Drones and Troops The Dropship concept gives the Mechs the ability to call in re-inforcements upon engagement. The way it works is that the Mech can signal for support, drop a smoke grenade to mark a landing spot and a Dropship will fly in and deliver up to 8 Ground Troops at a time. Currently there is only one mech that can do this, the Scout Mech, but depending on how testing will go, this can definitely change! Currently, there are 3 different types of Ground Troops, each with their own behavior. The Sniper will engage at a farther distance and behave more cautiously. The Machine Gunner will engage…

  • AE2 Developmental Update #1 - Mechs and Armour System! - 25 September 2021

    Greetings! It's been quite a while since our last update post announcing the sequel, so we would just like to update all of you on the new content we have worked on! I'm sure from the title, you know what the topic is about, so let's get into it straightaway! Mechs and Drones Over the last month we have worked extensively on developing different types of Mechs that have different roles in the battlefield. While we have shown the Mechs on discord, we would like to also share them here for your opinions :) We have designated all of the Mechs into different levels based on their difficulty. At the moment, there are 4 levels. As the levels go up, the difficulty and sophistication of enemies increase. The Scouts are the basic enemy you encounter at the start of a game, so it'll be the easiest to deal with! But towards the end of the game, you'll meet enemies like the well rounded Battle Mech…

  • Our Next Project: Artificial Extinction 2 - 9 August 2021

    Greetings! It has been months of silence since our last update post, but we would like to announce that we have begun development of Artificial Extinction 2! As stated in some other community posts, a full rewrite of the original game would be necessary to bring the game to it's fullest potential. The sequel will keep the best features of the original game but will add many crucial elements and depth. We listened to your feedback! A few of the improvements will include a much broader array of Mech based enemies, both in appearance and skills. For instance, you might encounter a Railgun Mech, Gatling Mech or a Tesla Mech to name a few. They are smarter and will operate on their own logic system, each having their own strengths and weaknesses. Along with a more comprehensive variety of turrets and enemies, we also want to further the strategic aspects and depth of the game. With a compreh…

  • New Advanced Level Releasing April 30th! - 27 April 2020

    Greetings! We are really excited to release first Advanced Level April 30th! This new level is one of our first steps in the Roadmap and we really hope you have fun with it. Here is a trailer for the new Advanced Level (full of spoilers, watch at your own risk): This level is different compared to the first 9 days because of the 1 hour play time with an auto save triggered at 50% Fuel. So you can resume the game from midway through the level in case you make a mistake in the second half. This level is also substantially harder than other levels you've faced before. You will be encountering more sophisticated enemies and new environmental events. This level will also present to you the first version of the Tech Tree! Note that while this is not the final version of the Tech Tree, we are eagerly waiting community feedback. If you think a more advanced Tech Tree would add to the fun, this…

  • Roadmap Released – An Insight into Advanced Levels! - 17 April 2020

    Greetings! We are proud to present you our Roadmap for our future plans for Artificial Extinction! There are a lot of exciting things coming to the game, namely the Advanced Levels unlocked after beating the 9 days. Before we talk about the upcoming Advanced Levels, here is the Roadmap: We're hard at work on the first Advanced Level. It's adding new systems and components which takes time to create but rest assured that it will be released as soon as it's ready. As a rough guide, we're expecting to release the first Advanced Level in the 2 week range. We hope you are as excited as we are about the future of Artificial Extinction! Now let’s talk about the Advanced Levels. The Advanced Levels are only unlocked for players who have finished the 9 days. Therefore, the levels will be a lot more challenging which we are sure you will enjoy! The levels will be longer, introduce special events…

  • New Sentry Revealed - For Advanced Level Use Only - 31 March 2020

    I really liked your suggestions about some kind of longer range artillery/mortar sentry and I'm really excited to share it with you! In fact, a video was *accidentally* leaked on to the games YouTube channel that you can watch here: The Mortar Sentry does not require line of sight to find it's target. It estimates the necessary trajectory to launch it's mortars and then releases the 6 projectiles. It adjusts it's aim between salvos trying to improve it's accuracy. Each projectile contains a High Explosive that's deadly to armored targets within 5 meters and inflicts damage up to 20 meters. The Sentry is upgrade-able 2 levels just like the other Sentry classes. The details of each upgrade are still Top Secret but it may include improved accuracy, faster reloading times and a higher rate of fire. Ideally used against slow moving ground targets at 600m. These Mortar Sentries will be access…

