- Additional update notes for Halloween 2021 release (build 1.0.14c) - 9 November 2021
Fixed a small issue that prevented "Costumes Found" stat from working correctly, which also blocked certain achievements from unlocking. Stat should show correctly, and these achievements should unlock now.
- Update notes for Halloween 2021 build 1.0.14 - 31 October 2021
Fixed a small issue that prevented certain achievements from unlocking for people returning with save files from previous versions. These achievements should unlock now.
- Get Ready for the Haunted Party at the End of the World! - 28 October 2021
New content out today to help you dress your best for the Haunted Party at the End of the World! Scattered across the wasteland are four new costumes to collect and fill out Jack's wardrobe. Got a bone to pick? Feeling like a shadow of your former self? Want to yuk it up? Ready to get in touch with your creative side? If so, this update has got you covered - literally! Plus, many new achievements to help you convey just how much of a wasteland-hardened badass you really are! Happy Halloween! :) -Trevor --------- v1.0.14 Update Notes Features: --4 new costumes hidden across the wastes --14 new achievements Bugs: --Fixed issue with birthday costume gore not displaying correctly when on elevated areas
- A Happy Wasteland Birthday! - 24 March 2021
New content out today to celebrate Outta Gas turning one year old! Players will find a special costume awaiting them in Jack's wardrobe... A big thank you to everyone for all your support this past year! It's been an excellent journey. (Maybe Gortymr will whip up some gross birthday cake?) Happy birthday, Outta Gas! -Trevor --------- v1.0.13 Update Notes New Content: --Special birthday tux costume added to wardrobe for all players. Why? Because Outta Gas is one year old! Wearing this costume will cause Jack to continually leave bloody gore behind as he stomps around the wasteland. (What else could you get a wasteland-hardened badass that already has it all?) Happy birthday, Jack! Visuals: --When harvesting a monster, Jack now leaves some gore splatters behind as he moves. Gruesome! Bugs: --Fixed issue with two passive items playing incorrect sound effect on pickup --Fixed issue in Act 3…
- Add Some Style to Your Slaughter! - 11 February 2021
New content out today that brings some style to the wasteland! Also includes new achievements, a ton of updates, quality of life improvements, and bug fixes. --------- What's this? A beaten-up wardrobe has appeared in Cuddles' tire patch! Look inside its musty depths to access Jack's new costume selection. But, wait - it's empty? Of course! What, you think you'd just be given new threads without putting in any work? Think again, sphincter face! Hidden around the wasteland are new costumes for you to find. So get out there and use those eyeballs of yours! Then, return to the wardrobe and dress Jack up to add more edge (or more embarrassment) to his persona. Have fun adding some style to your slaughter! :) -Trevor --------- v1.0.12 Update Notes New Content: --Costumes added for Jack! After finding one, interact with the beat-up wardrobe in the gas station map to try it on and bring some s…
- Halloween Comes to the Wasteland! - 29 October 2020
New content out today that brings SPOOKS to the wasteland! Those returning alive from the Glowing Hills graveyard report of a hidden path that leads to an evil cottage lurking in the mists, haunted by the stupidest of ghostly specters. And, just beyond reach, some spotted an archaic item that promises the power to shape your frag grenades with spooky delight! Will you brave the forgotten and haunted corners of the wastes? Happy Halloween! :) -Trevor --------- v1.0.11 Update Notes Features: --New haunted area in Glowing Hills --Over a dozen new maps to explore...if you dare! --New ghostly enemy variants --2 new minibosses --New item! Brave the haunted cottage to find the frag “cookie cutter” and unlock three new Halloween attack patterns for your frag grenades! Time for some festive fragging! Spooky Grenade Note: --After finding the new frag "cookie cutter", equip a frag grenade in comba…
- v1.0.10 Update Out - 19 October 2020
Update out today to fix a progress-halting issue some players were experiencing. v1.0.10 Patch Notes Bugs: --Fixed issue where Seamstress' key could get stuck in walls in certain situations
- v1.0.9 Update Out - 17 September 2020
Update out today that adds an ULTRA BLOOD option to game settings. Turn it on to make everything bleed more! Have fun, and don't forget to wear a raincoat! :) -Trevor v1.0.9 Patch Notes Features --"Ultra Blood" option added to game settings Visuals: --Did I mention the option for more blood??? --Gibs now emit some blood in normal mode Bugs: --Fixed issue with Jack overlay not showing correctly in certain Glowing Hills map
