- New game! Echo Bastion - a tactical turn-based tower-defense game - 7 May 2025
We are proud to announce that we've been working on a new game: Echo Bastion. Echo Bastion is a mix of a grimdark turn-based tactics, tower defense and deckbuilding game. Deploy living cards - soldiers, control them on the grid, and hold the line against relentless demonic waves. No RNG. Just survival. Your cards are soldiers. Your deck is your army. Your fortress is the last thing standing. Echo Bastion fuses tactical turn-based combat, tower defense pressure, and brutal deckbuilding into one grim siege. 🏰 DEFEND THE LAST FORTRESS The world is lost. Only Arx Ultima stands. In Echo Bastion, you command the last line of defense in a fusion of turn-based tactics, deckbuilding, and tower defense. 🎴 BUILD YOUR DECK — AND THEN SURVIVE WITH IT Every card in your deck is a living unit — soldiers, machines, or tactical support. Deploy them to the battlefield and take direct control. But bewar…
- Our new game, Maraka, launches today! - 14 February 2025
We are thrilled to announce that our new game, Maraka, has officially launched today! This project has been a labor of love for the past three years, and while it may not be the turn-based tactics RPG some of you were hoping for, we’re incredibly proud to introduce this bold new experiment—a dynamic, physics-based action game. Of course, our work isn’t over yet! We’re committed to refining the experience, fixing bugs, and making ongoing improvements to ensure Maraka reaches its full potential. Thank you for your support, and we can't wait to hear your thoughts! https://store.steampowered.com/app/2586720/Maraka David
- Upcoming turn-based rpg: Sandwalkers - 19 June 2024
Hello guys! Our friends at Goblinz are releasing today (19th june 2024) a new tactics, turn-based game, similar to Urtuk (if you like). They've gone through a successful Kickstarter campaign, released several demos, ran some betas, and tweaked the game the best they could. If you liked Urtuk, you may also like Sandwalkers: Sandwalkers is a roguelike turn-based exploration game. Build your team, traverse varied hostile environments, face countless dangers, and gain knowledge that will help you find and resurrect the Mother Tree Umama. https://store.steampowered.com/app/1639080/Sandwalkers It also comes with as a bundle with Urtuk (on Sandwalkers page), so if you haven't got Urtuk yet, now you have the chance to get it with a 76% discount! thanks! David
- Urtuk 75% off & New game announcement! - 19 December 2023
Hello all, after some time of silence, we are glad to announce our new game - MARAKA. This game is a bit different from Urtuk - it is an action-packed top-down survival game featuring physics-based combat. Features - environment as your weapon - magnetic gun to pull, push, propel and activate special physical effects - fully destructible environment - procedural generation of huge cave complex - undertake missions to collect resources and craft new items Today we have also made playtesting available for you to check Maraka out! You can now get the latest builds immediately - any feedback would be stellar :) I'll be pushing playtest builds to steam for any testing and bug reporting. Also, as a celebration of this event, you can now get Urtuk at a 75% discount (starting 10am Pacific)! David https://store.steampowered.com/app/2586720/Maraka
- Path 1.0.0+91 - 24 November 2021
Hi all! this is another path/fix update. I've also added some minor new stuff (see below), hope you'll enjoy! changelog v.1.0.0+87 Patience - now auto unlocks at level 15 for any class (QoL feature) Capping recovery time to 20 days for all diff. Prisoner calamity: the prisoner should now have a banner to make him better visible/distinct from common enemy Crystal skin (v3): disabled when acid applied v.1.0.0+88 Added new option when it's about time to absorb a mutator - now you can 'grow' it, meaning increasing the underlying trait level by one at 1/2 absorption days cost. fixed tooltip overlapping in Campaign start screen v.1.0.0+89 bugfix: winning with Necroreavers/Shattered will now unlock the new start mutators 'Growing' mutators - now can be applied only to scalable ones v.1.0.0+90 russian loc.updates v.1.0.0+91 fixed a bug with weaponmaster quest where some unit's would not get the…
