- The Beta has begun + Dev Diary 6 - 18 March 2024
The Beta for ICBM: Escalation has finally begun. Read the Dev Diary in this news to learn about the featured content: https://store.steampowered.com/news/app/2647680/view/5967904736261954591
- ICBM: Escalation - Beta Sign-up - 16 February 2024
We have opened sign-ups for the beta of ICBM: Escalation, do you want to know how to register? Read here: https://store.steampowered.com/news/app/2647680/view/7155726611378681648
- ICBM: Escalation - Announced - 27 October 2023
Slitherine and SoftWarWare join forces once again, we are proud to announce ICBM: Escalation. Following the great success of the first game, prepare yourself to engage in nuclear warfare with friends and foes once more. ICBM: Escalation introduces a whole new series of improvements and features, including a renewed focus on conventional warfare, dozens of new weapons, an enhanced map, an upgraded diplomacy system, alternative victory conditions, a new research tree, and more. Last but not least, the game offers a diverse and immersive single-player campaign, skirmish mode, co-op, alternative game modes, and a multiplayer mode up to 10 players, with ELO ratings and a ranking system. We can't wait to reveal more in the coming months. Wishlist the game and stay tuned for further updates. https://store.steampowered.com/app/2647680/ICBM_Escalation/
- We are joining WASD - 30 March 2023
From March 30th till April 1st we will be showcasing some of our most popular titles at WASD exhibition in London. Attendees will have the chance to play some of our greatest games, including Warhammer 40,000: Battlesector, ICBM, Starship Troopers: Terran Command, and Panzer Corps 2. If you don't own these games yet, they will be joining WASD Sale on Steam. Whether you're a fan of turn-based strategy, sci-fi warfare, or historical battles, our lineup has something for you. We're excited to give gamers a chance to experience our games and get a taste of what makes Slitherine titles so unique and engaging. Our colleagues Giulia, Sara, Paolo and Edmond, will be there in person to provide guidance and answer any questions you may have. So don't miss this opportunity to join us at WASD: We can't wait to see you there! You can access the exhibition from 10 am until 6 pm: buy tickets here.
- ICBM - v1.2.3 Update - New Language Added - 21 September 2022
Here is a new update for ICBM. Changelog: + Added Italian language - Provided by Gorthan Thanks Gorthan for the time and effort spent on the game and the translation you made
- ICBM - v1.2.2 Update - 26 July 2022
Hello everyone, today we are releasing a new update for ICBM, here is the changelog: 1.2.2 * Fixed the crash on some hardware while loading webP image files * Fixed the Discord link * Fixed Strike Plans continue to fire surrended factions * Fixed incorrect surrendering when a faction has too big population + Performance optimizations
- ICBM - v1.1.9 Update - 5 April 2022
ICBM - v1.1.9 Update • Fixed InRange modifiers not updated when switching the weapon config • DoT now brings points • InRangeStringID missile property now works for cities as well • Supported pathfinding for Land units • Supported Submarines moving under arctic ice cap • You can now target by espionage the technologies that are only being researched • Added CanSeeUnderIce property to the radar • Added DynamicBorderScaling property to the map - to draw thinner borders on big zoom • GDP modifiers are now calculated separately from population drop, so they affect GDP lineraly • (mod tool) Added generation of the borders from SVG file • Now correctly shows the number of built-in carried units in the build queue • Now counting hosted units against the MaxNumberOnMap property
- Detailed Earth free pack - 10 February 2022
Detailed Earth free pack The new free Detailed Earth free pack is already available, increase your ICBM gaming experience and immersion by far with this new DLC full of news, take command of the new units while taking advantage of the new electronic warfare technologies and new costal missiles, on a map now 10 times more detailed. Use the new weapons, including the EMP bomb and customize the visual effects, but don't forget to carefully choose your strategy for science and production, now not only as an abstract region, but for any of 150+ real countries or any combination of them, get ready and start your next battle. (this pack will be updated automatically) Features: New map, 10x more detailed than the original, with the support of dynamic lightning Per-country configuration of the Regions - you can play for any of the 150+ countries or for any combination of them Per-country GDP (sw…
- ICBM - v1.1.2 Update - 20 July 2021
