Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 1170900 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | 2026 |
| Developer | Signal Space Lab, Universe Workshop |
| Publisher | Not available |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Satisfying roguelite tactics packed in 5-minute battles. Controller-friendly with emphasis on tactics, not speed (low APM), no micromanagement, all in a wild and irreverent roguelite campaign for solo or co-op. Put anything you want on your flag...
About this game
A concentrate of tactical decisions . No need to spend 30 minutes setting up in the beginning, or an hour at the end cleaning up the map. Get your strategy fix with satisfying 5-minute battles that focus on tactical decisions, not micromanagement or actions per minute. Your personality and choices matter! Discover the unique, irreverent universe of the Killbots as you choose your own path in the dynamic branching storylines, where your choices as well as your successes affect the outcome. Even bring one or two friends and forge the unique story of your alliance together! Like pieces on a chess board, gameplay is accessible (and controller-friendly!) yet deep, involving light resource management, multiple unit types, strategic strikes and terrain evaluation. Speaking of which... In Killbot General, the high ground (and other terrain features) matters. This means every procedural map presents a unique challenge for you to ponder and adapt to. Fight for (and against!) any faction you wish to create! Create everything starting from the name, leader, what it's fighting for and its motto; even import your own PNG image and put what you want on the flag. Bergviz the Maztocs We've been told that no one reads all the way down in the store text. Is this true? Is anyone reading this? Am I talking to myself? Don't answer that. Actually, you probably have no idea how long it took to write every sentence in all our marketing material, writing and rewriting, to convey the best parts of the game. Yeah, I know; it's not Shakespeare, but we work so hard on the game we want to get it all perfect. I've got to say: if you've made it this far, I'm impressed! This is shaping up to be a big, unappealing "Wall of text". Not everyone would've actually dared give it a second look. On top of that, it's right above the system requirements! Yikes. Honestly, that's where *I* stop reading, and on a good day. Although below that, there is the "More like this" section, and often that's cool, so I skip right to it. That's all well and good, but I've actually got to finish all the other marketing things. Man, there's a lot. I think I might be dragging this out, just to avoid looking at the…
Supported languages
English * , French * * languages with full audio support
