BattleGroupVR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 Ā· 5 October 2026 - 23:10:42 UTC
- SteamPulse tracked peak38
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score92% positive
- Total reviews945
- Release dateJul 31, 2023
- DeveloperSpaceOwl Games
- PublisherSpaceOwl Games
Genres: Action, Simulation, Strategy
Company pages: Developer: SpaceOwl GamesPublisher: SpaceOwl Games
BattleGroupVR Steam news
BattleGroupVR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- BattleGroupVR2 is Coming to Meta Quest! - 21 August 2026
Iām excited to announce that BattleGroupVR2 is officially coming to Meta Quest!After months of work getting the game optimized and running well on standalone VR, the Quest version will enter Early Access on August 28th.The Quest release will feature cross-play with PCVR, so commanders on Steam and Quest will be able to play together. Bringing BattleGroupVR2 to standalone VR has been a major milestone for the game, and Iām looking forward to welcoming a whole new group of commanders next week.Wishlist BattleGroupVR2 on Meta Quest: https://www.meta.com/en-gb/experiences/battlegroupvr2/9386827918099701/Want to help playtest the Quest version before launch? Join the Discord and head over to the Quest testing channel: https://discord.gg/4aCZ56WIf you have friends with a Quest who might enjoy commanding their own fleet, send them the store page and help spread the word! BattleGroupVR2 launcheā¦
- BattleGroupVR2 launches in Early Access today! - 7 November 2025
šFleet Deployment CommencingGreetings fleet command veterans ā CMDR Ken here. If you enjoyed commanding fleets in BattleGroupVR, Iāve got big news: BattleGroupVR2 is live in Early Access today. Itās the next step for the series ā bigger fleets, bigger world, new game modes, and a ton of quality-of-life stuff born from everything we learned together in BGVR1.Hereās what you can jump into right now:Open World ā roam sectors, pick contracts, salvage, and build up your battlegroup at your own pace.Conquest ā push fronts, lower unrest, deliver supplies, hunt pirates, and watch the galaxy react.Gauntlet ā combat endurance test, survive escalating waves, earn upgrades, and chase better loot the deeper you go.Endless Mode ā pure combat sandbox for stress-testing fleets and blowing stuff up for that high score for all to see.QoL & Tech ā better markers on the holomap, improved performance settiā¦
- š Back To The Bridge! BattleGroupVR2 Public Demo Is Here! š - 12 September 2025
Greetings, veterans of BattleGroupVR! At long last, the day has come to step onto the bridge once moreāthis time in BattleGroupVR2.Iāve been hard at work crafting the sequel, and today you can try it for yourself: the free demo for BattleGroupVR2 is now live on Steam. This is your chance to see how the series has grownābigger battles, new modes, more ships, and a living galaxy to command.š® Whatās New in the DemoNext-Gen Fleet Command in VR The immersive 3D RTS gameplay you know, rebuilt and expandedātake the captainās chair, issue tactical orders, and watch massive space battles unfold from your bridge.Story Mission Preview Step into a procedural galaxy where youāll trade goods, mine asteroids, hunt pirates, and restore honor to your family name.Gauntlet Mode A new rogue-lite challenge: push deeper into increasingly difficult missions for bigger rewards. But bewareāany ship lost is perā¦
- BattleGroupVR2 Public Demo Starting Sept 12th - 8 September 2025
Hey everyone!Iām excited to announce that the free demo for BattleGroupVR2 launches next week on September 12th here on Steam! šWhatās in the demo:Full fleet command from your flagshipās bridge in VRA slice of the main storyline missions in open world mode (limited for demo)Gauntlet mode, a combat-focused, push-your-luck challenge against a series of increasingly difficult missions.A selection of the available ships to try different fleet compositions.This is just a demo, but it should give you a strong idea of what BattleGroupVR2 is all about ā tactical fleet combat, bridge-command immersion, and that classic āsci-fi admiralā fantasy.Early Access ReleaseThe full Early Access launch is set for November 7th. The demo is just the beginning ā more ships, missions, and open world exploration. multiplayer pvp and coop, asyc multiplayer conquest are down the road.Iād love to hear what you thā¦
- BattleGroupVR2 Announcement - A New Frontier Awaits š - 13 March 2025
Greetings commanders! Itās been an incredible journey since launching BattleGroupVR, and I canāt thank you enough for all the support! Iāve been working on a sequel these past few years that expands on everything that made BattleGroupVR fun while adding a robust framework for new features and ways to play. The STEAM page has just been made public here: https://store.steampowered.com/app/3385960/BattleGroupVR2/ Hereās whatās in store: š§ Rebuilt Game ā I remade the entire game from the ground up so the code base is properly put together and with the scope of what BGVR1 did and more. The battle system has been reworked to fully incorporate full 3D space with 6 shield arcs instead of the flat 4. š Open-World Mode ā Ever wanted to roam the galaxy freely? Now you can! Take on missions, mine resources, trade, hunt pirates, and grow your fleet however you want. No set pathājust you, your shipā¦
- Get that Game Awards Badge - 23 November 2023
Hello, captains! Participate in the Steam Awards - you get free badges! Nominate BattleGroupVR Open & close it Leave/update a review I do hope you leave a positive review. But what matters more is that you get a Steam Badge! ćMake it till Nov 28thć And, yeah, there is a sale. Obviously. Yours, Liya
- Turn-based Festival Broadcast with Vtuber VR_MYA_ - 15 November 2023
Vtuber VR_MYA_ agreed to share her BattleGroupVR playthrough vid for the Turn-Based Festļ¼ Very cute Japanese Vtuber playing serious VR games:
- Strategy Fest Discount - 29 August 2023
BattleGroupVR is on sale for the Strategy Fest. It is a good time to suggest this game to a friend and play together on the weekend. If you ever thought it would be fun to add anime to the game, here is a vid with Japanese YoutuberĖsteamhappyĖ You could also Join Discord to find the co-op teammates
