- Patch_02 - 20 May 2026
Just a single change here. We've removed the feature to custom name save files for the time being. The reason for this is twofold; firstly, some character combinations were interfering with the save system and could break it (Looking at you, comma!). Whilst it would be possible for us to do illegal character and word detection, addressing it is about our bandwidth as well as what solutions we have. Secondly, the editable text boxes that one could use to create the save file name were not playing nice on Steamdeck, and we want to make sure as many people as possible can play tWoD. Existing save slot names will not be affected, so your existing save files will continue to work as before. Thanks to all who helped us identify issues around this one, See you in the Wilds. - Harry
- Patch_01 - 16 May 2026
Thank you to everyone who has played the game so far, we're super proud that we've finally been able to get the game out. A special thanks as well to those who have reported issues. We've addressed a number of them in this patch, and will be continuing to support the game moving forward. Much love, - Harry Patch Notes Gameplay Improvements - Tutorial Improvements - Legibility and clarity of Journal Tutorials - Ensure you cannot get "locked" into tutorial on wrong page - Wind Tunnel initialisation updated to ensure they are on - Ensure GlowCrystals state is properly assigned on load to stop doors closing when dying, or loading - Save points no longer create improper "checkpoint" saves (should stop checkpoints being created in problematic locations) - More save points to reduce chance of lost game time - Manta Nest interaction now has unique SaveID to ensure its interact state - Jellyfish…
- ✨Wilds of Dacrima is OUT NOW !!!!!!!! ✨ - 12 May 2026
Greetings Alchemists! 💛 After years of development, countless playtests, community feedback, late nights and probably far too many demos… Wilds of Dacrima is officially OUT NOW on Steam!This moment honestly feels surreal for all of us at Antler. What started as a small passion project between friends has somehow grown into something shared by an amazing community of players from all over the world. This game was built by three friends in our spare time, quite literally. So this moment is for everyone who’s been with us since the very first build, our kickstarter backers, every demo, tradeshow, festival, every update and iteration of the game.. thank you. Especially to the folks who stuck with us despite the 100 different demo builds 😅And to all the new players joining us today: welcome! We genuinely can’t wait for you to explore the world of Dacrima for yourselves.🎮 Steam Deck NoteQu…
- RELEASING 12TH MAY 2026 - 4 May 2026
Greetings Alchemists! Well, this is a biggie. The big one. After many years, with every playtest, every bit of feedback, each late night/weekend of dev... we’ve finally got the date💛 📅 Release Date Revealed : The Wilds of Dacrima launches on May 12th, 2026That’s right folkjs. In just over a week's time we are releasing our game. I think all of the Antler crew kinda feel in denial about it all, because it just feels so surreal. This project has been such a huge part of our lives for so long. We've gone from our twenties into our thirties. We've got engaged to partners. We've said goodbye to people we love. We've moved into our first homes. We've met new life long friends because of this game. This project has been with us for so many huge milestones in each of our lives. Now we’re counting down the final days where this little project of ours goes out into the wild. Official Trailer Re…
- FINAL CALL - LAST 24 HOURS OF PLAYTESTING - 18 April 2026
Greetings Alchemists! This is your final call to jump into Dacrima before the playtest window closes this Monday. If you've been meaning to explore, experiment, or accidentally press something you absolutely should not press… now is the time. We've loved seeing you folks play! We are so incredibly grateful to everyone who has already taken part. Your bug reports, feedback and wonderfully chaotic discoveries have helped us fix issues, improve flow, and prevent several completely avoidable alchemical incidents.As always, if you do jump in before Monday, we would love to hear your thoughts: ⚠️ Urgent issuesIf you run into anything critical or game breaking please reach out to us on Discord so we can take a look quickly👉 join our Discord📝 General feedbackFor all other thoughts, feelings, and mysterious discoveries please fill out our main playtest feedback form👉 Feedback Form HereWhether…
- 🌱 A New Playtest Window Opens - 13 April 2026
Greetings Alchemist, First of all, a huuuuuge thank you to everyone who joined our previous playtest. Your feedback, bug reports, and thoughtful observations were incredibly valuable to us. Every comment helped shape improvements and polish, and genuinely made the game better. With that in mind, we are opening another playtest window today at 2130 GMT. We will be releasing the game to 300 of you incredible Alchemists, so if you would like a chance to jump in and explore Dacrima during this window, now is the time 🫡 As before, this will be a limited playtest window, so we encourage you to jump in while it is live. Even a short session is hugely helpful and helps us continue improving the experience ahead of launch. We are incredibly excited to welcome more Alchemists into Dacrima, and only mildly concerned about what might happen once you all start pressing buttons. For anyone joining t…
