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Neverlooted Dungeon

Neverlooted Dungeon Steam news

Wild Mage Games | 2026 | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPGSimulation

  • Steam app typegame
  • Steam App ID1171980
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperWild Mage Games

Neverlooted Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1171980
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperWild Mage Games
  • PublisherWild Mage Games
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: Wild Mage GamesPublisher: Wild Mage Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Neverlooted Dungeon Steam news

Neverlooted Dungeon news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Summer 2026 Devlog - 15 August 2026

    Hello everyone, here are the news from the depths of the dungeon Hello everyone, here's the news from the depths of the dungeon. Why the Last Details Take the Longest Although the game is nearly finished, the final phase is taking longer than expected. This is a classic development scenario: initial design moves quickly, leading to overly optimistic projections. My biggest piece of advice for aspiring developers would be to make a modest game but push it all the way to a professional release on Steam (polish, translation, QA, etc.). It's the only way to truly grasp the actual timelines required to finish a project. Before summer, I was finalizing all the text for translation, aiming to launch the translation process over the summer and have the game ready for the fall. However, I got stuck on certain dialogues. Rather than forcing it, I chose to switch to technical tasks while waiting f…

  • May 2026 Devlog - 2 June 2026

    Hello everyone, here are the news from the depths of the dungeon https://store.steampowered.com/app/1171980/Neverlooted_Dungeon/ Polish of all levels These last few weeks were spent among other things polishing the final levels, and the bulk of the work on zone 8 and the final zone is finished! I still need to do a pass of small fixes based on playtest feedback. For level 8, I did a lot of work fixing balance, difficulty and frustration, and the changes and additions seem to have been sufficient. Anyway, you will tell me when you play. Ending and alternate ending I reworked and finalized the last elements that were missing for the main ending and especially for ... the alternate ending (yes!). There were notably still things I disliked on the critical path, the necessary things, and the narrative elements, and I am very satisfied with the solution I put in place which is really very clo…

  • February 2026 Devlog - 23 February 2026

    Hello looters, Here’s the latest news from the depths of the dungeon! Beta 2 review The beta 2 closed a few weeks ago and, great news, it has much better results than previous beta 1. The completion and progression stats are much better! I want to deeply thanks all playtesters to taking the time to play and provide their valuable feedback :) Analyzing all of it takes time and I am still in the process, but the first results show that the main issues of beta 1 seems to have been solved, even if there are still issues to correct. However, it's always a bit hard to evaluate how much the completion rates are affected by the fact that this is a beta, it's usually expected to be much lower than for the real game for many various reasons. Main positive point, the vast majority of players reaching the end of the beta reported to be really enjoying the late levels :) I already started fixing the…

  • December 2025 Devlog - 20 December 2025

    Hello looters, Here’s the latest news from the depths of the dungeon! After some slowdowns due to various autumn viruses, the game has finally taken a big step forward with the launch of the second private beta. Below, I detail all the latest progress toward a release that’s getting closer and closer :) Beta 2 in progress Beta 2 has finally started, with 20 new players. Huge thanks to all participants for their time and valuable feedback. Thanks as well to everyone who applied and showed interest in it. I’ve already started receiving feedback (YAY \\o/ ) and lot of bug reports (OOHH T_T ). I hope this time I’ll be able to validate everything and prepare the final beta and release :) More NPCs This beta version includes an important addition that I had put aside for a long time because I considered it "out of scope": the addition of more NPCs in the game, more or less hidden in the dunge…

  • Demo Update & Halloween Special - 25 October 2025

    Hello Looters,A few days ago I published a long overdue big demo update to include the latest changes from the full game. Also, like each years, you can play with an Halloween Special mode. Big Demo Update 1.22It's been a while since the last demo update, and I finally took the time to make a new build including the latest features and improvements of the game. This include, but not limited to:New lighting and shadows. Finally play the game in its best looking shape. Do you like the new lighting and soft shadows ? Give me your feedback !A new puzzle to solve in the tombs, to help you wait the release. Will you solve it ? Will you share the sinners fate ?Re-balanced combats & stamina. After a too easy and then a way too hard versions, what do you think, are we finally in the good spot ?A lot of visual improvements, including new wall textures.Completely reworked save system & profile sys…

  • September 2025 Devlog - 8 September 2025

    Hello looters, Here’s the latest news from the depths of the dungeon! Summer’s over, and it’s time to double down to finally release Neverlooted Dungeon. In this devlog, I’m going to talk about the progress on polish and the latest level I’ve been working on, the last beta, which unfortunately went pretty badly, and other tasks that are less flashy but just as time-consuming and essential to make sure the release goes smoothly. Temple Level Polish: Oops, I Did It Again First off, let’s start with what went well this summer. I worked on the next levels, particularly level 5, codename "temple." And… oops, I did it again… You see, the level was already solid, and I was supposed to just do a quick polish pass. But, since part of my brain was stuck on the disappointing beta results (more on that below) and I needed time to let my thoughts on solutions simmer, I started working a bit more tha…