  • Colony Survival Winners!!! - 27 March 2020

    The contest was a great success!!! In total we had 41 submissions, so that's about a 1/4 chance of winning, not bad at all! Even more importantly, I received about 123 suggestions on what to work on next. With 7 patches under my belt, the game is getting better and better. Sometimes it's hard to step back and look at the game with a fresh set of eyes and your constructive feedback has been invaluable. I'm so pumped to build the bonus levels. I want to make them the best levels of the game, longer and more challenging in a fun way. I can't let you guys down! All the submissions for the Colony Survival contest were added to the hat and my little daughter randomly pulled out 10 winners... congrats to: - projoe - GawronAssassinPL - bosuns - RenegadedDragon - Flourescent Sandwich - Gamerhell - triminion - Baoht Z'uqqa-Mogg - Sp1ke789the1 - Machy234 To get your winning key, I'll send you a fr…

  • AE Is 1 Week Old - Celebrate With A Chance To Win A Key For Colony Survival! - 20 March 2020

    First, thank you to the whole community for your feedback and ideas in making AE better and better! We're off to a great start and I've had so much fun reading your reviews, discussing ideas and even watching some of the videos. As a thank you, we've arranged a cross promotion with a really talented team of three friends behind Colony Survival. They started working on this game back in 2014, launched it in 2017 and still continue to develop it! It has a recent review rating of 93%. Colony Survival Steam Page. This is an inspiring story of other passionate dev's who stick with their game to bring it to it's fullest potential. It's an honor for me to be able to run this promotion for the awesome community we've started in AE. So here's how to be entered into the draw. I've pinned a thread in the Discussions sub-forum called 'Colony Survival Contest'. Submit your answers to the following t…

  • Spoiler Alert - Enemy Class Video - 6 March 2020

    1 Week Until Launch!!! I understand that some players don't want to know too much about a game before they play it. Others, perhaps undecided on a game, want to see more details to help them decide if they want to invest in a game. So, I've decided to leave that choice up to you. This is a video that shows the different enemy classes that you'll battle throughout the 10 Levels. As the game progresses and your skill level improves, expect new enemy classes to challenge your strategies. Thanks for supporting and encouraging an Indie Solo Dev along the way in making this game!!!

  • Missile Mayhem! - 21 February 2020

    Less than a month until launch and I've been hard at work! I really wanted to include a type of ballistic missile shield in the game... and after a lot of work, I'm so happy with it! Introducing the Missile Dome weapon system. It uses a laser designator to track incoming missiles and then launches a missile to destroy the incoming threat. Just like real life, it's not perfect and you can't solely rely on it to stop all incoming missiles. Give it some back up by surrounding it with some AA Sentry's as well. I'll let the video do the rest of the talking about the other missile systems you can use to fight the enemy AI. Releasing March 13th. Thank you all so much for your support and ideas!

  • Welcome To The AA Gun Show! - 7 February 2020

    I love watching these AA Guns work. The targeting system is extremely complex. From recognizing the incoming threat, prioritizing the target, calculating it's trajectory and velocity, using it's own AA Rounds velocity to calculate how far ahead it should aim and then firing the burst, adjusting aim every... single... round. Build 6 of them to work cooperatively with each other to create quite an effective AA shield. A successful hit actually requires the AA Round to impact the target. No 'slight of hand' programming hocus pocus, the round actually has to impact the target. No easy feat for even today's most advanced C-RAM systems. As the game developer, and a proud nerd, watching these things work so quickly and accurately is quite jaw dropping, better than I ever could have expected. Impossible for a human to make these shots using a rifle on an incoming missile, but you're welcome to…

  • Release Date, Hacking Feature and Pricing - 1 February 2020

    We're releasing March 13th! Which means I have 6 weeks to continue polishing the game and I want your suggestions! As far as pricing goes, I plan on pricing just under $20usd. This is not a AAA title and the price should reflect that and set everyone's expectations realistically. I'm an Indie Dev trying to make enough of a living to continue making better and better games and I appreciate your support. It's been a real labor of love and implementing my vision has been one of the hardest projects I've ever done. I'm quite happy with the final result but I can keep improving the game with your help and feedback. Even after launch, I plan to continue improving the game and being there for the community. This week I'll be sharing some more videos showing some of the challenging enemy tech you'll be facing. One of the coolest visuals in the game I think are the anti-aircraft mini guns windin…

  • New Trailer Released! - 24 January 2020

    Hey Everyone, Thanks for all your words of encouragement and support! Working very hard on the game and hope you enjoy the new trailer.

  • HOW TO PLAY Video Released - 17 January 2020

    Being such a unique game theory of tower defense played as a FPS with resource management, this video should help explain how to play successfully. It ain't easy! Level 1 is meant to be a tutorial to help you learn how to play the game. The game is intentionally quite challenging, making you plan wisely, react to changes and punishing mistakes. The battlefield of the future is looking more like robotics vs robotics and this game may be a vision of things to come.