We have released a new patch for ICBM Check out the full changelog below: - Added the Campaign mode support - Added Briefing, and Debriefing for Missions in Campaign mode - Added Mission control actions - Added possibility to write blocks of actions and execute them by events - Added possibility to implement complex events using AND, OR, THEN and NOT operators - Fixed a crash when Laser is fired - Fixed the Tutorial - 2 not finishing bug - Fixed the "disconnect" problems in MP in a number of cases - Added the possibility to legally define AIVarietyHint or Helper unit property, followed by any string or ident. The values are ignored, but can be useful for some mods. - Fixed incorrect speed drawing for missiles that cannot be launched under water - Not printing range for movable ground units - Now showing the hosted units for aircraft on land - Not drawing weapon config for the hosted uni…
- ICBM - v1.1.1 Update - 21 May 2021
A new patch is now available for ICBM! Have a look at the full changelog: v1.1.1 * Fixed Libreville city image not changing correctly. + Added inertial panning * Fixed inertial scrolling/zooming + Added inertial controls settings to the Config screen * Added FatalWarning when some technology image is not found instead of a crash * Fixed S_FACTION_ID_n and BLOCKER technologies * Fixed the problem with sounds not re-loading when enabling/disabling the mods + Changed the Specular lightning algorithm - now it is shader-based + All used shaders are now moddable + Every map can use it's own set of shaders + Supported Normal Mapping for maps + Added global property modifiers for units (GlobalSpeedModifier, GlobalAircraftLaunchDelayModifier, GlobalMissileLaunchDelayModifier) and missiles (GlobalSpeedModifier) + Added global scale modifier for order drawing * Fixed the bug with city selection wh…
- ICBM - v1.01.01 Update - 21 May 2021
Fixed Libreville city image not changing correctly. Added inertial panning. Fixed inertial scrolling/zooming. Added inertial controls settings to the Config screen. Added FatalWarning when some technology image is not found instead of a crash. Fixed S_FACTION_ID_n and BLOCKER technologies. Fixed the problem with sounds not re-loading when enabling/disabling the mods. Changed the Specular lightning algorithm - now it is shader-based. All used shaders are now moddable. Every map can use it's own set of shaders. Supported Normal Mapping for maps. Added global property modifiers for units (GlobalSpeedModifier, GlobalAircraftLaunchDelayModifier, GlobalMissileLaunchDelayModifier) and missiles (GlobalSpeedModifier). Added global scale modifier for order drawing. Fixed the bug with city selection when units are grouped very close to it. Added the "Collateral" property to explosions
- ICBM - v1.0.9 Update - 4 March 2021
We've released a new update for ICBM, including minor changes and fixes. Check out the full changelog. Update - Version 1.0.9 - Supported the .webp image format - Maps are re-generated into .webp format, significantly reducing the file size - Supported building the maps from the Slippy Map format, used by OpenStreetMap and and numerous GIS providers - Supporting restoring the segments from a packaged map - Fixed the problem with Tournament Info definition - Tournaments - you will not see "you can play with" until the Tournament is started - Tournaments - you will not see in the "you can play with" list the players that are having a match - Fixed the problem with Tournaments that led to automatic promotion of player into the next rounds before the Tournament even started - Fixed the problem with Tournament window size - If static mod name is not defined in the language files, the usual m…
- ICBM - Night Mode Now Officially Available (v1.0.8) - 25 February 2021
ICBM got a new major update, introducing the night mode and tournament support. Check out the full changelog. NIGHT MODE The popular Night Mode by TAR5US has been improved and now officially implemented in the game as an optional skin for all the maps. Click on the green check near the "Night Mode" option on the main menu to switch it on. TOURNAMENT BETA We're looking for 16 testers to join the first beta tournament. - Click on "Multiplayer" and select the "Tournament" button. Then sign up. Tournament recruitment will be open for a week, starting on February 25th. - The first tournament will have simple rules: we're planning a 3-rounds tournament, each one lasting one week. You will have to face your opponents in 1v1 matches, on the standard 8-players map. Each player will automatically be assigned a random continent. The winner will be admitted to the following round. - For this beta t…
- ICBM - v1.0.7 update - 11 February 2021
We're releasing a new update for ICBM. Full changelog: 1.0.7 + Significantly improved the map loading time + Added support for the high-resolution map textures (up to 128K resolution) + Added support for the "regional maps", including camera restrictions + Added the "Shore" AI placement type * Fixed the visibility problems with AWACS aircraft + Added the support for high-precision pathfinding maps * CanAccessGlobalStorage property now functions, it is default for all Ground unit types + Added ResupplyRange unit property, that allows units to give access to global supplies to other units + Now the scrolling speed can be configured separately by mods for the main scrollers. Use AdditionalElements.txt, after the elements themselves, you can place the keyword "Scroller " followed by one of the following ID: TechTree, AvailableUnits, ConstructionUnits, ConstructionQueue, InfoPanel, General;…