- Live from a poorly supervised laboratory: Final 48hrs to test the game! - 7 April 2026
Greetings Alchemist! Just a quick reminder that the closed playtest ends this Thursday 9th. If you have been meaning to jump in, now is an excellent time to conduct a little experimentation. All playtime is genuinely valuable for us right now. Every session, bug report, and unexpected discovery is helping us shape Dacrima ahead of launch. You are not just playtesting, you are actively helping us keep things from becoming… mildly interesting ✨ 📝 How to send feedback 📝👉 Please use the Feedback Form Here This is incredibly helpful for us. Structured feedback makes it much easier for our poorly supervised team to prioritise fixes, improvements, and anything that may or may not be ticking. 🚨For Urgent Issues 🚨👉 join our Discord 🐛 Known bugs (oh crumbs!) 🐛 We are currently aware of:Steam Deck issuesUI and controller navigation issues We are actively working on fixes and hoping to push…
- 🧪 Beta Playtest is Live 🧪 - 4 April 2026
Greetings Alchemist! The playtest for ✨ The Wilds of Dacrima : Field Notes from a Poorly Supervised Alchemist and his Unruly Clockwork Companion ✨ is officially live 💗 The first wave of players has been granted access, if you received access you should be able to jump in right away.This will be the first time anyone from our community will be playtesting our game.. which is both stupidly exciting AND mildly concerning for us 😅As we're a poorly supervised team, we have done our best to ensure everything is stable, sensible, and not liable to explode. That said, you are entering Dacrima at your own risk.. If something does explode, please tell us. Preferably before everything else explodes too.The playtest will run for 5 days so make sure to jump in while it is available 💝Your feedback is incredibly important and genuinely helps us improve the game before launch. Your feedback will hel…
- 🧪 The Demo Is Loose : Steam NextFest Edition! - 26 February 2026
Good news, Alchemists ! We have officially released the demo for The Wilds of Dacrima: Field Notes From a Poorly Supervised Alchemist and his Unruly Clockwork Companion as part of Steam Next Fest.Yes, on purpose. Inside this carefully uncorked sample of adventure, you will find:Experimental alchemy (results may vary)One poorly supervised alchemistOne unruly, yet deeply loyal, clockwork companionWilds filled with mystery, danger, and mild paperwork violationsA wholesome amount of chaos with the occasional rogue skeletonThis demo is a small slice of the expedition ahead. You’ll gather, experiment, explore, and possibly learn why certain mixtures should not glow.We encourage responsible curiosity. We do not enforce it. 🗓️ Release Date News Coming Soon™We’re putting the finishing touches on the full adventure and will be sharing our official release date soon.Until then:Play the demo 🎮Wis…
- 2024 Will be BETA! - 9 January 2024
Greetings Alchemists, A new year of adventure has began and we are back on the airship tinkering and toiling away. 2024 is set to be an exciting year for Project Grove with the development nearing the end of Alpha. We have started the year focused on enriching the world with improving games features and events whilst making updates and adding polish to the narrative and levels. CHANGING THE STORY Throughout testing and development we have made multiple amendments and improvements to not only the structure of game itself but also the narrative. Offering a smoother gameplay experience when adventuring and navigating Dacrima whilst increasing immersion and pacing. These include: Implementation of quest structure Complete blocking of Cutscenes and Conversations Updated Act II script Addition of remaining story events NO PLACE LIKE BIOME Swamp and Temple biomes have been overhauled to stream…
- POTIONS! PUZZLES! PROGRESS! - 8 November 2023
Welcome Alchemists, The airship has been gaining speed and momentum since the last update and we have been working to improve, polish and expand on existing game features. We have also been implementing additional features in to the game to improve immersion and exploration such as the ‘Fog of War’ map system, which gives players the chance to truly discover the world. Alongside development of the game, we have also been out in the wilds, attending conventions such as EGX, getting the chance to meet a whole host of lovely people as well as other developers, publishers and creators. LEVEL UP! Exploring Dacrima has become more vast and exciting as we have made many adjustments and additions to existing biomes within the game. From simple gameplay quality of life changes to complete reworks of puzzles, we have made sure that your time in Dacrima allows discovery and challenges at every ste…
- Introductions and Updates - 8 September 2023