- Path 1.0.0+86 - 11 October 2021
Hello all! During the last weeks, we have been working on many bugfixes and balance issues, let's summarize it: changelog v.1.0.0+82 Weaponmaster quest - when you free the master, he will also now grant the Soldier perk to a random armoured unit in your current battle roster Valdor outpost and Weaponmaster quest have now better items rewards Desolation diff.: recovery times reduced by apx.20% weaponmaster quests now have double chance to occur Birdy, Revitalizer and Weaking Criticals - small buffs absorp. slots increased 1->2 for classes with just one. text fixes (diff. explanations) Protector - hp cost lowered 10% -> 1% french loc.fix text fixes Prisoners calamity: increased the frequency; spiked thorns won't grow onto higher(2+) elevated hexes anymore v.1.0.0+83 save fix v.1.0.0+84 Crystal skin rework: Now, consecutive hits on the same current turn deal 70% less damage. The name of th…
- Vagrus - The Riven Realms Launching on Steam! - 5 October 2021
Our friends at Lost Pilgrims have just launched Vagrus - The Riven Realms into full release here on Steam. Vagrus is a turn-based, open-world, dark fantasy RPG. The game moves out of Early Access with well over a hundred hours of playable content . Vagrus and its haunting world were born from decades of tabletop RPG campaigns played by the founders of Lost Pilgrims, which adds vastly to the game’s unique atmosphere and the richness of its setting. https://cdn.steampulse.org/steam/apps/909660/extras/line.png Vagrus is an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures. Feature list A DARK REALM A vast realm is yours to explore, filled with u…
- Urtuk: The Desolation gets a big free content boost - 24 September 2021
Urtuk: The Desolation is a low-fantasy, open world, tactical turn-based RPG that released back in February and it's back with a big free upgrade for all players. Read the full article here: https://www.gamingonlinux.com/2021/09/urtuk-the-desolation-gets-a-big-free-content-boost
- Free DLC available now! - 18 September 2021
Hello all! After some time, and no updates in several months, I am really pleased that Urtuk is now getting a new content in the free DLC! We have worked on it for some time now, so sorry for not posting any updates during that time. So what's in the new content update? In a nutshell: new faction - The Shattered new biome the Obsidian 30 minutes of new music new events, items, objectives, boss maps, game mechanics, and steam achievements lots of improvements, balances and fixes .. you can read all the changes and additions in the changelog located in the steam forum. The new Shattered event is present already in first zone, and you will encounter them quite quickly! I don't want to spoil the story behind them, so it's up to you to discover more. However, after fulfilling a special event, you can even unlock them as playable faction! Please note that the DLC content has been integrated d…
- Path 1.0.0+69 is LIVE - 19 June 2021
Hi all! This is a regular update, addressing some issues in Urtuk, let's summarize it: v.1.0.0+63 Epic/Deso difficulties changes: now for player HP, stamina, attack and focus gain the penalties are -10% for epic and -15% for desolation. The healing penalties stay same (-40% for epic and -56% for deso). v.1.0.0+64 Shield ally re-work: now shielding unit will receive 50% of damage (even can be killed!), stamina cost lowered to 40, and 'Shield ally' ability won't end your turn anymore v.1.0.0+65 minor fix (shield ally NPC) v.1.0.0+66 bugfix (shield ally) v.1.0.0+67 Shield Ally: reduced DR 50% -> 30%, and increased stamina cost 40->60 focus ability icons gx updates, 'wait', 'undo' icons gx updates v.1.0.0+68 resource icons updates Deathcatcher: added 'Heavy charge' trait for epic/deso difficulties some icons updates v.1.0.0+69 Small fix Werebeast axeman icon fix, beasts faction: now you get…
- Path 1.0.0+62 is LIVE - 22 May 2021
