- Save 50% on Terra Invicta - 17 September 2026
Terra Invicta is currently 50% off with discounts in its DLC as well. With humanity fractured and its ideologies at war in the wake of an alien invasion, it's up to you to take control of the planet. Choose your faction. Grow your influence across Earth and out into the Solar System. Battle enemy fleets in a tactical combat system built around a realistic simulation of Newtonian physics.
- Terra Invicta build 1.0.53b - Slowing down Alien Invasions in DLC scenarios - 11 September 2026
Greetings Terrans! Thanks to some feedback from players, we're slowing down the timing of Earth invasion fleets in the DLC scenarios. This was occurring in the 2003 start in part due to a bug, but we're also adjusting some AI settings as well to appropriately scale the challenge the game is providing for both scenarios. Specific changes: - Fixed mistakes in the 2003 alien AI that led to invasion fleets being sent too early. - Extended the "quiet" period in 2003 by 50% - Broken Earth aliens no longer create invasion goals at the beginning of the campaign on all difficulties. These changes generally will only apply in new campaigns in the DLC scenarios, although they may reduce alien aggression some if players are still the first few years of existing campaigns. (The build is technically compatible with older 1.0.xx builds so new campaigns are not required when the patch installs.) The fi…
- Terra Invicta build 1.0.53a - Crash fix - 31 August 2026
This fixes a crash that can happen if a factionless army assaults an alien facility on Earth. This can occur if an army loses its faction in the middle of an assault. This mirrors a fix in 1.0.54 (on our Beta branch with many other updates), but people are hitting this particular crash often enough in DLC scenarios we're pushing out a fix to the default build.
- Terra Invicta Build 1.0.53 + Dark Skies DLC Update - 24 August 2026
Greetings Terrans, Today's patch addresses a broad range of issues, many of them related to the Dark Skies DLC. This includes some updates to the alien AI to help ensure a fun playthrough. We have more updates on the way. Changelogv1.0.53 A - 6306 - Fixed crash when modding TIOrgTemplate when DLC is installed. Note this won't resolve all mod issues that have been reported. (This fix was erroneously reported in 1.0.51) B - 6258 - Fixed nation info window control point tooltip displaying off-screen in many languages - Fixed "Demand Claim" policy bug where the capital is turned over instead of the requested region. Added notification for when alien nation annexes a region by successfully demanding it - 6279 - Increase tech tree node count value to support modding large numbers of new projects - Fixed bug where you can't merge with a nation with a missing original capital due to comparison…
- Terra Invicta Build 1.0.51 + Dark Skies DLC update - 30 July 2026
Greetings Terrans! This is a patch to fix some base-game bugs and DLC issues. There are more fixes and DLC adjustments in the pipeline but this will cover several issues reported by players. A - Fixed bug where factionless army could crash the game by occupying the alien capital. Guess that's never happened before - 6315 Update army IsMoving flag after operation removal. Also adds a Count > 0 guard to NationPeriodicUpdate where it was possible for an out of date IsMoving flag to allow indexing into an empty operations list. - Fix a crash when the unrest tooltip is opened as the AA loses all its regions - 6075: Attempt fix a rare, non-reproducible crash that seems to be the AI using stale data to consider targets for STO fighters (NOTE: This fix:" - 6306 - Fixed crash when modding TIOrgTemplate when DLC is installed. Note this won't resolve all mod issues that have been reported" was inc…
- Terra Invicta - Dark Skies is Released - 27 July 2026
Greetings Terrans! Terra Invicta - Dark Skies is now available with a 10% discount. What if the world as we know it had already ended before the aliens arrived? What if humanity had twenty more years to prepare? Explore two new starting scenarios in Terra Invicta - Dark Skies and face the existential threat of an alien invasion with new challenges and opportunities. Drop into a world shattered by nuclear fire over a century ago, or rewind to 2003 and trade the rush to the stars for a longer, slower fight on Earth. The premise changes, but the threat doesn’t – aliens are coming, and it's time to fight back. Make sure to check out the release-day trailer below, too. Terra Invicta - Dark Skies includes: 2003 Scenario - Take command of your faction during the US-led invasion of Iraq, as Earth's nations spiral into diplomatic turmoil and the true enemy begins moving in the shadows. With new…
- Terra Invicta Build 1.0.49 - 26 July 2026
Greetings Terrans, One more small patch to Terra Invicta with some additional code to support the DLC being released tomorrow and a few other bug fixes: Stability - Fix "hide UI" hotkey from triggering when using text input fields. This was causing all kinds of weird problems. - Adjusted save/load code in an attempt to prevent crashes during decompression of gz save games - Safety code for a crash in hab-related notifications if habs and getting founded and blown up very quickly - Federation initialization fix so really old playthroughs can be updated to this build without crashing Other fixes - Fixed selected tech display of requirements when in sub-trees - Fixed tech/project prereq UI sometimes displaying alternate prereqs in the wrong order - TIProjectTemplate.HasUncompletedMilestoneInChain() : Fixed bug where sometimes it would miss milestones in the prereq chain - Fixed some tech t…