- Version 1.0 is being released on July 31st! - 28 July 2023
Version 1.0 is being released on July 31st! The Final frontier is here. Thank you for supporting BatleGroupVR during these 3 years! Drama of the distant galaxy Decky from our community will do a live broadcast on BGVR Steam page this Sunday. Rumor is ā there will be a real time performance of intergalactic battle spiced up with community lore. If there will be enough people in the chat box, we will do a giveaway of Star Survivor ā a small action roguelike game in space. https://store.steampowered.com/app/1178780/BattleGroupVR/ Psst. Join Discord to stay updated on BGVR2
- Upcoming Plans and Status - 6 May 2023
BattleGroup VR has been in development last 7 years. Initially, it was supposed to be a single-player game, but then the modding, multiplayer, and conquest modes were added. There will be one last update with localization and subtitles and the game will enter 1.0 ā the Final Frontier. Thank you for your support, and valuable feedback through this process. It would not be the same without your support. Developing BattleGroupVR my first commercial game. While I had previous hobbyist experience coding for fun. This was the first time anyone other than myself could enjoy it with me. That being said - I had no idea what I was doing. Unfortunately, the codebase is not how I would build it today. Due to my lack of experience when I started almost a decade ago, the game is very difficult to maintain and expand on. For one, I basically made all the missions by hand with no reusable system to runā¦
- New Voice Command API + Tutorial/Sandbox - 22 September 2022
Hello, I have rebuilt the voice command system to no longer be dependent on Windows Voice recognition system which only worked on certain systems with the correct setup. This will be ported over to Quest soon as it should be compatible with Android devices. There is a new sandbox tutorial to test out the voice commands under the Tutorials menu. The original Windows API will remain for now as a 3rd option in the Options Menu. Other Fixes: - Fixed fighter squadrons unable to move
- Small Bug Fixes - 9/3/22 - 3 September 2022
- fixed spectator mode eyescan selection for buttons and ships - fixed invisible turrets when swapping equipment - improved ship turning at close range - fixed orbital bombardment locations falling outside of map
- Conquest Reset - 29 August 2022
Hello, Conquest has been reset! The map has been refreshed with double the number of sectors. Everyone will be starting fresh and hopefully the new rules will help with the mode becoming too static: - Dreadnoughts will be limited to 1 per fleet. - To unlock dreadnoughts, you will need to capture and hold the center planet Ragnarok for a cycle. - Warplanes will decay if no one passes through them. - Battlestations have been buffed. If all goes well and no major problems pop up, conquest will be available to Quest later this week.
- Conquest Reset Coming Soon - 23 August 2022
Hello, I've been working to integrate conquest mode into the quest standalone version. This is almost complete but will require a reset of the conquest server as it will be expanding the map with more sectors. A few new rules will be introduced: - Dreadnoughts will be limited to 1 per fleet. - To unlock dreadnoughts, and you will need to capture the center planet Ragnarok. - Warplanes will decay if no one passes through them. - Battlestations have been buffed. If you would like early access, please switch your games branch (right click game -> properties -> beta) to "devreview" to have a run through and verify the server is working properly. Let me know in the discord if you run into any trouble. I plan on updating Quest users with access early next week.
- June 4th Patch Notes - 4 June 2022
- fixed skirmish ai not activating - fixed workshop unitslot not showing ship - map mission select auto position adjust more stable - shield overload can no longer be activated if ship is below needed health - changed active ability button active vs cooldown color circle - fixed issue with cooldown starting before ability finished - added repair and resupply all buttons - fixed coop mode unable to target special ships - extended bomber supply from 200 to 300
- Coop Multiplayer Fix - 19 April 2022
Fixed issue where joining a coop game would send you to a standard multiplayer lobby instead of the coop lobby. Missed side-effect from the multiplayer refactor. Please let me know in the discord if you run into other multiplayer issues.
- Long Distance Move Height Adjustment Feature - 13 April 2022
- updated bindings control to include thumb directional pad vector2. - added a new feature to the long-distance move command, the thumb pad will now adjust the height while the trigger is held. - refactored multiplayer prefabs to work with Quest restrictions - refactored object pooling manager to work with Quest restrictions - fixed custom ships imports for hiding weapon meshes and loading sounds
- Small Patch April 3rd, 2022 - 4 April 2022
- Fixed issue with multiplayer games where ships would be undetected well within scan range - Fixed boarding party so it no longer immediately captures ship and fixed captured ship team switch but weapons still fire on new friendly.
- Ship Behavior Settings + Captain Profile Eyescan Grab - 25 March 2022
- Increased ship behavior settings (keep range, flank) to update every second from 15 seconds for a more responsive feel. - Selection hand menu behavior button now highlights when ship is not on default settings. - Captain profiles in the fleet setup can now be selected with eyescan hover + trigger/grip instead of pure physical contact and only trigger. - Removed leftover heavy log reporting
- March 21, 2020 - Patch Notes - 21 March 2022
- fixed issue with radar showing targets that were beyond scan range, causing them to be visible but not able to be targeted - fixed issue with radar using incorrect scan range when detecting enemy ships - fixed line formation spots 9 and 11 in the same location - increased projectile life from 8s to 10s - added a notification when all equipment is unlocked in Upgrade Station
Patch notes and updates
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