Hello Alchemists! It's the start of a brand new month and a chance to catch you all up with what we have been working on for the past 6 months. We thought it would be a fantastic opportunity to not only let you know about all of the changes happening in Project Grove. It also gives us a chance to introduce the man behind the voice of all of our social posts and videos, our Community Manager, Jordan. If there is something we haven't covered in this video, feel free to leave a comment or join our Discord and Jordan will be reading and replying to them all. STAY UPDATED We have some exciting videos and content planned for the coming months so keep an eye on our socials to stay up to date. 🦌 Here’s our new TikTok page 🦌 Be part of the conversation on Twitter 🦌 Check out the Discord and become part of THE HERD 🦌 Catch our development updates, unreal tutorials and more on our Youtube chan…
- All Hands On Deck - 4 July 2023
Greetings Alchemists!! There has been a lot of rumblings and movement in Dacrima this month. New creatures have made certain biomes their home, we are due an influx of potential explorers testing the waters and the final zone has miraculously materialised. ALPHA ACT 1 PLAYTEST As many of you may have already seen on our Discord or Steam announcements, We are running a limited playtest, open to all, between the dates of July 10th-15th. There has been a lot of development within Project Grove since we released the Prologue such as: Upgrade to Unreal Engine 5 Movement mechanics UI/UX improvements New wildlife Changes to potions Graphical enhancements As well as much more, the playtest will allow players to explore and roam Act 1 of our Alpha build and provide useful feedback on our development in the future. If you would like the opportunity to take part in this playtest, sign up using the…
- ALPHA ACT 1 PLAYTEST - 30 June 2023
PLAYTEST ANNOUNCEMENT Calling all Alchemists, Join our ALPHA ACT 1 PLAYTEST from July 10th-15th. For a chance to take part and explore the mysterious Dacrima, sign up with the link below. Spaces are limited and all applicants will be selected and notified whether you have a spot. (We'll let you know either way) Good luck Alchemists. Applications for the Alpha Act 1 Playtest are now closed. To be the first to hear about future playtest events, join our Discord with the links below. As this playtest is open to all, enter N/A on the form when it asks for a Backer Number Join our Discord and become part of the **THE HERD**
- Full Steam Ahead! - 24 April 2023
Greetings Alchemists!! The Antler team have been foraging and transmuting tirelessly to make your dreams of exploring the world of Dacrima a reality. We wanted to share some of the most noteworthy and exciting updates to Project Grove’s development! THE STORY SO FAR.. After a successful Kickstarter campaign we were able to create and deliver the ‘Project Grove: Prologue’, a short demo build of the game and world we are creating. We were able to gauge player response in regards to all aspects of the game and have used this feedback to develop an even more immersive and streamlined game. While our work is still not finished, we have spent that time cranking all the levers and stoking the engines to evolve Project Grove in to something we are truly proud of and a world that players will want to return to time and time again. We will be updating the steam page regularly with news and featur…
- Project Grove: Prologue Releasing TODAY! - 11 September 2021
Greetings Alchemists! Today our brand spankin' new Prologue will be released from 8pm BST & we cannot wait to see what you all think of our progress. This is has been a long journey for us, we're all super happy with how the game is shaping out & for the whole team it feels surreal seeing the beginning of our game come to life. We'd love to say a special thanks to our Backers out there who've made this a reality, as well as all those folks who helped out with some Alpha testing over the past few months. You're all legends. The Prologue is approximately 45mins to 2hrs long, depending on your mad skillz. Everything in the Prologue will be featured in the full release of Project Grove. The only aspect we're anticipating to expand for the full release is potion crafting - but we can go through that on a later blog post! We really hope you love our Prologue, please do leave us a review and l…
- Funded with Kickstarter! - 2 March 2020
We're officially funded! Thank you to everyone who played the demo, gave us feedback, spread the word, and pledged!
- Project Grove Demo Patch 1.06 Notes - 23 February 2020
Thank you for all your feedback about the beginning of the demo. You've highlighted some really key areas that we've been able to dedicate time to. Updates Improved opening with narrative context Improvements to subtitles Unreal Engine and Antler Studios screens while the Start Screen loads
- New Demo Ending - 6 February 2020
To celebrate hitting 20% of our Kickstarter funding goal, we're releasing a new ending to the free demo. So many of you have reached out saying how much you loved the demo and puzzles but the ending didn't give you the best feeling. We've listened and discussed how we could give you a better ending. What better way to complete the Project Grove demo than by using your first Potion?! You've collected the Flora Magika, now use your first Potion, solve extra puzzles and add two brand new collectables to your collection! We can't wait to hear your thoughts on the new ending and see your Let's Plays. Please let us know any feedback you have so we can continue improving.
- 36-Hour Global Game Jam 2020 Live Stream - 1 February 2020
Tune in on Twitch to check out our game dev process and chat the team: https://www.twitch.tv/antlerstudios