- Update 1.1.0 is out now! - 24 October 2022
Hello dear friends and Whateverland lurkers. We are happy to finally share a huuuge update for the game. Okay, here's a list of changes: - Turkish localisation - Better controls in various parts of the game - New sexy tutorial for the Bell & Bones game - Additional save slots - Bug fixes and updated audio & music - Improved level logic at Van's Mansion location. Okay, we hope you will enjoy playing Whateverland even more. Let us now what you think! Cheers.
- UPDATE #4: 1.0.4 version - 19 September 2022
Hello dear friends, thank you all for tour feedback, we've been fixing things here and there. We will keep improving the game so if you've noticed something please let us know. Here are fixes in this version: 1. Fixed bad loading of dialogue statuses in the save files 2. Fixed crash caused by having UI elements open during scene transition 3. Fixed final titles overlapping each other 4. Fixed pointing at certain characters braking tooltips until restart 5. Fixed BnB bug (accured mostly in match with Hilda) where AI stuck midgame
- Dear friend, we need your feedback! - 17 September 2022
Hello! We hope you are enjoying Whateverland, please consider leaving a review :)
- Whateverland Radio - 15 September 2022
Check out Whateverland Soundtrack!
- Tim Burton inspired adventure game Whateverland launches September 15 - 15 August 2022
Following from the successful Kickstarter campaign in 2020, Caligari Games have announced their Burton-style point and click adventure will release on September 15. Read the full article here: https://www.gamingonlinux.com/2022/08/tim-burton-inspired-adventure-game-whateverland-launches-september-15
- The best free demos from the Steam Autumn Festival - 9 October 2020
Steam returns with actual hundreds of free demos for its Autumn Festival. I am but one woman, so I could never get through them all, but I have played what I would characterise as a lot over the past two days. My own personal labour of Hercules was undertaken so that I could bring you, the reader, a list of my favourite demos to provide, if not an exhaustive list, then at least a jumping off point. I’ve got something for all of yez, gentle pals. Puzzle games? RPGs? Action? Strategy? Why yes, even that. I’ve got an EDM murder rave, dressing up in pre-revolutionary Paris, ripping up legal documents as a cute turnip, and rodents you should live in fear of. So many games! Your favourite is sure to be among them. (more…)
- Devlog #6 – What we learned from releasing a free Prologue - 26 June 2020
As you may have noticed, a little more than two weeks ago we released a free demo of Whateverland, which features the beginning of Vincent’s journey. The response from you has been great, we never thought it would be so rewarding to release our prologue. We received a lot of valuable feedback from the players, fixed many bugs, and made some changes to UI and controls. And we will keep working in order to make your experience with our game as enjoyable as possible not only by regularly updating the demo but also on the release of the full game. We’ve already fixed many issues in the latest update of the Prologue, and will continue to improve it! Creating a community around our game has been a very rewarding process as well. Thanks to our Kickstarter campaign, we met a lot of wonderful people, some of which have generously helped us with translating the Prologue into several languages. We…
- Whateverwhat? Whateverland! Live performance from self-isolation. - 16 June 2020
Hello, lovely Whateverlanders! We've been in quarantine for over three months now, and life is still in no hurry to get back to normal. Of course, this adds to the frustration of our team, because we can't get together, which makes many aspects of our work on the game much more complicated. But there's always a silver lining, folks! You'll see that for yourself once you listen to the main theme of Whateverland performed live by our awesome musicians, straight from self-isolation. Andrey Tyulenev, Caligari Games sound designer and composer, about the process behind creating Whateverland’s soundtrack: I wanted to limit the number of instruments used in the game from the start to encourage myself to come up with new approaches to my own original ideas. Limitations boost creativity and all that. Inspiration for Whateverland came from very different sources – from French Chanson, Balkan and…
- Devlog #5 – Oh my god, so much news - 10 June 2020
