- Fixed Steam Cloud not working properly - 29 May 2026
Hey everyone,just a small fix todaySteam Cloud now finally correctly works (just 5 years late).Until next time
- INDUSTRIA 2 launch delayed to April 29th - 15 April 2026
Hey everyone!INDUSTRIA 2 is delayed to April 29th.We can imagine that for those people who waited eagerly or even set aside some free time today to play the game once it's out (like I read from a fan earlier), this must be very disappointing and very frustrating. Especially this close to the release. We promised something and didn't make it happen and we are sorry for that. The only reason to delay this, is to make this game more fun for everyone.It's totally fine if you stop reading here, but if you want a more open and transparent peak behind the development curtain please go ahead:It's truly unbelievable to hear for us, that people care that much about this crazy project we have been working on for years now, including the prequel. People setting apart free time, taking off work, being inspired to make their own games and or just being pushed through a difficult time in their lives.…
- Save the Date: INDUSTRIA 2 will launch April 15! - 7 April 2026
Greetings friends!We’ve got some short but amazing news post for you today: INDUSTRIA 2 is launching next Wednesday, April 15th!To set the tone and get you into the proper mood for next week, we prepared a new teaser for you to check out right here: And since many of you really enjoy our deep dives into various aspects around INDUSTRIA 2, we highly recommend keeping an eye on our Steam page and our socials during the remaining days until the upcoming release.There is more awesome behind-the-scenes stuff we can’t wait to share with you.All the best, and see you soon! David & the bleakmill team
- Open INDUSTRIA 2 playtest extended! - 3 October 2025
Greetings all!Since we launched the open playtest seven days ago, well over 10,000 players have tried INDUSTRIA 2 and provided us with loads and loads of constructive and valuable feedback.Thank you all so much—this really helpful and appreciated! ❤️The open playtest was actually supposed to end in less than an hour, but we decided at short notice to extend the duration. You now have until next Monday, 6 October at 8am PDT / 5pm CEST to explore the old cannery building with Nora.A few facts to get you started:The playtest is a small part of the final game, an early level, shortly after game start. Nora has to find a way through an old Cannery building with a familiar person she just met.You will fight 3 different enemies with 3 different weapons and an upgrade station, as well as being able to craft a few tools such as a Pipebomb, Firebomb and Trip Mine.Everything is of course subject t…
- Our open INDUSTRIA 2 playtest is live now! - 26 September 2025
Hey all!Today is the day we worked towards for the last weeks: you can access our INDUSTRIA 2 Playtest now. As it's a public playtest, you will get instant access to the game if you opt-in on the store page:A few facts to get you started:The playtest is a small part of the final game, an early level, shortly after game start. Nora has to find a way through an old Cannery building with a familiar person she just met.The playtest will be available for one week (from today to October 3, 4pm CEST).You will fight 3 different enemies with 3 different weapons and an upgrade station, as well as being able to craft a few tools such as a Pipebomb, Firebomb and Trip Mine.Everything is of course subject to change and work in progress. There will be bugs, performance issues and balancing problems (finding those is the whole point of this).When starting the playtest, you can choose between Ray Tracin…
- INDUSTRIA 2 Dev Update #4: Wrapping up gamescom, the demo and feedback - 18 September 2025
Hey everyone!August was a crazy time for us here at bleakmill. For the first time in 10 years, we brought together almost the whole team in person. As some of you know, we all work remote from all over the world on INDUSTRIA 2. But with having a playable showfloor demo at gamescom this year, we decided to finally step into planes and hug each other for a 4 year late “congrats-for-releasing-industria”-hug.As if that wasn't enough, we had six computers constantly being used by people visiting the gigantic booth our publisher Headup set up. We had some hardcore INDUSTRIA-fans popping by, as well as people from Naughty Dog and Crytek checking out the demo and giving us super sweet feedback on it. After two official days, we already said goodbye to each other, warmingly overwhelmed from these few intense days in Cologne.The demo itself ran like a dream and apart from a few crashes here and t…
- INDUSTRIA 2 Dev Update #3: Combining the puzzle pieces - 24 July 2025
Hey all! It’s been a while!Today we are happy to share another commented gameplay video. INDUSTRIA 2 is part of the Games Forged In Germany event and therefore, we decided to give you all another glimps into one of INDUSTRIA 2ˋs levels: the cannery.Keep in mind that what your about to see is work in progress footage, so expect some things to change.One of the most interesting things for us, was to have a full circle of INDUSTRIA 2ˋs core gameplay in a coherent, well looking level. In the last year we have worked on countless gameplay systems, like AI for enemies and companion, the diegetic inventory including crafting, multiple weapons, an upgrade system, physics interactions, looting, a motion sensor for stealthy gameplay and of course our art style itself (with a view things still to come which haven’t made it into the video).Now it’s time for us to bring all the elements together, wh…
