Squillamorph news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peakNot available
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score42% positive
- Total reviews12
- Release dateNov 17, 2019
- DeveloperBarrow Studios Ltd
- PublisherBarrow Studios Ltd
Genres: Action, Indie, Early Access
Company pages: Developer: Barrow Studios LtdPublisher: Barrow Studios Ltd
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Squillamorph Steam news
Squillamorph news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- A Disappointing End - 29 July 2025
Hello everyone, I never wanted to write this message, and I'm sad to announce that I must cancel the development of Squillamorph.The reality of my situation has caught up with me and I can no longer commit to the game's development. Despite my efforts to continue working on it after 2020, I have not managed to make any substantial progress and have had to accept that I cannot bring this dream to fruition. I misled myself and subsequently misled all of you.I have poured so much passion, time, and effort into this game. I am gutted to have to abandon it but I have to face facts. Thank you for the support you have given the game and me over the years.I am so genuinely sorry to you all for failing to deliver the game I set out to bring you. - James
- Progress Update - 2 December 2021
Hello everyone, It's been a long time since the last update, and I apologise for my lack of communication. I have had much less time to work on the game this year than is needed to get out regular updates. However, I have been working on it slowly but surely. I can't say when the next update will be ready but I thought it would be good to let you know about the progress I have made on it. I have made some improvements to the gameplay in a small rework of the main mechanics. I go over most of these in the latest dev-log, posted back in August (Click here to read it), but I'll briefly summarise them here. Player The main mechanic of the game, 'Infesting' enemies, was perhaps a little too complex to use. Infesting will no longer require collecting essence or accurate dash aiming. Instead, attacking enemies as the parasite a number of times will infest them. Additionally, the parasite will…
- Update 0.2.3 - Festive Update - 13 December 2020
Hello everyone, I hope you are all enjoying the festive season! It's time again for an update to bring a little bit of holiday cheer to Squillamorph! In addition to some festive cosmetics, the game has several needed improvements. Most notably, I have added one of the most requested features, a control mapper. This means you can finally remap controls for both keyboard and controller. You can see all the changes in the changelog below, I hope you enjoy the festive update! Happy holidays! :D - James Acknowledging Game Issues In addition to the usual changelog, I'd like to take a moment to acknowledge and address some of the issues and bugs that players have been having with the game: First and foremost the controls. Some confusion has been had with the keyboard controls due to an error on my part. I have now fixed this and additionally added a control mapper to the game. I have also hear…
- Update 0.2.2 - Preview Mode - 12 November 2020
Hello everyone, It is time for an update! I have not had as much time to work on the game as I would like, so this is a slightly smaller update but it does bring multiple new enemies to the game! This update will allow you to experience new enemies and areas in a new 'preview mode'. I have been working on the content that appears in this mode for the main game mode, but this is not ready yet. Please give the new enemies a try and let me know what you think! As usual, do let me know if you have any feedback about the new content, or if you have any issues, or find any bugs. You can give me any feedback via the Steam Community discussion page. I hope you enjoy the update! - James Changelog: THIS UPDATE SHOULD WIPE EXISTING SAVEFILES. IF IT DOES NOT, I RECOMMEND MANUALLY WIPING THEM TO AVOID POTENTIAL ISSUES. Additions New Preview Mode (Enemy names are subject to change): (NEW CREATURE TYP…
- Update 0.2.1 - 28 July 2020
Hello everyone, Time for another Squillamorph update! This update brings some general improvements and a few new features. I've revamped the tutorial again, which now includes some extra information and should be slightly easier to understand. There's a new visual indicator for the player movement direction, to make using the dash ability easier. You can always disable it in the pause menu settings if you do not like it. The Waste Processors region levels have been mostly decorated and I've added some environmental lights to various levels. There is still more visual work to do on all levels but they are looking better already! All new features and changes are listed below. In terms of future updates, I have been working on some new levels and enemies. They are not quite ready to play with yet, but I'll make a post about them soon on the development log. As always, I'd love to know how…