  • May 2025 Devlog - 14 May 2025

    Hello looters, here is the news from the dungeon’s depths. Still alive and well First, let me reassure you, the project is well and alive. I know I don't communicate enough about the project, and some people have started to worry it may be abandoned. But don't worry, the game is not done, but it's no longer far from it. I’m sorry I’m still not able to organize my time correctly to give news more consistently. Why is this taking so long? Well, the whole issue is that I (naively) decided to make, alone, one of the most complex genres of game. An immersive sim dungeon crawler demands a huge amount of features, variety, and content, and all of it needs to work in symbiosis to deliver the intended experience. Cutting things isn't easy, because the cooking requires precise care, and removing something could break the desired experience. But after all that time, most systems and content are do…

  • 2024 Review Devlog - 31 December 2024

    Hello looters, here is the news from the dungeon’s depths. Merry Christmas First of all, let me wish you a Merry Christmas and a Happy New Year, and most of all an Happy Dungeon Looting. Release date The sound of hammers echoes in the depths of the dungeon, where I continue to work hard to prepare for the release of Neverlooted Dungeon. You probably already guessed it from the current date, the game will not be released in 2024 as I had planned. But I have not been idle, the game has progressed well. I even played last year’s version before writing this post, and the gain in quality is palpable. I tell you again, it would have been a shame to release the game last year, without these improvements. In this end-of-the-year devlog, let’s review some of the major work accomplished in 2024 and discover my latest work. Texture work This spring, I created a lot of new textures, using the amazi…

  • Devlog Summer 2024 - 6 August 2024

    Hello looters, here is the news from the front. Development of Neverlooted Dungeon continues and the game gets closer and closer to its final form. I feel like a sculptor finishing his work, the sculpture is almost finished, its general form is already great, some places are already perfect but some others are still a little rough. I have to continue refining here and there, until the final experience of the game is as close as possible to my vision. Some people tell me that I’m stuck in an endless finishing loop, but when I show them the evolution and improvements of the latest versions, they admit that indeed the result is much better and that it was worth it. This is the main problem with working alone, everything is very slow. A little more patience, it will soon be done. Leave a review on the demo Before we begin, I would like to announce that following changes on Steam, the demo n…

  • Dev Live Interview for GMIF2024 - 16 May 2024

    Hello Dungeon Raiders, I hope you are doing well. At the occasion of the Games Made In France 2024 festival, I will be live on twitch Saturday 18th May 2024 at 11pm (Paris, UTC +2) to present Neverlooted Dungeon during an interview (in French). The stream will be broadcasted on twitch MisterMv channel. You can also discover a lot of other awesome French games during the whole event by looking at the Games Made In France Steam page. Arnaud

  • Devlog May 2024 - 5 May 2024

    Hello dungeon raiders, I hope you are well since last time. It’s time to take a look at the development of Neverlooted Dungeon. Still polishing the game As I announced last time, the game is now in the polish phase. The game is almost finished, but I continue to improve it until it finally reaches my level of requirements. My process is quite simple at the moment: I play and analyze the latest version of the game, I do some playtests and analyze the feedbacks, then I sort things to debug, improve, change, add, delete. Then, I work on a new version with the aim of improving the things with the most impact in a limited time. Once the deadline is reached, I finalize the game version, and I start the analysis and improvement loop again. Full level 2 rework One of the big challenges I tackled was the complete rework of level 2. For a very long time I found that this level was well below the…

  • This delightful fantasy immersive sim somehow snuck its merry way into Steam’s FPS fest - 19 April 2024

    Neverlooted Dungeon is an rpg game in which you can shoot a crossbow from a first person perspective. This, I imagine, was the pitch it used when trying to blag its way past the thermodynamically powered golem wearing a Daikatana t-shirt that guards the gates of Steam’s currently-running FPS fest. Whatever the excuse, this silver tongued rascal succeeded, and is now nestled comfortably between umpteen boomer shooter revivals, trying to squeeze Ultima factoids into the conversation. Read more

  • Devlog & Christmas event - 23 December 2023

    Hello dungeon raiders, I hope you are well since last time. I'm sorry I do not write devlogs more regularly. I'm too focused on the development of the game and I completely neglect giving news and promoting the game. That's really not a good thing. This devlog will therefore be a long overview of the many things that I have done in recent months and the state of progress of the game. Development status - entry into polishing phase Last time, I told you a little about my work on the last level, and it's now finished. I think it's really great, and I can't wait to see more people playing it. Of course, it still has some flaws. The various playtests revealed some problems which will be corrected gradually. In terms of general progression, I am now "feature and content complete", that is to say that all the levels and the content planned for release are done in a playable in a rather clean…