- INDUSTRIA 2 Dev Update #2: Some more details on our brand-new story trailer! - 20 March 2025
Greetings all! Today we want to share with you a brand-new story trailer we made for INDUSTRIA 2. Maybe you have seen it already in the Future Games Show Spring Showcase or on the product page, if not, have a go here: https://www.youtube.com/watch?v=_QHsewJZ7Eo We put a loooot of love into this one, as we decided to show you a bunch of new levels, one of the main characters and also the new enemies in action. Let me start by talking about Marlene: (Be aware: tiny spoilers ahead!) INDUSTRIA 2 starts with Nora being stuck in the parallel dimension you might know from the first game. After surviving alone for years, trying to find a way back home, she meets Marlene, a familiar face, back from East-Berlin where Nora is from. Well, 'meeting' is kind of wrong, more correct would be that Nora stumbles into her. After being alone for a long time, Nora is obviously suspicious, and so is Marlene.…
- INDUSTRIA 2 Dev Update #1: Diving deeper into enemies and environment art - 13 February 2025
Hey everyone! It's time for another update on what's happening behind the scenes. Since this year started, we have been hard at work to get our new enemies designed, modeled, textured, animated and moving around the world of INDUSTRIA 2. The other thing we spent some time on, was refining our environment art workflows. Since we started, we often came back to Half-Life: Alyx and their environment design workflows. We are a young studio, learning a lot as we make this second game. So to learn good environment art, we came to the conclusion to look at games who did it right. For us long term Valve game fans, it was an easy choice: Half-Life: Alyx offers a super transparent look behind the asset creation process through the workshop tools everyone can use. Here we learned how to create efficient assets, the right amount of detail and smart material usage. Valve used something called “Hotspo…
- Wrapping up the feedback of the first INDUSTRIA 2 playtest! - 8 January 2025
Happy New Year everyone! This is David, from the bleakmill team. To conclude the year 2024 here at bleakmill, we wanted to give you a little update on what we have been up to in the last months. Mainly, we want to fill you in on the outcome of the first internal playtest we did with about 20 players and long term community members this December. When we started making INDUSTRIA 2, we knew that we would need in depth playtesting to make sure the game is, in its core, fun and entertaining. Especially because we planned to make a few changes to the combat and AI systems from the prequel. In INDUSTRIA, the combat mainly results in the enemies seeing the player, followed by an endless chase until either the enemy or the player is dead. Even though there were quite a few complex systems working together in the background, the outcome was mostly “okay” combat. One of INDUSTRIA 2’s main goals i…
- 8 Minutes of commented gameplay out of INDUSTRIA 2! - 23 August 2024
Hey hey everyone! Since the release of INDUSTRIA 2 is still quite some time away we skip gamescom 2024. We are making great progress and are super happy with how our baby is developing, but give us a little more time. After all, good things take time, right? BUT we don't want to leave you here without at least a few new insights! Almost 2 months ago, we published a 2-minute gameplay trailer that showed the first gameplay after the announcement of the game in March. We've now added (mysteriously missing) 6 minutes so that you can now watch a total of 8 minutes gameplay from INDUSTRIA 2. Among other things, it includes combat against the arachnid Atlas enemies, more inventory management, physics-based puzzles, and a Molotov cocktail. Enjoy: https://www.youtube.com/watch?v=hh-TLBO_ZS0 We recently showed you a lot of rocky underground material from INDUSTRIA 2. But of course you will also b…
- Grab this underrated atmospheric robot filled FPS for free this week - 25 April 2024
Half-Life 2 has had a lot of children, even if they're not directly spawned by the legendary juggernaut. Industria, a surreal, atmospheric puzzle-filled FPS definitely owes a lot to Valve's game, but it manages to carve out an identity all of its own. One of 2021's most underrated games it can now be yours to keep for free, but you'll have to make sure you grab it before this week's over. Read the rest of the story...
- Fixed Save game Corruption - 26 March 2024
Hey INDUSTRIAN's, we heard that some of you have a very annoying bug which corrupts save games, especially from the Canal chapter. This results in long loading times and eventually leads to a game crash. Thank you all for reporting this one. We just deployed a hotfix which resolves this issue. Your corrupted save game files should now load as expected. All the best from the team!