- Terra Invicta Build 1.0.47 - Getting Ready for the DLC - 23 July 2026
Greetings Terrans! This build adds a number of internal features for Monday's DLC release that enable a wider range of starting config in scenarios, as well as adjusting the AI to handle those scenarios and overall play better. This build also significantly improves game performance in three areas: 1) campaign startup speed; 2) 2nd and later save loads or campaign starts in a single session; 3) during the mission planning phase for AI. This build is compatible with earlier saves. There may be some balance changes that are more apparent in 2022 and 2070 scenarios. We have added a rollback branch in Steam Betas that allows you to revert to the prior (1.0.39) build. Steam Reviews: Your Feedback MattersIf you’ve been playing Terra Invicta and have thoughts to share, leaving a Steam review is a great way to support the game. Reviews help other players understand what the experience is like a…
- Terra Invicta Build 1.0.39 - Stability fix - 3 July 2026
- Fixed a crash in faction army AI when the aliens or Servants find themselves in a hostile nation owned by the other and try to extract themselves
- Terra Invicta News Roundup at the Hooded Horse Summer Sale - 2 July 2026
Hey Terrans. It has been a busy few months for Terra Invicta with two updates focusing on overhauling the trade AI, accessibility improvements, faction defeat, and more. There was also a recent reveal of some major news that Terra Invicta will be receiving its first DLC, Terra Invicta - Dark Skies, releasing July 27, 2026, which will bring two new scenarios to explore and two new shipsets for players to use. Let's get into the full roundup below. Terra Invicta is also part of the Hooded Horse Summer Sale at 40% off. Check it out, and check out the other games on sale during the Hooded Horse Summer Sale. Hooded Horse Summer Sale Terra Invicta News Recap Terra Invicta build 1.0.32 heavily overhauled the trade AI, focusing on making the AI better at finishing larger, more beneficial trades, as well as standardizing and improving the overall trade logic. The new focus is on trade categories…
- Terra Invicta - Dark Skies DLC Releases July 2026! - 30 June 2026
The first DLC for Terra Invicta - Dark Skies, is coming on July 27, 2026. What if the world as we know it had already ended before the aliens arrived? What if humanity had an extra twenty years to prepare? Dark Skies will give you two new scenarios to experience and play through for Terra Invicta, with new challenges and opportunities to face the existential alien threat. The premise changes, but the goal doesn't -- the aliens are coming, it's time to fight back. Here's a short rundown of everything that will be included in the Dark Skies DLC: 2003 Scenario: Take command of your faction on the eve of the US-led invasion of Iraq. As Earth's nations spiral into diplomatic turmoil, the true enemy begins to move in the shadows. Experience new projects and tech, and an alien force served by powerful sympathizers poised to counter your every move. Long before the battle even reaches the stars…
- Save 40% on Terra Invicta - 26 June 2026
Save 40% on Terra Invicta right now during the Hooded Horse Summer Sale. With humanity fractured and its ideologies at war in the wake of an alien invasion, it's up to you to take control of the planet. Choose your faction. Grow your influence across Earth and out into the Solar System. Battle enemy fleets in a tactical combat system built around a realistic simulation of Newtonian physics. Hooded Horse Summer Sale
- Terra Invicta Build 1.0.38 - Accessibility Improvements, Faction Defeat, & More - 23 June 2026
Greetings Terrans! Today’s update includes new features requested by the community, along with bugfixes and performance improvements. The main additions are accessibility improvements for small text and UI readability, a new campaign customization option that allows some factions to be defeated after enough time has passed, and a Massive Solar System configuration with 472 objects. This update also adds new orgs, new human thruster VFX, a simplified process for launching the final assault on REDACTED, AI improvements for hab capture and defense, and several UI changes for notifications, filters, ship lists, and ship detail screens. Steam Reviews: Your Feedback MattersIf you’ve been playing Terra Invicta and have thoughts to share, leaving a Steam review is a great way to support the game. Reviews help other players understand what the experience is like and give the team a valuable pers…
- Save 40% on Terra Invicta - 29 May 2026
Save 40% on Terra Invicta right now during the Hooded Horse May Publisher Sale! With humanity fractured and its ideologies at war in the wake of an alien invasion, it's up to you to take control of the planet. Choose your faction. Grow your influence across Earth and out into the Solar System. Battle enemy fleets in a tactical combat system built around a realistic simulation of Newtonian physics. Hooded Horse May Publisher Sale
- Save 40% on Terra Invicta - 10 April 2026
Save 40% on Terra Invicta right now! With humanity fractured and its ideologies at war in the wake of an alien invasion, it's up to you to take control of the planet. Choose your faction. Grow your influence across Earth and out into the Solar System. Battle enemy fleets in a tactical combat system built around a realistic simulation of Newtonian physics.