Hi guys! It's been a month since we last updated Urtuk, and the reason is simple - we're hard working on the new free DLC - coming with a new faction, new biome, music tracks, game mechanics and more! I think we have quite a solid ground of already new stuff implemented, so I want to tease you a little bit! Let's see the new faction concepts here: The new faction will be built around minerals & crystals. We have to yet figure out the proper name of the faction - I am open to suggestions so please post your ideas into the forum! And also, we are still maintaining the core build of Urtuk, so here few updates: v.1.0.0+59 Strong VS Bleeding: renamed to 'Bloody' and also now triggers against Necro bleeding targets Necro blood: now after entering the infected tile, the blood disapears bugfix: Bashing into barricades from 2 hex dist. falling from high ground (3+ elev.levels) when you're shatte…
- Path 1.0.0+58 is LIVE - 24 April 2021
Hello all, based on your feedback and suggestions, I've rebalanced some core aspects of the gameplay - mainly, the zone maps were reduced by 30%. Along that, other elements of the game were adjusted to make the game less repetitive, like the absorption of mutators, etc.. Let's summarize it in the changelog: v.1.0.0+49 Added 'black & white' ability icons option (can be set in Game Settings) v.1.0.0+50 Necroreavers: added new trait "Necro blood", reduced their HP. french loc.updates gx updates status effect icons UI update v.1.0.0+51 bugfix (traps hidden) v.1.0.0+52 Status icons: now they are drawn only once per type, so if you have multiple effects of same type (like 'extra hit'), only one icon of this type is drawn. Also added 'Black & white' status icons draw option (via the Game Setting). v.1.0.0+54 Added Necroreavers to starter party (unlocks when you reach zone 4) small updates Necr…
- Path 1.0.0+47 is LIVE - 10 April 2021
Hey all, for this udpate we have prepared new UI icons for abilities (other icons are already in the works), new battle mechanics (you can now push an enemy onto a barricade from highground for instakill, or push a boulder off a clif onto enemy for instakill), balaces and bug fixes. Here the changelog: v.1.0.0+33 When boulder falls onto a character from high ground (min. 2 elev.levels) - he is killed instantly (like death pit) When character is pushed onto barricade from high ground (min. 2 elev.levels) - he is killed instantly (like death pit) text fixes fort update (map12) Brilliant mind: reduced HP cost 25% -> 16% bugfix v.1.0.0+34 Boulder AI improv. Boulders can now be pushed off a clif (min. 2 elev.levels higher) onto an adjacent enemy for an instant kill bash-barricade fixes bash anim. updates v.1.0.0+36 UI ability icons (17 out of 33): updated visuals Added a bunch of traits for…
- Path 1.0.0+31 is LIVE - 27 March 2021
Hello all, this update brings lots of fixes and balances, and along with that we've added brand new sounds (missing sounds when casting spells, new sounds for pain/death, etc..). Here the changelog (1.0.0+20 -> 1.0.0+31) bugfix: Amos takes his wage (alcohol) weekly now (did not work) Immortal - changed the full-hp regen from 4 to 2 turns Necromancer: max DR reduced 99% -> 95% fix: Evasion should work now, only when a melee enemy apporaches you (previously any enemy) fix: if enemy's Evasion triggers (upon entering his ZoC), you won't be able to UNDO movement french loc.updates russian loc.updates Added and updated lots of new sound for human pain/death, abilities, effects, foc.abilities Added 50+ new human names sounds updates (aegis, strongVS) UI work Steam Achievement: winning on higher difficulty grants automatically achievements also for lower difficulties as well Ram: AI should not…
- Path 1.0.0+19 is LIVE - 13 March 2021
Hello all! During the last week, we have been working on many bugfixes and balance issues, let's summarize it: changelog Rejuvenation foc.ability: increased buff 100% -> 150% Massacre: on last wave a bounty hunter will join you and if you win/he survives, then will join party Added 'com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file:' error to Debug discord msgs; text updates Added 'error loading pixmap' error to Debug discord msgs Necromancer: gets Bloodless trait Final battle fix: can't respawn boulders as revenants Urtuk mutation: added First strike to his pool; Berserker Duelyst and Duelyst focus ability: both now won't trigger against stunned or out-of-breath targets. Also, attacker gains 25% damage reduction in duel. bugfix CampaignAdvisor additions Immobilizing effect: now cannot stack over 1 turn Beast preserv. damage recovery buff: increased 10%->20% Werebeast hound…
