SPSTEAMPULSELIVE ANALYTICS
AQ2: Expanse

AQ2: Expanse Steam metadata

Seven Point Red Ltd | To be announced | game

Coming Soon

GameSteam Store content

IndieMassively MultiplayerStrategy

  • Steam app typegame
  • Steam App ID1172070
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSeven Point Red Ltd

AQ2: Expanse metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1172070
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperSeven Point Red Ltd
  • PublisherSeven Point Red Ltd
  • Parent gameNot available

Genres: Indie, Massively Multiplayer, Strategy

Company pages: Developer: Seven Point Red LtdPublisher: Seven Point Red Ltd

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

AQ2: Expanse Steam metadata

AQ2: Expanse metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1172070/metadata
Steam Communityhttps://steamcommunity.com/app/1172070
PCGamingWiki search
IGDB searchSearch IGDB for AQ2: Expanse

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, MMO, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Dev Blog #021 - 17 March 2025

    New 3D Models The new 3d models are now starting to make their way into the game, the first being the Regional Capital building. As soon as more buildings are ready I will add them, the next on the list is the Area Capital building and then the standard Outpost. Once these main buildings are done all the Aux buildings will be getting replaced with shiny new models. iOS Beta Release The beta is now available for iPhone/iPad! Along with this release I have updated the way you sign up for the betas, there is now a page on the website: https://www.aq2expanse.com/account/mobilebeta Here you can see your sign up requests and their status. Like the Google Play beta, when you sign up for the iOS beta it can take a few days to activate, as it's a manual process for me to review and add everyone. Updates I am back working on AQ2 full time now, so more updates will be inbound soon. I will be worki…

  • Dev Blog #019 - 21 August 2024

    Senate The Senate is a great way to make your corporation stand out as one of the most powerful in the Aquila system. The Senate is made up of all corporations that control at least 1 sector. Each region has its own member list made of all the corporations in that region. The future features of the senate will include voting on system wide policies that will have positive and negative impacts on things like trade, security, and resource availability. Market Rates Dynamic market pricing has been added and is now enabled, you will see prices rise and fall based on real player trades. Sectors that have an increased supply of resources will see their prices drop, while sectors that have a lower supply will increase their prices. Prices are updated every few minutes, any time a price is updated while you're viewing the market, there will be a notification. This new system means that deliveri…

  • Dev Blog #018 - 9 July 2024

    Trade enabled The Corporation building and trade systems have undergone a lot of changes since the last development blog. The trading system now uses your Corporation bank account and will freely use any funds to purchase required products and deposit any profits back. It will also take sector wages, so making sure you have a decent flow of trade setup is key. The trade system will prioritize trade with your own sectors before trading with anyone else, making sure that any required resources are shipped around before selling any. After trade between your owned sectors is complete, allied sectors are traded with, ensuring you ship any required products to allies before anyone else. The final step of the trade system will be to export any resources left over to other sectors, as long as you are not at war with their owners. New Modifications I've added over 300 new weapon modifications to…

  • Dev Blog #016 - Closed Beta - 7 May 2024

    Sorry I've been slow getting this announcement out, as soon as I launched the beta I was full speed fixing bugs for a week. I've been working as fast as I can on fixes and updates coming out daily, so expect a few bits of downtime here and there, usually only a few minutes long. You can download the client at https://www.aq2expanse.com/account I've had a few reports that some browsers do not like the download. I am working on fixing this using something called "code signing", basically signing the exe file with a certificate saying it's from Seven Point Red. To do this I just need to wait for a hardware token to be delivered to me, I should get that by the end of next week so after that hopefully everything will be good. Please remember this is Beta release #001 and the game has bugs, as well as a lot of features disabled. This version is just to test the core game works, you can fly ar…

  • Dev Blog #015 - 25 March 2024

    Hey everyone, I hope you are all well. I have big news today, the Beta release date has been set for April! You will be able to download the beta through the website (not steam just yet). I've been working on all my outstanding issues and bugs over the couple of months and I've got through most of my list so I'm happy with the core of the game and all the technical bits. This development blog should help outline the beta process and what to expect. New Roadmap There is a new roadmap on the website that contains progress on all parts of the game, this gives an overview of what is left to do before and during the beta. You can expect lots of updates through the beta with fixes, improvements and new features. I will keep this updated as I progress, along with more development blogs and patch notes. I will be enabling major features in stages, this will allow me to focus and get feedback on…

  • Dev Blog #014 - 22 November 2023

    Hey everyone, time for another development update! I've been spending a lot of time playing the game as a new player and interacting with all the features I have developed so far. One of the core features I was not happy with was the Corporation building element, although it was a lot better than AQ1 I still felt it could be improved. So I went back to the drawing board on it... Industry 2.0 I have been updating the industry system in AQ2, this is another major leap forward. The new system has a fully dynamic supply chain system, for example: Asteroid mines will produce Ore, Ore is traded with Refineries that will produce Metals, Metals are traded to Construction Centers and so on. You will need to provide food and power to all outposts, you can create these yourself or import them from other sectors. This is also linked into the Corporation alliance system, allowing you to form trade a…

