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I Have Low Stats But My Class Is "Leader", So I Recruited Everyone I Know To Fight The Dark Lord

I Have Low Stats But My Class Is "Leader", So I Recruited Everyone I Know To Fight The Dark Lord Steam news

Cannibal Interactive | Oct 29, 2019 | game

Released

0players observed · 24 September 2026 - 13:19:36 UTC

IndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive

I Have Low Stats But My Class Is "Leader", So I Recruited Everyone I Know To Fight The Dark Lord news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive
  • Total reviews19
  • Release dateOct 29, 2019
  • DeveloperCannibal Interactive
  • PublisherCannibal Interactive

Genres: Indie, RPG

Company pages: Developer: Cannibal InteractivePublisher: Cannibal Interactive

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I Have Low Stats But My Class Is "Leader", So I Recruited Everyone I Know To Fight The Dark Lord Steam news

I Have Low Stats But My Class Is "Leader", So I Recruited Everyone I Know To Fight The Dark Lord news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • General bug fixing - 11 January 2020

    Hello everyone! Small update today. -A few fights are no longer broken. Chingus no longer is immune to every damage type, Diana's ramping up Aggro system was removed and now she just acts literally every other action, and Akari no longer has a damage formula that divides by zero and crashes the game. -Balance adjustments; several fights had their Aggro values altered slightly and stats adjusted to help them stand out a bit differently. -Going back to previous world maps no longer gets you stuck in places (there were some changes to maps late in development and the transfer points were never changed, but they are now). I'm still reviewing the game's overall balance, so please feel free to comment here or elsewhere to me about any fights you feel are too easy/hard for their place in the game, or if you have any bug reports. Thank you all for playing!

  • The "final" update! - 4 December 2019

    Hello everyone! While for a lot of people today's just Tuesday, today's a very important day for me. The day I never have to look at this project again if I don't want to. But seriously, let's go over what's actually new here. The biggest change is bug and scene fixes. Some scenes had problems or finicky timings that could potentially prevent you from getting any further in the game (which is awful and I'm sorry). Those are all fixed, and after multiple run-throughs I can say the game is in a beatable state. An adjustment that I made after receiving some complaints about the "single useful element" fights was that "important" (characters that actually have a skill that use that element) will have a unique status effect. The tutorial for this happens on level 2-2, so if you've played past that and want to see it, there it is. Other fixes include some skill cost balancing, some enemy stat…

  • Quick bug fix - 31 October 2019

    Hello everyone, short update. Turns out I uploaded the DEMO build of the game and not the full version. That has been updated. No change to content or gameplay outside of the fact that after clearing Level 1-8 you shouldn't get gated off from going any further. Thank you all for your patience and with reporting this error. I'm seeing family so I apologize for the delay in this.

Patch notes and updates

S.noRelease datePatch nameGID number
111 January 2020General bug fixing2600199781648681976
231 October 2019Quick bug fix2451574645856190205

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