- v1.0.8 Update Out - 7 August 2020
Patch out today that turns up the wasteland violence! Monster hearts now beat and blood sprays from loosed organ locations, plus a bunch of small fixes and a new Easter egg... Go forth and shred the wastes! Have a bloody good time! :) -Trevor v1.0.8 Patch Notes Visuals: --Monster heart/heart-like organs now beat --Added blood spray at locations where monster organs fall out --Monster organs now cast a slight shadow to help their depth stand out a bit more --Particle effects on ballistic miss now show further from attack location --Fixed issue with some monster gallery shadows not showing at correct height --Fixed issue with Splutlet’s gallery shadow --Small updates to some structure sprites Bugs: --Fixed issue with miss ‘X’ not showing in correct location in certain combat galleries Other: --Lodged in the muck, an ancient relic has appeared, holding within it the echo of a long-lost cau…
- v1.0.7 Unleashes New Weapon: The Chainsaw! - 23 June 2020
Update out today that unlocks a deadly new weapon: the chainsaw! Upgrade to leave a long-lasting bleed effect that quickly spreads to drain enemies dry. Plus, a bunch of other cool stuff! Go forth and shred the wastes! -Trevor v1.0.7 Update Notes New Content: --Chainsaw weapon now unlocks in Act 2! Features: --New tutorial UI hints added to explain holster hotkeys, quick items, and passive items --Small white X now appears over weapon crosshair when player misses --Checkbox in Gortymr’s store now allows player to see food items already owned --Checkbox in Dooj’s store now allows player to see level abilities already owned --Added combat “weather” on/off setting as another way to help players experiencing performance issues Visuals: --Damage bubbles now fade out quickly in Fast Combat mode --Small cosmetic updates to some weapon attack crosshairs --Changed color of weapon upgrade dots on…
- v1.0.6 Patch Out - 26 May 2020
Patch out today that includes Fast Combat option, separate SFX/Music volume, and makes Zar even more fun to use! Go forth and decimate the wastes! -Trevor v1.0.6 Patch Notes Features: --Fast Combat option added. Decreases many time delays in combat for those that like faster pace of play. --SFX and Music volume controls now separated --Game Options now have their own overlay --NPCs now have a short period where player cannot talk to them after conversation ends. This should help prevent player from unintentionally running into NPC after just talking with them. Weapons: --Zar crosshair and line markers updated to increase readability and help keep track of end of line --If Zar attack misses, pattern now remains on screen so you don’t have to draw it again - but you never miss, right??? :) Passives: --Updated Misery Eater and Suture Spider description to improve clarity Text: --Increased…
- v1.0.5 Patch Out - 18 May 2020
v1.0.5 Patch Notes Features: --Pressing Shift while buying ammo and some utility items will now buy the maximum amount the player can afford --Jack now has a visibility highlight when moving behind foreground walls in the map - the star of the show always has to be visible! :) Monsters: --Small balances to final boss fight Visuals: --Minor change to up/down menu arrow --Minor cosmetic updates to some weapon crosshairs Text: --Added tool tip text for player adrenaline gauge and stat bonus tracker --Added text to bonus food item descriptions to make it clearer their effect is permanent --Added text to knife holster description and store upgrade descriptions to make it clearer monster meat yield bonus is passive --Mutant Gauntlet store description now says “Fist Pattern” instead of “Punch Pattern” --Mutant Gauntlet holster description now refers to “left/right fist” pattern instead of “mir…
- v1.0.4 Patch Out - 24 April 2020
Patch out today that adds new achievements, a subtitles option, and fixes several bugs. Have a great weekend in the wasteland! -Trevor v1.0.4 Patch Notes Visuals: --Changed color/speed of stitched door sprite to make it stand out more Options: --Added Subtitles option to game menus for displaying subtitles during animated cutscenes Achievements: --Added 6 new Steam achievements. Most of them should be awarded on save game load if you’ve already completed them. Bugs: --Fixed crash that could occur when fighting certain bosses while using Deep Stone passive item --Stilter top half no longer animates when game paused
- State of the Wasteland - 13 April 2020