  • Dev Blog #013 - 17 September 2023

    Hey everyone, another development blog. I've recently been working on a lot of the core gameplay elements and corporation features. I have been really bad at putting out blogs again, sorry it's been a while. Weapon ammo and ranges I have been doing updates to how weapons work, previously they would fire whenever you activated them, even if the target was outside of the max range. This not only wasted ammo/energy but also felt really strange. Now turrets will wait and only fire when a target is inside their maximum range, this allows them to conserve ammo and energy as well as giving you the ability to activate them before moving into range. EMP Missile, Siege weapons I have added some new EMP missiles as a new turret, these missiles have a mix of explosive and energy damage and are a good medium range option for missiles. I've also been working on much larger weapons, siege weapons, thi…

  • Dev Blog #012 - 6 July 2023

    Hey everyone, I can finally give you all some info on the new corporation building system in this blog. Missions Previously there were two types of missions, primary missions and secondary missions. Primary missions were not repeatable, they were used for the campaign missions and a few other unique missions. Secondary missions are repeatable after a set amount of time, these were things like distress calls, requests to clear pirates and other "smaller" missions. After reviewing this I've now added in a new mission type "Campaign", this seems obvious and a small change but it's actually been a bit of work as they are handled differently to other missions, however it was worth it. I’ve also made adjustments to allow for multiple campaigns to run alongside each other. With this new mission type I’ve now got better separation between repeatable small missions, unrepeatable important “one-o…

  • Dev Blog #011 - 24 May 2023

    Hey everyone, work is progressing well and I have a load of new things for this blog. Improved Missions I've almost completed the updates to the mission system. I now have a bunch of mission types that are "repeatable" as well as custom hand made ones. This is the final part of the mission system as I am happy with it now, it should give me everything I need to make a whole bunch of missions as well as enough customisation to add new ones in the future. AI updates AI is getting more updates, ships now deploy drones or fighters and activate/deactivate any modules they need during combat. As well as better control over their modules they also now prioritize targets depending on the target distance, shield/armor, ship class and threat level. The AI will also now work with their wingmates more, allowing them to share targeting information and keep each other in range. Minefields Mines! I've…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1172070
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperSeven Point Red Ltd
PublisherSeven Point Red Ltd
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

AQ2: Expanse is a massively multiplayer space strategy game. A single persistent universe with open PvP and PvE. Fight for control over the Aquila system's sectors in huge corporation wars, play with everyone, play in a group or play solo with plenty to explore.

About this game

AQ2: Expanse is a massively multiplayer space strategy game. REAL TIME BATTLES Fight in a single persistant universe with real time PvP and PvE, fight along side your allies in a Corporation or as a Wing. A single open world allows you to fight almost anywhere. A DYNAMIC UNIVERSE A huge universe with hundreds of sectors, Asteroid belts, Nebula, Gas clouds, Ice Fields and more to explore. Warp between sectors in several massive regions, using warp gates to travel between core regions. Find wormholes for quick travel or use your Corporations warp beacons to get back your homebase fast. CORPORATIONS Corporations control the Aquila system. Join a Corporation and claim sectors as your own, build auxillary buildings to support trade, mining or defense efforts. Corporations can set wages that are paid out to players based on the corporations income from its owned sectors. Wage wars against other corportions or create alliances to band together and support trade. MINING, LOOTING, SALVAGING Become a miner and head out across the Aquila system to gather ores, there are over 20 types of raw ores to discover and trade. Loot and salvage wreakages for equipment and research fragments, or deconstruct whole wreaks to gather raw minerals. MARKETS The Aquila system has two markets, the main market provided by AQSEC and TITAN where players can buy and sells all kinds of goods, you can even make a profit shipping goods between sectors based on real time demands ( Have the corporations not built enough orbital farms, then ship some food! ) The Black market is a player to player market allowing you to sell anything you own, maybe you have crafted some decent weapons, or you want to sell an old ship? MISSIONS The Missions system in AQ2 is not a simple fetch quest system, dynamic missions with branching paths as well as hand crafted stories are all possible. Find new contacts throughout the Aquila system for new missions, or even get clues to hidden missions from scanning wreakages and other more exotic things you might find. SHIPS Ships can be customised with a variety of weapons and fittings. Shields, Armor, Engines, Power generation, AI chips are just some of the core fittin…

Supported languages

English

Steam categories

Category IDCategory
1Multi-player
20MMO
49PvP
36Online PvP
9Co-op
38Online Co-op
27Cross-Platform Multiplayer
35In-App Purchases
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

AQ2: Expanse's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

AQ2: Expanse's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records AQ2: Expanse at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.