- Squillamorph Update 0.2.0 - Rework - 28 June 2020
Hello everyone! It is finally time for another Squillamorph update. It has been a long time since the last one, so I thank you for your patience. I apologise for the lack of updates, but working on Squillamorph as much as I used to has become unsustainable for me. Nonetheless, as this update shows, I have not stopped working on it! This is a big update. I have reworked the core gameplay of Squillamorph. I have several reasons for doing this. My main reason is that the game was starting to feel like too much of a grind. Another large reason is that I want to be able to tell more of a story through the game. I didn't feel that doing so would have worked well with the style of game I was aiming for. This update is the result of my endeavour to improve on the idea of the game. Personally, I find it much more enjoyable to play now. I hope that you do too! I have had to make some compromises…
- Update v0.1.3 - 3 January 2020
Happy New Year everyone! The festive season is over and it’s time for another Squillamorph update. This is a smaller update than normal, but it brings a big improvement. I discovered an element of the game that has been causing major performance issues, which I was able to fix with a slight change to the main character's fluid effect. Despite the change, you shouldn’t notice anything major apart from a smoother experience! I hope you enjoy the update! - James If you want to report any issues or bugs, give feedback, share your high scores, or just want to talk about the game, feel free to join the Discord server! Changelog: FEATURES: Infest particle effect - Added a particle effect to highlight taking control of an enemy. UPDATES: Removed Santa hats OPTIMISATIONS: Metaballs visual effect altered - To create the fluid effect (metaballs) used for the main character, art assets had to be bl…
- Update v0.1.2 - Christmas Update - 18 December 2019
Update 0.1.2 – Christmas Update Hello everyone! The Christmas update is here, and it brings many improvements to the game! Thank you again for the support and feedback. I’ve worked hard to improve the game for this update, based on your feedback. Combat is a big focus for this update, and I’ve done what I can to make it fairer, clearer, and more enjoyable. Of course, I couldn’t resist adding in something for the festive season, and this comes in the form of Santa hats! I wish you all a Merry Christmas and I hope you enjoy the update! - James If you want to report any issues or bugs, give feedback, or just want to talk about the game, feel free to join the Discord server! Changelog: NOTE: This update will wipe existing game progress and local leaderboard entries. FEATURE: Christmas hats - Added Santa hats to the player character and all enemies for the Christmas period. Added an attack w…
- Update v0.1.1 - 22 November 2019
Thank you everyone for supporting the game and giving feedback! I’ve now finished working on the first update for the game. I’ve resolved some of the main issues and bugs discovered and reported by the community and I have begun working on optimisations, which should start to improve performance on all quality settings. I hope you enjoy the updated game! - James If you want to report any issues or bugs, give feedback, or just want to talk about the game, feel free to join the Discord server! Changelog: FEATURE: Spawn & ejection invincibility - 1.5 seconds of invincibility is now applied after respawning. - 0.4 seconds of invincibility is now applied after ejecting. - Represented by a flashing blue colour. UPDATES: Infest range increased - Required distance from enemy ‘infest orb’ to infest the enemy has been increased slightly. Door sounds now use 3D space - Door sounds now use a 3D spa…
- Squillamorph Early Access Launch - 17 November 2019
Squillamorph is now available for purchase on Steam Early Access! I’ll be updating the game with new features and improvements throughout the Early Access period. I hope you enjoy playing it as much as I enjoy making it! - James If you want to report any issues or bugs, give feedback, or just want to talk about the game, feel free to join the Discord server! Watch the launch trailer here: https://www.youtube.com/watch?v=v3H-0qs93Vg Squillamorph website & development log: https://squillamorph.com Press Kit: https://squillamorph.com/press
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 December 2020 | Update 0.2.3 - Festive Update | 3879252510642895281 |
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