  • Halloween Special & Demo Update - 21 October 2023

    Hello Looters, Lastly, the demo has received numerous important updates. Additionally, the Halloween Special demo is back for a limited time! Halloween Special For a limited time, you can activate the Halloween special mode when starting the demo, which will add some pumpkins and a few themed changes in the game. Did you know you can use a pumpkin lantern as a firebomb? Stealth Improvement - Hide in Shadows, Avoid Making Noise, Noise Distractions I have significantly enhanced the Stealth system to consider shadows and noises. Previously, I was only using a simple detection cone with a basic collision test, resulting in a binary "seen - not seen" mode. Going back to my inspiration from Thief: The Dark Project, the NPC sensors have been greatly improved. Detection is now affected by how well you are hidden in shadows and how much noise you make. The system is also based on several awarene…

  • Devlog April 2023 - 11 April 2023

    Hello everyone, here is the news from the front. Several months have passed since the last newsletter, it’s time to take a look at the progress of Neverlooted Dungeon. I’ve been pretty tired lately and my work rate has dropped a bit, but I’ve still done a lot of interesting things that I’ll show you: Demo update First of all, the demo has just received an update to stay as close as possible to the final game experience. It includes, among other things, the changes described below. Feel free to relaunch it and let me know what you think of these changes. Rope arrows! (WIP) For a long time, I’ve wanted to add the ability to fire rope arrows inspired by Thief: The Dark Project. It’s a new tool that allows you to fire special arrows on walls or ceilings, which upon impact release a rope that can be used for climbing. In the past, I had already made several attempts and given up for various…

  • Paris Games Week Contest - 1 November 2022

    Adventurers, on the occasion of Paris Games Week 2022, a special contest is hold! Participate and try to win an incredible treasure: a key to enter the Neverlooted Dungeon! 5 Keys to Win! Be the first to loot! To participate in the contest, follow the link below and perform one or more actions. Increase your chances of winning by performing multiple actions! TRY TO LOOT A KEY The contest is open from November 1 to November 13, 11:59pm Paris. Winners will receive a Steam key for Neverlooted Dungeon. https://store.steampowered.com/app/1171980

  • Going to Paris Games Week - 23 October 2022

    Going to Paris Games Week I am proud to announce that Neverlooted Dungeon has been selected to be part of the Jeux Made In France panel for Paris Games Week. Paris Games Week is the biggest video game convention in France, which will take place at the Parc des expositions Porte de Versailles, in Paris, from November 2 to 6, 2022. I will hold a game stand for the duration of the event with a playable demo, along with other games from Jeux Made In France. For the occasion, I prepared a short version of the demo to give a good overview of the game while being more adapted to the conditions of the event. This is the first time that I participate in a physical event, I hope it will go well. Paris Games Week Contest If you go to the Paris Games Week, come and say hello. I will hold a contest so that visitors can win some Steam keys for the game. More infos on: https://www.parisgamesweek.com h…

  • Fear Fest - Halloween Demo - 8 October 2022

    Halloween Special demo On the occasion of the Scream Fest and to celebrate Halloween, the Neverlooted Dungeon Halloween Special demo is back from October 14 to November 1! Halloween special theme activities On the program, candy collecting, ghost hunting and pumpkin carving, and more ! Temporary horrific area This year, a new unique and temporary area is to be found below the dungeon entrance, only for a limited time. Face its traps and dangers, discover its horrific secret! Wishlist! https://store.steampowered.com/app/1171980

  • Realms Deep - LIVE - 15 September 2022

    Neverlooted Dungeon is proud to be featured at REALMS DEEP 2022 fest! Chat with dev In parallel of the REALMS DEEP 2022 Extended Showcase, that will take place on September 17, we will be live stream to answer your questions about Neverlooted Dungeon. The showcase will start September 17 at 9pm CEST.

  • Gloomy style update - 1 September 2022

    Hello everyone, here is the news from the front. I hope you are doing well, and that you had a good summer! Neverlooted Dungeon is progressing well, it's even almost finished, phew! Well, there's always more work to do than you think, so I wouldn't venture to give a release date. But we are there, soon! I have a lot of things to tell you, and rather than making a gigantic message, I'm going to tell you things in several messages. Today, I would especially like to tell you about a big change: the graphic style. New gloomy graphic style Lately, I've been thinking a lot about the graphic style, and after many tries I decided to change the style of Neverlooted Dungeon for a slightly more detailed style, that drastically increased the immersion provided by the game. My goal is to add a bit more depth with textures, while keeping the design clean and stylish. Trailer style update - tell me wh…

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