- Version 1.1.0 - 1 December 2023
We have updated Hexia, although many things are "hidden". There is now an auto-save, the management of the Hexin has been adjusted to avoid being stuck halfway through the game. We also fixed bugs that caused slowdowns during game progress. See you soon!
- Version 1.0.0 - 30 June 2023
Hexia comes out of early access to land the full version It's been 2 years and 6 months, that's how long Hexia has been in development. Maybe even a little longer if we count the initial drafts as well. It has been an incredible period in which so much has changed. We have faced difficulties and obstacles, just as we have been privileged to experience moments full of pride and satisfaction, as this one is. All these experiences have matured us as professionals, and allowed us to make our team what it is now. The video game market and world is no longer just a distant dream for us now, we are in it, and we will continue to navigate this vast ocean of opportunity, doing everything we can to make our experiences worthwhile, and turn them into quality products. The sun has risen for the new version of Hexia: a beginning and a conclusion intersected in a single thread, full of meaning. Alway…
- Version 0.9.3 - 22 May 2023
Here we are with a new version of Hexia in which we have focused on some strategic and optimization aspects. Patch notes Added the ability to view the resources available for each tile on the map Added the ability to view non-operational buildings on the map Added the ability to view on the map which building has an active trade route Now when a tile's resources are depleted, building on it is automatically disabled If a trade route was active on a building, once inoperative the trade route is also interrupted Workers can now be matched to buildings only if the tile still has enough resources Fixed a bug that didn't remove the instability indicator on a tile once the temple on it was successfully activated Fixed a bug that in some cases did not make the construction of a structure not complete correctly, even though it had reached the correct turns Added more info for tile effects and m…
- Version 0.9.2 - 19 April 2023
Thanks to your feedback on Discord and Reddit we are further improving and fixing Hexia. Here we are with a new version! Patch notes - The Escape key brings up the pause menu, but doesn't close it again - Destroying buildings and rebuilding them does not correctly count the number that is displayed in the name, causing confusion especially in trade routes - When loading a game, the tile is not automatically selected - Trade route on collapsed building show on in map and doesn't show on the 'manage trade routes' UI - After a tile collapses, the worker isn't available to be assigned to a new building, even though their cottage now shows them as being 'free' The tutorials have been fixed: now the images are displayed correctly and a bug that affected the input system has been fixed Further improvements for the Steam Deck The instability of a tile is now also visible graphically in the map…
- Version 0.9.1 - 8 April 2023
Here we are with the first of a series of updates that improve Hexia, mainly following the feedback that we have received in recent days. The changes have been shared on our Discord server, so if you want to actively participate in the next updates join us too. Patch notes Added "Night Mode" Camera rotation is now based on tile pivot Camera zoom is faster Improved gamepad usage. During the next updates we will keep our focus on this part, in order to make Hexia fully playable on Steam Deck It is no longer possible to deselect a tile, so you will no longer have the problems with the expand action or sudden loss of selection as before Implementation of the tutorial system; it will be expanded with as much information as possible with each future update Removed the Depth of Field effect and mitigated the blur effect Fixed a bug that didn't allow modals to be closed correctly if the ESC key…
- Version 0.9.0 - 31 March 2023
As previously anticipated, Hexia is finally updated to version 0.9.0! This is the first step towards the release of 1.0.0, a version that will close the early access cycle and make Hexia the complete game we worked so hard on. For all those who have already purchased Hexia we hope you enjoy the update and immerse them in the world we have built. We remind you that you can join our server Discord to give us your feedback and report anything you deem useful, for us it would be a huge help. Patch notes Unreal Engine updated to version 5.1 The graphic assets of the project have been completely updated and optimized The system that manages the camera and its movements has been totally revised and expanded We have started implementing logic to manage the use of the gamepad; currently you still need a mouse and keyboard but with the next update we plan to enable their use at 100% The save syst…
- Modified release date and new update - 30 March 2023
We are back from GDC in San Francisco and would like to report that Hexia will undergo a change in its final release date. The reasons are very simple: at GDC we interacted with important contacts, who evaluated the new version and provided us with a lot of useful information to take Hexia to the heights of quality it really deserves to reach. In any case, an updated version of Hexia will be released on the 31st: 0.9.0 to be precise, which will begin to show what will then be further strengthened and improved. This will also be useful for us to receive valuable feedback and to be able to better prepare for the release with more languages, more details and higher quality. Our Studio is evolving and these are crucial steps to allow the game to show its full potential, which would otherwise be wasted in a too hasty release. See you on March 31 with the last update of this early access, bef…
- Black Mastiff Studio @ GDC 2023 - 16 March 2023
Black Mastiff Studio flies to America for the first time to participate in the GDC 2023! This massive event will take place March 20-24 in San Francisco, California. We will be present, in collaboration with the Italian association IIDEA, intent on showing the preview of Hexia version 1.0.0. For us this is a very important step and allows us to learn from many other developers and more! If you want to come and visit us we are at the Italian Booth P1559
- Version 1.0.0 release date - 11 March 2023
Finally we are in March! Black Mastiff Studio is pleased to announce that we will release Hexia version 1.0.0 on the 31st of this month. And that's not all! For those who are curious to see or try out the new upcoming version, they can visit us in the Italian Booth directly at GDC 2023 in San Francisco! We will give you more information on this subject in a few days.