- Save 40% on Terra Invicta - 20 March 2026
Save 40% on Terra Invicta during the Hooded Horse Spring Sale. With humanity fractured and its ideologies at war in the wake of an alien invasion, it's up to you to take control of the planet. Choose your faction. Grow your influence across Earth and out into the Solar System. Battle enemy fleets in a tactical combat system built around a realistic simulation of Newtonian physics. Hooded Horse Spring Sale
- Terra Invicta Build 1.0.32 - Trade AI Overhaul, Bug Fixes, and More - 2 March 2026
Greetings Terrans! Today's medium-sized update to Terra Invicta includes an overhaul of the trade AI and a number of other bugfixes. Prior 1.0 saves will be compatible, although you may see the AI change its behavior pretty quickly in some cases. Here's how our AI dev described the changes to trade: "The goal is to make the AIs better at finding larger, more mutually beneficial trades, as well to generally improve and standardize the trade logic. I believe these changes improve their gameplay by allowing them to use each other as a resource to fill in gaps, as well as to make it harder for the player to take advantage of (exploit) them. "The big new idea is trade categories. Right now, that's resources, habs, orgs, projects, and treaties. Each category is scored separately when scoring a Trade Agreement. For example, factions subtract the scores of the orgs they are giving away from the…
- Save 40% on Terra Invicta - 21 February 2026
Save 40% on Terra Invicta. With humanity fractured and its ideologies at war in the wake of an alien invasion, it's up to you to take control of the planet. Choose your faction. Grow your influence across Earth and out into the Solar System. Battle enemy fleets in a tactical combat system built around a realistic simulation of Newtonian physics.
- Terra Invicta Build 1.0.29 - 10 February 2026
Hi everyone! Another small stability update addressing a number of issues reported by players. Larger patch fixing a number of gameplay bugs plus an overhaul of faction trading AI is still in the works but we hope to have it on our Beta branches soon. Stability fixes - 5945 - fixed notification crash when conquering army is destroyed at the same time it conquered alien nation. - 5949 - Councilor recruit screen now refreshes on monthly update preventing crash when running clock and trying to recruit a councilor that no longer exists - 5952 - Fixed crash when typing in a negative symbol into a resource quantity when trading with another faction - Fixed end of combat crash where proposal to mutually end combat early attempted to process after combat already concluded. - 5954 - fixed crash when scuttling last ship in a fleet with a councilor on board with a base but no station nearby - Oper…
- Terra Invicta build 1.0.28 - 21 January 2026
Another small stability update. We have a larger bugfixing update in the works. Thanks to everyone who emails us or posts on Discord about issues they are running into. - #5619 Fixed crash when interacting with a destroyed hab from a module complete notification. Added some general safety code when requesting hab screen to open to a hab from other UIs - #5927 safety code for a crash when the AI is checking its goals - ensure an org going to a faction's unassigned pool is not in another faction's unassigned pool, should address unreproducible crash reported by player - 5875 - player can no longer perform operations while a narrative event is pending. Prevents the game from softlocking when a related gamestate is interfered with. (Somebody got clever and tried to scuttle a ship that just blew up in an event) - 5853 - No longer possible to save during an ongoing combat autoresolve. This pr…