Bleak Faith: Forsaken news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players7 · 24 September 2026 - 22:29:19 UTC
- SteamPulse tracked peak926
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews2,862
- Release dateMar 10, 2023
- DeveloperArchangel Studios
- PublisherArchangel Studios
Genres: Action, Adventure, Indie, RPG
Company pages: Developer: Archangel StudiosPublisher: Archangel Studios
Bleak Faith: Forsaken Steam news
Bleak Faith: Forsaken news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Plagued Warden - 6 April 2025
Balancing Adjusted the early-game stamina gain curve. Mid to late-game stamina remains unchanged. Slightly increased starting stamina. Reduced the stamina cost of heavy weapon melee attacks. Increased the penalty for spamming the block input during perfect block timing. Changes Added a new mini-boss to Blok6147: the Plagued Warden. Requires the "Plagued Blood" item to initiate the fight. Recommended level: 20+ Recommended gear: Mk. 4+ Konrad the Traitor is now skippable. The key to skip him can be found in his arena. Added a new shield. Improved various melee attack animations. A new button mapping tutorial will appear on the left side of the screen until Konrad is defeated or the Monastery is left. Reduced lock-on camera sway. Fixes Fixed the drop rate of the Ring of Power. Fixed an issue where keyboard keybinds would reset to default on restart for some players. Fixed unused perk poin…
- Minor Hotfix - 30 August 2024
Fixes: - Fixed an issue where progress could be lost after a crash. - Fixed a problem where the "Interact" action key couldn't be bound to modifier keybinds. - Fixed the Vermillion Fields elevator resetting itself after a crash. - The Vampirism perk now properly works with staff projectiles if no base leech crystals were previously applied.
- Minor Hotfix - 11 August 2024
Changes: - Updated the "Special Thanks" section under Credits. - Tactician's Amulet (an amulet that removes i-frames) is now instead lootable from outside Konrad the Traitor's arena. - The Amulet of Minor Vitality (+35 Max Health) can now be looted from the previous location. - "Roll Only" is now the default option for roll type. - Performing a heavy attack after a Perfect Block is now possible even if stamina is in the negative. Fixes: - Fixed an issue where Relocation was usable from Homunculi that hadn't previously been stabilized. - Fixed an issue where the Resolution Scale would sometimes be set to 0, causing the game to appear pixelated. If this happened to you, please reset the slider back to 1.
- Minor Hotfix - 6 August 2024
Changes: - The camera distance slider now has a stronger effect on camera distance. Negative values can almost fully prevent the camera from distancing away from the player while running/sprinting. - Added a special thanks section under credits. Fixes: - Fixed a typo in the Settings menu.
- Breakthrough - 5 August 2024
Words can't describe our excitement to introduce you to the latest slew of improvements. This patch is a huge milestone for the dev team - it includes combat improvements such as a complete redesign of the parry system and charging heavy attacks which add crucial fluidity to combat, UI improvements and Controller Overhauls along with a huge amount of fixes, rebalances, and additional loot. Lore expansions and special Shaders have been introduced as well to enhance exploration and deliver a more intriguing than ever journey through the Omnistructure. - New "Relocation" UI: - Interacting with a homunculus now opens a new full-screen UI, allowing relocation to any previously visited homunculus. - You can now rest at the current homunculus from this menu to respawn enemies and refill your health and flux. - Each zone now has its own lore. - Settings UI Overhaul: - Settings have been reorgan…
- Minor Hotfix - 1 June 2024
Fixes: - Fixed the "Loremaster" achievement triggering without finding all lore pages. - Fixed the belt slot displaying "0" amount of belt items when switching the same item over multiple belt slots in quick succession.
- Resurgence - 31 May 2024
This patch mainly focused on performance, and we received some reports of a significant increase in FPS from some of our AMD users. For instance, certain zones that previously had 20-30 FPS now have a stable 60 FPS. Changes: - New starting gear for the player. - Previous starting gear is no longer lootable. - Replaced Ratagan-wielding enemies in the Monastery with a new enemy type. - Replaced Restless Knights enemies in the Monastery and Blok6147 with a new enemy type. - Replaced Pitchfork and Pickaxe-wielding enemies in Blok6147 with a new enemy type. - Replaced Eviscerator Knights with a new Elite enemy. - The Eviscerator is now a lootable item instead of a drop from Eviscerator Knights. - The mini-boss in the Monastery now has its own arena and boss health bar. - The mini-boss is now stationary. - Added more secret loot across certain maps. - Several maps received visual upgrades. -…
- Minor Hotfix - 10 March 2024
Fixes: - Fixed a potential crash when fast traveling from Uranopolis to Monastery. - Fixed an issue where changing gamepad presets wouldn't correctly assign the Sprint input to the Dodge hold input. - Fixed an issue where it was possible to grab onto Wormlord as soon as its weak point was destroyed. Balancing: - Adjusted the maximum health of certain bosses in NG+.