- Nora’s Journey continues with INDUSTRIA 2! - 21 March 2024
Dear INDUSTRIANS, David here. Long time no talk! So, how have you been? It's been a while since the overwhelming release day of INDUSTRIA 2.5 years ago. And finally we can reveal what we've been secretly working on since then! All of you who have followed our Twitter (or "X") channel over the last few months will probably already have had a glimpse at some of the GIFs we have been sharing. The response was pretty intense on every post and many people were already guessing the game's name: INDUSTRIA 2. Today we can confirm: You guessed right! It really is a relief that we can finally talk officially about INDUSTRIA 2. Just a few minutes ago we have let the cat out of the bag and unveiled the game with a first trailer in the Future Games Show Spring Showcase: For quite some time, it was not at all clear whether INDUSTRIA 2 would ever happen. We really would have loved to have started work…
- New "Anniversary Update" Adds Dev Commentary, Languages And Fixes To INDUSTRIA! - 28 October 2022
Dear Industrians! Today we release something special we have been working on: the INDUSTRIA Developer Commentary. You can activate it in the Options Menu under the Gameplay Tab. As soon as you ticked the box, you will see these hovering and rotating questionmarks scattered around all levels. Simply walk up to one and press "USE". You will be granted with a commentary of either us two co-founders David and Steve, or our Sound Designer Clemens, our composer Lukas or even INDUSTRIA's animators Ben and Gabriel. We talk about our thoughts when designing the game, as well as discuss the challenges we faced creating this game next to uni and work in our freetime. In some logs, we show a little slideshow with screenshots and photos of early levels, mechanics or references we used when building the levels. We also show scrapped content like old enemy models, concept art or level shots. This trad…
- INDUSTRIA 1.2.1: Hotfix for bugged savegames and low performance on load - 25 June 2022
Dear INDUSTRIANS, this is a quick hotfix for low performance on loading save games. Some players experienced low FPS when loading a save game, but this should now be fixed. We are sorry for any annoying situations here! Changes: Fixed a bug where save games would load with very load FPS (if at all) Added an achievement tracker to the pause menue Fixed floating pick ups Apart from that, some of you report crashes on load, which should also be fixed with this update. Let us know if your issues persist, in case this patch does not help. Please check your drivers and also try running the game in DX11 mode (choosable on start up) if you have frequent crashes. As always, thank you for playing and welcome to all the new players! All the best, Steve & David
- INDUSTRIA Update 1.2.0 is available: Weapon Balancing, Level Rework, and more! - 24 June 2022
Dear Industrians! Update 1.2.0 is now available! And it's by far the most comprehensive update we've released for INDUSTRIA to date. We mainly focused on polishing or completely redesigning some unfinished looking areas in the levels. In places, INDUSTRIA is a completely new experience - especially in areas of the leves "Streets" and "Canal". In addition, we've adjusted the balancing of the weapons, adjusted the amount of ammo distributed in the levels, reworked the save system and made a big bunch of general fixes and adjustments. In total, update 1.2.0 adds around 100 changes/additions/fixes/adjustments to INDUSTRIA: Office: Added white noise effects to the TV in Nora’s apartment Skipping the cutscene now correctly sets the TV to white noise Fixed the telephone hanging in mid air when skipping the cutscene The Stasis car is no longer visible until required Cutscene at the end now corr…
- Lost Remnants of Hakavik: INDUSTRIA Steam Community Items available now! ⛏️ - 31 May 2022
Hey there fellow Industrians, we hope you all had a good start into the new week! And we hope to make it even better: It took a little while, but the Steam Community Items for INDUSTRIA are available now! ːsteamhappyː The INDUSTRIA Steam Community Items include: 7 Emoticons 5 Profile Backgrounds 8 Trading Cards Badge (6 Levels) And as announced with the latest update 1.1.0: We are working on a balance update that will make INDUSTRIA more challenging, as well as more visual updates for certain areas like the underground in the Canal. The plan is to drop this update later this week, we keep you posted! Cheers and all the best! David, Steve & The Bleakmill Team https://store.steampowered.com/app/1172650/INDUSTRIA/
- INDUSTRIA Update 1.1.0 is available: Hardcore Achievement & Performance - 20 May 2022
Dear Industrians! We know, its been a while. As we explained before, we had to go back to our day jobs after INDUSTRIA came out, limiting us how much time we can spend on updates. Apart from that, we also try to get the next project rolling as well, but we finally found time to drop version 1.1.0 which includes: A fix for the *long* awaited Hardcore Achievement not popping up Better performance from the Street Level on Various small cosmetic fixes Corrected brightness issues in Streets and Canal levels Main menu now supports game keybindings Fixed a bug with 'Restore Defaults' keybind option which wouldn't correctly reset under specific circumstance Keybinds now support non-english keys and will be displayed as text fields In order to realize the performance update, we had to change the sniper rifle scope from a in game scope to a full screen traditional scope. Although we liked the in…
- INDUSTRIA Update 1.0.7 is available: Performance, UE version, fixes and more! - 3 January 2022
Dear Industrians! Since the announcement of the new update for INDUSTRIA almost another whole month has passed. We know some of you are disappointed for it taking so long. We would have loved to patch earlier but the game crash bug most of you experience forced us to upgrade the whole project to the new engine version UE 4.27. This can bring in its own new bugs and problems, so we tried to be careful with that. This patch is mainly about fixing the crash, but also features a few other cool things. Here are the patch notes for 1.0.7: Upgraded to Unreal Engine 4.27 for improved stability (fixing the train crash) Performance optimisations to streets (level 3) and canal (level 4) Added additional resolution options (3440x1440, 5120x2160, 5120 x 1440, 7680 x 4320 and more) Hardcore chapter selection fixed Fixed brightness and contrast reset bug 2021 was an exciting and very emotional year fo…