- Dark low-fantasy tactical survival RPG 'Urtuk: The Desolation' is out now - 4 March 2021
Urtuk: The Desolation from David Kaleta presents you with a dark world in a low-fantasy settings where you guide a team of survivors through a ruined world. Read the full article here: https://www.gamingonlinux.com/2021/03/dark-low-fantasy-tactical-survival-rpg-urtuk-the-desolation-is-out-now
- FULL RELEASE! - 27 February 2021
Here we are! Finally, the day has come - Urtuk is ready to leave Early Access! It’s been a long and winding journey these past 6 years, and now it's time for the full release. We added a ton of new content during Early Access, completely overhauled game balance, and improved the overall experience in countless ways. We've listened closely to our players’ concerns and advice, and done our best to make Urtuk as fun and brutal as possible. Lastly, we want to shout out a huge THANK YOU to all our supporters — beta testers, Early Access players and the community at large. Urtuk could never have become what it is today without your help. So what did we add during Early Access? In a nutshell: - new faction: the Forsaken - made additional 6 unlockable factions playable at start, added unlockable items - added Ironman - 4 new village battlefields, 25 new battle types/quests - reworked all fortre…
- URTUK IS LEAVING EARLY ACCESS FEBRUARY 27! - 21 February 2021
I'm incredibly excited to announce that Urtuk: the Desolation will be leaving Early Access on February 27th, 2021! It’s taken 6 years to get to this point, with just over 1 of those years in Early Access. Players who’ve been hacking and slashing their way through the Steam Early Access version of Urtuk will automatically gain access to the full game. Urtuk will release simultaneously on all three platforms – Windows, MacOS and Linux. The game’s final release wouldn’t have been possible without the incredible contributions of our dedicated Early Access community. We’ve put our hearts into this adventure and it’s been awesome getting so much support from players throughout this last critical year of development. We’ve made many significant changes during Urtuk’s journey in Early Access, and done our best to meaningfully integrate players’ feedback and requests as we march toward the versi…
- Update 0.87.08+97 is LIVE - 3 February 2021
Greetings slayers! We bring you another small bunch of updates, this time it's around the Final boss fight with a brand new Boss and lore and some tweaks around balancing and of course bug fixes. Here the changelog: v.0.87.08+80 Starting as werebeasts: they are now 'ancient' werebeasts and won't transform to human form, thus keeping their werebeast form forever and loosing their 'super healing' ability. (Also they won't be affected from the deso bug: they won't loose their extra absorp.slot anymore) v.0.87.08+82 Map Editor: added selection of map sizes Forsaken defender: added new trait: "Cleansing" (on max focus heal over 2 turns + remove bleeding/poison) Ranged support won't trigger strongVS anymore v.0.87.08+81 french local. updates Monster Hunter quest: reduced enemy count a little bit Party screen: dismantling items won't happen when you're not enough close to th dism.slot v.0.87.0…
- Update 0.87.08+79 is LIVE - 7 December 2020
Hello all once again! This is a regular update which brings us small improvements. Here the changelog: v.0.87.08+71 Boulder damage is now calculated from unmodified base attack from the unit who launches it. small fix limit to boulder count is now 5 per battle Dungeon biome won't play same 2x tracks all the times now, will use whole battle music pool minors v.0.87.08+70 bugfix v.0.87.08+72 Shiggy PC: exceptions not being sent to Discord channel bugfix: kaleta.hex3.utils.HexGameException: ClassDefinition by given name does not exist in collection. Name:revenant/vampire/lord v.0.87.08+73 Added new class: Werebeast Hound bugfix (ranged attacks) v.0.87.08+74 gx updates; english desc.updates werebeast hound avatar added Turgul: gained 'immortal' trait faction recruits in quests: now for some factions (vamps,werebeast, revenant) there is a small chance you get your faction unit instead of the…