SPSTEAMPULSELIVE ANALYTICS
Project Starship X

Project Starship X Steam news

Panda Indie Studio | Jun 18, 2020 | game

Released

0players observed · 4 October 2026 - 20:07:07 UTC

ActionAdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive

Project Starship X news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score95% positive
  • Total reviews95
  • Release dateJun 18, 2020
  • DeveloperPanda Indie Studio
  • PublisherPanda Indie Studio

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: Panda Indie StudioPublisher: Panda Indie Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Project Starship X Steam news

Project Starship X news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Vote PSX at GDWC - 12 April 2021

    You can vote Project Starship X on this website: https://thegdwc.com/ No need to register!

  • Bug Fixes - 1 February 2021

    - The first run it's now depicted as tutorial in many places, to avoid confusion. Many players thought that the game was 1-run-only long. I mean, cmon! The "big hands bad guy" cannot be the true final boss. Cmon! - Added some performance improvements. Most of them are enabled on non-desktop platforms (consoles), so you don't really care about this one - Throw-able items ( bowling pins, .44 bullets, etc ) will now always instant-kill all minions. - In 2 players mode, crash-killing an enemy will no more slow down the game. It's a cool effect when playing alone, otherwise it just makes player 2's life harder. - Rolling gold tentacles will spawn less warnings. (still a sufficient amount) - Fixed a bug where 4 rotating minions wouldn't pause ever.

  • Bug fixing update - 16 January 2021

    Yup, did fix some bugs: - Bowling lanes will not spawn anymore at the centre of the screen ( I hope ) - The game should no more soft lock after defeating the ghost boss of the Bowling scenario ( I hope ).

  • Performance Update - 11 January 2021

    Added some cleanup at the end of each level, to make the life easier for older computers. Also, done some bug fixing.

  • PSX runs for the Steam Award: "Best Game You Suck At" - 25 November 2020

    Nominate Project Starship X for "the best game you suck at" ! You don't have to suck at the game to do so! It just means that you recognise it's not for "faint of heart"! If you don't nominate the game, Swagthulhu will come find you! He has cookies and a bottle of wine... He is actually a good guy. Just nominate the game!

  • Small Fixes - 11 November 2020

    -Fixed a final boss animation-glitch that, thanks God, did not actually lock the game right at the end It was just weird to see. -Changed the logo of the composer of the soundtrack. N requested that change >_>

  • Quick fix - 9 July 2020

    - Fixed a few soft-lock situations. Hopefully all of them!

  • SPOILER WARNING! - small update - 2 July 2020

    - reduced cost of shop items - limited the rise of the price of all shop items to a certain maximum value - Doom letters should now spawn more often

  • Quick fixes and extra-life update - 28 June 2020

    - Modes Pickups cannot be bounced anymore; - Solved a soft lock situations; - Added a limit to how many extra-life powerups are spawnable during a run. Limit is now 3.

  • Quick fix - 25 June 2020

    Fixed a bug that locked players in a boss fight. The only way to go on was to exit to main menu.

  • Night Filter updated - 24 June 2020

    As PSX might be too "flashy" for many players, I've now updated the night filter with the following features: - Less saturated colours; - Lower luminosity; - No bloom effect when the filter is enabled; - No chromatic aberration when the filter is enabled; - Colours are more...orange? This one is subtle;

  • Post release update - 23 June 2020

    - Updated credits - Spaceships cannot be pulled by gravity during an "Heart attack" - Removed Inverted controls mad events from the sun level - Some secret stuff got buffed - The red mushroom now drops 2 red mushrooms instead of 1 - Sophie got buffed - Chance for mad events has been reduced ( Except in chaos mode ) - You can now skip Shop-Thulhu without waiting for the timer to reach 0 - Music loop has been improved - Added immunity frames when you CRASH-KILL an enemy - Added small delay between patters when a player is too close to screen borders - Leaderboard is now more readable - TV effect now has subtle scan lines - Balanced the volume of some loud sound effects

  • Forced Reset - Release - 17 June 2020

    On the 18th of June, before release, a force reset will happen to everyone already in possess of a copy of the game! Release should happen around 10-11 AM, US time!