Hello, people! A lot happened since our last update, not just with our project, but with the world itself. Amongst all the madness, injustice and the pandemic still far from over, it's a weird time to be talking about games and such, yet here we are. The least we can do is to keep working and try to take your mind off these things with some news about Whateverland. Especially since we have so many things to tell you about. First and foremost, we have just launched a Kickstarter campaign! The world has changed in a matter of a few months, and it’s getting harder and harder to stay afloat as an indie studio. But we really want to finish Whateverland without any influence from publishers or investors, so we decided to go on Kickstarter. If you're interested in our project, we would appreciate your support very much. And if you can’t support us financially (which is completely understandabl…
- Devlog #4 – We’re depressed and quarantined, but it’s okay - 27 March 2020
Buongiorno to anyone who still cares to read these unforgivably infrequent devlogs. This is Eli, reporting for duty from voluntary confinement. I do narrative design and writing for Whateverland, and when I don't do that, I write devlogs like the one you're reading right now. You are in luck because Caligari Games team is quarantined along with the rest of the world, which means that it is time to finally do things I've been trying to avoid for a *very* long time. So get ready for a lot of these in the upcoming weeks of self-isolation and thriving casual alcoholism. But let’s get back to the task at hand, namely, talking about our progress with Whateverland. We’re currently polishing our demo and considering launching a Kickstarter campaign, so yeah, there’s a lot of waiting and nail-biting happening right now. Also, the economy is collapsing, which is depressing but adds some drama to…
- Devlog #3 – Whateverlanders Assemble! vol.1 - 4 February 2020
We have already talked a little bit about the world of Whateverland and how it came to be, and now it's time to dive into another important aspect of any story – the characters. Oh yes, those motherfuckers that you'll spend a great deal (at least we hope you will) of your time with, trying to figure out how to please them and eventually get something from them. Some make you want to marry them, while others deserve to be killed with Elon Musk's flamethrower (are those still a thing?). As you might have guessed, Whateverland is not the right place to look for some ordinary folk, so each person you meet is going to be insane one way or another. And we're going to introduce some of them to you in many devlogs to come! But let's start with our main characters, shall we? Meet Vincent, Beatrice, and Nick! First came Vincent. Actually, his design was the first thing that we ever made for Whate…
- Devlog #2 – The Joys and Pains of Worldbuilding - 27 January 2020
Meow, meow, meow (What? Haven't you seen our announcement teaser?) So, you wanted to know how Whateverland came to be, isn't that right? Well, you didn't actually ask for it, but we're going to tell you anyway. And it's a great story, by the way, so get yourself a cup of tea (or a glass of warm vodka, no judgement on our part), sit back and tune in, for we're going to talk about the excruciatingly fun process of worldbuilding for "Whateverland". First of all, the origin. Because every story has to start somewhere, and this one starts at a literal junkyard. We mentioned before that for Beatrice this world is a sort of bottomless dumpster, where the witch throws whatever she likes or rather whoever she doesn't like. But the world of Whateverland lies beyond an ordinary junkyard, there’s actually a whole city out there waiting to be explored. But who built this city, you ask? It certainly…
- Whateverland - Announcement Teaser (2020) - 25 January 2020
Will you follow the black cat?
- Devlog #1 – No, We’re Not Dead - 9 January 2020
Hello, everybody! It's time to tell you more about our second project, which we started working on back in April 2018, and last summer we have begun the process of early development (pre-alpha). This new project, which you may have already heard about, is called "Whateverland". We like to call “Whateverland” a not-so-classic point'n'click quest. But seriously, it's a quest with branching dialogues, non-linear gameplay and a bunch of endings, which obviously vary depending on the decisions you make. You'll play as this guy: Vincent is a skilled thief who decides to steal a precious necklace from a mansion of a lonely old woman named Beatrice. His plan would have gone perfectly well, but when she catches him red-handed, she turns out to be an ancient powerful witch. As a punishment, Beatrice sends him to the parallel world she has created, where the witch traps those she considers her ene…