- Hexia - 2023 #2 - 10 February 2023
March is approaching and with it the release of Hexia. In our previous news we updated you on the status of the project, now it's time to give you a visual preview of what you will find in version 1.0.0. In these months of development we have concentrated our efforts on giving the project a total graphic renewal, and more. New gameplay logics, a substantial improvement of those already present. The change implemented is total, but the soul of Hexia remains the same, and indeed it is expanded. The logo of the game has undergone an evolution, and is now in line with the expectations we set for it. These images are just the beginning of the new experience waiting to be tried firsthand. The product that we are going to release will finally be complete with all the features that we have always wanted to implement.
- Hexia - 2023 - 10 January 2023
We have left 2022 behind us, and with it, hopefully, the difficulties and complications that that year had brought with it for the duration of its stay. Even our all too prolonged silence has finally come to an end. Despite this lack of communication, our work on Hexia has never stopped, and the project is still alive and in active production. This year the intent is to complete everything we started two years ago. For this reason, the game will be released completely by the end of March, with no other updates in between. We thank all those who have followed us up to now, who have believed in our little project. This path has brought us a lot of experience, a lot of satisfaction and also a lot of problems to overcome and understand, and now it is coming to a conclusion. This is just the first step towards the future. May 2023 bring satisfaction and growth: just as we aim to continue on…
- Hexia and the storyline - 16 September 2021
It is not long before the release of the patch that will significantly change all the objectives in the game. This patch will provide a real storyline to the campaign already in the game, and will even add more. But what does it mean to have a campaign with a storyline? The events present in the game are peculiar situations that can happen in any story, the campaign instead is a specific and well-defined narrative arc, which provides the player with a clear goal to achieve, and a path to face to get there. Each set of objectives will have its own context to refer to: for example, if people are hungry, you will need to build more farms or fishing areas, rather than any other type of construction. More details on the stories and challenges that players will have to face will be revealed in the coming days, so stay tuned. At the moment we’ll leave you with a couple of clues: The Coven is a…
- Version 0.5.5 - 30 August 2021
Summer holidays are now over and we are back to work on Hexia! We close the month of August with a small update that mainly concerns the Engine. Patch Notes Project updated to Unreal Engine 4.27 Minor changes to the UI Minor updates to the game core With September we will be back with new updates, stay tuned!
- Version 0.5.4 - 28 July 2021
The summer goes on and so does the work on Hexia! The current update may seem "small" but, in reality, it sets the stage for something much more substantial. Don't worry, we will soon be giving more information about it. Patch Notes Revised the pause system, fixing some bugs on tile upgrades New save system that corrects problems reported in our community Added a little cinematic - this is a preview of what we're going to create in our Hexia core Minor fixes That's it for now, we'll be back soon with lots of news on the future of Hexia and more in-depth details on development. We also thank all those who are supporting us with live on Twitch and videos on YouTube, for us it is essential and we are writing down everything you report and think about on Hexia!
- Beta v0.5.3 - 1 July 2021
After a careful review of each text, we were finally able to implement our mother tongue, which is Italian. From now on, any new content and patches within the game will be translated into the new language, as will any news in the community. There are also additional changes and fixes in this patch, mainly regarding the content and text of various events.
- Beta v0.4.2 - 15 June 2021
This week we release a small hotfix that corrects a problem encountered on the challenges that allowed them to be solved even if you did not have the Hexin shown by the button. We also add a small update: Now you can pause the game by pressing SPACE BAR Now you can change game speeds by pressing "1" key (standard speed) and "2" key (fast speed) That's it for this time, see you next time!
- Beta v0.4.1 - 6 June 2021
First Hotfix of the Beta version. With this little update, we’re going to fix a campaign-related issue. In addition, minor updates have been applied to the game code. Stay tuned for future updates.
- Beta v0.4.0 - 1 June 2021
Version 0.4.0 is up, we officially close the Alpha and start the Beta, ready to improve further for the final release. After the last update dedicated to Events, here we are with a new version that updates the Challenges, adds (finally) new options and fixes various things. Patch Notes Challenges now also have a scale effect; this will further balance the game especially in the more advanced stages All old Challenges updated with new logic and new values Added 11 new Challenges: you will now find a total of 21 Challenges optimized for the new gameplay we have created in the latest updates The options window now has many more settings available: Vertical Sync, Anti-Aliasing, Post-Processing and Shadows Options saving logic has been totally revised, and now settings are applied instantly Improved game stability when the game reaches high numbers of tiles and upgrades Fix: On the start scr…
- Alpha v0.3.14 - 7 May 2021
Finally after 1 month here we are with a new update for Hexia. As we said in previous news, this update is focused entirely on events and their core system. Patch Notes Hexia EventSystem completely updated and adapted to the new implemented logics Each phase of the campaign now displays a window that will explain the plot (content being written) Added event tiers, they will now be more balanced based on the size of your kingdom Each choice will now apply a certain action with a scale effect; you will lose or gain currencies based on how far your kingdom is advanced, to further balance the game The logic of the notifications has been resumed: now optimized and restricted exclusively to events, to show in an immediate and clean way what has been lost and/or gained. Later they will also be extended to the rest of the aspects of the game Number of events doubled: now there is a lot more var…
- Events doubled - 1 May 2021
In the upcoming new patch, the main focus is all about events. For this reason the world of Hexia and the narrative that accompanies it will be greatly expanded and augmented. More situations, more choices, more consequences; where initially there were only twenty events, now more than twice as many will come from the mind of the same writer, and it’s not even over yet. The interface has been changed to allow the player to better visualize the consequences of his choices. Now in the game you will be able to see exactly how many Hexin or Favor have been lost or gained, immediately after choosing an event resolution.