Hello Wasteland Warriors! OUTTA GAS has been out for a few weeks now, so I want to give an update on the state of the game and where things are headed next. First of all, thank you for all your support! The game has been getting great feedback and attention, and I want to share my appreciation with you all - thank you! What’s Next: --Demo coming out Thursday, April 16th --Implement some extra achievements --Add some quality-of-life improvements for players --Add some additional UI help for new players --Finish some things I didn’t get to do before release --Continued bug-fixing It’s still too early to talk about it now, but I will say that I have plans for new content. Not sure when work will start or when it’ll be coming out, so stay tuned! Hope you’re enjoying your time in the wastes! -Trevor
- v1.0.3 Patch Out - 7 April 2020
Patch out today that fixes several bugs. Go forth and conquer the wastes! -Trevor --- v1.0.3 Patch Bugs: --Fixed crash that occurred when returning to main menu while damage-over-time effect present in combat --Fixed getting stuck on transfer between an Act 3 map --Fixed dead-end dialog node in “Act 2 Complete” dialog --Fixed rocket launcher swarm mode causing crash when used on enemy with blurred status effect --Act 2 key should now be visible even if behind foreground wall when it drops --Fixed bug where Act 2 boss could drop items so they are “stuck” inside back lair walls; any stuck items in existing save files created before fix should now be re-positioned automatically to center floor of lair so player can pick them up --Fixed issue with last Act 2 waypoint not enabling at correct time --Fixed issue with Larry phrases not showing on top of darkness
- v1.0.2 Patch Out - 4 April 2020
Small patch out today, fixing bug that sometimes prevented combat with Act 4 boss, along with some other minor issues. Have fun roaming the wastes this weekend! -Trevor --- v1.0.2 Patch Passive Items: --Kill Sight holster button hover text now shows numeric bonus to critical chance Skills: --Increased base chance of gut grenade triggering Dialog: --Fixed bad dialog bubble tail during Jack/Larry/Cuddles conversation Bugs: --Fixed bug that prevented start of combat with Act 4 Boss.
- v1.0.1 Patch Out - 1 April 2020
Small patch out today with balance changes and fixes for some minor issues. Hope you're having fun in the wastes! -Trevor --- v1.0.1 Patch Passive Items: --Election Stone now gives 15% bonus to weapon special chance instead of 7% Damage Markers: -- Increased max acid DoT damage -- Increased min fire DoT damage Skills: --Increased pattern size of gut grenade blast --Increased damage from gut grenade blast SFX: --Added some missing SFX to two grenade types Map Design: --Gave some love to maps in Act 3 and 4 that needed some attention Bugs: --Fixed issue with “prevent-Jack-getting-stuck” code --Fixed dialog issue when talking to Act 1 Boss --Fixed wall control on two stair instances in Act 2
- OUTTA GAS Has Left Early Access - Full Release Now Available!!! - 26 March 2020
I'm pleased to announce that OUTTA GAS has left Early Access and is now fully released on Steam! All content now available! With 30+ hours of content spread across four distinct acts, over 70 monsters, more than 25 weapons, heaps of upgrades and passive items, and much more, OUTTA GAS will be one hell of a ride you'll never forget! Nope, nothing's quite like it... I'd like to thank everyone that helped make Early Access such an enjoyable and productive time. Your time and effort has made OUTTA GAS an even greater experience and is much appreciated! Thank you! And welcome to all you new wasteland-hardened badasses joining us! Please join us on the Discord server community and share in this adventure. I'd love to meet you and hear what you think of OUTTA GAS! Other than Discord, the Steam community discussion board is open for you to post any thoughts you have on the game or about any iss…
- Early Access v0.45 Patch - 13 March 2020
Small patch out today to help new players better understand controls and gameplay systems. -Trevor --- Early Access v0.45 Patch Tutorial Hints: --Added WASD UI hint in first map to help players learn movement, not expect mouse to move them --Improved UI explanation overlay that shows during second battle, specifically to better explain monster stat gauges (upper right) and how they're tied to monster stats
- Early Access v0.44 Patch - 10 March 2020
Small patch out today. Fixed issue with mouse disappearing when controller plugged in and added UI hints to help players better understand combat gallery UI. -Trevor --- Early Access v0.44 Patch Bug Fixes: --Mouse no longer disappears from screen when controller plugged in Tutorial Hints: --Added UI hints to help players learn how to use consumables (e.g., health injectors) --Added UI hints to help players find where grenades are kept in inventory --Adjusted dashboard overlay to account for grenade UI hint Other: --Changed dialog option to advance conversation from "Continue" to "(Click anywhere)". Noticed some players were clicking precisely on "Continue" to advance dialog, which is actually not necessary, unless you are training your mouse precision skills.