- Combat Refinement - 4 March 2024
Changes: - Camera distance offset setting now also affects holstered camera. - Added fading material to most props in the game, greatly assisting with camera clipping. - New setting: Holster Type; Keyboard Default: Separate Input; Gamepad Default: Combined Input. - While combined input is enabled, hold the switch weapon keybind to holster weapons. - New setting: Parry Type; Keyboard Default: Separate Input; Gamepad Default: Combined Input. - While combined input is enabled, press the block keybind to parry, hold to block. - New setting: Mouse Aiming Sensitivity. - Switch Shoulder Camera moved to Lock Target keybind. - Changed icons for certain debuffs. - Running Attacks. - Fixed Tenderizer and Mechanical Tenderizer weapon holds and updated their moveset. - Game now autosaves roughly every minute to prevent any potential progress loss during a crash. - New mini boss in Ghost Town, requir…
- Minor Patch Notes - 16 January 2024
Changes: - Increased the visibility of the "Apply Changes" button for leveling attributes. Fixes: - Fixed navigation issue in UI for those who keybound "TAB" to inventory.
- Minor Hotfix - 13 January 2024
Fixes: - Fixed navigation in the Handler UI for the Xbox controllers.
- Movement, Camera and Archery Overhaul - 13 January 2024
!! IMPORTANT !! Changes below might have caused some issues with your keybinds. It is recommended to reset them to default. Changes: - The camera now automatically corrects itself if no camera input has been pressed for longer than half a second while climbing a Giant. - Improved camera clipping in certain tight places. - Sprinting will now always disable strafing movement. - Turn animations will now complete fully, even if the input is released, making it possible to turn 180 with a slight tap of the movement key. - Greatly reduced bouncing off props and buildings while jumping. - Increased air friction for horizontal velocity while free falling, preventing the character from sliding great distances off ledges. - Forward momentum from weapon attacks can no longer drop the player off ledges. - Running pivots removed from no strafe movement. - The character will no longer enter stop anim…
- Minor Hotix - 16 December 2023
Fixes - Fixed Evolved Staff and Vermillion Staff damage.
- Invincibility Frames Introduced! - 15 December 2023
This update may come as a bit of a surprise to some of you but we want to stress that this update comes after a long window of testing and thinking through which best way to incorporate and combine seemingly contradicting feedback about the inclusion of i-frames. The inclusion of i-frames does not go against our design philosophy, which is to try and respect player expression and give them various options when deciding which tools to best tackle the Omnistructure with. In this respect, the update includes i-frames as a way to avoid damage in combat. There are items and builds that offer other benefits at the cost of losing i-frames. In this way we have opened a fork in playstyles by offering players an option between reaction and positioning when it comes to avoiding damage. This is not a hard line, as veteran players know that blocking, jumping, crouching, and many abilities already of…
- Major Update 21st November - 21 November 2023
Since release we’ve been constantly gathering feedback from every front available to us. A noticeable recurring theme has been a somewhat volatile progression experience while surmounting various challenges in the game mostly deriving from a lacking reward system. This update introduces a feature that will provide players with a consistent feedback loop in the form of a traditional leveling system. The previous gear upgrading system has been slightly tweaked to make room for this new change. We’ve been thoroughly testing the player experience with the addition of this new system and the feedback has been extremely positive. This change will also provide a more intuitive way to grow and surmount challenges as they come your way, while de-prioritizing micromanagement of less obvious resources and mechanics. And finally, with the addition of a levelling system we've even further emphasized…
- Patch Notes 27th October - 27 October 2023
Changes: - Loading screen now offers scrollable tutorials. - Same tutorials can be read under the Tutorial section during the pause menu. - Monastery and Blok6147 received some visual upgrades. - New Weapon in the Monastery: Halberd. - Ladder sliding added. - Archinqusitor Belisarius sentinels can now be locked-onto. - The continue game panel now also displays the last time that character has been played. Balancing: - Pestilence now ignores friendly targets. - Pestilence now also applies to the rest of the debuffs. - Wormlord now deals set damage instead of % based. - Nurgei the Blademaster now has an internal cooldown on dodges. - Reduced how often the Silicon Visage goes airborne. - Reduced how often Konrad the Traitor uses distance closers. - Reduced how often Konrad the Traitor uses block breaker attacks. - Increased visibility of Konrad the Traitors spear ability. - Reduced number…
- Minor Hotfix - 11 October 2023
Changes: - Smothered out the character rotation and location upon entering a ladder. Balancing: - Increased the angle at which the player can block by an additional 20 degrees. - Reduced the stamina cost of blocking by 25%. Fixes: - Fixed navigation issue in Equipment panel. - Pressing Equip shortcut while hovering over an equipment slot with a mouse will now properly take you into the right category of the equipment. - Hovering over an equipment slot with a mouse will now properly select it.
- Minor Hotfix - 8 October 2023
Changes: - It is now faster to chain jump after a dash. Fixes: - Fixed being unable to select a quickslot on quickwheel. - Removed the delay between holster and attack.
- Minor Hotfix - 8 October 2023
Fixes: - Fixed Silicon Visage repeating the take off animation during one of the abilities.
- Major Update October 7th - 7 October 2023
Hello! We've passed the half a year mark and the game has been going through a lot of improvements in the meantime! I'll quickly recap everything that we have done. Movement and Controller We have increased the character rotation speed, fixed floaty movement, fixed a ton of jank in the movement animations as well as removed transitional animations between two movement states, which in turn gave us far more responsive movement. Increased character rotation speed also greatly improved the control over the character for controller users. Two new settings under General & UI now affect movement greatly and those are an option to disable strafing movement while there is no Lock-On target and for attacks to follow directional input instead of camera input. Another thing we greatly improved on was controller support. We added several new presets, as well as the option to bind multiple keys to s…
Patch notes and updates
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