  • Project Starship X - Artist Statement - 16 June 2020

    The Rogue-Lite shooter where you CRASH-KILL comical abominations! ​Pilot your spaceship as Swagthulhu in this original and wacky "Lovecraftian Parody"!​ Colorful characters and surreal situations! A hilarious take on "cosmic horror"! By playing the DEMO you'll be able to experiment with the core mechanic of the game! The X MANEUVER! It's a powerful dodge mechanic that also lets you kill enemies, jump around, pick up powerups, activate tanks, and much more crazy stuff! Compared to the full version, the DEMO does not unlock more levels, and the procedural generation is kinda "fixed" on a few recurring patterns. This is to allow for a more "introductory" experience and an easier understanding of the game! You can still enjoy it with a friend! Just grab a gamepad and connect it!

  • Releasing on the 18th of June - 15 June 2020

    Hey everybody! I'm sorry to say that the release date will shift by one day! That's for sales and marketing reasons mainly, but I'll make sure to use the extra day to fix all the bugs in all the corners of the univ---code!!!! Luckily, it is not a big shift! Thanks for understanding!

  • Discord Chat with the developer - 6 June 2020

    Project Starship X has been developed by an Italian guy and a Japanese Composer! Today you'll be able to chat with the Italian guy, so don't mention anything about pineapples on top of pizzas! You have been warned! Join Project Starship X' Discord and chat with both the Dev and the community! Follow this link: http://discord.gg/TB8VEh5

  • Project Starship X - Developer Streaming - 6 June 2020

    Watch the developer play Project Starship X, and feel free to ask him a few questions in the chat! The transmission is pre-recorded! That way I'll be able to reply to all of your questions! Project Starship X The Rogue-Lite shooter where you CRASH-KILL comical abominations! ​Pilot your spaceship as Swagthulhu in this original and wacky "Lovecraftian Parody"!​ Colorful characters and surreal situations! A hilarious take on "cosmic horror"!

  • BIG UPDATE - FORCED RESET - 14 May 2020

    Finally, here is one of the biggest updates yet. No, the game doesn't have more mad events or random stuff, not yet! Instead, here is a list of what's new: - Final Boss; - Final. You can now officially complete the game! - Secret stuff! - 6 Mini bosses after the final boss is defeated; - Hardcore mode; - Ultra Hardcore mode! Pilots can have Heart attacks! - Boss rush mode; - Chaos Mode; - Score has been re-balanced! This required a force reset! - Reworked graphics of Tunnel enemies; - Easier run 1; - Space Bowling level now appears at stage 3; - First Moon level now appears at stage 4; That's all for now! Remember, this update will delete your data! An other forced reset shall happen right before release!

  • All levels ready! - 1 May 2020

    Finally, all levels have been added to the game! That doesn't mean the journey is over! I still need to add more content to each level, to power the proc-gen engine with more content. Expect way more mad events, secrets, secret bosses, and so on. I was thinking of adding "Wave events" as well. Wave events are like mad events, but divided in waves with minions spawning, and a power-up at the end as a reward. Final boss still not implemented. Expect a major rework of what's already present! Crawler mode now auto-fires if you hold the fire button. This to allow the player to concentrate more on the movement part! The crawler now feels more powerful, but it's a mere lie! It's just a visual upgrade to the fireballs!

  • Save file Update - 20 April 2020

    This should not harm your save file, but it could lock the shuttle level and the sun one. Tank module will be affected as well. If it does so, revert your game with the console cheat till game 0. You can read more about this cheat in the Steam discussions. An hard reset will work as well ( Main menu settings ) Shuttle level, Sun level, and tank module are now unlock-able during the run 0, and will be available even if you never won the game. To unlock them reach level 3. This patch include some minor fixes and additions as well: -Crawler mode now supports the Tank module, upgrading your crawler fire power as well -Shopthulhu will drop up to 10 coins if you try to upset him! -You now have to dash into shop-powerups

Patch notes and updates

S.noRelease datePatch nameGID number
11 February 2021Bug Fixes4050393736354052418
216 January 2021Bug fixing update4483864038810537423
311 January 2021Performance Update3942305442260320117
411 November 2020Small Fixes3872494575583928430
59 July 2020Quick fix3444640809422383186
62 July 2020SPOILER WARNING! - small update3444639924519305315
728 June 2020Quick fixes and extra-life update3444639924505437263
825 June 2020Quick fix3444639924493814092
924 June 2020Night Filter updated3444639924490870975

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.