SPSTEAMPULSELIVE ANALYTICS
Red Frost

Red Frost Steam metadata

DRAGO entertainment | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureRPGSimulation

  • Steam app typegame
  • Steam App ID1179020
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperDRAGO entertainment

Red Frost metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1179020
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperDRAGO entertainment
  • PublisherNot available
  • Parent gameNot available

Genres: Action, Adventure, RPG, Simulation

Company pages: Developer: DRAGO entertainment

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Red Frost Steam metadata

Red Frost metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1179020/metadata
Steam Communityhttps://steamcommunity.com/app/1179020
PCGamingWiki search
IGDB searchSearch IGDB for Red Frost

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Partial Controller Support, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • DevLog #6: Development Progress - 18 March 2021

    With this DevLog we want to share with you some of the development progress that’s happening in Red Frost. What are we working on, how it goes and where do we stand with the game. The past months we made a lot of progress on making the game world. As you might know, the game world in Red Frost is handmade, which allows for best possible quality. Is is however also a very time consuming process and we expect to spend at least another 4-6 months working on it. That being said, the outside is just part of the workload when it comes to the game world. Red Frost will also feature lots of interior locations for you to explore and this is something we also put a lot of work into. We have a list of planned interior locations divided into locations we must have for storyline and questing and additional locations that once in the game we would feel comfortable with the amount of interior location…

  • FrostFall becomes Red Frost - 16 July 2020

    We decided to change the name from FrostFall to Red Frost. FrostFall has always been a working title and given the large interest in our game, we decided to settle on the final name while also announcing a slew of changes coming to the game. Joanna Tynor, our CEO, did put it nicely: “FrostFall was the working title we have chosen for our game and when the time came to go public with it, we decided to take it for a spin. Now however that we see the great level of interest in our game, we decided to give it its final name: Red Frost” Red Frost is getting a significantly larger and even more important, more detailed, hand crafted game world. We always wanted exploration to be a major part of the game, but now we decided to go a step further and bring more content into the nooks and crannies of the game world to give players a reason to explore even the most remote places. Along with the ex…

  • DevLog #5 “Combat, Enemies & AI” - 1 April 2020

    A game often lives up or dies with the enemies it provides or rather how those enemies behave, especially when combat is involved. We view Red Frost no different here, hence enemy AI has always been a major focus in the game’s development. Beside the AI, there are also two other aspects of enemies we pay close attention to: types and reactions in combat. While enemy types like AI are topics frequently covered, we felt that how enemies react to being attacked deserves more attention. To achieve a certain level of immersion, the enemies need to react properly. Certain enemy types like a deer you would expect to spook and sprint away when shot at. An infected you would expect to quickly turn and move immediately towards you to attack, no matter how futile. A human enemy on the other hand you might expect to first seek cover before attacking back. Those are things covered by the AI. The oth…

  • DevLog #4 “Processing Mats” - 13 March 2020

    Scavenging, gathering and hunting are major gameplay elements in Red Frost. Given the desolate post-apocalyptic environment the games takes place in, every item and resource can be of great value and finds its use in the game’s crafting system. While we’ll cover the crafting itself in a later DevLog, we want to have a look at collecting items or rather how some types of collected items need to be processed first, before they can be used for crafting. If you collect berries from bushes or roots from the ground, you can use them right away by eating them or use them within the cooking mechanics without doing anything with them beforehand. When hunting an animal, you are looking at a similar situation where you can use the meat of the animal right away and cook it or use various ingredients, chief among which salt, to preserve it. XXX_VIDEO The game’s crafting system, as opposed to the coo…

  • DevLog #3 “Deep Snow” - 12 February 2020

    Deep snow is a visual effect we always wanted to have in Red Frost. Since snow influences so many aspects of the gameplay itself, chief among which is making you travel slower through snow the deeper it is and consuming more stamina while doing so, we are now tweaking its implementation. As you can see in the video above, deep snow is a visual effect where you see the depth of the snow as opposed to the snow on the ground just being a flat terrain texture. While the system can handle snow that is really deep, we will limit its usage mostly to snow that is about knee-high. There are good reasons for us to not make snow any deeper, such as being unable to spot many objects in the snow or even simple things like being unable to hunt a rabbit as considering its size it would look and feel very odd. Making the snow about knee high presents the perfect compromise between realism, visuals and…