  • Development Update - Upgradeable Sentry Classes - 10 January 2020

    First, thank you everyone for your encouragement and support! Thank you to all the beta testers who gave the game a try and shared their feedback with me!!! Overwhelming feedback from Beta Testers is that they all want more options to fight against the robots. It took me a while to decide how to solve this and after a lot of work I have been able implement upgradeable Sentry classes. There are 3 Sentry Classes that are upgradeable. Each Sentry type can now be Upgraded by 2 levels at a cost of 30 metal units each time. Sniper Sentry Range: 200 meters Accuracy: 95 percent Rate of Fire: 12 rounds per minute Projectile: 50 caliber high explosive round at 800 meters per second Targeting System: FLIR with predictive targeting that compensates aim for target movement during bullet flight time. Upgrade Level 1 - Upgrades to Armour Piercing Rounds Upgrade Level 2 - Double Rate Of Fire Machine Gu…

Patch notes and updates

S.noRelease datePatch nameGID number
112 February 2022Update to Newer Game Engine for compatibility with Newer CPUs6154735015619509228

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1167320
Live current players0
SteamPulse tracked peak63
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMar 13, 2020
Developer100Hr Games Inc
Publisher100Hr Games Inc
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent76%
Positive reviews198
Negative reviews64
Total reviews262
Steam recommendations239
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1167320/

Short description

You have 9 days to find a safe place on the planet. Your ship is low on fuel and you have to land. Setup sentry guns around you to defend yourself while you collect more fuel for the ship. AI controlled Drones and Tanks attack you trying to find weaknesses in your defenses.

About this game

Today, our scientists are inventing Artificial Intelligence and Lethal Autonomous Weapons (LAWS) simultaneously. This game is about our future if we continue to allow these technologies to be developed and combined together. Artificial Extinction is a Sentry Defense game involving Real Time Strategy elements played from the First Person point of view. The story is very relevant to today’s topics of the race to invent Artificial Intelligence, LAWS, AI Murder Policy debate and military’s implementing robotics and drones on today’s battlefield. Set in the future, you play a colonist seeking a peaceful planet for your new home. Your mission is to find a safe place on the planet for your family to join you in 9 days. The planet has had terra-forming robots working for decades in preparation for human colonization. But the AI humanity invented has become an enemy and discovered this planet. Are the robots on the planet waiting for you hostile? You have 9 days to find a safe place on the planet. At the beginning of the day, the ship will drop you off on the planet and then orbit above you where it is safe. You have to setup a miner to collect fuel for the ship but hostile robots will advance towards you. You have Sentry Weapons that you setup around you to provide you protection while the miner is collecting fuel. Once enough fuel is collected, your ship will descend to pick you up and you continue your journey looking for a safer place on the planet.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Artificial Extinction's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Artificial Extinction's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Artificial Extinction at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$4.99$4.99No discountSteam Store

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Bongo Cat144,39623 September 2026 - 20:16:18 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Rust69,33923 September 2026 - 21:17:38 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid44,37223 September 2026 - 22:23:50 UTC122,811467,999The Indie Stone
Palworld43,30523 September 2026 - 21:40:24 UTC2,101,535451,088Pocketpair
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Wallpaper Engine41,53023 September 2026 - 21:37:19 UTC150,2711,008,495Wallpaper Engine Team
Geometry Dash37,81523 September 2026 - 21:27:39 UTC108,707590,977RobTop Games
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Warframe94,57323 September 2026 - 20:17:42 UTC181,509676,031Digital Extremes
Rust69,33923 September 2026 - 21:17:38 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero69,04423 September 2026 - 18:56:22 UTC546,13043,714Nugem Studio, Tesseract Studio
Project Zomboid44,37223 September 2026 - 22:23:50 UTC122,811467,999The Indie Stone
Palworld43,30523 September 2026 - 21:40:24 UTC2,101,535451,088Pocketpair
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Baldur's Gate 341,67923 September 2026 - 22:02:21 UTC875,343836,282Larian Studios
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
Graveyard Keeper 236,67923 September 2026 - 22:19:01 UTC49,484Not availableLazy Bear Games

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2457,18523 September 2026 - 22:29:16 UTC1,291,3282,758,031Valve
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Baldur's Gate 341,67923 September 2026 - 22:02:21 UTC875,343836,282Larian Studios
Football Manager 2637,31423 September 2026 - 18:33:14 UTC82,75035,608Sports Interactive
Arena Breakout: Infinite28,79923 September 2026 - 21:21:36 UTC65,94478,112Morefun Studios
Age of Empires II: Definitive Edition24,45423 September 2026 - 19:58:51 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Hearts of Iron IV24,33723 September 2026 - 22:28:21 UTC93,196377,014Paradox Development Studio
RimWorld23,68523 September 2026 - 20:28:47 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord22,98623 September 2026 - 11:23:39 UTC248,034297,199TaleWorlds Entertainment
Sid Meier’s Civilization® VI20,40123 September 2026 - 21:49:43 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Black Desert20,16323 September 2026 - 22:04:20 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III19,96123 September 2026 - 11:36:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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