No Offence, But news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviews2
- Release dateNov 7, 2019
- DeveloperMaybe Later Games
- PublisherMaybe Later Games
Genres: Indie, Strategy, Early Access
Company pages: Developer: Maybe Later GamesPublisher: Maybe Later Games
No Offence, But Steam news
No Offence, But news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Weekly Patch Notes - 3 May 2020
Hello everybody! It’s time for the #SundayRoast! Here’s what’s new in this week's update of No Offence, But: • Equippable items have been added to the game! These items provide passive bonuses to your characters throughout combat. Some of them also come with downsides, so you should be careful to make sure that you actually want the bonuses that the item provides before equipping it. Each combat will either offer abilities or items as a reward. Item rewards are rarer than ability rewards. You can see which rewards are items by hovering them. • A new upgrade option has been provided that allows you to gain more bonus items for item rewards encounters. • At the end of the game, a visual of the gem that you have just unlocked is now visible. • During encounter select, your current party only shows if you open that menu. It now shows all abilities and items and is colour coded for greater c…
- Improvise. Adapt. Overcome. - 20 February 2020
Hello Hellraisers! Huge gameplay update incoming: The ‘Wit’ mechanic is gone, the game format is switching to a one-life roguelike experience, and one last thing – it’s hecking awesome! The novel ‘wit’ mechanic, where the character with the highest wit in the trade wins the insult (à la Top Trumps), was interesting enough but still somewhat in its infancy. There is always a risk when creating new mechanics that the player won’t immediately understand them, and this particular set up left players feeling dejected if they couldn’t work out how to raise their wit efficiently. While I still have faith in the original mechanics, I think they are better suited to casual gaming rather than the more hardcore experience I’m intending to create. So what is replacing wit? Instead of dealing damage if your wit is higher, attacks now have specific damage values that work without fail (in most cases)…
- The "Moving In" Update is here! - 30 November 2019
December is here, which means it's time for the Moving In update! https://www.youtube.com/watch?v=zS6xcYPF4_0 The new class coming with this update is the Overexaggerator! Unique trait: Gets either +0, +1, +2 or +3 Wit randomly during insults (both when attacking and defending) Unique ability: Double the Wit bonus from your trait and insult a character This personality type is intended to add a bit of spice to the game through calculated risk. Sometimes encounters can feel like a solved problem once it gets to a certain stage in combat, but the overexaggerator keeps players on their toes, and their ability can make for a big swing and a hit if the stars align. This class is built for high-rollers and players who enjoy a bit of risk/reward. Don't worry - we don't intend to add too many luck-based elements to the game, but a little pitter-patter and crossing of fingers here and there is g…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 3 May 2020 | Weekly Patch Notes | 3127131079136525827 |
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