- ICBM - v1.00.06 Update - 25 January 2021
A new official update for ICBM is now available. Check out the changelog: • Fixed the bug with non-checking potential hits against missiles if only type-specific targeting is specified in the missile type • Fixed some performance issues • Fixed the problem with AI SSBNs submerging before firing
- ICBM update v1.0.5 is now available in open beta - 15 January 2021
ICBM update v1.0.5 is now available in open beta. In order to activate the beta, go to your library and right-click on ICBM. Select "Properties" and navigate to the tab "Betas". Select "Open Beta" from the drop-down menu and close the tab. If you can't see the open beta branch, you may need to sign out and restart Steam Your game will automatically update to the current beta version. You can opt-out the beta program anytime by selecting "None" from the same drop-down menu. Check out the full changelog below. Please remember that this new version is still in beta, so you may encounter some bugs. If you meet any issue, please report it by replying to this thread. ------------------------- - Fixed the 4 corners map - no crashes anymore - Fixed the crash when AI is not able to find its target - Added possibility to delete Icon and RoundIcon for UnitType - Added possibility to set CanBeUsedA…
- ICBM - v1.0.4 Update - 10 December 2020
We have released a new update for ICBM, including many additions, improvements and fixes. - Fixed the faction name in the alliance window - Added the "ObsoleteIfTech" property to the AI groups, preventing AI from building and restocking this kind of group when some more advanced tech is available - Fixed the faction-specific missiles - Added the "AutoRotate" property to the movie index files - Added the "Slave" property to the units - to indicate the units that can only be hosted by other units - Added AutoReturn property that makes the unit check its remaining range and returning to the host if required - Added the ranged units of non-airborne type - Fixed the pathfinding for the hosted non-airborne type units - Fixed the problem with point distribution - Added the "DisablingTech" property for Missiles - Do not automatically attack the AI units if their destruction can trigger nuclear…
- Radiate a Winter Wonderland with ICBM's new Nuclear Winter Map - 10 December 2020
Nuclear Winter comes to ICBM for a limited time during the Holiday Season, with the Nuclear Winter Map, starting today at 4PM CET. The map will be playable for a month and will feature 4 factions, including North Pole and South Pole territories, all of which will be playable for the first time. The rules will otherwise follow the standard game rules. Play as the Free Land of Rebel Elves and Nuke down the Evil Reign of the Gift Factory, or step into the shoes of the Great Democracy of Ginger Bread. Protect the Emperor’s Hometown, capital city of the Great Empire of Penguins and engage in a thermonuclear war where you can take down places like the “Cinnamon Hills” and “Caramel Applefields”. Take revenge against those Stinky Sweaters and Overpriced Dolls once and for all. ICBM Leaderboard Along with this limited-time event, we have released a global leader board that you will be able to fi…
- ICBM - v1.0.3 - 1 December 2020
We've released a new patch for ICBM. Check out the full changelog. - Now the game checks if the new patch is available - Fixed the sporadic crash with removing players from lobby - Added the in-game mod management - Fixed the HealthBar overflowing the UI is set to more than 100% - AWACS aircrafts now start returning home a little earlier for the safer return - Increased the cost of MIRVs - Reduced the cost of Heavy Missiles - Increased the cost of SSBN - Increased the cost of ALBM - Increased the cost of Stealth - Added the possibility to have more than 4 weapon types per unit type - Low-tier SAMs now fire twice less missiles - Supported several weapon configs for naval types and satellites - Supported incomplete non-default weapon configs - Added a property to weapon config that disables showing them when incomplete - Showing the server version info in the lobby list if differs from th…
- ICBM - v1.0.2 update - 24 November 2020
ICBM - v1.0.2 patch notes - When a display cannot be created, the config file is saved - Changed the resolution/monitor setting algorithm - Fixed the exploit that allowed to cheat with the number of available units - Fixed the problem with excessive memory usage by AI - Added the technology "BLOCKER" that is always unavailable - to disable some technologies in mods - Fixed the crash related to the unit follow chains - Somewhat improved the end-game performance - Added the possibility of having configurable game speed settings