  • DevLog #2 “Weapons & Gunplay” - 15 January 2020

    Gunplay and weapons play a major part in Red Frost's gameplay. Given the harsh nature and its post-apocalyptic setting, you rightfully expected combat to be very important. Here we aim for a solid and familiar shooter approach which makes a lot of sense considering Red Frost is a 1st person perspective game to begin with. While we decided to not go with simulated ballistic projectiles, we implemented all the important elements of gunplay such as aim sway, recoil, accuracy, shooting from the hip or iron sights. This approach is in our opinion optimally supporting the dynamic combat we envision for the game and the choice of weapons that reflects it. Pistols, bolt-action rifles, sniper rifles and assault rifles all have their purpose and place. While you won’t be able to craft entire weapons, you will be able to modify your weapons. We just don’t think crafting a complex thing like a fire…

  • Red Frost DevLog #1 “Dynamic Environment” - 11 December 2019

    One of the awesome features in Red Frost is its dynamic environment. Like any good game, Red Frost has a full day-night cycle and a fully dynamic weather system. The dynamic environment however goes one big step further where the entire game world reacts to the weather system. When it snows, the terrain and objects in the game world such as buildings, wrecks, crates etc. get covered by snow. You see a dynamic, gradual build-up of snow. How fast it happens or how much gets covered depends on the intensity and duration of the snow falling. When the weather changes and it gets warmer, the snow begins to melt. When melting, it creates wet surfaces on objects and puddles on the ground. Should the weather change yet again, those puddles will begin to freeze. The snow also reacts to heat sources so for example when you make a campfire, the snow around it will melt away. These dynamic changes t…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1179020
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperDRAGO entertainment
PublisherNot available
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

A story-driven, first person perspective, post-apocalyptic survival adventure set in the rough winter climates of last century’s Russia.

About this game

Embark on an exciting adventure in this story-driven, survival and exploration game set in the rough winter climates of last century’s Russia after a nuclear event has taken place. Unique character progression with zombification of the player character. Dynamic environment with fully dynamic weather, daytime and the game world itself. Story-driven survival with combat and exploration. Non-Intrusive, immersive winter survival mechanics with thirst, hunger, sleep, exhaustion, radiation, hypothermia and diseases. Skill system with skills being leveled depending on actions you perform. Talents and perks to further develop your character. Scavenging, gathering and crafting. Building system. An upgradeable mobile base of operations able to travel along the many rivers. Rock climbing and scaling of obstacles for more freedom of movement. A full fledged hunting, fishing, camping and cooking system. Non-verbal storytelling in addition to a fully voiced story line. Large variety of gear upgradeable via crafting. The harsh winter climate can be unforgiving and deadly, but it might also surprise you with sheer beauty and sunshine. The weather and environment in Red Frost are fully dynamic , meaning you will see snow cover the environment gradually or thaw based on weather and temperature. Red Frost features all major survival elements such as thirst, hunger, exhaustion, hypothermia and means to counter them. Survival however is meant to increase the immersion , interact with the dynamic environment and support the gameplay rather than being the one and only dominant element like a typical survival game. It’s purpose it to be prevalent, but not intrusive . Red Frost is build around exploration. While the story-driven nature guides you, the large open areas of the game world are meant to be explored. Every nook and cranny holds a small story, things to scavenge or loot to make your live just a little bit easier. Make no mistake though, the world is not devoid of danger and the environment and wildlife are not to your only enemies. There are much darker secrets lurking in the shadows. Scavenging and crafting play a major role and processing scavenged items to cra…

Supported languages

English * , French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Simplified Chinese, Turkish, Russian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Medo Linguagem imprópria
steam germany16Drastische Gewalt Schimpfwörte
igrs18Kekerasan Horor Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Red Frost's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Red Frost's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Red Frost at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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